Etherlords II
-RPG elements are quite light
-Campaign is fairly on the rails
-Actual card-game combat is quite solid and the AI pilots its decks surprisingly well given how dated the graphical presentation of everything is
-Experienced Magic players, especially experienced booster draft players, will find the deck construction somewhat simplistic. Many cards are quite obviously at suboptimal rates or provide effects that are clearly not worth 1 of your precious 16 card slots.
-Many of the enemy decks are quite extreme in their focus, varying wildly from hard aggro to pillow-fort control to voltron suit-ups and most fights are basically puzzles, figuring out the exact mechanics of the enemy deck and making sure you have a defense/solution to resolve it.
– Real player with 58.2 hrs in game
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I remember playing the demo for this game way back when it was released (and when demos were a foregone conclusion). Now I finally got to play the whole thing and it was just as good as I remember. There is a lot more story and voice acting in this game compared to Etherlords 1 and it’s as bad as I remember, but I like that. Bad voice acting is about the only bad thing in games that is still enjoyable.
It’s taken me more than 40 hours to beat the campaign, because the Etherlords games are slow. There is an option to speed up combat and summoning animations, but I never used that in either games, because I like to take my time when playing a game. The slowness is most felt in the battles, which are wars of attrition, where the one with the most creatures and/or the most HP usually wins. There are, however, plenty of ways to beat the odds and turn the tables, which is this franchise’s greatest strength. It’s a bit boring at first, but once you get more useful cards, you’ve got endless possibilites to experiment with deck builds.
– Real player with 43.7 hrs in game
Cards of Patience
Great game of Klondike/Patience (sort of) combined with simple random-generated Dungeon-Diving. You get thrown into a Solitaire type game in-progress against an enemy and have to discard from the Line into the Discard Pile all while managing items, potions and spells. Work your way through the dungeon to the boss. Don’t forget to keep upgrading your character after games, with the diamonds, because the bosses are not easy.
Only thing lacking is an in-game-progress Save feature though it does save your character development from game to game.
– Real player with 4.5 hrs in game
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Solid rogue-lite card game.
You need some braincells to advance in this game - but this is what makes it worthwhile and replayable.
4/5.
– Real player with 2.6 hrs in game
无尽之路
FAKE Minimum spec, running 10FPS on 1080p 8GB RAM 1GB VRAM 2.8Ghz Quad-core , with the minimum you would run a slideshow, Unity Engine sucks at Performance
– Real player with 39.5 hrs in game
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i love this game it needs alot more update and fixing but its a great game
– Real player with 34.3 hrs in game
Cross Blitz
Are you ready? It’s time to BLITZ!
Cross Blitz is a new, exciting card based role-playing game set in a fantastical world teeming with vibrant characters and fierce battles. Select one of five heroes and adventure through their story as you uncover the many wonders of Cross Dawn Isle! From bloodthirsty lion pirates, to showy pop-star bards, you never know what you’ll run into next in this quirky fantasy universe.
Taking inspiration from beloved JRPG franchises like Breath of Fire, Dragon Quest, and Final Fantasy - and mixing them together with elements from popular card games like Hearthstone, Slay the Spire, and Steamworld Quest - we aim to deliver a unique, thrilling adventure for all types of players.
Cross Blitz contains multiple content-heavy single player modes with regularly planned updates - from narrative driven story modes like ‘Fables’, to the deadly rogue-like challenge of the ‘Hollow Hunt’. And for those who love a heated PvP experience, an exciting challenge awaits in the ‘Coliseum’ - an online competitive mode with cross-play functionality between all platforms (PC, Mac, iOS, and Android).
- Play through each hero’s story as they face a variety of trials and tribulations! Sail the dangerous waters of the Southron Sea alongside the pirate Redcroft or explore the underbelly of the bustling city of Dawndell with Quill the thief! Unique mini-games and dialogue choices keep each adventure fresh.
- Collect over 150 cards across 5 factions - War, Nature, Balance, Fortune, and Chaos! Gather materials from winning battles to craft even more powerful cards.
- Partake in fierce battles that require strategy and cunning - build the perfect deck to stomp your enemies into dust! Easy to pick up, but difficult to master, you’ll have to harness the strength of your minions alongside a plethora of spells, trick cards, and Hero Powers if you’re to claim victory!
- An expansive world awaits, filled with colorful characters and curious locations. The hex map exploration system makes it easy to navigate from region to region - with plenty of secrets to be found along the way!
- The Hollow Hunt beckons! Play against increasingly difficult opponents as you make your way through this exciting rogue-like game mode, venturing deeper and deeper into the abandoned ruins at the border of the Hellwilds.
- Partake in the Coliseum and battle against opponents online with cross-play across all supported platforms.
- Participate in various Daily and Weekly challenges to earn exclusive rewards.
- Beautifully rendered pixel art awaits you at every twist and turn.
Cross Blitz is the third project from Tako Boy Studios. Development began in 2019, shortly after the completion of their first game, Candies ‘n Curses. Tom, the studio’s lead programmer, has dreamt of developing his own full-fledged card game for years - and Cross Blitz was his opportunity to turn that dream into reality.
Tako Boy Studios is an independent game development studio, co-owned by Tom Ferrer and Phil Giarrusso. Their design philosophy prioritizes juicy, exciting gameplay populated with colorful, quirky characters - building on the foundations of their favorite games, and melding these inspirations with unique twists of creativity. Lovingly crafted pixel art is their specialty.
Community engagement is important to Tako Boy Studios, and they actively participate in discussion on Twitter and Discord with their audience. By listening to players and incorporating their feedback, they aim to develop the best games they can.
Decks & Daggers
(Review updated after completing the game.)
I felt neutral about the game until about half way through, but having finished it, it gets my unequivocal thumbs up.
I loved it.
It’s not a Slay the Spire clone, or anything like that - and yet I do feel it could offer the depth of strategy and builds of those games (and its spin-offs) while still remaining true to itself.
This game has had a lot of love and character thrown into it, which exceeds the StS brigade. It has a story and interesting characters. The art work is also beautiful and full of atmosphere and charm.
– Real player with 28.3 hrs in game
It looks like a fun game but sadly the cards you are dealt for each hand are completely random, so you can end up with no chance at winning a round and this happens time and time again.
I played for 6 hours and most of that time was starting again as the cards I was dealt meant I died pretty much on the first hand of each round.
What should have been a great game is ruined by the RNG.
Edit - Following latest update
I revisited the game after the update and although the RNG is still an issue (for me), it’s much less than before and I completed the game.
– Real player with 21.3 hrs in game
Hand of Fate 2
Having not played the original, I didn’t know what to expect, but I have been pleasantly surprised. This game is equal parts choose your own adventure, collectible card game, tarot card game, The Price is Right prize game, and action RPG. And it all works together really well.
Each of the 20 or so scenarios will have an overarching story that is told through narration, text, and events occurring through randomly placed cards that the player traverses as a figurine. The player can select from their previously won cards before each scenario to choose the encounters, weapons/equipment, and fortunes they will face, in addition to cards unique to each scenario. Other cards and player companions will have their own stories that will be told over the course of many scenarios. The story itself is a meta game, as told by the narrator, known as the dealer. Your character plays the game of life and death against the dealer as the story unfolds.
– Real player with 121.0 hrs in game
_During your travels, you stumble upon somewhat unnecessary wall of text blocking your path. The scribble describes a sequel to a flawed game of age long forgotten. As you gaze through the text, you notice small ink marks both above and below it: “hrs on record”, “helpful” and “funny”. From the corner of your eyes you see a hooded figure to the left.
“You’re welcome to read it. But mind you, that’s just an opinion of mine,” a low humble voice echoes in your ears. The figure’s been watching you all this time._
– Real player with 98.7 hrs in game
Infinite Way
| Click here to read my full Review of Infinite Way! |
Infinite Way is a deck-building roguelike in a post-apocalyptic world.
At the moment, there is no story and no quests. All you do is travel on a world map ‘til you get in a battle or find a camp.
In a camp, you can heal for water which you get after every battle. There is nothing else to do right now.
The battles are turn-based. Balance-wise it’s not in a great spot right now. The “block” cards get your armor up. They are good in the beginning but totally out of balance when you get deeper into your adventure.
– Real player with 0.6 hrs in game
Pathfinder Adventures
Summary: Fun, not-too-simple card game version of Pathfinder RPG. Unfortunately, it’s single-player only.
Overview:
Pathfinder Adventures is a digital version of the Pathfinder Adventure Card Game, a deck-building game based on the Pathfinder RPG Adventure Paths.
Like in Pathfinder, you have a party of customized adventurers going on quests, but unlike a tabletop RPG, rather than a character sheet, each character has a personalized deck. As you play, you will find new cards, and possibly lose (banish) ones that you have, and after each quest you have to decide which cards you want to keep, or switch between party members. The more you play, the more useful cards you can find, which gives you a better character.
– Real player with 126.0 hrs in game
So you’re gana read a lot of reviews talking about how you can get this game for free on mobile. Those reviews are old and outdated and now much of the content, even on mobile, can only be bought with real money. What little content is still avaliable for gold is incredibly grindy to obtain, so the purchase here (which you can link to your phone to get all the content unlocked there too) is a REALLY good value proposition now.
Beyond that, the questiion becomes, “Is the game worth it?” And the answer is…maybe. Depends on you. But I certainly think so.
– Real player with 114.9 hrs in game
Reigns: Game of Thrones
The only reason I don’t recommend this game is that it doesn’t seem like anyone really knows what’s going on. This is a spin-off of another series of games with the exact same mechanics, so it naturally does yourself no favors for this to be your first time playing this sort of game, as the case is with me. Like other reviewers have mentioned, it’s never clear how your actions will be taken (whether you will increase or decrease certain bars). Not only that, but when you leave for the Wall, you are unable to see how your actions are affecting others. Luck, rather than skill, is what determines how far you get even if you manage to memorize what the cards do. Certain key events sometimes don’t happen until far too late. You are almost always praying that something will show up that will raise or low a bar that is in critical danger of triggering a death state.
– Real player with 56.2 hrs in game
edit : 28.01.19 / The main story does work but 2x achievements are broken and you cant unlock the whole story/cards.Its been a while now……
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Me after 2-4 hours Reigns:GOT (while quitting multiple times) - F* it. Everything scripted and random. Cant even survive 20 damn moons. Very weak mechanics.
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Me after 4-8 hours Reigns:GOT - Okay.ok. I get it. Mechanics are not THAT dumb, and there might be a bigger storyline behind unlocking characters and the good old 3-eyed raven. Lets give it a go.
– Real player with 22.4 hrs in game
The Count of Monte Carlo
The Count of Monte Carlo is a novel take on blackjack, in retro style. I think it balances difficulty and enjoyment well–it can be frustratingly hard while figuring out the peculiarities of some of your opponents, which only makes beating them more satisfying. Definitely one of the better digital card games I’ve played, with all the arcadey goodness that keeps you hooked.
9/10, buy this game if you like blackjack!
– Real player with 11.9 hrs in game
It’s blackjack with a bit of a dungeon crawler RPG thrown in.
Very simple, easy to lose time playing.
Art and music style remind me of something I would have played on a library computer in the late 90’s early 2000’s
like a standalone mini game.
I would be very interested to see this what else this developer has in store, because I can’t stop playing.
– Real player with 5.2 hrs in game