Aimi
My full play through with edit: (all endings thanks to the creator) and secret room+secret video here:
A pretty well made story about mental health it’s well written there’s not a ton of grammar/spelling mistakes which usually plague most RPG Maker games I’ve played so that’s a huge plus. The game does a great job of executing the narrative that some things you can’t come back from in a dark serious tone. Definitely enjoyed playing through it and all the best to the creator in his future games!
– Real player with 7.6 hrs in game
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If anyone wants to watch my playthrough of the game, here is the links to it! I’ve got it split into 3 :D
https://youtu.be/4qX1yfhOGAA (Part 1)
https://youtu.be/djD9_w8s4JM (Part 2, ending 2/4)
https://youtu.be/ja4MnQnZpM4 (Part 3, all remaining endings and the secret!)
I absolutely adored this game, even after re-playing it numerous times (Cause I didn’t make enough save files originally lol) And I wanted all of the endings. It was such a masterpiece, especially for a free game. To be honest, I would have paid to play this game.
– Real player with 5.3 hrs in game
NO LOVE
Like most great RPGs, the story is the best part of NO LOVE. It’s very interesting and a good look into the mind of the game’s creator Wallace Lovecraft. The core loop of the game is to explore an area, then do a boss fight, then watch a cool cut scene. You’ll meet an interesting cast of characters with some funny quirks, that feel true to real people.
Grinding for Exp seems pretty optional if you have a good grasp of rpg mechanics, but I found myself grinding some random encounters while looking for secrets. The secret areas had additional cutscenes, definitely worth seeking out.
– Real player with 12.8 hrs in game
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NO LOVE is already in your Life
Works on MacOS !!!
– Real player with 0.3 hrs in game
Dead Dreams
This is more of a neutral review.
Interesting game, seems like it has some good ideas and promise, though I personally found it difficult to keep track of all the details of what was going on. Like I got a vague idea of the story… Apparently there are 3 endings but I’m not motivated enough to check them out.
– Real player with 7.6 hrs in game
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Listen, if you play this game. Play it for an hour or two, and stop. Just stop. The game starts uniquely frightening–despite the exaggerated loud noises everywhere–I’ll give them that they have excellent disturbing imagery and characters you would see in your nightmares.
Beyond that, I absolutely hate the story, yet I know nothing about it. I played this game fully, read aloud all of the dialogue–despite the frequent misspellings and “it is damn”. But I can’t figure out what happened in this story. And if I wanted to go back and try to figure it out, I can’t. Why? Because one of the three endings I got cleared my saves. All of them. Correction, if I load the one save it has left for me, it’s the credits. You will beg for the credits the entire last hour of the game hoping “oh god, is it over yet?” I just don’t know what this story is. Outside the horror elements, it reminds me of a fantasy a 13 year old would write after playing Silent Hill and watching the Matrix.
– Real player with 6.3 hrs in game
Finding Paradise
This game’s music have hit just the right spot that I always tear up when I listen to it.
– Real player with 16.3 hrs in game
left me in tears thanks
if this was a triple A game i wud b paying 60$ for it undoubtedly maybe paying an xtra 60 for the soundtracks as well y not
Honorable mention : i loved to the moon equally btw but i personally think finding paradise is slighty a bit better i mean slightly for me thats it don’t get the wrong idea bout it
– Real player with 10.8 hrs in game
HOLIDAYS
What a fun time, the writing is definitely what shines most. I had many laughs while exploring the town. I also really enjoyed the art style, especially the cut scenes. Playing Holidays brought back memories of my youth, I bet Wallace and I played some of the same games growing up. The turn based battles were never too challenging. Which felt like a good choice, since I was there for the story. Occasionally I would unlock a new spell, but the first few spells felt a little useless. Then late game spells are OP, as they should be in a RPG. I’m looking forward to future installments to the storey or whatever the Devs make next.
– Real player with 4.0 hrs in game
Decarnation
Where do you run when the monsters are chasing you from inside your mind?
Explore a haunting world, both real and metaphorical, and find the keys needed to battle inner and outer monsters. Get caught up in an intensely emotional story unfolding in a malignant, elaborate setting. Experience diverse gameplay featuring twisted puzzles, threatening creatures, lovecraftian environments, and metaphorical minigames.
Decarnation takes inspiration from the best 2D adventure-horror and survival-horror games from the past eras, as well as cult movies from Satoshi Kon (Perfect Blue) and David Lynch (Mulholland Drive).
Paris, 1990. Gloria is at the end of her rope. A struggling cabaret dancer dealing with the fraying of her relationships, career, and self-esteem, she takes on a new artistic endeavor sponsored by a mysterious benefactor. Would the generous proposal be Gloria’s lucky break, or something worse?
A survival story with layered psychological stakes, Decarnation explores the contrast between battling limitations in the physical realm, and the subconscious landscapes one can’t escape.
Decarnation is an emotional, startling story-driven experience that will keep you on your toes until the very end.
Decarnation mixes traditional survival horror elements (cryptic puzzle to solve, inhospitable environments to explore, lethal predators to avoid, terrifying boss to defeat, etc.) with a wide variety of symbolic minigames (puzzles, reflexes, rhythm, etc.) accounting for real life situations (performing a cabaret show on stage) or metaphorical ones.
Once uncovered, key elements of Gloria’s life aid her in defeating monsters in her dreams in unique battles that marry the grotesque and the sublime to represent her struggle for survival. Overcoming challenges in her dreams strengthens Gloria against real life difficulties, and her real life issues create new challenges in her dreams.
Hedera
THIS IS THE SCARIEST GAME I EVER PLAYED, I LOVE IT. Its so weird, I don’t understand what the heck is going on and the jump scares are so unexpected, I hit my head on my dresser cause I got so scared. I’m just so confused and I love the game, I recommend you to play it.
– Real player with 34.0 hrs in game
Hedera is a game of inconsistency, but of quality that far far FAR supercedes its issues. It is tonally inconsistent with moments of gameplay that toe the line between appropriately confusing and too hard for its own good, however the pure nightmare atmosphere and visceral terror more than make up for this. For what it is, it is executed excellently, not flawlessly. Its a game made by a single developer, a single storyteller, on person did it. I left the game feeling as though i witnessed the skin and bones of a true masterpiece of horror, one that is simply outside of the scope of a single developer, and as such its important to judge the game on merit of what it is and not what it could be with a triple A studio. Or, any studio.
– Real player with 5.0 hrs in game
Heroes of Shaola
this game needs to be played at least twice to find all hidden areas. great storyline with many questions and political overtures. the bestiary list is a great idea. what it does need is the ability to run without using key. Some parts are very dark esp in caves and hard to see the creatures, There are plenty of chests etc and other places to get items and gold and side quests to help. Overall all it is a great game and looking forward to the follow up in the series.
– Real player with 63.6 hrs in game
Fun game. Looking forward to the sequel.
– Real player with 14.1 hrs in game
To the Moon
Reminiscent of online flash games before flash became outdated - great storytelling but clunky gameplay. The story is not logically perfect, but is sufficiently engaging. Gameplay - the same way you advance the dialogue (click anywhere on the screen), you can also cause the game to automatically select the top option in a gameplay decision. Fortunately,
! this doesn’t affect the outcome at all since this is pretty much a visual novel. Not crucial but also wish there was an option for sound balance - I found the audio way too loud.
– Real player with 6.2 hrs in game
starting off promising then quickly losing steam by the end of the story
- plot: had a strong premise. The story explored some interesting themes like mental illness, love, grief… However, I didn’t really feel anything at the end of the game although I was expecting a tear-jerker story (I’m also a very emotional guy). Was it because of meh dialogues at times even though this is a story-heavy game? Or the weird plot twist that threw me off a bit
! (joey)? Or the underdeveloped characters and relationships? I’m not sure but it just rubbed me the wrong way.
– Real player with 6.1 hrs in game
A Bird Story
tl;dr - Join a mute, lock-and-key boy on his long acid trip where he nurses an injured bird back to health. 11/10 lackluster emotional ride.
A disclaimer before we begin: I have not played To the Moon yet. I currently have a cat, I had rabbits on two different occasions, and also a budgie. I did not play this game for 4 hours, it was more like ~1 - I left the game running while I went out because of its horrible checkpointing system; I refused to play through any scene again.
I got this game gifted to me by a generous friend, and was interested to see what the text/voiceless gameplay would be like.
– Real player with 4.7 hrs in game
A short, whimsical, bittersweet interactive story with surreal elements, lovingly detailed and narrated without any dialogues.
A bird story is one of those games where much of your enjoyment will depend in your pre-existing expectations of games, and in what you will read into the themes and the story. It is only mildly interactive and quite linear, and much of the time you are simply watching scenes unfold, yet I personally found some of the interactive moments all the more impactful because of that. It is simultaneously visually impressive for what it manages to create out of its tools, and pretty simplistic. The sometimes funny, sometimes sad visual story will be very evocative for some and almost saccharine for others, and I can easily understand both points of view. And yet I could vividly remember every detail of the 1 hour experience, a week after first playing the game. Emotionally, it hit all the marks for me. The way it manages to utilize the pixels, the colour palette, the music, the sound, the subtlest of animations to create its unspoken narrative is masterful. A second playthrough made me smile when I realised how much it uses little gaming conventions (taken out of their usual contexts) to help tell the story. There are just so many clever design details jam-packed into this tiny story, that a second playthrough actually felt worth the time, despite the fact that there is no new content to experience.
– Real player with 2.5 hrs in game