Amihailu in Dreamland
First and foremost, this game is WEIRD. This is more of an adventure game than an RPG, having you exploring and solving puzzles rather than defeating enemies. The world is surreal and bizarre, but delightfully so. I had a lot of fun exploring everything, and the music is effing awesome. The story, though, falls flat. At the end of the game I was still left scratching my head about what actually happened. At times, you’ll be left wandering around, not knowing that an event is just waiting to be triggered, but if you thoroughly explore and understand the basics of how video game events work, you’ll manage. It’s not a difficult game, but it’s a fun little adventure that you can get through in a couple of hours. And, it’s free.
– Real player with 8.7 hrs in game
Read More: Best RPGMaker Female Protagonist Games.
Amihailu In Dreamland is a non-combat adventure RPG with a focus on exploration.
Starting in an area with a half-dozen rooms, you must explore the map to find ways to unlock new areas. There does not seem to be an overall objective - a fact that is excused by the premise that it is all a dream.
The story makes little sense (because it’s a dream, of course), and the speech is disjointed, as if translated from another language, but the dialogue does break the monotony of wandering around the map, by making you think you’ve discovered something new.
– Real player with 3.3 hrs in game
Meandering Fiend
Each maze you enter will have you scratching your head on which direction to go. Every maze has hidden objects to collect, or you can just find the exit and go to the next one. There are small Easter eggs hidden throughout the levels.
Use the WASD, a controller, or mouse clicks to navigate the different mazes
Future updates will include bigger mazes with puzzle elements to solve with more achievements.
Read More: Best RPGMaker Puzzle Games.
Thorne - Son of Slaves (Ep.2)
- ### Morlan’s shorts:
There may be an ok story here with some ok jokes and ok graphics, yep, just ok.. but the game is badly programmed and has random crashes in, well, random places; the pacing/delay/“loading screens” are too slow for this type of game but the top-of-the-crop that breaks it for me is the collision detection. Battles are in real time and the character gets stuck everywhere there’s an obstacle, collides with the enemy and sticks to them and it becomes a chore of repeating a level to finish it because you keep getting stuck to the enemy and die. In particular the first “Troll” cave where you have to run between trolls/skeletetons/whatever and even if you have space to go through them, once you touch an enemy you’re basically glued to them! Tried that 4-5 times..NO! Wasting time because of bad programming is a BIG NO! This alone, made me r-quit it.
– Real player with 19.4 hrs in game
Read More: Best RPGMaker Action Games.
Thorne - Son of Slaves is the sequel game Thorne - Death Merchants.
This Action-RPG from Aldorlea Games and Lone Wolf Games.
I recommend this game.
Beautiful drawing and animation.
Interesting story.
Atmospheric musical accompaniment.
A lot of accessories to choose.
Dialogues are exciting and include a portion of humor.
In Thorne - Son of Slaves all the dynamic, no preludes, you immediately thrown into the thick of things.
Perhaps this genre seems to be outdated, but if you do not find fault with this game, and compared with similar games in the genre - I to recommend!
– Real player with 16.4 hrs in game
Actual Sunlight
I look at Evan Winter, the “protagonist” of Actual Sunlight, and that Evan Winter is distinctively me.
Well, not exactly me. I’m not in my late 20s/early 30s yet. I don’t have a dayjob that I neither love nor care for. I’m a college kid from China studing economics in the States. Oh and I do cook pretty well, and my obsession with following Ikea’s assembly instructions to a T proved to be a bit overwhelming to the few friends I have.
Everything else, however, is pretty close. I’m in an alien country, spending money I don’t have learning stuff I neither love nor am good at, getting by with passing grades, lying to my parents that everything’s fine so they wouldn’t completely lose faith in me and their decision of funding my study, and of course, escaping into videogames. I live with four roommates under the same roof who each live their own lives and barely social at all with each other. I’ve no idea if I would ever find a job, or even complete this degree. I’ve gained 40 pounds since I came here, and Evan’s reflection in the bathroom mirror is not far from my own. Hell, I even have a similar “relationship” like Evan and Tori’s with my ex, my first date, who I broke up with 4 years ago. And for the past four years, I’ve been living with my broken promise, which I never told her, that I would make a man out of myself one day and finally face her with confidence. Along with dozens of other promises I could not keep.
– Real player with 5.2 hrs in game
Buyer be advised: “Actual Sunlight” is basically a visual novel… and I don’t mean the kind with fan-service cheesecake tossed in (unless you’re into flabby white guys). There’s almost no traditional gameplay in it. You play it not for “fun”, but rather for an emotional experience and perhaps for some insight into the psychology of depression.
If you’re still reading, then maybe you’re open-minded enough to get something out of this game. You play as Evan Winter, an overweight white-collar drone who tries to bury his loneliness in video games, daydreams, and misanthropy. Gameplay consists of guiding Evan through a few days in his overly routinized life, interacting with other characters and environmental objects in order to trigger Evan’s dark and sardonic commentary (the game is very text-heavy). As the game progresses through its roughly hour-length, Evan’s depression becomes increasingly severe. There is only one possible ending no matter what choices the player makes along the way. And with a name like “Evan Winter” … brace yourself.
– Real player with 3.8 hrs in game
Always Sometimes Monsters
UPDATE - Yup… just finished it… Awful waste of time! RPG Maker game. Lots of bugs. Waste of time.
ORIGINAL POST - Sorry, can’t do it! Can’t recommend it! I’ve put hours and hours into this game, andI just don’t get it. It’s not hard… it’s just slow. It’s a game all about choices, and yet I can’t seem to make the choices I want to make in real life.
SPOILERS
• I get locked out of my appartment. I have a crowbar in my inventory, but I can’t use it on the door.
• There is a faulty lever. I have a screwdriver on me, but I can’t use it on the lever.
– Real player with 23.5 hrs in game
“Every man builds his world in his own image. He has the power to choose, but no power to escape the necessity of choice.” ~ Ayn Rand
Always Sometimes Monsters is one of those experiences that would make you stop in a random moment of your daily life, and reminiscence some irrelevant happenstance from long past. You’d ponder, you’d sweat. You’d ask yourself if you did the right thing back then, or how your life would be turned out if you’d do otherwise. You’d feel uneasy for no relevant reason to your actuality. The only relevant reason is that your conscious decided to pay you a visit and you just got a hit on home.
– Real player with 17.1 hrs in game
Amora
Absolutely magical! This game is absolutely wonderful. A very joyous concept and plot with beautifully integrated gameplay and metaphor all woven together. The visuals were stunning. Ignore the Steam warning that this game isn’t available in English: the game offers English subtitles in its menu. I would recommend this game to anyone who loves poetry, vampires, and love.
11/10
– Real player with 0.4 hrs in game
Music is nice but otherwise v boring
– Real player with 0.2 hrs in game
Anonymous Player
Decided to give this a try because the screenshots were intriguing and the store page had some cute motivational phrases.
Most of your deaths will be from falling off. You know how unresponsive RPG Maker movement is? Imagine that in a precision-movement game. Doesn’t work. The gameplay is your generic dodge the instant death as you memorize the movements of different hazards.
Sorry to say the dev seems really proud of this, and the store page is cute, but the game isn’t any good. The writing once you’re in the game is bleh.
– Real player with 0.1 hrs in game
Clandestinity of Elsie
Things got off to a bit of a bad start with this game, thanks to it taking me ages to work out that SPACE was the way to choose a menu option, rather than - I dunno - left click or Enter, like most NORMAL games? Guess I don’t play games of this nature (read: old-school, “retro” RPG) too often. I’m going to put it down to that, though many of the other (unremappable?) keyboard buttons seemed like odd choices also: A to equip gun, S to shoot, D to reload? I also had difficulty trying to work out where DOORS and trivial things like that were, but after not TOO long I got the hang of things enough to concentrate on the GAME, per se (hint: always be on the look-out for doormats and red arrows)! I’ve also experienced some crashing issues, but it’s early days yet for the game’s release (so they’ll hopefully be fixed), and the save system is fortunately generous enough to render this not TOO huge an issue (once you hit the first save point, you can pretty much save at any time). Anyway, enough about minor technical issues…with no further ado, let’s get on with the review…
– Real player with 7.5 hrs in game
This is one of the handful of RPG Maker games I like because it focuses on an compelling genre of psychological horror. Since the game follows a similar path of Silent Hill, I was more interested to give this game a try.
There was one major drawback to the game and it involves the combat system. In fairness, the combat system does feel “realistic” in a sense that, it should be harder to see beyond your light until the monsters come close. Also, your gun should take a split second before letting off the next bullet; sadly, realism is thrown out the window due to frustrations of the combat mechanics. Most of the time, it’s difficult to avoid getting hit due to the restrictive movements of the character. The RPG Maker engine only allows you to move up, down, left and right. The character cannot move around freely as in diagonally; although, I have seen other RPG Maker games do that. Running doesn’t help much in the game since the enemies tend to run at you just as fast. In addition, the map layouts are not as open enough to move around with many obstacles in your way, that at times, I find myself bumping into walls or trees. By then, the enemies are already on you. With limited lighting as well, you don’t get many opportunities to take out the enemy at a distance. Again, I think that is how the game is supposed to be. Fortunately, the only remedy in progressing is saving often even if I have to die a lot.
– Real player with 5.0 hrs in game
DarkEnd
I own about 300 games, of which 30+ of them are RPG Maker games. I happen to like the RPG Maker genre.
DarkEnd is among the very best RPG Maker games that I have played.
I spend more than 100+ hours playing this game, and enjoyed it tremendously, and that is why I decide to write a review of DarkEnd to share my experiences.
In DarkEnd you can play as one of 4 different Primary Characters, and each of these 4 character has a very unique and intriguing storyline. You can also select a Secondary Character from the remaining 3 characters. The storyline is quite complex and convoluted and you normally would not know who is good or bad until the very end. Each of the character has their own unique reasons to go into the DarkEnd, and the outcome is also different and unique. Playing this game is like reading a detective novel for me, and each stage of the game give me a better glimpse of the story.
– Real player with 116.9 hrs in game
First off, i wanted to try out this game to see how it is. Sadly, i did not find the game that good. First off, i will post my pro’s for this game:
ONE OTHER NOTE: This is a rpg-maker game. These don’t bother me, but if they bother you, the reader, feel free to pass on this game. Graphic style also does not bother me. Also, i was not paid to make an review. I don’t believe in that method either. Even if i was given a free one, i would use my unbiased review to either give it positive or negative.
– Real player with 76.4 hrs in game
Dear RED - Extended
EDIT: By now, achievements have been added to the game. So the game makes now much more sense, I still like it and now even more :)
I allready played this game on game holt for free. i liked it very much even back than. So, I will just ad my game jolt review under this one.
But some things have to be said about the steam version.
First: Why does this game not have achievements. The core and sole principal of this game is likethe very idea of achivements? Big missed opportunity!
secondly: 2,99€ is way, waaaaay to much, even if I love this game. Dear RED is to my the typical 99 cents game on steam: short, charming, rpg-maker, can be bought and played basically on the run.
– Real player with 7.9 hrs in game
(Review posted for Secret Society Games. Reviewed by Balthasar02.)
Summary:
One word can sum it up: “Experimental”; Dear RED - Extended by Lee Sang is a very short visual novel that not everyone will understand, it follows the story of Red, a girl who wants to take revenge against her father, for the assassination of her mother when she was a kid, that kind of rings a bell to me.
Gameplay:
First of all, I should say I love stories about revenge, the game itself is a puzzle, with 17 different endings, each one can be solved in a couple minutes.
– Real player with 6.4 hrs in game