Ashes of Immortality

Ashes of Immortality

Ashes of Immortality is a RPG maker game with an easy entry point

of satisfaction with some dispensarie flaws!

The graphics are pure kindling hot stepping gold!

The music is primed into a solitude effort!

You get a few side quests and some other milligrams transportation to use!

Now lets talk about the bad the bosses and enemies are copied rehash

novelty garbage disposals and its not recommended for that teensy bit!

But if you like a game and a challenging secret optional boss that gains you

the best reward ever then check this one out in customer-wise decisions

Real player with 27.5 hrs in game


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With just RPG Maker stock material this game manages to create more atmosphere and excellent storytelling as many triple A games do proving that you don’t need a big budget or high end technology to produce a good game. This is truly 16 bit classic JRPG magic.

Positives:

  • captivating story that ‘sucks’ you in, you want to continue playing to discover the story

  • well written dialogues

  • well chosen soundtrack

  • no grinding necessary (enemies are visible) but people who want to grind can choose to do so

Real player with 16.3 hrs in game

Ashes of Immortality on Steam

Werewolf: The Apocalypse — Heart of the Forest

Werewolf: The Apocalypse — Heart of the Forest

Visual novel in the World of Darkness setting with a focus on the werewolves. Good art and music with often well written and good mechanic concepts, while also rushed in every sense when it comes to learning about other characters and the setting and is over so quickly that like a lot of games that try to use stats or health they end up being pointless.

The five personality assessment options just end with the highest pushing you into a style for the last 1/3 of the game, werewolf form changes is a great idea barely used, and glory/honor/wisdom that takes over for your personality type after you become a werewolf are entirely pointless. It’s all a good system to have for a game about learning that you are a werewolf, finding a tribe, looking at situations differently based on the personality you built and characters responding differently based on what they think of you, and using your abilities in a visual novel form but you never really get to enjoy any of it. Your amount of current rage can change how your character responds to situations and willpower can be used often but I haven’t seen health be as useless in a game since Disco Elysium, it is rarely required and even if used it is easy to get back before it is needed again. You spend so little time with most characters and depending on your route some of the likes and dislikes really just won’t matter at all and the way in which your actions can completely change police and journalists views is particularly ridiculous. With all the minor changes that can happen there is the usual few events or dialogue lines that don’t really make sense and some being quite impossible when it seemed to imply a dead guy showed up. It’s kind of strange in some series of events that it still seems to consider the main human guy to be a friend of yours.

Real player with 23.1 hrs in game


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Werewolf: The Apocalypse – Heart of the Forest is a creepy and dark visual-novel adventure with choice-based consequences that allow for multiple branching paths and outcomes. The story is quite well written and the flow works pretty well. The many situations that develop differently based on the player’s actions and also accrued statistics will give this game the replay value that it needs despite having a relatively short story that will vary on your reading speed and choices. My first run through took around 3 hours, and I imagine that replaying some sections I might be speeding through some sections trying to see all of the possible paths and endings. I have yet to do that kind of exploration to know just how dramatic the outcomes will be of course.

Real player with 9.1 hrs in game

Werewolf: The Apocalypse — Heart of the Forest on Steam

Werewolves: Haven Rising

Werewolves: Haven Rising

Got to say that I love this game.

You can choose turn your wolf into many types:

• A brutal killing machine where you kill every human you meet

• A more stealthy wolf where you fight from the shadows

• A pacifist where you use non-violent actions or don’t attack humans

The above types will probably help you choose if you want to aid in all out war or try and be peacefull with the humans. However the humans do view you a slaves and you currently have very few rights. It’s up to you if you want to fight to be free or be more clever and play the long game and try to slowly ebb away at the humans control.

Real player with 45.0 hrs in game


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The game would be fine if the authored hadn’t been so focused on soaking it in emotional soy boy political correctness. The gist of the book is this: You’re a werewolf born into the forced human captivity of your once proud pack. Under this premise, you’re given option to be a peaceful, academic or feral leader.

For me– My pack being oppressed by the humans angred me and I sought revoloution by force, hoping not for utter genocide but all too willing to put any who would attempt to violate our territory or our people to the fangs & claws. The problem with this path is I built my character to be a detached battle ready Alpha and yet the writer keeps projecting their own feelings of regret and inner struggle onto me everytime I make a non-pc choice.

Real player with 42.8 hrs in game

Werewolves: Haven Rising on Steam

Sang-Froid - Tales of Werewolves

Sang-Froid - Tales of Werewolves

Easily one of the best and most unique games I’ve have ever encountered.

+Well crafted role-playing elements

+Best skill tree I’ve seen in years

+Amazing sound track

+Immense freedom with strategy

+Complete new genre

-Worst voice acting in a game I’ve ever heard (And I like the english VA in S.T.A.L.K.E.R)

-Terrible story. Just skip it. Like, wow.

I first saw this game years ago and thought it was focusing its efforts too much on being some try-hard, weird niche game. I was wrong.

Sang-Froid creates a whole new genre with a sophisticated collaboration of roleplaying, strategy and action.

Real player with 38.3 hrs in game

A very canadian game about two lumberjack brothers who must protect their fevered sister from hordes of wolves send by the devil.

And then things get weird…

This game could be called a “Strategic Trap Defense Game” in spite of “Orcs Must Die!”, only much more slow-paced. The gameplay is split in two parts:

1. The Strategy part: This is where you place your traps on a strategic map of the in-game location and take preperations for the night to come. The map shows you what enemies will appear, where they appear and which route they take. There’s a variety of different weapons, items and accessoires you can buy in the shops that will help you to survive and you can change your loadout as you like. There are, of course, limitations in form of Action Points and Money. Every trap costs a different amount of Money and AP and once you run out of one (or both), you have to get along with what you prepared. There’s also a Skill-Tree. Each time you level up you gain a skill point which can be used to further advance your traps or abilities in combat.

Real player with 38.0 hrs in game

Sang-Froid - Tales of Werewolves on Steam

Werewolves 2: Pack Mentality

Werewolves 2: Pack Mentality

So, this the second chapter. A chapter I have only ventured… 3 times? Each continuation was based off old saves from the original. (Why cant we save yet in chapter 2? I just had the most unexpected twist and I cant save it for the next installment! Please Fix?)

This story is impressive… ESPECIALLY if you muddle through the first one enough. ( That is key.)

At first it seemed monotonous, the jail, escape, and continue… But then I went back to the first chapter and changed circumstances… It was then that so many things changed.

Real player with 94.5 hrs in game

The sequel I was hoping it would be! So many book and game sequels don’t stick the landing, but this one avoided most of the common pitfalls:

  • The choices from the first game carry over and matter. This is the most important one, and the author nailed it.

  • There were something like 6 or 7 different endings in book 1, and all of them that I’ve tried so far have several unique pages and choices here before they link up for the main story. Good for replayability.

  • The relationships are just as good as before. (Love that Bly got a lot of attention in this one. I really liked her relationship in the first game, and she gets a lot of time to develop here.)

Real player with 29.5 hrs in game

Werewolves 2: Pack Mentality on Steam

Eville

Eville

Betray your friends- and lie your way to victory. In the multiplayer social deduction game Eville you find yourself in a village riddled by a series of murders. Some say it might have been you - or was it? Convince others you’re not a murderer to stay alive!

Inspired by popular social-deduction party games such as Werewolves this is a new take on the concept with realtime gameplay and interaction. Take on the role of a Villager or Conspirator and do your deeds when no one is watching. Place wards to observe other players or tread through the village to visit any house and go on a killing spree. It is your task to communicate with other players and prove your innocence. Use your unique role abilities to your advantage and make sure your team survives.

Devious murders are taking place in the once peaceful village of Eville. Each day the Villagers can decide on suspects and execute them until all evil-doers are found. Each night however the Conspirators gather and decide to murder another innocent Villager until they take over the village. You play as a random role and have no idea who is on your side. Use your abilities and social skills to find out!

Objective: Stay alive and discover the conspirators!

  • Win by executing all conspirators

  • Call in meetings, vote out and execute the Conspirators

  • Find your dead friends and use your abilities and social skills to find out who murdered them

  • Brew potions to save yourself, others, or poison people you think are suspicious

  • Lift the curses and evil magics brought upon Eville by the Conspirators

  • Trade with vendors and acquire items to protect yourself and gather intel on other players

  • Use your unique role abilities to observe players, talk to ghosts, see footsteps or place traps in the village

Objective: Deflect accusations and murder the Villagers!

  • Win by killing all innocent Villagers

  • Get rid of Villagers by sneaking into their home at night and murdering them, or trick Villagers with your deceptive skills

  • Wake up at night, steal and deceive the sleeping villagers

  • Put evil curses upon the village, securing your win

  • Buy trade goods on the black market, giving you unique items such as boots to protect you from traps

  • Use the underground to traverse through Eville in secret

In Eville you assume a randomly assigned role for each session. Convince others that you’re on their side to stay alive! Here are some of the available roles:

  • Detective - A nimble noble with an exceptional eye for the truth.

  • Axe Murderer - A blade master that got off the right path.

  • Shape Shifter - No one really knows who she is, and those that do never see her again.

  • Ghost Whisperer - A mystic with the ability to communicate with deceased Villagers.

  • Slanderer - Never takes the blame for anything. Always tries to frame others.

  • Trapper - A lone ranger with a powerful arsenal.

  • Seer - Places magical wards and observes other players during the night.

  • Mayor - Everyone knows him and everyone pays him.

  • Thief - Watch out for this one, or you’ll soon have nothing!

  • Guard - A crusader of justice and truth.

  • Smuggler - A master of the underground - clearing secret paths directly to a player’s home

More roles will be revealed!

  • Real-time 3D gameplay: Interact with players, vendors, NPCs, use items, visit player homes and use your role-specific abilities

  • Player Customization: Choose a Skin, Equipment, Accessories, Paintings, Stickers, Emotes, and more

  • Game Settings: Set custom rules for your own play session

  • Scalable session size: Roles are distributed and balanced automatically based on the number of players in your game

  • Rich discord integration (coming soon)

We take the community’s input very seriously. Listening to the feature requests and feedback from our fans is important to us, that’s why fans can have a direct line to us, via our discord community channel; where they’ll be able to discuss the development of Eville with us. Quite often game developers suffer from tunnel-vision, and we’re no exception. Having a springboard to bounce ideas back and forth with, can be quite refreshing. At the end of the day, our goal is to create a fun experience, and having the community’s direct feedback is essential to this process.

Eville on Steam

Lycah

Lycah

This game is like the good ole rpg’s . Can’t get enough of these. Too bad it isnt 40 hours Id pay alot more. But for the price its was a good time. These guys got the right idea for rpgs. Simple like FF1 good music and story line its all you need.

Real player with 7.6 hrs in game

loved it absolutely, but it’s way too short :(

Real player with 5.8 hrs in game

Lycah on Steam

Wolflord - Werewolf Online

Wolflord - Werewolf Online

Wolflord has taken up my time as the only social deduction based game that I play to this day.

I started out in this genre making content on other SD games for a long time, and although I put a lot of hours into those games and wanted to enjoy them, various things would continuously turn me away. I can say that Wolflord has never been that way for me.

The game itself has a slightly different format to your more popular SD games, where “copy paste last will’s” is what the game revolves around. However, this game focuses more on actual deduction rather than simply reading out a players' will and determining whether that information is correct based on shared knowledge. Every phase of the game feels important, and compliments the day/night cycle as a whole very well. Roles are very well thought out, and while some are favoured over others, I can say that I never truly feel like I ever get cast as a “useless” or “boring” role with this game.

Real player with 346.0 hrs in game

Keep in mind this game is still in beta at the time I am writing this, so it is still early and the community is niche, but their Discord is active and a good way to gather games if you’re looking for more games without having to add so many bots. I’m sure as time goes on after getting out of beta, Town of Salem and Throne of Lies players may migrate over here. The game itself is very interesting, you can set your own role list based on the class cards/rules cards so the possibilities are endless, AND it even indicates how balanced between factions the setup is, which you don’t exactly see in Town of Salem custom lobbies. But yes, I do see potential in this game and intend to add it to my social deduction streaming repertoire and look forward to helping build the community. Very much recommended.

Real player with 326.4 hrs in game

Wolflord - Werewolf Online on Steam

Werewolves Within™

Werewolves Within™

Werewolves Within has a cross-platform player community that’s best described as about two dozen people, most of them Playstation users. Occasionally there are waves of new players that filter in, which then slowly attrition away. Peak times are in the late evening, US time. Any other time and there’s often no one playing at all. Paying attention to the lobby tracker at werewolflobbies.com is a necessity as 6 players is the minimum needed to do more than sit and stare at each other.

The community itself is cliquish and fairly toxic. A handful experienced players will dogmatically expect everyone to conform to a narrow meta-strategy of play (that naturally tilts the playing field in their favor), and the more aggressive ones will badger and kick anyone that doesn’t comply.

Real player with 115.7 hrs in game

Like others have said, this is similar to Town of Salem. The game gets a lot of flack because at times it can be difficult to find a lobby. I mostly play on the weekends around 8:30PM (EST) and rarely have a problem getting a full lobby.

The previous reviews are correct that the community is small and there’s a good chance that you’ll be in matches with the same people, but I have to contest the claims that the community is toxic. Have I met people who were toxic and not fun to play with? Sure. But the amount of people who genuinely enjoy this game and are fun to play with far outnumber them. Most people I meet are welcoming of newcomers because they understand the community is small and driving away new people won’t make that better.

Real player with 29.9 hrs in game

Werewolves Within™ on Steam

Dracula: A Gothic RPG

Dracula: A Gothic RPG

Dracula is back in this dark but cute RPG.

Collect souls for more powers, learn alchemy, and cast your dark magic in battle.

Black cats, werewolves, zombies; he’s buddies with all types of Halloween friendlies – and he’s going to go questing with them!

Story:

After thousands of years, Dracula has been summoned for a grand purpose by ghosts and dark magicians. They require his resurrection to fulfill the prophecy.

After he has awakened, he meets a quirky cast of characters that will get him in a lot of trouble and comical shenanigans.

Features:

👻 Party members include ghosts, zombies, and many types of Halloween friendlies.

🦠 Collect Souls to increase your power, or talk to the dead to learn their skills.

🎁 Collect items to decorate Dracula’s Mansion.

⚔️ Explore and adventure the world with some … rather unusual quests… as a dark hero.

📺 Classic role-playing style

Explore areas in classic JRPG style

~Victorian Forest~

Future Updates:

⚗️ Craft items in the Underground Alchemy Lab.

📜 Randomized side-quests

🍪 Come to the dark side. We have cookies.

https://store.steampowered.com/app/1563670

Dracula: A Gothic RPG on Steam