Shieldwall
Hello Nezon.
I really enjoy Shieldwall, And here are my ideas on some new things you could add:
2 new factions including Mesopotamia and Byzantium
2 new maps Thermopylae and The Coliseum like in Formata
The Archer unit like in Formata
The Cavalry unit ( the player could buy a horse themselves and this unit would be a lot of gold maybe 500 gold)
Unit Customization like in Formata
Naval Battles Where you could buy ships like in Formata
Siege Weapons such as Battering rams and Trebuchet
Mobile siege weapons (every siege unit would take more of the popularity for example if i have 20 men and i buy a siege weapon that would take up the other 5 population slots)
– Real player with 126.6 hrs in game
Read More: Best Rome Simulation Games.
I am having a blast playing this game. It’s a great casual strategy game that has a lot of replay-ability. This game is one of those “easy to pick up, hard to master” games that I get a ton of enjoyment from.
Let’s talk about what the game does well: It’s simple, the controls are smooth, and it has great core mechanics that I’m interested in seeing how they develop.
How can it improve?
Faction Variation: I’d like to see different stats/buffs for the different “commanders” of the factions. Maybe 5% increase to missile damage, 3% reduction of unit cost, etc.
– Real player with 54.4 hrs in game
Praetorians
Praetorians is a game I’ve been playing a lot lately, going through the single player campaign on hard. While the story in the campaign isn’t incredibly memorable (most of the missions are different points in roman history I believe) the gameplay itself as well as the challenge is just incredibly addicting and fun. The scenarios (especially the later ones) are challenging but fair, requiring you to think, take good positions, scout when possible. It’s a very tactical squad based rts with no worrying about gathering resources nor worrying about building up bases. It’s a game where hills and forests can either be your best friends, or worst enemies (as units that are on or in these things can’t be seen by enemy units that are not on or in these things).
– Real player with 26.1 hrs in game
Read More: Best Rome Historical Games.
I played this game growing up as a boy who loved to emerse myself in the idea of Romans, mainly due to the two nostalgic titles of The settlers IV and Rome total war. So when my Dad brought this game home I found it hard not to fall in love as the game portrays what Romans are remembered for in many little and major aspects of the game.
This game will seem overwelming at first and the fact that it is old and pretty harsh graphics to look at won’t help, especially if your new to the RTS genre. The personel management of troops is the main feature of this game as well as supplying new troops from villages that have either a barbarian or eastern theme. This works well but could be seriously expanded on. For example the only way to select troops is a drag box method. This is also fine but gets annoying when troops move indepedantly due to any stimuli. For example the troops will move out the way for a catapult and when I return to them they are somewhere else and have alerted the enemy. So some polish and rethink of coding and game aspects is needed.
– Real player with 4.5 hrs in game
A Legionary’s Life
Now at first glance you might write this game off. You would be wrong to do so. This feels like the first time defending was actually useful in a game. Combat has stance and fatigue to keep track of. Should your enemy lose their stance while attacking you you can then mount a counter-attack and take advantage of the situation. Fighting a tough enemy? Defend until they drain their fatigue. Fighting the rank and file? Go on the offensive and try to kill as many as you can. Missed your neck attack leading to stance loss? You better go defensive while trying to recover your stance or else the enemy might land their own attack on your neck or even land a feint further lowering your stance. Fighting multiple enemies at once? You better maintain a balanced attitude while fighting as if you go full offensive attitude and miss your opponents might capitalize on your loss of stance. Fighting consists of attacks and soft spot attacks targeting specific body parts where the enemy’s armour is weakest. Feints, shield maneuvers, recovery (restores stance) and respite (restores fatigue) also consist of what you use while fighting. There might not be breathtaking 3D graphics that require the best computer to play but when your see that hp bar deplete you will feel terror after sinking so much time into your character.
– Real player with 138.9 hrs in game
Read More: Best Rome Historical Games.
I’ve binged this one since I got it on sale, and if you are going to buy it that is the time. The game is fun, simple, and easy to quickly grasp. But, it is pitched to not give the AI cheats and that is a fairly blatant lie that will make you want to pull your hair out and frisbee your laptop across the room.
The Good:
-Very accessible
-Interesting (albeit short) story with some small branches en route to the end
-Simple battle mechanics
-Cool concept, decently executed
-Decent music
You get to play as a manipular Roman legionary, so anyone coming into this and wondering why their “highly trained Roman soldier” can’t beat some dirt farming Carthaginian is just not paying attention to the context of the game. Because guess what? You’re a dirt farming Roman when you start!
– Real player with 55.7 hrs in game
Rome: Total War™ - Collection
RTW has an epic feel.
As of today, this game is nearly eleven years old. So, the battle graphics are not as crisp as newer titles, the historicity of some units is sketchy (or just made up), and it seems that multiplayer is not smooth in Steam. Fortunately, none of these mean a thing to me. The heart of the game is in the grand strategy and the personal narrative.
With over a hundred regions in which to play, the strategic game is where RTW shines. You need to plan where you will expand and where you will defend… and then be ready to adapt when the AI does not do what you expect. You may be the pawn of the Senate and serve at their beck and call. You might try to expand against the weak. You can follow the trade routes to gain riches through conquest. You will find yourself occupying regions merely to stymie your enemies (and your allies). Or you might work your way towards all seven Wonders to reap their benefits.
– Real player with 1982.0 hrs in game
Classic game, it uses a realistic battle engine which simulates battles down to minute details, in a way no longer found in newer engines which depend apon flashy graphics to generate interest. The sheer effort put into this game really tells you its creators cared about it they were not just throwing something flashy out there to get as much money as possible. The game makes up for its old and ancient graphics with interesting game mechanics that you just DONT get in the newer RTS games with intricate tactical aspects in addition to intriacate strategic ones. since so much attention has been given to FPS games in recent years. The game is well made and it shows. In modern total wars and other RTS games, troops getting into 1v1 cinimatic fights where thy slide around on the map rather than recreating actual formation dynamics and combat in a believeable way as Rome 1 does. In Rome 1 TW you don’t just have static groups of people fighting in one spot like other games, your troop formations collide and dudes go flying, people get knocked down. The larger force slowly pushes the smaller one back while its formation fluxuates, troops arrange sheilds to defend against attackers leaving weakspots open to well positioned archers. Every part of the strategic map is mapped out into battle maps that mirror that place on the stratiegic map. I am not talking you get a different set of cookie cutter template battle maps depending on your region NO!!! I mean the battle map is an EXACT copy of the terrain on the stategic map. You see a hill on the over all map and move your army to it so the enemy will attack you on ground you choose that hill is on the battle map valleys mountain you name it the battle is in that spot not a faximally of that spot THAT SPOT. The same goes for citys, each is unique and grows in unique ways and this shows on the siege map. Build something in a city and its on the battle map, if a saboteur destroys something it is destroyed on the battle map, Your family members/ generals grow as a result of the situations you put them in becoming complex individuals, put them in a big city with librarys and academys and they may become a soft person but a good organizer, or maybe if the city is a religious center he may become pious or slowly go insane, or become blood thirsty if you constantly send him into battle and he gets kills in said battles (yes even what he does in the battles matters). Another really cool mechanic is that when you recruit units the men are taken from the local populus and when disbanded the men generally resettle in that region! and city level is determined by population so recruit to many from a populas and the city will grow slowly while inversely you can move your populus around to level up citys. Another difference from newer games is the factions, they are few in number compared to the scores of factions in newer games but each faction in very unique, with some factions sharing cultures and others with similar but different cultures. Each culture has a unique city style ect.
– Real player with 1183.0 hrs in game
Total War: ATTILA
Attila is, in my opinion, the best Total War.
A lot of people complain about optimization issues, I’m not saying they’re lying, but I don’t have these issues so it’s not impossible to run the game properly.
What Attila does GREAT is giving you very different campaign experiences: you can pick from massive empires under pressure, small tribes with one settlement, small hordes that have to flee from the Huns and try to conquer some land and settle down, or as a massive horde that will grow, loot and pillage.
– Real player with 798.0 hrs in game
Disclaimer:
Please note that this review, as with all reviews, is heavily influenced by personal opinion. I am in no way attacking you should you love the game, I just want to let others know the good AND the bad of this game before they purchase it. And if they like some of the things that I have listed in the bad? Then it’s all good, at least they are informed.
tl;dr - Great launch, graphically pleasing, better AI response from units. Badly designed Horde mode, Limited choice of factions that all boil down to three types that generally look the same, jacked diplomacy system, all the illegitimate children of the world come from one of your general’s loins, campaign AI are all led by the Joker. They just want to watch the world burn.
– Real player with 717.4 hrs in game
Total War™: ROME II - Emperor Edition
I think I’m getting the hang of it.
– Real player with 6679.6 hrs in game
TLDR: CHECK OUT my 2021 VIDEO REVIEW of Rome II right here: https://youtu.be/qi6DNAHwIK0
FINALLY reviewing this game after almost 900 hours and over 8 years of playing. If you’re willing to pay for it, especially on sale for cheap, there is a ton of content here, likely making Rome 2 the biggest historical Total War experience out there. It definitely lacks depth in certain areas, depth its successor, Attila did a lot better. But despite its faults, Rome 2 is leagues better than it was at launch, and has honestly become a really strong Total War game in its own right.
– Real player with 875.2 hrs in game
Field of Glory: Empires
Field of Glory:Empires is a good game and a great one when paired with Field of Glory II. I’ve owned the latter for over a year and have enjoyed it but it is spectacular now that stakes are involved. The purchase of this game is worth it just for the improvements to FoG2 as it really captures the ebb and flow of tactical battles during this era better than any game I’ve ever owned (including the Total War which IMO only becomes better for gunpowder era battles).
I could gush about FoG2 but this review is about the base Empires game and my feelings there are a little mixed. My initial impression was overwhelmingly positive but I wanted to play an entire game before fixing my opinion and I’ve found issues there the further you go into the game.
– Real player with 630.8 hrs in game
I’ve edited this review to become a response to the most upvoted negative review because that review does not permit comments. That review was written by @Saber_6 and can be found here:
https://steamcommunity.com/profiles/76561198006747725/recommended/1011390/
Random Selected Objectives: They aren’t random. They seem to instead be based off of a combination of geographic proximity, historical conquests, and ethnic/government type affiliation. For example, when I played as Syracuse the objectives were first the rest of sicily, then tarentum, then epirus and massalia, and finally they extended to much of the hellenic world, with the result that you create a Hellenic Mediterranean city state league. When I played as the Picts the objectives were the rest of what is now scotland, and then expanded into the greater celtic areas in northern ireland and Brittany, and then out to the rest of britain and ireland, and then into coastal northern Europe. As Carthage I got objectives to secure southern and easter spain, sicily, sardinia, corsica, southern italy, etc…you get the point. They aren’t random at all. Random would be like if Hibernia was given an objective in India or something like that. Can you tell us what nations with what objectives you are referring to?
– Real player with 533.5 hrs in game
Formata
Good in concept, failure by over-extension in practice.
Units disobey orders.
AI archers are master snipers while your own units couldn’t hit the broadside of an ocean from the edge of the shore, player-controlled archery has something that doesn’t even make logical sense, as it’s not a thing in actual archery unless you are exceptionally new to it, or don’t have the proper training, being sway, which, unless somehow each historical army had conscripts for all of their archers, or minimal training quality, which Persia in particular wouldn’t, would not occur in EVERY archer on the field, regardless of level, or lack of movement.
– Real player with 49.6 hrs in game
This game has so much potential, but right now it is almost unplayable. Watch a few YouTube videos before you buy. Here are a few easy changes that would make it bearable to play again in case the dev stumbles upon this. Please feel free to add to this comment any issues you are experiencing.
Here is a haphazard OL of the many problems with this game:
1. Lack of updates:
-The creator of this game is seemingly busy working on another title (haven’t played it, but i’ve seen gameplay… looks like essentially the same game, but the graphics seem less appealing to me). If your new game works even a little better than Formata, you should consider giving access to players who purchased this one thinking you would finish it. Or at least consider making a few changes to either game. Many of your players likely bought this in good faith, thinking you would make improvements over time. Players that bought Formata also aren’t likely to spend the money on such a similar game anyways, so I would wager it would go a long way for promoting your new game and enlarging your player base. I’m not just trying to hound you for a copy too. Even after seeing gameplay of the other game I still prefer Formata in it’s broken state to the new one merely due to the feel of the game.
– Real player with 31.8 hrs in game
Ryse: Son of Rome
fun game that holds up today even though it was just a “tech demo” when release. decent story, solid graphics, and mediocre gameplay. plays like a simpler version of the batman arkham series. the only downside is that campaign is very short (4-6hrs) and the combat is repetitive. still, worth checking out since it plays like an extended action movie.
– Real player with 60.8 hrs in game
Contrary to what the game’s title might leave you believing, the protag’s name is not actually Ryse, but it’s actually Marius. Some characters do tell him to rise from time to time when he’s being a lazy slacker falling asleep in the middle of a war, and the subtitles use an i instead of a y, but that’s just semantics. I’d also consider the “Son of Rome” part to be a little inaccurate since a city can’t conceive people. Although people can be conceived inside cities, and Marius’s daddy-o, Leontius sure laid down the pipe on his wife Septima. And we have confirmation that he did so at least twice since Marius has a sister! I might be going a little off track here, so let’s get down to the game itself.
– Real player with 21.8 hrs in game
We are Legion: Rome
Welcome to the brutal times of the Roman conquests.
We are Legion: Rome is an action-adventure RPG set in antiquity, heavily focused on combat-based mainly on varied directional attacks. You take the role of a loyal Roman legionnaire who will hack and slash through the barbarian hordes. You will slay enemies of Rome, to establish world peace, to achieve ultimate victory, and finally to come back safely to your family.
The Brotherhood: Fight & use different tactics as a team in small & big battles
The Elite: Use unique fighting mechanics and dismember hands, legs & heads.
The Skills: While advancing in ranks, you will unlock more great skills.
The Glory: Realstic graphics will show how the real battlefield looks like.
The History: Rome is not only battles, it’s history & plot behind that.
The Family: Send & read letters to your loved ones, let them the true meaning of war.
BRING PEACE AND GLORY WHATEVER THE COST
You are here bringing peace and glory, spread the roman laws and way of life. Do whatever needed. You are not brutal. This is war. You are justified.
PREPARE FOR BATTLE
Take your sword, put your armor on and let your weapons cover with blood of those who did not kneel before the might of Rome.
MAINTAIN ORDER
The barbarian horde came in great numbers. Maintaining order and morale in your troops is the key to victory.