Belle-de-Nuit
I was hooked from the start. Never have I ever had such a delightful experience reading interactive fiction, and I feel more open to trying similar games in the future. Sebastian, with his heart of gold and noble soul, stole my heart. The writing is so good. My only complaint is that I don’t feel there was enough build-up in Amaryllis' and Lou’s routes, they didn’t draw my attention to start with haha I’m happy I got to share sweet moments with Sebastian. He’s my definition of husband-material ❤
– Real player with 12.2 hrs in game
Read More: Best RPG Choose Your Own Adventure Games.
i think this is the first time ive ever actually struggled to just pick 1 love intrest i wish i could be poly with amryllis, lou and sebastian, i seriously cannot pick! theyre all so precious, and i love them all so much i just want to make them all happy T.T
– Real player with 10.4 hrs in game
Faerie’s Bargain: The Price of Business
Where to begin.
Ultimately, I wish I could give them a meh review, rather then a straight thumbs up or down. I really wanted to love and enjoy this title, being a fan of magic, folklore, fantasy, etc. But in the end, I’ve had more bad then good.
To begin with, the story at times is very dense with unfamiliar terms and strange convoluted choices. Halfway through the first chapter, it was so hard to really understand exactly what was going on and what my choice options would do that I resorted to reading the coding just to get a better idea. But even that became a convoluted mess, as the labeling for choice stats and their effects is so odd that even with the code guiding me, I never really knew what outcome I would get. A seemingly obvious devious decision (even using the term devious in its text) would fail despite my devious stat being higher then my forthright! And a choice you think would obviously boost a stat (like being compassionate), at times instead boosted ambition. Making it really hard to know what the heck result you could expect to get. Couple that with very convoluted writing at times, and by the end of the faerie merchant council, I was so tired of the story that I had to quit just to give my brain a break after realizing the story was STILL going.
– Real player with 13.0 hrs in game
Read More: Best RPG Choose Your Own Adventure Games.
Steam forces us to select a positive recommendation or a negative judgement : there is no option to be neutral, hesitant. Consequently, I do not wish to be a nuisance to a developer’s sales by selecting a thumb-down option. This game is an example of a product I am hesitant to recommend, but also, hesitant to reject. I may only give my very personal, subjective feedback – opinions not applicable to all types of players.
I am mostly an emotional role-player, so, to enjoy a game, I must feel immersed into my game persona – as soon as possible.
– Real player with 12.4 hrs in game
Fate of the Storm Gods
This is one of the most disappointing Choice of Games I’ve played.
For you to influence various plot pivots, you need very high stats. Not only does this not given you much wriggle room (if you feel a choice the writer has given to boost a stat doesn’t fit with your character); it also assumes you can also understand how each choice will affect which stat (which is often far from clear). All those kills any feeling of agency I felt I had at the most pivotal moments.
And on the less plot-consequential side of things, I was disappointed with the romance options. Apparently, there were very few opportunities to pursue anyone you might be interested, and they competed with other options (ones that often felt more sane in context). In other words, rather have a range of options to resolve of the choice of whether and how to enter a relationship, you had to choose between those triggers and options to learn more about the world. As you need to understand the setting to make choice to affect the plot, that’s a terrible trade-off to make your player make.
– Real player with 287.6 hrs in game
Read More: Best RPG Fantasy Games.
Fate of the Storm Gods is an interactive novel with a unique setting. Step into the shoes of a Weather Builder as you fight to stop the unbalanced weather anomalies. Pick your gender, your appearance and grab some hiking boots cause you have quite the journey ahead of you.
Plot: Fate of the Storm Gods had such an amazing plot- in theory. The Idea of being a Weather Builder sounded exciting and was an idea that I hadn’t come across prior. Sadly, in reality, it felt like what was being offered was a mismarketed story. Weather Builders felt far more like a form of Elementalists than divine beings that control the weather; yes, you do get to manipulate massive storms and throw around lightning but you also have control over fire and earth, albeit with the help of artifacts but still.
– Real player with 16.8 hrs in game
Glisten to your heart: The courage within you
Glisten to your heart is a gentle, relaxing game with some great advice. It has a great sense of humor (especially if you like breaking the fourth wall!) Altogether, it took me 4.5 hours to complete. This game is worth far more than its current price tag. Hoping to see more from this dev!
– Real player with 4.6 hrs in game
courage is my waifu
– Real player with 3.1 hrs in game
Hunting Moon vol.2
This belongs in the garbage.
Unlike the previous Hunting Moon, this one atleast seems to be partly translated by a proper translator. However it is still plauged by the exact same issues as the previous one, some words and sentences make absolutely no sense whatsoever. On one occasion during the story, they got the words “read” and “watch” mixed up, so the characters were watching a diary and reading the TV. On some occasions it was pretty clear that they we’re not able to translate a sentence so they just did an autotranslate on it. Some puns get lost in the translation like for example the word “shark” being mistaken for a verb. Just like last time, the translation was just inserted back into the VN without proper text allignment or proofreading. More than once, the dialogue gets cut midsentence and the next scene spells the letters that didn’t quite fit the dialogue box in the previous scene.
– Real player with 3.2 hrs in game
Terrible translation, but a better game than the last one
– Real player with 1.5 hrs in game
Jolly Good: Cakes and Ale
Tally Ho is one of my favorite cogs, and this is a delightful sequel. If you like Tally Ho (or, if you haven’t played Tally Ho but enjoy goofy hijinks, quick-witted dialogue, and falling in love with your valet), then I highly recommend this. I’m sad to have reached the end, but I’m eager to play it again.
To get into specifics:
First, I liked the romantic interests so much that I had a very hard time choosing between them on my first run–I was totally convinced I would go with one, but then fell for another, and that thought process was so nicely portrayed in the story itself that I stopped in the middle just to think about how lovely it was to have this problem at all.
– Real player with 87.2 hrs in game
I’ve played through to several different endings and many different paths (though most of my playtime is the game sitting idle), and this is an extremely fun, very well written game with a ton of variation. As others have said, this is the first story in a trilogy, and as such does not reach a firm conclusion, a fact that the game itself lampoons, but I really did enjoy the journey and look forward to future installments.
That said, this is another game that highlights how poor COG’s save system is, or rather how it doesn’t exist. A game with as many variations and complex storylines like this begs for multiple playthroughs, but the lack of the ability to save your progress when you’ve completed a run means that you will either have to play through it again multiple times when the next game comes out or wait until the entire series has been released to play through all three games as many times as you’d like. Probably a minor quibble, but I get the sense that a lot of people who really like these games, like myself, play through them multiple times to uncover as many scenes as possible.
– Real player with 43.3 hrs in game
Keeper of the Day and Night
Really enjoyed reading through this story!
At the time of writing this I’ve only done one play through so im not sure how much variation there is with the choices. But its hooked me enough that I want to go back and find out!
Its worth mentioning that this is a Sequel and saves can be carried over from the first game. Choices in the first game effect things like your species and relationship with characters however you can make these choices as well at the beginning of this game, if you don’t feel like playing through the first one. Though I recommend you do play the first one if only because its just as entertaining.
– Real player with 24.4 hrs in game
Left a Review for the first one and discussed my biases right from the gate ill copy and paste that segment here then talk about this installation of the story as a standalone.
Alright I don’t do reviews often but the ones I have done have been fairly successful if we’re measuring the success of a review by people finding them helpful so I like to think I give pretty suggestive reviews. That being said I will not lie to you here, I feel kind of biased towards not only this game in particular but this general style of game. I will also explain this so those of you who do read this understand where my rose colored glasses come from.
– Real player with 20.8 hrs in game
Lies Under Ice
The future of humanity in space is under your control as you manage a moon base in the shadow of Jupiter. Will you play the political mastermind or rise above the fighting factions?
Lies Under Ice is an interactive science-fiction thriller by Joey Jones where you take on the role of the protagonist.
Build a scientific outpost on Europa, exploring the moon and the alien life that lurks in the vast ocean under the icy crust. Build a sprawling tunnel complex in the ice or bring about climate change to terraform Europa into an ocean world. Share your alien findings, or capitalise on the research for profit. Be a paragon of the human race or transcend the human form entirely.
Play as a female, male or non-binary president, captain, or commander: it’s your base… until re-election!
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Play as one of six unique character professions: diplomat, aerospace engineer, asteroid miner, pilot or marine biologist.
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Come from one of three distinct geopolitical backgrounds, each with their own separate intrigues: the ever-shrinking United Earth, the old-world Group of 81, or the fractious Libertalian Alliance.
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Decide what animals to bring to space: experience a catsplosion of kitties, or be over-run by escaped lobsters? It’s your call.
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Develop the base your way: prioritise the comfort of the workers, or try to maximise the scientific output; build luxury domes, mazes of ice tunnels or try your hand at terraforming.
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Involve yourself in romantic entanglements with your co-workers, or strike it alone.
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Develop your out-of-work hobbies. After all, you never know when astronomy, cooking, poetry, lucid dreaming and more, will come in handy.
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Make friends and enemies among the different political, scientific and corporate factions: you can’t please everyone all the time, who will you favor?
Lux, City of Secrets
Don’t get me wrong, I enjoyed reading it; it was well written and offers a plethora of choices which really tailor your experience but when I discovered it was ending I was super surprised because it felt like it was just ramping up… but it was over. I realise this is part 1 of 2, but this is still a standalone game. To me, it doesn’t really feel like it.
I don’t generally post reviews but I have to say that I was sadly disappointed with this release. I really liked Evertree and adored Sordwin even more, each book getting better and longer than the last, and when I heard that Sordwin’s sequel would be releasing I was super excited, expecting something even bigger and better than Sordwin. Lux, City of Secrets is, unfortunately, not better and certainly not bigger. In fact, I think it’s even smaller than Evertree Inn.
– Real player with 19.3 hrs in game
Depending of what you choose it can vary because there is a lot of choices and things to be done in a short span of time i expected there to be more time to be done with the game in all honesty but for for five dollars it isnt worth it because it is meant for the player to explore all options as a mage, warrior and thief with exploring different aspects i just find this game poorly done with it meant to be a standalone long title. About around 440,000 words is a lot and i heavily expected the game to last longer in all honesty but its more of a disappointment because there is more work done for the jobs that you decide to do depeding on what you choose from a battle mage to a scholar it is done well but there should’ve been done more work on a story i would not recommended this game honestly much as it sucks to say.
– Real player with 16.6 hrs in game
Nikola Tesla: War of the Currents
Alter the course of history as an inventor at the dawn of the electrical age! Can you outsmart Thomas Edison and help Nikola Tesla realize his dreams of worldwide wireless power, alien contact, death rays and sapient machines?
Nikola Tesla: War of the Currents is an interactive novel by Dora Klindžić. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
The man who invented the 20th century was a queer immigrant from Serbia. Nikola Tesla dreamed of distributing free energy to all of mankind but passed away in a New York hotel room alone and forgotten. What if it had gone differently?
In the year 1886, you join the eccentric Tesla as his laboratory apprentice. Notoriously bad at
monetizing his inventions, but nonetheless ingenious at building them, Tesla needs your help with making a living wage as much as with performing his experiments.
Fend off Edison’s spies, Wall Street bankers, electrical industry magnates and other unsavory types as you navigate real historical adventures involving electrocuted elephants, the Niagara Falls electric plant, pigeons, and that time Mark Twain had the mishap of soiling his trousers in Tesla’s lab.
Develop your own science skills, your social life, or opt to be more business-minded. Manage your mentor’s fragile mental state while balancing your laboratory’s checkbook. Love your work, your pigeon, or pursue a risqué romance with Edison’s daughter. Will you manage to maintain enough funding and influence to prevent the destruction of Wardenclyffe tower and perform the most esoteric of experiments? Bring free power to all, contact the aliens, or accidentally flatten a city. The history of the last great independent inventor, as well as the future of society, are in your hands.
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Play as male, female, or non-binary; gay, straight, bi, or asexual/aromantic.
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Achieve fame through spectacular inventions, people skills or cunning business.
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Influence historic events such as the invention of the electric chair, the Chicago World Fair,
the social unrests of the turn of the 20 th century, and more.
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Monetize your inventions or uphold Tesla’s ideals of working for the betterment of mankind.
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Uncover secret societies lurking in the background of early-capitalist New York.
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Meet a cast of historic characters such as Thomas Edison and his family, George
Westinghouse, Mark Twain, J.P. Morgan, Joseph Pulitzer, Lewis Latimer, Charles Steinmetz,
Lord Kelvin and many more.
The world awaits in darkness, ready for your electric light.