Amoeba Battle: Microscopic RTS Action

Amoeba Battle: Microscopic RTS Action

Personal review

Much better than the DS version. I love the bouncing mission visuals. There’s finally a choice of difficulty for the campaign, but some of the missions seem nearly impossible on brutal. As far as I can tell, the only difference between difficulties is the AI damage is insanely boosted. And my locust gets easily 2-shot by sharks. I’m not a fan of battle royals, but this was better than I thought it would be. Interesting upgrades that you don’t see in the campaign, but still improves the battle royal. Over 50 different tastefully colored amoebas. Overall, better improvement from the DS version. I hope more content will be added in the future.

Real player with 93.8 hrs in game


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The funniest RTS I’ve seen in my life.

It’s a pure joy to see and control this cute little amoebas. Clearly, developers put all of their heart into this beautiful game. In my opinion, this is a wonderful example of a polished game. Game mechanics are well-thought and balanced. It has a lot of strategical depth. It becomes the most clear when trying to beat the campaign on the last difficulty =D

Sadly, the game didn’t get the attention it deserves, so right now playerbase is pretty low. But It took me about 30 hours to beat the campaign on the last difficulty (which is great by the way) and get all the achievements (they are great too), and I haven’t event touched skirmish mode and Outbreak vs AI, so there is really a lot to do here even without multiplayer.

Real player with 41.4 hrs in game

Amoeba Battle: Microscopic RTS Action on Steam

UNITED COMMAND ®

UNITED COMMAND ®

Nice game with command and conquer vibes. Surely needs some polishing but already in early access I had some fun with the coop-campaign. The assets for the troops and the buildings look very good,the maps should be a little more detailed. Also it would be great to be able to sell units - especially when the raffinery is destroyed and you need money to buy another one.

Real player with 0.6 hrs in game


Read More: Best RTS Multiplayer Games.


It has a similar feeling to c&c

Real player with 0.3 hrs in game

UNITED COMMAND ® on Steam

Deadhold

Deadhold

tl;dr if you like Myth, you’ll love this game (even in its Early Access incarnation)

It’s been a long time… since I was so excited for a game! Yes, it is quite a bit like the Myth I and Myth II games (and that’s a good thing) but Deadhold is its own animal. Deadhold adds some finely tuned 3-D goodness, ’splodey physics, a healthy portion of 21st C thinking/game play along with some new ideas about how spells and items could enhance different gaming styles. The single solo map is short but showcases some of the game’s potential. For me the real fun lies in modes like coop Horde or multiplayer FFA or team play. MP is fast and frenetic, the strategies enlivened by skillful use of spells and a very limited amount of healing (1 dose). Get on with a couple buddies - or grab a few players from the MP lobbies - and enjoy blasting the undead or each other to bits, lots and lots of gory gibs and bits.

Real player with 191.7 hrs in game


Read More: Best RTS Story Rich Games.


One of the biggest fans of Myth. I spent years of my life playing it. I’ve played thousands of single-player games and this is the only multiplayer game I enjoy. There is no better multiplayer game. It’s also pretty much impossible to ever make this for consoles so don’t wait for a port. I play 99% of my games on a console but this one can only work on PC due to the many buttons and fast clicks needed to move the camera and select and move units.

Deadhold revives Myth and any fan should enjoy it. It adds a few new things and some changes, like health potions instead of Journeymen. New stuff is dropped items and spells you can use, including a Resurrect option for dead units. But most of it is the same Myth you knew and loved. If you never played Myth I have no idea how to recommend or explain this game to you. It’s like an RTS but with no buildings or unit-making or resources. You choose your units at the beginning of the match and then micromanage till the end. That’s what makes the multiplayer so fun is that you can work as a team with different units, or micromanage against others. Combine that with the physics/gibs and you can never not have a good time. Right now, on day one of Early Access, this is already a solid “good”. It has the potential to be the greatest game ever made. We’ll see. gla

Real player with 32.1 hrs in game

Deadhold on Steam

A Year Of Rain

A Year Of Rain

As a Warcraft/Starcraft and Command & Conquer Kid, I was positively surprised to hear there’s someone taking a stab at a new RTS.

It’s heartwarmingly reminiscent of those games. Yeah, let me go grab my fucking Pulitzer, I bet there is a category for stating the obvious. Of course most RTS games are akin to the merciless RTS Emperor sitting on the throne made out of the bones of anyone who dares step into their domain.

Reading it was Daedalic running straight into that chainsaw, I was prepared for another mixed bag.

Real player with 31.8 hrs in game

A Year of Rain

A new, unique RTS that had potential, but due to lack of publisher faith, was crippled at launch and abandoned soon after

So… This game is pretty good. It’s pretty much like a Warcraft 3 spiritual successor. Better than WC3 Reforged in a lot of ways.

As much as I want to love this game however I can’t pretend I’m not disappointed. The game was released unfinished, and abandoned very quickly. I don’t think Daedalic had any faith in it, they released it before it was ready and didn’t even give it a chance to build momentum and customer faith. They were hoping for a big launch with their unfinished early access game, didn’t get it, and abandoned the game rather than wait. As a game dev I understand the circumstance, but you can’t expect an EA title to sell like a finished one. It does come with a beefy campaign, that can be played solo or coop. It has full on voice acting, in game cutscenes, etc. Plus skirmish mode, and of course Online mode. So the content is there, it was mostly finished even, but as expected needed work, which is the whole point of early access. Pathfinding can be pretty bad sometimes, which REALLY hurts the play experience in an RTS. Other than that however the game-play is pretty polished and AYOR really gives WC3 reforged a run for it’s money IMO. I do hate the Coop AI, because I prefer to play solo and I have always hated Coop RTS campaigns with AI allies (like Red Alert 3) but still the game has SO MUCH potential it makes me depressed. I’m just disappointed that Daedalic seemingly launched this game to try and make back as much of their money as possible without ever really planning to support it, they basically lied about it, but in an underhanded way so they could shrug off blame.

Real player with 25.7 hrs in game

A Year Of Rain on Steam

Command & Conquer: Red Alert 3

Command & Conquer: Red Alert 3

Best RTS on Steam!

Pros:

+Nice graphics that still look mighty fine even after all the years

+Energizing soundtrack that changes according to the battlefield situation

+Reworked and well thought-out resource system that promotes base expansion

+All the factions are all fundamentally unique and don’t have a single similiar unit

+Really good in-game voice acting

+Clear and understandable interface

+Co-op campaign!

+Action-packed battles that require both macromanagement and microcontrol!

+Gamechanging unit abilities! Not a single ability is truly useless

Real player with 598.8 hrs in game

Red Alert 3, for the first time in C&C history, featured a full coop campaign for all three factions. The Red Alert Spin-Off of C&C always was my favourite setting and Red Alert 3 didn’t receive the critical acclaim and fanbase it actually deserved. It played exactly like Red Alert 2, which personally is still my all time favourite C&C game right after C&C Generals.

The FMV scenes were cheezy as always and George Takeii did a brilliant job just playing himself in a samurai robe.

I have many fond memores for Red Alert and it still plays marvellous today.

Real player with 65.9 hrs in game

Command & Conquer: Red Alert 3 on Steam

Colony Siege

Colony Siege


This game is not worth a Thumbs Up, it is worth a Maybe.  But sadly Valve does not give us that option, and somehow has come to the conclusion that rating a game is a simple Go / No Go affair.This game clearly demonstrates why there needs to be a middle ground option.


There is definitely potential here, and I am getting some minor enjoyment out of it.  I think the Defense Grid meets Supreme Commander thing is a bit of a stretch, but I can clearly see what they were referring to.  There is certainly the aspect of building your own path and shaping the battlefield that Defense Grid did so well.  And you can build a vehicle factory that allows you to build units like Supreme Commander did.  But that is where the SupCom similarities end.  Ok, yes, you can upgrade defense towers, but that wasn't unique to SupCom, it is a normal part of any Tower Defense game.

Real player with 29.1 hrs in game

Colony Siege did a lot of things right, but…

This is a decent TD game - but some design decisions are holding it back from being a good or even great TD game.

First the good -

1. The checkpoint system is very well done, and when you’re not prepared, you’re not back to square 1.

2. The commander flying around and participating in the battle, building & repairing things is a good change to the TD formula. You feel more vested.

3. Ability to place towers in the mini-grid like arena is done well, and I like how towers can join each other to create a barrier that allows you to maze.

Real player with 23.5 hrs in game

Colony Siege on Steam

Bunker Defense

Bunker Defense

Tower defence at its best.

Ranks along side Defense Grid 2 as the best out there.

very challenging and great diversity

More levels a definite requirement..

Real player with 186.1 hrs in game

Well, as a self-professed TD game addict, with lots of games to compare it to, this game stands out as one of the best overall Tower Defense games I’ve played. It’s a hidden gem that offers tons of varied action, ops for challenge (lots of replay ability), appealing story line, immersion and just plain fun. And, unlike many TD games I’ve played, even after the learning curve I have not felt bored with any level because they are all so varied and different.

The graphics are truly outstanding with a wide variety of enemies, weapons and maps (albeit IMO per the Early Access version, there needs to be some tweaking on gamma (adjusting within the game graphics, ie. shadow, worked great for me). The only other criticism (and this is being very picky) would maybe if they tweaked the zooming and angle controls for better visibility (I wanted to really check out some of those strange and awesome enemies)

Real player with 167.5 hrs in game

Bunker Defense on Steam

From the Depths

From the Depths

coffee tastes like purple

Real player with 4364.8 hrs in game

There is a lot of thing that I would like to say, so I’ll try to keep it brief.

Here are some question from new players who I’ve heard a lot:

Is the Learning Curve steep?

Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.

The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.

Real player with 1167.7 hrs in game

From the Depths on Steam

Rover Wars

Rover Wars

Battle defense games not usually what I play but I love this one so much! It has great challenge to it get a huge sense of achievement when you take down the enemy !! The machines of the game were very smooth enjoy the music as well. Plus can play with friends do some PVP 2v2 and 4v4. Check out my steam to see the me take over Mars! https://www.twitch.tv/videos/59526844

Real player with 3.2 hrs in game

if your wondering if this game is worth the price, take a moment to read my review and find out.

so this game reminds me of the simple yet outstanding games you can find on Xbox 360, this is a real time strategy with user-controlled unit, simple to learn and fun to play.

best with a controller (Xbox 360 controller i used) and also works with the keyboard.

offline skirmish with lots of maps to chose from.

a short campaign that works like a tutorial.

local-coop.

local-VS mode.

overall its worth a purchase. thanks for reading have a great day!

Real player with 2.8 hrs in game

Rover Wars on Steam

Timemelters

Timemelters

**- OUR DEMO HAS ALMOST 2 HOURS OF GAMEPLAY TIME -

  • YOU CAN PLAY THE DEMO SOLO OR CO-OP (ONLINE)! -**

–——————————-

Created by the co-designer of Sang-Froid: Tales of Werewolves, Timemelters brings you to a mythical land of dreams and nightmares, where witch trials seem the only answer to the preternatural forces threatening the land.

Timemelters is a hardcore action-strategy game that features a unique game mechanic: Time Travel, which allows the players to go back in time and fight alongside themselves. You play as Teagan, a witch whose powers were just recently unleashed by an unwelcome guest. Now, you must venture forth in a desperate effort to cleanse the countryside from the seeping evil that is corrupting it.

Something is rotten in the Kingdom of Hogendale.

Creation is stricken. Trees and beasts sicken, wither and are reborn as shrieking, malevolent shades. The dead claw their way out of the poisoned earth to swarm mindlessly over the land. No living man or woman is safe from their dripping talons. Whole towns are brought to ruin. King Ionracas’ dream of a lasting Pax Hogendala vanishes in an unnatural whirl of blood and misery.

It must be the Witches! Who else could be responsible for this chaos? The King decrees their death by fire. And thus — many an innocent woman is condemned to the sacred pyre.

Now, the flames await you.


Features:

Unique Time Shift game mechanic: rewind time and fight alongside yourself, not as an AI, but in a fully deterministic fashion. Plan out truly custom strategies and play to your own style!

Hybrid Action-Strategy gameplay: Plan a strategy and execute it all in real time, across more than 20 distinct missions!

Co-op mode: Play the full campaign with a friend online!

Startling storyline: Engaging campaign with all the twists, turns, nooks, crannies and what-the-bleep-just-happened moments you would – and should – expect from a story based on Time Travel!

Inspired by Scottish Folklore: Fight with and against numerous creatures inspired by the rich and variegated Scottish heritage. Och hey, lads and lassies!

Skill Tree: Choose how your spells upgrade – yielding ever more powerful magic and intricate build choices!

Original Soundtrack: Sumptuous, expansive soundtrack filled with epic moments (and a few earworms)!

Timemelters on Steam