●LIVE IN DUNGEON

●LIVE IN DUNGEON

  • smooth and fun gaming experience

  • unique commentary system which gives player various benefit through battles

  • commentary goes way too fast which is actually impossible to keep track on it

  • decent graphic and music

  • game too short around 3 hours playtime at most

  • high quality english localization. surprising especially from japanese indie game

i have a mixed feeling for this game mainly because the game just a bit too short.

i really hope this company can bring a more improved version of this game with more content

Real player with 10.1 hrs in game


Read More: Best RPG First-Person Games.


Takahiro did a amazing job with this title and i want to purchase dlc! when you fall down into the pit, losing connection for the first time really makes you appreciate the chat.

Real player with 3.7 hrs in game

●LIVE IN DUNGEON on Steam

Dungeon Of Dragon Knight

Dungeon Of Dragon Knight

If a casual, grid-based, well-done dungeon crawler would have its standards that every other should follow or be better at - it would have been this one. Everything is done alright in the way we expect from the genre. And it is tasty, and it is good, and it is in a brand new dungeon. Incline!

–-

Simple but not stupid character generation that allows even for experiments such as 4 archers. Good enough real-time “side-stepping” combat. Exploration and finding secrets means meanigful rewards. The atmosphere is very good and brooding. Puzzles are kinda simple but not without the charm (I especially like how they intertwine with traps). Death is not around every corner, but things can surprise you quickly if you don’t pay enough attention. There is very likely no grinding here, all monsters are hand placed - or at least after 10 hrs of gameplay I haven’t encountered a respawning point or whatnot. The same thing goes for the treasures and the only thing that’s random is the gold amount found. You can spend gold in the shop (wo)manned by a lewd, humorous she-shopkeeper ‘:3

Real player with 36.0 hrs in game


Read More: Best RPG Dungeon Crawler Games.


SHORT REVIEW.

Dungeon of Dragon Knight is a good solid dungeon crawler. If you like classic dungeon crawlers then this game is definitely for you but if they are not really you’re thing then probably best to give it a miss.

LONG REVIEW.

Dungeon of Dragon Knight is a good solid dungeon crawler with a decidedly “old school” feel despite being quite a modern game. The graphics and sound are up to modern standards and at the time of writing (about 18 months after release) the game is still being supported and updated by the developers.

Real player with 33.3 hrs in game

Dungeon Of Dragon Knight on Steam

Legend of Grimrock 2

Legend of Grimrock 2

Legends of Grimrock 2 is a Dungeon Crawler with real-time combat, lots of riddles and secrets, magic and potions, all wrapped up in gorgeous graphics. I’ve just replayed it after a couple of years and it is still fantastic, the best dungeon crawler out there.

Highly recommended!

  • 77 secrets, 11 buried treasures, 17 “epic items” to find in 34 different areas

  • Lots of different enemies with various attack types and weaknesses

  • The game looks fantastic, the enemies and the different areas are very unique and memorable

Real player with 157.9 hrs in game


Read More: Best RPG Dungeon Crawler Games.


Legend of Grimrock 2 is one of those games that improves upon the prequel in (almost!) every way, and I can’t do anything but whole-heartedly recommend it – Even for people who haven’t played the first. As it stands right now, there are several problems, but I’ll address what I liked about the game first.

The combat is just as fun as the first game, though now with arguably more strategy involved as most enemies are keen to your side-stepping ways and will have methods to counter them. Most enemies can now be countered by simply walking backward, as they lack lunging attacks save for a few smarter enemies, but at least that involves knowing the area and not simply moving into a 4x4 grid and keeping combat in that small, controlled area. Some enemies can still be conquered with that strategy, but they are few and far between.

Real player with 80.9 hrs in game

Legend of Grimrock 2 on Steam

Ruzar - The Life Stone

Ruzar - The Life Stone

TL;DR: Its not quite as good as LoG 1/2, but its still good. Graphics and ambient sounds are nice. One thing, the female voice’s “oof” when you get hit bugs me, especially when you get hit with a DoT and it “oof"s every second. MAJOR flaw is theres no alternate weapon sets, making ranged weaps useless - you actually have to go into inven and re-equip everything to switch ranged/melee, suicide since the game doesnt pause in-menu. Combat & magic is simple, the magic system is just a click to cast, instead of runes or whatnot. Still, in a genre that hasnt seen many decent games recently, Ruzar is a breath of fresh air and worth picking up. Longtime fans of the genre will enjoy it, but its also accessible to new players of the genre.

Real player with 73.8 hrs in game

I was really impressed with this game the moment I started playing it. It’s something between LoG and MMX which I loved both so it’s not suprising that I’m very pleased with Ruzar-TLS also!

Pros:

-NPCs

-Quests

-Shop(s) with different approach than usual

-Hard when you begin and before you start figuring out elements of the game since there is no holding hands from the tutorial aside some basics

-Nice and easy UI that helps you in combat, etc.

-Interesting and promising skilltree

-Well thought of using stones/torches etc in the game without going to inventory first and needing to place them in hand to use them

Real player with 52.1 hrs in game

Ruzar - The Life Stone on Steam

The Deep Paths: Labyrinth Of Andokost

The Deep Paths: Labyrinth Of Andokost

I come to Steam everyday with the hope that a decent dungeon crawl will be waiting for me… today I see “The Deep Paths” and knew it was going to be a good evening of exploration and battle, I was not wrong.

Fan of Grimrock, Ruzar and of course Dungeon Master will find some entertainment here, it’s well done, it has all the elements we know and love, and the price is right.

** Update: I finished the game and here are some thoughts… There are no multiple mobs, meaning you never encounter more than one face-to-face, keeping that in mind, I have 4 well geared party members, one rat should be no match, nor one mole, it seems unbalanced in that respect. Floor holes are harmless, you can’t step in to one and fall, you can fall if a trap door opens under you. No food, no water, no skills, no death unless your whole party is disabled. Secret buttons are everywhere as bricks, never saw a ring or chain with a ring that was activated. In comparison to other dungeon crawls the final boss somewhat weak, I found the game as a whole was neither too tough or too easy. The save positions are wonky, if you get too many the autosave can lockup the game and even go in a save ‘loop’, try to keep the number of saves to four or less.

Real player with 43.0 hrs in game

Not DM, Not EOB, Not LOG.

Pros:

Looks Nice. The environment is dungeon like, while the walls are fairly nondescript and repetative they still crafted well enough to keep the atmosphere intact. The same can be said for the tiles, chains, torches and other asthetic adornments. The monsters are smooth, well articulated and rounded with an ounce of cuteness that gives a warm feel to the game, even when being gouged to death.

Simple. I don’t mean that in terms of depth but in ease of use, as in a few clicks and you are away. The character generation is neither bogged down in comnplex choices nor overly cumbersome. While I do enjoy character creation that is complex and deep, I don’t feel it is necessary to the enjoyment of a game every time. Games like Wizardry 8 for example, while in this genre, would terrify someone not familiar with such games, whereas this one would not. Sometimes all that is needed to build a bond between you and your party are names that mean something or are fun. I went with ‘Bob, Robert, Bobby Sue and Bobette.’

Real player with 23.4 hrs in game

The Deep Paths: Labyrinth Of Andokost on Steam

The Quest

The Quest

So, I’m not super far into this game just yet, but, I’ve just binged 3+ hours in one sitting, and it’s now 4am, and I have to be up for work in 2 hours. So. I think I can pretty safely give this a thumb up just now.

As other reviews have covered in great detail, it’s essentially Might and Magic 1 with a single character instead of a party. Overall, despite being a clear throwback to old gameplay and design styles, it’s pretty solid in the playability realm - I do wish they’d improved some of the interfaces slightly, however; buying and selling is kind of a pain, because you can’t really compare what you’re using, to what you’re looking at buying on the same screen. Repairing items at a shop is also somewhat inconvenient, as it’ll list every item that you have, without designating which ones you’re actually using. The map feature is also not really great, in that only terrain features are marked; if you want to keep track of questgivers, dungeons, etc, you literally need to make notes on the map. Kind of a waste of time/effort to have to label everything; I understand fully the value of having the player involved in keeping track of locations, etc, but I think they really swung the pendulum a little too far in the wrong direction. Stuff like signposts are marked on the map, but you need to actually visit them to see what they say. Again - I get it, but it’s not really 1200 AD in a fantasy world, I’m playing this on a computer, and not wasting my time on something pointless is just a nice feature. Regardless, though, it isn’t attrocious, and I’ve only had to look up a couple things to save myself time, and time wandering around aimlessly trying to remember where some stupid goblins were was fairly minimal.

Real player with 77.8 hrs in game

The Quest captures perfectly the look of old grid-based first-person RPG’s like Eye of Beholder or the Might & Magic series, but not their feel. I started playing the Quest with a gleeful joy and in long stretches of time, but as I discovered the game’s many glaring faults along the way, my impression dwindled to mostly positive status. It looks great, sounds great, the combat is okay, but the writing and the quests are quite bad.

Always Welcomed

The Quest starts with you being the new and untrained King’s Agent, while you discover the mysteries of the lonely archipelago and who are the enemies of the Kingdom. And the world looks beautiful: for a 2D game, the Quest looks life-like, with vibrant colors and sharp, detailed sprites that look great on a widescreen monitor. As you stroll through the sandbox design of these islands, you’ll stroll through the dark and foreboding forests, bustling medieval cities mired in stone and wood, fossilized woods that were terrorized by volcanoes, snow covered valleys and icy lakes, and the dangerous dungeons that taunt you with a promise of dazzling riches. The sound of fight and the chirping birds in the distance help solidify your belonging in this meticulously hand-crafted world, and the music, while simple, effectively enchants your travels in this world. When you enter the houses, castles and vendor’s places, you are greeted with nicely crafted portraits of NPCs eager to engage in a chit-chat about how they’re in trouble and need your help with some minor thing. From beggars to the King, everyone needs YOU to solve their problems, and you are at the center of everything that’s happening in the archipelago.

Real player with 49.8 hrs in game

The Quest on Steam

Wizardry 7: Crusaders of the Dark Savant

Wizardry 7: Crusaders of the Dark Savant

The Wizardry series is one of my favorite game series, and Wizardry 7 is my favorite Wizardry game. It is tied with the Complete Ultima 7 for my favorite game of all time. I have been playing it since it was released. I still my original floppy disks and physical manual.

This game is hard. Hard as diamond plated NES water levels. Party balance is important. Grinding is essential. If you try to play without a hint book or without the automap mod (or Gold), then you absolutely have to take notes and make maps. And even then, some of the puzzles and riddles are old school hard and unforgiving. Some, like the Bean Puzzle in Munkharama have never, as far I as could tell, EVER worked properly, and require some amount of luck to figure out. Seriously, Back in the old days, i did the puzzle three times on three different play through and the combination was different each time and none of them matched the clue book.

Real player with 911.3 hrs in game

This game is a true classic.

There was a dark era, long ago. Back when people were required to know a little command line in DOS just to run DOOM. But in this time, there were sick RPGs. RPGs that required you to invest your time and thought into them. Stuff like Ancients, where you had to draw your own maps of cities to navigate them.

Ok, some of that is a pain in the ass. But the point is that era of RPGs (Temple of Elemental Evil, Champions of Krynn, Pools of Radiance, the Xeen saga) were, for the most part, pretty fantastic turn-based exploration games.

Real player with 172.5 hrs in game

Wizardry 7: Crusaders of the Dark Savant on Steam

7 Mages

7 Mages

Yesterday the “final PC version” has been released and 7 Mages left the EA on Steam. I am very disappointed with the PC release.

First disappointment - I expected a full PC game

The game never left Android! It’s still wrapped in a clunky emulating software, it still looks like a mobile game and it still controls like a mobile game. The added support for keyboard isn’t worth much, because the menu is still made for mobile phone. In terms of gameplay, you’re actually better off controlling everything with your mouse, because it’s faster and gives you an advantage vs. monsters. And I’m not mentioning bugs from using keyboard controls..

Real player with 40.6 hrs in game

CZ- ENG

CZ

Pro hrace starych Bran Skeldalu dobra volba, pro nove krapet optiznejsi tahova jeskynovka s extremni nutnosti farmit zlato.

Za malou cenu hodne muziky takze smele do toho, kdo nehral prvni doporucuji taktez- daji se jiz sehnat zadarmo/Score.

Brany Skeldalu.

Verzatilita postav.

Moznost mit silneho maga navleceneho v platovce.

Variabilita vybaveni (az do mrtveho mesta).

I s xtremnim farmenim 35h zabavy.

Nutnost mit alespon 3akce(snad krome hudebniku).

Ohnivy cerv, Gnom.

Troll na moste!

Real player with 35.2 hrs in game

7 Mages on Steam

Aeon of Sands - The Trail

Aeon of Sands - The Trail

Aeon of Sands is an unconventional dungeon crawler with a unique aesthetic, witty writing and gameplay that will challenge even the most seasoned player.

The action takes place across a large number of dungeons reachable via a world map which is vaguely reminiscent of some older games in the genre (SSI Gold Box games / Realms of Arkania). However not all locations are accessible in a single playthrough with many areas being accessible only if you make certain choices, have certain objects or party members. The “dungeons” are not strictly underground complexes either but include cities, outdoor areas, installations, etc…

Real player with 33.4 hrs in game

In short the game is nice, but it has many annoying shortcomings.

I liked:

  • the world and its spotty lore, it is well done.

  • the retro graphic is exactly i was hoped for.

  • quest story is not so great. I expected something more heroic, but it fits well into the world setting.

  • dungeons are large and full of illusion walls and secret buttons. It is fun to find them, but also it is mandatory, so it could be frustrating on long run.

I didn’t like in UI:

  • text descriptions was artistic but strange, like it was written by a non-english writer.

Real player with 29.0 hrs in game

Aeon of Sands - The Trail on Steam

Arakion: Book One

Arakion: Book One

The game takes the old dungeon crawlers features and takes new mechanics from others games like minecraft or fornite (weapon crafting, town building). Combat is challenging especially in hard dificulty, but if you want to enjoy more from crafting and exploration, or if you are new in this kind of games I recommend you the easy mode. Some features are in developing yet, is an Early Access, but is not a problem for enjoy the adventure (are only aesthetic things in character creation menu).

Character progression its like Final Fantasy X (you have some branches and need shards for increase your stats or learn new skills). You need to craft your own weapons, armor, camp… to progress in the adventure.

Real player with 25.9 hrs in game

Honestly I’m really enjoying the game, its difficult on legend/ironman mode. Loving the crafting, but the stamina in combat kinda irritates me, feels like I spend more time dancing so I dont get beaten to death, while i’m waiting for my stamina to regen. Then I lose out on the bonus xp for moving, at least im guessing thats what the multiplier bar is when you are in combat. The game is amazing in so many ways, but when I keep falling through the ground and either dying or getting stuck, then having to use Mr.Maker, and sac 30% of my shards. it’s pissing me off. If you can get by falling and losing shards at random, or having the permanent debuff that you called upon Mr.Maker. Then buy this, you won’t regret it. If not, wait till its out of early access.

Real player with 22.0 hrs in game

Arakion: Book One on Steam