Streets of Rogue

Streets of Rogue

This is one of the few games that does their trailer well. It’s pretty accurate. Action, RPG, Shooter, Stealth. Although so much more can be added to this game

Short Summary:

It’s an action game because it’s somewhat fast-paced. It’s an RPG because you interact with people, and different character classes do feel different. It’s a stealth game because around 2-4 characters prioritize stealth (others can TRY to play this stealthily.)

(+) Positives, (-) Negative

(+)Freedom BEFORE playing. Just like Enter the Gungeon with Hegemony Credits to unlock things that carry over to next runs, you can use Chicken Nuggets to unlock possible rewards, and possible traits. But it doesn’t stop there. Out of the 61 Traits in the pool (if you’ve unlocked them all) you can keep disabling them until you’re down to 28 Traits you like. Same with the 88 possible rewards in the pool, you only need to enable 53 of them at a time. You can literally tailor your run to help your character. There’s also run mutators, that are essentially modifiers to the run that you can enable to help you or to trouble you. Either way, almost every single helpful mutator still allows you to get achievements, so it greatly helps “completionists” to have ease of mind.

Real player with 413.9 hrs in game


Read More: Best RPG Action Roguelike Games.


Oh boy, it’s finally time to do this! I’d written a review on this before, quite awhile ago, but intended to come back and redo it once the game is complete… and now it is. FINALLY. And boy am I glad for that… this still remains one of my top 3 games on Steam here. This game is a masterpiece.

In Streets of Rogue, your job is pretty darned simple. The Mayor is a nasty guy, abusing his power and confiscating all the chicken nuggets in the city (no, I dont know why, just roll with it). Among other things he’s done. The Resistance though isnt having any of that, and are sending you out to take down the Mayor… by any means necessary. And so you’ll run through the many floors of this bizarre city towards your goal, each progressively more dangerous than the last as you reach the wealthier, high security areas.

Real player with 308.8 hrs in game

Streets of Rogue on Steam

A Void Contract

A Void Contract

The hell, the void, or the freedom.

A Void Contract is a story-driven rogue-lite RPG about an unfortunate warlock who ends up in hell. Wash sins by fighting hordes of fiends while a Void at the bottom of the demonic city will slowly drain your soul. Meet the consequences of damned artifacts' thoughtless use. Explore 3 circles of the ancient demonic city each with its own architecture and dangers. Forge new contracts with the devils. Some of them might want to kill you, some of them might like you. Use them to your advantage and get out from the hell!

… Or embrace a new shape granted to you by a demon realm and start a new life.

Core features:

  • Dynamic battles

  • Legions of demons to fight

  • Enemy champions will hunt you

  • Damned artifacts shape your appearance

  • Skills choice freedom

  • Randomly generated locations

  • The immersive hand-drawn art style

  • 3 unique designed city parts

  • Protagonist gender choice

  • 4 romanceable characters to meet


Read More: Best RPG Action Roguelike Games.


A Void Contract on Steam

Dragon Trails

Dragon Trails

Dragon Trails is a roguelike RPG where to make progress you must loot your failed attempts. Each attempt is a unique experience with a custom party of heroes and different locations and random events.

Features

  • Create a unique party of heroes for each adventure. Customize their skills and attributes to tailor them to your playstyle.

  • When you fail, create a new party and find your previous attempts to take their items

  • Fight bandits, cross rivers, and maybe even rescue a lost kitten as you encounter random events on your adventure.

  • Learn new skills and upgrade old ones as you gain experience and level up your heroes.

  • Travel through various biomes along the trails, each with their own enemies and events.

  • Battle a variety of enemies, including ghosts, undead bears, and giant fire-breathing frogs.


Read More: Best RPG Roguelike Games.


Dragon Trails on Steam

Heroes of Book & Paper

Heroes of Book & Paper

HB&P s an old-school RPG game that uses an 80s/90s style of design and concept. Your decisions will determine the ending of each adventure you take. Every story has different and random components. This means that the stories will vary from game to game.

Even though HB&P is an 80s/90s style game, we have taken the liberty of saving you from having to read the boring endless story paragraphs.

Here is how we begin. You, the player, will generate a character from a series of available classes which enters a medieval fantasy world. During the initial launch of the game, three classes will be available: Warrior, Sorcerer and Rogue. In addition to this, there are five more classes to chose from, such as, Paladin, Cleric, Bard and Necromancer.

This world is based on stories, and although in the beginning you will see only four stories available, the goal is to reach fifteen. These stories are completely replayable, since it’s based on player’s decisions, their character, their skills and objects. All of which can be modified. To add to this, all the stories have a procedural component that generates different places, characters, traps, combats, objects, etc. Even if you replay the same story with the same character. You will not play two identical adventures.

The adventures all have a certain level of difficulty, but they can be completed in the order you chose.

The character will be able to level up as he passes stories and earns experience points. So, in the next adventure your character will be stronger. There is no proper level system, so your character will improve the characteristics that you want, to the limit that you desire. This will allow you to configure your character to your liking. For example, it is possible to get a Warrior-Wizard if you manage to obtain enough value in a certain characteristic, and you find the appropriate spells or items.

Although there is a road map, this game is open to any suggestions from the players and the community in hopes of making improvements wherever needed.

As you progress in the game, new characters and stories will be added. The old stories that you have played will also receive new items and options as they appear in the game.

Thank you for reading. - HEROES OF BOOK & PAPER -

Heroes of Book & Paper on Steam

Maybe Immortal

Maybe Immortal

Maybe Immortal is an action role-playing hack-and-slash game based on Chinese mythology and cultivation. You will grow in a courtyard of one mysterious taoist to become immortal.

Fate has no mercy, it treats all beings indifferently.

With a background based around ancient Chinese myths and stories, players can hack and slash in a courtyard to fight for their own destiny.

The Tao produced One; One produced Two; Two produced Three; Three produced All things.

There are lots of items and equipments to help players to become a god-like being.

Features

  • 1 Gameplay Map.

  • 15 items.

  • 10 equipments.

Maybe Immortal on Steam

Nilia

Nilia

Clearly suffers from lack of developers and its not refined enough to be a compleat game. (Should be early acess)

The Devs did a great job on it but still needs a loot of job done .

hope you keep working on it . take care =).

Real player with 0.5 hrs in game

An interesting, if somewhat obtuse, fusion of a traditional roguelike and tactical/party-based RPG.

The roguelike features are typically what you’d expect (grid-based movement, alternating player/enemy turns, labyrinthine map design), but with some unusual additions for the new mechanics: stamina, which allows for multiple actions per turn, multiple party members/controllable characters, and an incredibly rich magic system.

There’s a lot here, and I feel that the target demographic is probably the Baldur’s Gate fan who’s looking for a roguelike - someone who wants a party-based RPG but with the trappings of a roguelike.

Real player with 0.4 hrs in game

Nilia on Steam

Tetra Cube

Tetra Cube

Tetra Cube is a solo project by DDal, an Illustrator, known for art from gacha game Girls' Frontline. With small budget and zero marketing, Tetra Cube gets instantly into a pile of Steam games with near zero discoverability on the release day, but let it not deceive you.

So what is Tetra Cube? Basically, if you played Into the Breach and Invisible Inc, the game will give you those feels, except on a much smaller scale since the game isn’t that complex. It’s fast paced, fun, small puzzle battles in 8x8 tiles or 8x4 tile rooms, and you control only 2 characters + 1 hacked robot of your choice. You dungeon crawl through floors, manage your resources, upgrades, equipment and try to win battles without taking any damage if possible. Full run from start till the end is around ~2-3 hours. Music is probably one of my favorite things in Tetra Cube. And surprisingly, plenty of different tracks for such a small project.

Real player with 98.5 hrs in game

Even though the price is deceptively low, this game received a lot of effort. It takes several hours to play until the ending, without feeling repetitive or watered down.

The strategic part is easy to understand, and feels fair and fun to play. Different equipment requires different strategies, which makes it fun to fight for another ending. Unlike many rouge-somethings this game follows the plot and doesn’t revolve around randomness and near infinite replays, finding good balance between procedural crawling parts, and story progression.

Real player with 14.4 hrs in game

Tetra Cube on Steam

Unexplored 2: The Wayfarer’s Legacy

Unexplored 2: The Wayfarer’s Legacy

Procedural roguelite RPG in a vast world

Unexplored 2 creates a vast, rich fantasy world for you to discover. It has a cool twist on permadeath: your character may die, but the world might persist. The game is an ambitious, procedural action-RPG without grind, xp, or gold. Instead the story is all about your choices and their consequences as history unfolds.

As the titular Wayfarer you take on the quest to destroy the Staff of Yendor, for which you’ll have to traverse your world. Along the way you’ll meet tribes, encounter magical creatures and explore ancient ruins to discover mythical weapons and historic items.

When you die…

The game is challenging and you will die often. You may make a wrong choice, take on one too many creatures, or forget to stock up on food before traveling a desert. Whatever the reason, when your character dies, they’re gone. No autosaving or quickloading.

However, you can choose to continue your adventures with a new character in the same world, a few years later. Your new character will witness the result of the choices your previous adventurer made. You can leave items in a safe spot, ready for your next Wayfarer to pick up and use.

The world ends

You can try to fulfill your quest to destroy the Staff of Yendor with consecutive Wayfarers in the same world. However, when you die during your final mission, your world ends. Permanently.

So, make sure you are prepared well and know everything there is to know about the last and most dangerous part of your adventure.

When you fail, that world vanishes. The only thing left to do is to generate a whole new world with its own history, and begin the quest anew.

Key features

  • Radical content generation: Ludomotion’s radical approach to content generation creates many layers of unique content, every time a new world is generated.

  • Generative storytelling: Though every Wayfarer’s ultimate goal may be similar, every hero will have their own world, story, and encounters.

  • Systemic depth: The game features many systems and you will discover something new every time you play, even after hundreds of hours of gameplay.

  • Legacy system: Actions of your past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give your successive adventurers greater hopes of completing their quest.

  • Permadeath in a persistent world: When your hero dies, they stay dead. But you can choose to return to the same world with a new Wayfarer. Or, if you prefer, begin a new adventure in a completely unexplored world.

  • Unique presentation: The worlds in Unexplored 2 are presented in a unique and beautiful art style, beyond what is conventionally expected from a generative game. A stylish lighting system sets the mood and adapts to the time of day and local weather conditions.

  • Orchestral adaptive soundtrack: Your adventure is accompanied by an orchestral, original soundtrack which reacts to the action and decisions you make as a player.

Unexplored 2: The Wayfarer's Legacy on Steam

Beat the Clock

Beat the Clock

Humanity has ended. An abyssal monster has awakened, determined to enslave to world.

But hope exists : if today that monstrous threat cannot be vanquished anymore, there were once a time when this creature was still vulnerable. Friedrich F, a genius chronomancer, plans to send the greatest heroes of all times in our past, at the moment when the invasion could still be stopped.

Fonctionnalités

• Form a team of 4 heroes amongst about 20 availables

• Explore a map composed of random events

• Face your foes in a unique turn-by-turn fight system

• Enhance your heroes' capacities using capsules found on the way

Sent the greatest heroes back in time to save Humanity

At each new game, form a team of 4 legendary heroes amongst the 20 availables. Each hero has his own set of 3 skills and 2 passives to fullfil their role. Also, they all have an ultimate attack that can be unlocked during fights!

Run, no time to waste

As soon as arrived in the past, you’ll have to choose a path and explore a succession of random events : treasures, merchants, multiple choice dialogs,… and obviously difficult fights.

Unique turn by turn fights

In Beat the Clock, the turn order defines the position of the heroes. The rightest hero will be the first to play, and will automatically be replaced behind after his action. Enemies are doing the same rotation, adding an interesting anticipation aspect to the strategy of the game.

Beat the Clock is currently in Alpha and provides :

8/20 Heroes - With a set of 3 active skills, 2 passives skills and a gradual ultimate skill.

9/30 Capsules - Essential components to upgrade your heroes during a game.

1/4 Biomes - Environments with their own identity, monsters and events.

5/20 Monsters - You like tentacles? So do we!

1/8 Mini-bosses - Created to harm you.

0/4 Bosses - They will be there soon enough.

4/40 Dialog events - Each providing 4 choices according to your team composition.

Beat the Clock on Steam

Brutal Orchestra

Brutal Orchestra

Hieronymus Bosch’s Brutal Orchestra is a Turn-Based Roguelike Strategy Game with resource management and deck-building elements. Employ the help of damaged and daring fools, equip ancient and insidious items and make deals with the devil on your path to revenge.

Revenge

You died. Someone killed you. You are now in Purgatory and you will never escape. Make a deal with the “demon” Bosch and set off into this brutal and bastardous world, finding ​all manner of demented and degenerate friends and foes on your quest to get petty revenge.

Pigment:

Purgatory bleeds pigment. It is a strange substance that Bosch has granted you the ability to control. Channeling pigment allows one to perform powerful and absurd abilities. Pigment comes in many colours, each derived from a different source, some even of your own flesh.

Fools:

This may be a place of the dead but even here there are still poor fools eking out a pathetic existence. Some would make for valuable party members or at least entertaining conversation. Most, however, are dim wits or damaged beyond all reason.

Hell:

Purgatory is not a gentle place, it is a writhing dump of all that has died in many worlds. Endless deserts of pale sand are stalked by parasitic fish. Storm-cloaked mountain tops hide ungodly things above and below. The Garden waits for you at the end of time.

Hieronymus Bosch’s Brutal Orchestra was developed by Maceo bob Mair and Nicolás Delgado. With Sound Design by Pato Flores and Chris Dang and Composed by Publio Delgado.

Brutal Orchestra on Steam