Tanks vs Aliens
This strategic game got a lot of options, sides to choose and units
its easy to control or to learn the basics, you’ll be the highest power in no time!
It doesn’t have online multiplayer currently, but hopely it will one day
https://www.youtube.com/watch?v=vP3R6IFCDIE
– Real player with 14.3 hrs in game
Read More: Best RTS Singleplayer Games.
Good:
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Its a pretty cool game, good sound and graphics
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fast paced and keeps you engaged
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you get new usefull tanks as you progress
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different tactics for different levels
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levels can get difficult, but with some patience and the right stragegy it goes.
Not so good:
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it can be really difficult to control the units, not practical
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storyline can get repetitive, could use some unexpected surprizes
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not very smart AI - your or enemy units
Up to now a good simple game for quick play and some fun.
– Real player with 11.0 hrs in game
Total Annihilation
This is one of those old games that age really really well. like the GOG version it works fine on newer systems. And no need for mods to get 1080p or higher. As the game even back in 1997 did scale to your max windows resolutions, sadly the game UI don’t. Nor the radar. So at 2K or 4K they are really tiny. And ofc this has the addon “The Core Contingency” and lots of other old bonus missions. And yes. I use Win10 and it works just fine. At the time of this writing the Arm campaing is done, 11 hours played and not a single crash…
– Real player with 75.5 hrs in game
Read More: Best RTS Classic Games.
My favorite game as a child, i quickly snapped up the DRM Free edition availible through GOG.com. Now OTA is here on Steam in all its glory! It wasnt Starcraft or Command & Conquer that set the bar for late 90s rts games. OTA is the undisputed and most refferenced old-school RTS that to this day inspires the finer qualities in the EPIC War genre we crave.
Its important to note though steam failed to mention it in the product details This edition includes all DLC along with the main game (Original Total Annihilation, Core contengency Expansion, All of the Battle Tactics Expansions, Bonus Maps, Bonus Official Cavedog Units, Patch 3.1 known as the “No CD Patch” Patch 3.1 also is tweaked with the expanded unit cap which can be modified in the system files to a maximum of 5000 units per player in a 10 player battle. updated and fully supported multiplayer hosting for matches complete with thier own communities… The Added bennefit of the Steam Edition is access to the steam community for multiplayer compatibility. by comparison it is identical to the GOG edition with exception that the steam version has better compatibility with modern windows OS. Both copies work seamlessly with Wine if you use Linux or Mac. I reccomend the Steam edition for ease of gaming with friends. but the GOG.com version is DRM Free meaning you can buy one copy and then gift as many as you want to your friends per thier TOS agreement.
– Real player with 57.3 hrs in game
Ancestors Legacy Free Peasant Edition
**First and foremost ,**big thanks to the dev team for the Open Beta. Allow me to cover a few things
Communication
Activity levels in the discussion thread has been consistent ·Users are having their questions answers from technical ,bug splatting ,historical accuracies ,feature requests ·Kudos!
MP Potential
I am glad to be part of the Open Beta phase and test out this game at its infancy ·From my experience ,this game would be the next title to sink thousands of hours into ·The recent successful community driven tournament run ,garnered ~250 participants which I am taken aback by the response ·Introduced the title to my friends and had matches against bots ,the reception was positive
– Real player with 104.6 hrs in game
Read More: Best RTS Tactical Games.
An other squad tactical game. Players start all around the map and there is villages in the center of the map.
You have to take and hold thoses villages to have ressources and improve your army. In that kind of game, victory is exponential so everything is played in the first minutes of the games. A balanced game play with counter units and the possibility to trick your opponent would allow a come back. But for now the beta doesn’t offer much this possibily. I’m also afraid that, the way this game is made, the final version doesn’t allow it also. Something else that waste the gameplay in this beta is that maps are not balanced at all. Some sides of maps are totally bad for a team. In the “Autumn rise”, 3v3 map, the team that spawn south have difficult access to the villages and when they loose it, because they will, they are surrounded by moutain and narrow way that the ennemies will block with 3 little squads that will be in position to kill 6 - 8 squad. The south team litterally spawn down the cliffs when the north team is up the cliffs. In the same map, this south team also spawn near only 1 food gathering village when north spawn are near 3. And food is what you need to maintain any army. Gameplay also need big improvement in the civilization balance. For exemple it’s impossible to play the anglo-saxons, archer civ. Because their attack are so ridiculous that 3 squad archer can’t kill 1 squad of infantry in open area. Even with run & hit and shooting by behind. Archers are really, really bad in this game. The result is that anglo-saxons are not played at all because you can’t win with that archer bonus civ if you play against any decent player. So people keep massing infantry, because it’s the strongest units of the game. Infantry is better than cavalry too. They usually make 8-9 squad of infantry and 1 or 2 squad of archer and cavalry for harassment and to force the ennemy to engage the fight when it’s not his advantage to. Vikings, infantry civ also have better archers than anglo-saxons. Thoses vikings archers shoot from a farther range than longbow Dafuq? Lacking point of the interface, is statistics of the units for let you know what is interesting to do or not. There is games that doesn’t show and I’m afraid that the final version will be one of them.
– Real player with 40.1 hrs in game
Age of Space
Age of Space offers a unique experience combining real time resource management and tactical combat in 3D. Step into the shoes of an interplanetary mercenary balancing on a knife-edge between the established might of the United Earth Alliance and the rag-tag band of Martian rebels. Grow your power as you fight for either side in the battle for control of the solar system.
Mining outpost
Build and expand upon your mining outpost as you gather resources in real time. Unlock new and unknown technologies salvaged from the wreckage of your enemies. Customize and build massive warships from your shipyard. Nudge the balance of war by accepting missions from your star map, fight pirates for fame and riches or become an outlaw yourself…
Ship Customization
All spaceships come in different sizes and fill different roles and purposes. All spaceships have unique bonuses that you should exploit in order to get the most out of your ship. A spaceship has a set of properties and three different sets of hardpoints where you can install modules and weapons:
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Passive modules boost primary attributes of the ships.
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Active modules are your backline of weapons and modules that are available all of the time
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Tactical modules are impactful tactical weapons that can change the tide in any battle, but require high amounts of energy to use
Character Development
Evolve your four captains into becoming commanders of massive capital ships. As they gain experience they will be able to pilot increasingly advanced spaceships ranging from tactical cruisers to motherships.
Combat
Put yourself and your crew to the test in instance-based combat scenarios. Design your fleet, execute your strategy and profit. Manoeuver your spaceship in 3 dimensions from a 3rd person perspective. The rest of your fleet will either be controlled by AI, your friends or a combination of both. There will be different types of contracts to choose from:
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Storyline missions
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Side missions
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Mining operations
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Piracy operations
Co-op
Play any contract (except a few solo missions) together with up to three friends.
Command & Conquer™ Remastered Collection
Great game. Brings back memories.
– Real player with 82.9 hrs in game
It slaps with nostalgia :D
– Real player with 82.5 hrs in game
Grey Goo
Let’s start with bad and work our way up to the good, shall we?
What does Grey Goo do wrong? Not much, to be frank but there are a few things that could’ve been made better. First off the differences between the two humanoid factions are mostly cosmetic even though there are subtle differences in how units work, unit stats and general playstyle. Particularly base building is vastly different. I just feel they could’ve been diversified a little bit more.
No replay. EDIT: Replay is now in the game (2016-02-15 edit)
– Real player with 71.8 hrs in game
Grey Goo Definitive Edition
Genre: Real-time Strategy
Developer: Petroglyph Games
Publisher: Grey Box
Introduction
Grey Goo is a new Real-time Strategy (RTS) game by Westwood Studios veterans Petroglyph Games. Those familiar with Westwood would be aware of their impressive track record. As you may have already read, Grey Goo feels like an early RTS, however it introduces many new ideas differentiating itself from its predecessors. There are three distinct factions to play as (the standard number for RTS titles today), the versatile Beta, the defensive Humans and the aggressive Goo. I’ll take you through my rundown of the game assuming you’re an RTS fan; I’ll be making a few comparisons throughout.
– Real player with 60.7 hrs in game
Homeworld: Deserts of Kharak
How Homeworld Deserts of Kharak Solved Starcraft
It’s becoming more difficult to spot a really good game. Some studios have such sprawling resources and can afford to crank such incredible amounts of content into a game that it’s easy to overlook quality in the absense of quantity. I think this is abundantly the case with Homeworld: Deserts, which seems to get a bad wrap for a short campaign and a comparably thin assortment of units. I can’t say with any certainty that I would have given it a fair chance myself if not for the fact that Homeworld and I go way, way back. But I’ve enjoyed it immensely well after 100 hours in, and the best way I can think of to explain why is to compare the game with the analogue in RTS that I know the most about: Starcraft… or perhaps more specifically, Starcraft II.
– Real player with 488.1 hrs in game
Homeworld: Deserts of Kharak, the fourth game of the homeworld franchise and its first non-spacial RTS. In short words: Worth every single cent you put on it.
Warning: I never played any other homeworld game, I didn’t know its story nor had read about it before playing this game. But I’m an RTS Veteran, I’ve been playing RTSes since WarCraft 2, going through all games from the C&C Franchise, AoE and AoM Franchises, StarCraft 1, BW and 2, Company of Heroes 2, Grey Goo and many others.
Singleplayer:
– Real player with 382.3 hrs in game
Age of Mythology: Extended Edition
Average AoM enjoyer:
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– Real player with 173.2 hrs in game
A great adaptation of various mythos. Personally I’ve always loved this game. It was my very first Video Game, thus AoM will always hold a special place in my heart.
– Real player with 73.4 hrs in game
Homeworld Remastered Collection
PLEASE SEE EDIT AT BOTTOM, ORIGINAL REVIEW IS POSTED IN ITS ENTIRETY FROM RELEASE TO CURRENT STATE
Sadly, as a HW player since the first game came out, (Back in 1999) I cannot recommend this game.
The first time I played Homeworld, I was a young boy about 8 years of age. My grandfather introduced me to the game, and whenever I go see him I will still play LAN games against him, on the same two disks that we have always played on. Now, with that being said, at 8 years of age I didn’t really understand tactics or how to win, the main objective for me was to build a heavy cruiser and try bum rushing the enemy mothership, praying that my prized cruiser didn’t get salvaged in the process! As I grew older and understood the game more, I enjoyed it more as I began using formations and tactics to alter the outcome of battles, some of which were against slim to none odds.
– Real player with 168.7 hrs in game
Homeworld remastered collection
Homeworld is one of my favorite games, when i heard it was coming to steam, i immediately bought it (and it was the reason i got into steam) and when i got my first game, i couldn’t be more excited.
By playing both remastered and classic versions, i can see all the improvements they have done, and unlike many remasters out there in popular games, this one actually improves some gameplay mechanics rather than just giving some crispy new graphics.
Classic version
– Real player with 93.3 hrs in game
Perimeter
Old timey classic game, which never got the attention it should have gotten way back then.
It doesn’t feel old, though, if you ignore the available screen resolution settings and some strange, and unchangeable, hotkey assignments.
Due to its age, the requirements of the game are low, and it should run on basically any modern computer (don’t know about “modern Windows”, though. It works perfectly in Wine on Linux, that’s the way I play it.
It is best characterized as Tower Defense and Basebuilding RTS Mixup. The Basebuilding may be obvious to you from the screenshots, but it is also necessary to “terraform the land” to “Zero level” before you can even build anything. The Tower Defense part comes from the weaker AI, which almost always marches towards your nearest building or unit, and which makes this RTS more casual than other games of this genre. The missing AI power is “compensated” by the number and health of opponents. The unit system is also not standard, it consists of a very small number of squads, which you can move around the map, which means you can only cover a few strategic points with your mobile protection; static protection like turrets can not move and need infrastructure. A squad consists of three different types of base units and can morph into different unit types depending on which base units are in the squad, and a squad can only morph into one of those at a given time (no mixed squads, if you want to have different units at a point, you need to send two squads. Also, the number of units overall is very limited (artificially), which makes the squads small.
– Real player with 52.9 hrs in game
This is definitely a very unique game; probably the first RTS to introduce terraforming at a truly global level. In its core, the gameplay formula is relatively traditional: the player has a moveable HQ, a resource chain focused on storage and production of energy, and a number of upgradeable military unit types, each one with certain strengths and weaknesses. Sounds simple enough… Except everything needs to be built on even terrain, so the landscape needs to be flattened by a special digger detail, and the energy generators' output is dependent on their “circle of influence”, meaning that even more flat land is requred to maximise the income; besides that, they also have to maintain a “power route” to the HQ, each building connecting to adjacent ones to pass the energy. Also, the units are more than just upgradeable - they physically morph into various analogues on the fly, meaning that a clever counter to the enemy assault can be devised mid-combat! Then there are the builder proximity rules, the shield domes, the Scourge… This is not the finest example of user-friendly design, but once the nuances become clear, finding an optimal strategy to conquer both the enemy and the environment becomes almost a matter of honor. The story deserves a separate mention for its very confusing start, followed by the slow collection of the pieces to the puzzle, steadily maintaining the intrigue. The only actual core criticism i have, like many things about Perimeter, might be difficult to understand without seeing the game in action - it’s about scale. In campaign, there often comes a moment when the battle is basically settled, but the actual completion of the mission requires a lot of trivial motion - power plant here, excavation there… The game almost seems too small for its own maps at such moments. Perhaps it is actually a kind of a design statement, something about the insignificance of human strife against the all-encompassing and eternally indifferent nature, but it can be tiring. The squad cap is universal and fixed, but it’s also smaller than it might seem at first, meaning that the player activity primarily revolves around basebuilding rather than combat. Oh, an the inability to queue buildings of the same type is pretty weird. Still, overall this is definitely a game worthy of being played.
– Real player with 30.9 hrs in game