Penkura

Penkura

Purchased this game a couple months ago and never sorry that I did. Game is very interesting and graphics are wonderful. Got to the end of the gameplay after about 15-20 hours into the game. This game is still in EA but very well worth the money. It will be growing in content slowly for the simple fact that it basically developed by one person. They do have someone to fall back on in case of problems. The dev is very open to helping if you have a problem and will assist you with it on Discord. They are very open-minded to good ideas. I think you will enjoy growing with this game as it grows in content. Currently designed so when you get to the end of current content it isnt neccesary to repeat after an update hits. You just continue on from last save. 9/10 Well worth the time.

Real player with 94.9 hrs in game


Read More: Best RTS Exploration Games.


Disclaimer: I know the creator. I’ve worked with the creator.

I love the story line and how well put together this game is. Everything feels like it belongs together, from the atmosphere to the UI to the way you interact with the world.

This game has a ton of potential. Can’t wait for the multiplayer to be done. Oh and for the ending of the story… xD Shhhh….

I’d like to point out a few things about the negative review Maelstrum wrote:

You shouldn’t be destroying a persons dreams based on what you THINK you may know.

Real player with 67.9 hrs in game

Penkura on Steam

Poop Plague in Fairyland

Poop Plague in Fairyland

Fairyland has been cursed with a terrible poop plague. Poop crystals need to be removed. They turn dead to poop. Fortunately healing mushrooms grow out of poop.

You will be sent in a ghost form. Enemies can not see or attack you. Scout the area with help of a little fairy to plan your attack. Guide your units to enemies and then send your Dwarf to remove crystals. Use crystal shards to attack enemies. They will come looking for you. Use shards to take them out one by one. Use the terrain to your advantage but watch out for areas, that have no exit. Enjoy 20 various units with melee, ranged and area attacks.

Once you reach the walled city in the final level, you still can keep on playing and improving forever on two leader boards:

  • One leader board is for total team health after you completed the levels.

  • Another leader board is for time needed to complete levels.

What are you waiting for? Play the free demo now!

Support small indie experimental projects, if you want to see more interesting, experimental games. Remember to leave a review or a comment in community. It can help a lot to improve the game. Try our other games! All our games have free demos:

https://store.steampowered.com/search/?developer=Babooshka%20Bytes


Read More: Best RTS FPS Games.


Poop Plague in Fairyland on Steam

Ash of Legends

Ash of Legends

I’ve played some of the beta builds and I’ve enjoyed what I’ve played. They have done a lot of work since they’ve released their first(?) demo and the game is polishing up nicely. They have improved upon pretty much every aspect.

The devs seem to be very accepting of criticism and seem to be working hard to release an excellent VR game.

If a tower-defense fps hybrid with grappling hooks sounds like your type of game, then this game might be for you. Keep in mind that they are still working on the game, however.

Real player with 2.8 hrs in game


Read More: Best RTS Building Games.


It is a super fun game with a lot of potential.

The developer is responsive to feedback and does a great job communicating progress.

I wish this game all the best.

Real player with 1.0 hrs in game

Ash of Legends on Steam

BattleGroupVR

BattleGroupVR

BattleGroup VR

BattleGroup VR is my opening argument in the case of why VR is an amazing platform for RTS. Commanding from the bridge is immersive, and having the crew around you is a great way to let the story play out without cutscenes. And I think the developer is solo.

Pros

  • VR. This game is built around a clever use of VR. IRL: Stand in a room and use controllers. In Game: Stand on a platform on the bridge of your flagship and interact with holographic controls. It’s very cool.

Real player with 24.6 hrs in game

After playing Stellaris, Sins of a Solar Empire, Empire at War, and Battlefleet Gothic, this outdoes all of them in getting you in the battle. Besides the fact combat is actually 3D, sitting in the bridge, getting reports from your commanders about their statuses, watching a barrage of lasers and missiles fire from your ship as it descends on the enemy fleet, it’s fun and looks great.

Pros

-The ship designs are original and pretty good looking

-As someone who can’t have more than 2 people in Blade and Sorcery, this game has never slowed down

Real player with 19.0 hrs in game

BattleGroupVR on Steam

Empires Mod

Empires Mod

Best FPS game I have played. Dynamic gameplay, huge player limit and skilled community make up for a constant hail of bullets and neverending fun as a simple soldier, who needs to teamwork if he wants to live another minute. The strategic aspect is not my favourite (I’m really bad at strategy games) but gives you a lot of fun too when your forces listen to you and you guide them to victory.

Devs are close to the people, the community is loving albeit harsh at times, the more professional part of the community is like a big family (there is hate but they still love each other).

Real player with 3453.5 hrs in game

If you wanna get yelled at for not understanding the game from the first minute you play this.

If you wanna get abused by old farts for not reviving them.

If you have a fetish for verbal abuse.

If you like getting your ass kicked the first 72 hours you play this game.

If you dont mind getting overwhelmed by the complexity of this game.

If you have nothing better to do on saturday evenings.

This is your game.

A blend of RTS/FPS/Shittalking/flaming/abuse.

The most noob unfriendly community you will ever meet.

Real player with 2083.3 hrs in game

Empires Mod on Steam

Battlezone: Combat Commander

Battlezone: Combat Commander

As the lead artist on this project and life long lover of Battlezone 2 (The first real 3d game i played) I wouldn’t have worked on it as hard as I have if i wasn’t going to recommend it, which of course I do.

I worked as faithfully as i could to restore and enhance the battlezone 2 i played and loved, despite initial criticism, much work has commenced to further enhance the battlezone: combat commander experience visually, I knew I had to step the bar up as one of the key elements of BZCC was it’s beautiful graphics and rich, unique worlds in which the war for biometal was raged back in 1999.

Real player with 2435.4 hrs in game

I served as a tester for this game, so I’m going to be as impartial as possible.

I enjoy the game overall, but there were some items removed that I wish weren’t.

There is also plenty room for improvement.

In case someone doesn’t care to read through the bullet points.

For under $20, I would recommend the game.

The following isn’t a comprehensive list, but is a list of items that I could think of at this moment.

Things I liked

  • Shadows have been fixed when compared to 1.3 and older versions of Battlezone II. Shadows never looked correct.

Real player with 733.6 hrs in game

Battlezone: Combat Commander on Steam

Battlezone 98 Redux

Battlezone 98 Redux

Important disclosure here: Prior to the release of BZ98R (and still to this day), I have been a player of the original game up until it’s final unofficial patch version 1.5.2.27 U1. This game is entirely based on this community patch.

People who have played 1.5 are going to feel differently about the game than people who last played it 20 years ago (1.3, 1.31, 1.4…). The same goes for people who had never played BZ98 in any form prior to purchasing this game.

This review involves numerous statements of objective fact but it was still written by someone who was playing 1.5 for years prior to the release of this game.

Real player with 8710.2 hrs in game

This is the best game you’ve never played. It’s the hidden gem of hidden gems.

Set in an alternate 1960s where the space race is just a cover for a cold war turned hot, the United States and Soviet Union secretly deploy massive armies into space in pursuit of an extra-terrestrial substance, bio-metal, that can be used to craft amazing and powerful weapons of war. The National Space Defense Force (NSDF) and Cosmos Colonist Army (CCA) do battle over control of the bio-metal throughout the solar system using hover tanks crafted from the precious material. Battlezone has some of the best sci-fi lore of any game- don’t skip over the briefings and debriefings!

Real player with 321.0 hrs in game

Battlezone 98 Redux on Steam

Earthbreakers

Earthbreakers

Earthbreakers is a team-based PvP multiplayer game which combines the most enjoyable elements of FPS and RTS! You and your team battle for territory and harvest rare resources, while building and customizing your team’s base. Choose an infantry combat class, defend your base and supply lines, construct and pilot powerful military vehicles, and ultimately annihilate the enemy’s HQ!

Earthbreakers uses a team purchase system to build an RTS-style base. Each building unlocks new infantry classes, vehicles or upgrades depending on the structure built. Do you build a factory to unlock new, more powerful vehicles, or do you build walls to aid in base defense? The choice is yours! Bases consist of six primary buildings, wall defenses and a selection of defensive turrets.

The resource, Vilothyte, is the lifeblood of a base; you use it to purchase new structures, higher ranking infantry classes and vehicles. Resources are collected by a harvester and returned to a refinery. Protect those harvesters to ensure success!

The world of Earthbreakers is a harsh place that requires guts…and a big gun! Multiple infantry classes are available, each with their own strengths and weaknesses. Higher ranking classes must be (just like an RTS) unlocked by building one or more structures. Play as a Soldier to fight on the front lines! Play as a Technician to repair vehicles and keep your fellow teammates alive! Or play as a Firefly to burn enemies from a distance!

A good soldier can be even better when driving a tank. Multiple vehicles add the firepower needed to destroy base structures. Drive the Pulse Tank to destroy enemy harvesters and turrets! Use the Atlas APC to get your troops to the battlefield unscathed. Or pilot the Tiamat Artillery system and lay waste from a distance!

Earthbreakers race to collect Vilothyte wherever it is exposed! The game locations will be varied and present new obstacles. Each map will include two full base layouts, capturable locations, natural hazards, sniping positions and unique elements that can help or hinder your battle plans.

The Story

The year was 2045. In a time of global unrest, riots and civil war, scientists discover a new form of matter, Vilothyte, that can be used both to create any element or used directly as a power source. Considered a cure for the Earth’s resource crisis, a system of satellites was placed in orbit which would scan for the materials needed to create the material and fire conversion bombs. Designated the “Earthbreaker Project”, It was said to be safe and would never target populated or endangered areas.

The first test was highly successful, creating enough Vilothyte to power the eastern seaboard of the USA for a week. The system was placed into full operation. It seemed the world was saved…until the hacker group Devolve removed the safeguards!

It is now 2060. The Earthbreaker system has slowed, but the orbital bombardment never completely stops. Most of the countries of the Earth have devolved into groups of city-states. Each sends out Earthbreaker teams to collect material whenever a bomb strike occurs. Combat over the bomb craters is fierce and never ending!

Content Summary

  • Earthbreakers includes two full factions, each of which contains:

    -12 FPS infantry classes ranging from grunt soldiers to elite heroes.

    -11 Structures, 9 of which teams must coordinate to build.

    -6 drivable vehicles (plus a harvester) including light speedy units to tanks.

  • Targetable satellite superweapons

  • Multiple location maps to fight over.

  • Support for player-run servers.

  • Support for up to 32 players per team (team size is map-dependent).

  • Support for solo play with bots (“practice mode”)

Earthbreakers on Steam

Eximius: Seize the Frontline

Eximius: Seize the Frontline

In late 2017 I came across a RTS-FPS hybrid genre, it has been sometime since an actual development of a video game in this genre and pretty rare too. I soon found out who the team behind who design and craft out this game. I wanted to helped out and so I did as a volunteer community testers in the early days of EXIMIUS.

I loved C&C Renegade and this game was like the missing puzzle in C&C Renegade where it was suppose to have RTS-FPS hybrid. It was heavily inspired by Battlezone II and the cancelled video game called “Tiberium”. I myself was also a modder , knows that making a video game or a mod is require a lot of resource & manpower. With constant Q&A and R&D is not easy

Real player with 3209.1 hrs in game

Explaining the game

Eximius is an asymmetrical 5v5 team-oriented game that combines both the FPS and RTS genres. Unlike most hybrid games that are simply either an FPS with RTS elements or visa versa, Eximius implements both genres equally and in their entirety.

The RTS side of the game implements all of the features of a traditional RTS game like base building, training units, researching upgrades, using unit and commander based abilities along with map and resource control. There are 3 resource types the commander utilises: Credits, Energy and Supplies. Credits are your standard general purpose currency, they’re used for most things and can only be gained through resource nodes on the map. Energy is the more advanced resource used for upgrades and higher tier units, this can be obtained through resource nodes and commander built power plants. Credits are needed for the use of abilities and some unit upgrades, they can only be obtained through resource nodes. Much like Company of Heroes you can reinforce resource points by setting up, depending on faction, an armoury/mule near the point, this will increase the resource income of that node and make it so the node cannot be captured while the armoury/mule is reinforcing it. Both factions within the game are divided into 3 sub-factions similar to the likes of C&C3 and C&C Generals: Zero Hour. Each sub-faction has unique abilities, units, unit variants and research which allows for a considerable amount of options for the commander. These options are only further expanded by the unique interactions between each unit/ability and the players on the ground.

Real player with 665.6 hrs in game

Eximius: Seize the Frontline on Steam

Disintegration

Disintegration

**This is an excerpt of my much more detailed review and analysis, that you can find here (EN & DE) and also as Video below.

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Explanation upfront:

This game is hard to judge, it has a lot of ups and downs, but I think the thumbs up is a little bigger, so I gave it a recommendation. But please read the Review, and maybe look for a lower price.**

Real player with 23.3 hrs in game

Hybridising genres excites me. Taking even the basic gameplay loops of two long-established genres and mashing them up can at least make something somewhat interesting – at least for a little while. Disintegration treads this long neglected (and possibly a little treacherous) path by incorporating RTS-style unit management into a (somewhat) fast-paced first-person.

Set in the distant (but not too distant) future, Disintegration is about a world where humans can choose to have their grey matter ‘integrated’ into a robot armature, allowing a temporary new life as inorganic robo-beings - Only it’s not all sunshine and rainbows, as it appears a group of integrated/robotic deadshits known as the Rayonne have decided that full-scale robotification should be essential and irreversible across the entire human race, squarely working to stomp out any pockets of resistance (Human and Integrated alike).

Real player with 16.9 hrs in game

Disintegration on Steam