Andalia
About 25 Years ago,
Oh yes, i remember me.
Gaming right into the latest night.
Forgetting time, forgetting sleeping, just banned in front of the screen.
Recruting another Unit, building just another Structure, oh no the Defense!
Must build another Watchtower! Repairing the attacked ones. Gathering enough Resources to build a big Army, a very big Armee. To SMASH them ALL!!!! HAHAHAHAHA……
What?
Oh no, it is morning, i have to go to school. Grrrrr.
But i will be back and then i smash you!!!!
Welcome to ANDALIA.
– Real player with 7.1 hrs in game
Read More: Best RTS Multiplayer Games.
Information / Review English
Andalia combines the game styles of strategy and real-time strategy game, which was developed by Joel St.
Gameplay / Story
In terms of time, the game is set in antiquity and has similarities to the successful Age of Empires. At the beginning of the game you have a main castle, town hall and a farm at your disposal, which is the starting point for building up the further economy. More residents have to be created quickly, who now erect buildings in order to be able to grow and mine various resources: food, wood and other resources. Combat units can be created in some buildings, while technologies can be researched in others. Towers and walls can be built for defense. There are a total of 5 factions, which are divided into Academy, Zikkuart, Refuge, Bastion and Castle. These differ in terms of different unit types and buildings.A game is won by default by defeating all opponents, some of whom are well hidden on the map and can also be found in the underworld.
– Real player with 6.0 hrs in game
A Game of Thrones - Genesis
Long as War and Peace, dirty as Fifty Shades of Grey and as exciting as school textbook. Welcome to the world of George R. R. Martin’s Song of Ice and Fire. You can easily guess that I’m not a big fan of the original book series (to say the least), and I also never liked the HBO’s series, but… that’s not the reason why I disliked this game. The reason is – it was made by my old “friends”, French developer called Cyanide. Creators of Cycling Manager, Loki: Heroes of Mythology, IMPIRE and other “masterpieces”. The guys often have nice ideas, but they have no skill whatsoever. As the result, most of their products are utter garbage. Before Styx: Master of Shadows was released, Cyanide used to mean only one thing to me – awful experience. And A Game of Thrones – Genesis is exactly that. Boring and awful game. But I’m getting ahead of myself.
– Real player with 212.5 hrs in game
Read More: Best RTS Multiplayer Games.
First off, I am recommending this game only for diehard fans of A Song of Ice and Fire, or anyone that wants an entertaining way of exploring the history of Westeros. Obviously, this isn’t the HBO branded Game of Thrones you might be used to so the art or characters may look a little bit different.
The way you play this game is a very dumbed down version of any RTS you may think of, build units, take towns and castles, kill your enemy. The way any single player vs AI or multiplayer game works is in two parts: Peace time, where you build alliances and build up your power undertaking various actions either directly or indirectly against the rival houses and the method for taking towns and castles is using non-combat units. Once war breaks out in the seven kingdoms, you must now rely solely on your combat units to take the remaining towns and castles. The first house or houses to reach the required honor score wins. Each house will have their own special ancestral home which cannot be taken. The way you build units is a bit silly, allowing only one to be built at a time but you can queue up to 5, if funds and food allow. Gold and Food are the two forms of commerce, gold to buy mercenary units, non-combat units, and upgrades and food for your professional standing armies. The game uses an upkeep system so you must ensure you have an adequate supply of food to maintain your armies after they are built. Various non-combat units will give you bonuses to gold production and your peasants will level up with experience if you can manage to protect them and keep them alive, thus making them more efficient at harvesting. Each house has a unique unit that provides a special ability or skill but nothing spectacular, like a maester that can heal units for the Tyrells, or a direwolf bodyguard-type unit for the Starks. All houses have the same types of combat units available to them, so don’t expect the Targaryens to throw dragons at you. The time period for the House vs House mode of play is right before the events leading up to Robert’s rebellion.
– Real player with 35.8 hrs in game
Heroes of Annihilated Empires
PROS: (Scroll down In-Game Scenario)
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Multiplayer Works, but you might need a steam friend to join you.
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Nostalgic gameplay
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Plays like the original
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Cheats work for it (even in the campaign)
[CHEATS INCLUDE: More money, more XP, see whole map, more recources, InstaUpgrades&Faster, and spawn units, buildings, items, spells, chests, and MUCH MUCH more.]
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Skirmishing is amazing. You are given the choice to use RTS + Hero or just play as a Hero, and defend you AI Team(s)
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You can have up to 7 teams on one of the maps, so if you’re feeling a 1 vs 6 with all 6 teams set to Hard, goodluck
– Real player with 74.8 hrs in game
Read More: Best RTS RPG Games.
What can I say about this title? I enjoyed it. I know some reviewers have mixed feelings about this title, but I think its main focus point was to be multiplayer –especially around the time of RTS’ being more or less still relevant at the time – Yes, rts still exists, but other genres were being created and some of them from RTS games themselves (Warcraft 3: DoTA (Genre: MOBA)). Is it perfect? No, but it does have its own shine to it, but I think a lot of people don’t see it unless you played Warcraft 3 and Cossacks.
– Real player with 37.2 hrs in game
Kohan: Ahriman’s Gift
A truly great RTS game with a macro-scale focus.
Units are grouped into companies which must be carefully crafted, can be lead by a hero, and will stay with you throughout the game, gaining experience and so forth. Smart design calls such as stationary units gain a defensive advantage if they stay in the same spot over a long period of time, as well as the retreat/rout/morale system and zone of control means that positioning is very important in Kohan. Additionally, terrain plays a huge role, as different terrains have very large effects on combat and movement, and natural chokepoints are crucial to hold for similar reasons.
– Real player with 248.3 hrs in game
This is my favorite RTS, and hands down one of my favorite video games. I’ve played a lot of Blizzard RTSs, and follow the competitive Starcraft/SC2 scene. I love those games to death, but Kohan is still my favorite. Why? It strikes all the balances perfectly. The balance of micro vs macro is perfect. It has heroes that sway the game and add a lot of flavor and strategy, but don’t come anywhere close to dominating the game like in WC3. It has neutral creeps that may or may not be a part of maps, that, again, are a part of the strategy but their existence doesn’t dominate game play. More than any other RTS, it feels like a battle – lines of armies clash; you have some control as the overseer, but not total control and sometimes your army breaks into a chaotic mass.
– Real player with 236.2 hrs in game
Kohan: Immortal Sovereigns
This game is worth giving a try.
Kohan games have existed for some time now and are each of them one of those ‘golden oldies hidden gems’, imo.
I wouldn’t even go so far as to name a particular one that is nicer than another, although graphic-wise I’d recommend to try Kohan 2 if interested anyway.
This game is an RTS, with simple base/building management, aimed at larger groups of units clashing with nice graphics involving the ‘magic’ used by the units.
Micromanagement is very much canceled out, as to be able to keep focus on the units that walk around the map.
– Real player with 59.2 hrs in game
Kohan: Immortal Sovereigns is the first game
The gameplay is unique even for how dated the title is. Instead of massing units and micromanaging them with high APM (Actions Per Minute), you can easily move, watch your units fight, and drink a cup of coffee without worrying about getting arthritis. Instead of making the same units till you hit cap, you get to make a company of units. There will be a certain requirements to make units. This could be making a barracks and a temple to make a Paladin or for Elite Guards it would be Barracks, Blacksmith, Temple, and a Library. This works in similar fashion with archers, magic users, and anything else. Instead of unit caps you’ll hit a company cap. So at the start of the game you’ll be at 1 company until you upgrade your city. You can Name your company personally or allow the game to do so for you. You can mix and match your company. For example, you could have Front Line with Footmen with two supports of a Paladin, or Ranger, or Cleric. You can have an entire company of all Footmen. The support classes will need to be accompanied by a Front line unit, but Front line units can play both roles. They can be accompanied by a captain or a hero that you’ll have during campaign or skirmish.
– Real player with 37.1 hrs in game
Kohan II: Kings of War
GREAT easy and fast to pickup and play rts and nice little story and some fun voice acting, good heroic soundtrack. enough base and unit customization to make it interesting.
Besides the campaign and auto generated battles, you have easy customizable scenarios or even a easy map editor. so endless replay-bility.
tiny file size. It worked on win 7 i believe flawless. there is an issue with fonts that were changed in win 10. you can find way of removing the problem ms gothic font etc in forums. but i didn’t feel like messing with my win 10 machine, so instead of using my cd, i bought this from steam for a few bucks. it does have loading problems. but i just stop and start it usually few times in tasks. only crashed few times in a mission so far I’m up to like 14. the issue could be im using a 4k monitor through a av system and also ccleaner…malwarebytes..and fences (which seems to be gumming up my computer) something doesn’t like permissions when it changes desktop resolution size. seems like works once i reset it few times i leave steam on.
– Real player with 698.5 hrs in game
A somewhat unique strategy game for its time, this sequel to Kohan: Immortal Sovereigns (KIS) tries to improve upon the original game while keeping true to the mechanics that made KIS stand out. KIS is argurably my favorite game ever, so question is, does Kings of War actually succeed in its task?
The graphics are no longer based on sprites (which, though beautiful, are outdated) like KIS, but use actual threedimensional models, which any screenshot will reveal to you. These graphics are decent enough, and comparable to other games from its time (LOTR: Battle for Middle Earth, Rome: Total war), but graphics aren’t timeless, and by todays standard they can be an eyesore to look at to some. Don’t play this game for its graphics!
– Real player with 266.1 hrs in game
Rising Kingdoms
from my experience so far
pros
1- it’s a 5 dollar game.
2- unique gameplay the game’s idea is simply to attack independent colonies and forcing them to join your side then attack the main enemy with your new army (that is a mixture of your soldiers and colonies soldiers ).
3- good variety of units beside the main 3 races (Humans, Foresters and Darklings) there is more five smaller race (the colonies that I mentioned previously (Shades, Nomads, Dragons, Trolls, and Elves) each with its unique abilities.
– Real player with 54.2 hrs in game
Presentation:
Rising Kingdoms first came out in 2005, so it’s a pretty old game at this point and the resolution isn’t the best as a result. But what do you expect from a 15-year-old game right? The graphics are similarly outdated though I still think they are charming, and I would not call them bad at all, again it’s to be expected from 2005.
On the other hand, I don’t think the voice acting or the music has aged poorly. I was really surprised when I first played this game and the voice acting was good. It really brings the champions and all the unit types to life. I would find myself trying all the units and checking out all of their voice lines just to hear them at least once. That makes it very disappointing that there are so few of them, while it can be as entertaining as listening to them as Dawn of War’s there just aren’t as many. Let’s move on to the music, I found it quite catchy and there’s not much else to say about it. “To Build is to Rule,” as well as “Sharing the Gold” are my personal favourites.
– Real player with 29.9 hrs in game
Total War: WARHAMMER
I’ve played total war games since Rome and I have to say that yes, it’s BS that you have to pay another 60 bucks (easy) to get the “full experience” and even MORE SO to pay 4 flippin dollars for BLOOD EFFECTS in a TOTAL WAR game; yet with that being said, this is probably the most epic, amazing, awesome game that I have in my library thus far- can’t tell you how many times I banged my head against inanimate objects before taking a step back and appreciating the algorithmic-type cunning that the AI uses against you; as well as the deep and engaging gameplay aspects- morale has always been a thing but steamrolling an entire Orc Waaaaagh by concentrating fire and having nearby units re-charge the lines, close to routing, themselves- is fantastic.
– Real player with 408.1 hrs in game
It’s worth the money and a little more
– Real player with 289.8 hrs in game
Warrior Kings: Battles
THE SHORT
The Good:
Brilliant faction system
Unique gameplay
A lot of depth
Massively varied units and tactics
Many paths to victory
In depth economy system
Decent music
Satisfying kingdom-building experience
Tons of replay value
AI General Editor is excellent
The Bad:
Buggy pathfinding - can be worked around, but don’t expect a fix - the game’s devs went bankrupt and it’s 11 years old
AI generals can be predictable or downright (un)intelligent
Music can be jarring, dull or occasionally irritating
– Real player with 127.7 hrs in game
The original Warrior Kings was my first game I have loved this game since the begining it has had a bumpy ride since it started but for a PC RTS that came out in the year 2000 it was really good for the time it came out. The game has got a few problems usually when it has been running a level for a while but if you save the game and load it again then its usually sorted. However bar the fact that the graphics are outdated the game has always ran on any computer.
I have always prefered the original to this due to the story however the gameplay in Battles is allot more efficient if you have played both games before you can tell that they payed more attention to the military aspect of the game giving you a more advanced play in combat.
– Real player with 121.1 hrs in game
Warrior Kings
I mostly played the sequel Battles, which I enjoyed as a kid, but once I added money to Steam I instantly bought the first WK for only 99 cents!
WK is a 3D RTS game a bit like Age of Empires and Warcraft. One notable thing is that there is only one race (humans). All players begin the same, but then you can choose a path between pagan, renaissance/technology and imperial. Also there is a more realistic and simple economic system with carts tranporting resources from village to village…
– Real player with 30.5 hrs in game
I absolutely loved this game! I’m so glad that it’s on steam now, since my old disk has been getting fairly scratched up over the years and it’s nice to have a reliable copy.
While the game’s graphics have probably not aged very well for those not viewing it through nostalgia-tinted lens, it actually stands up fairly well still (native 1080p, anyone?). The strategy side is still rock solid as well, and it’s implementation of formations and terrain remain uniquely excellent in my opinion. I know the old version had some stability issues, but I believe those have been addressed as of now.
– Real player with 27.1 hrs in game