CRIXUS: Life of free Gladiator
Life of free Gladiator in the fictional ancient roman city
CRIXUS is a single-player hack and slash game AND Ludus manager with base-building elements.
This game bears the name of Crixus, a Gallic gladiator and military leader, but it is not about his life. The story is yours.
Fights are organized in the arena where you as a free gladiator can access as you wish.
Fight in Arena to gain gold and reputation. Spend them on treats for your home and the pleasures of the city.
The target is to accurately recreate the architecture and equipment of the Roman Empire era.
Gladiator manager / Ludus management. Get gladiators, train gladiators, gear up gladiators. Be the proud manager of Ludus.
a story-based campaign to set you up on full experience. Fight for yourself in the arena.
You choose how many and how strong your opponents will be. (limit is only your PC compute power)
You can roam around the city, see how ancient Romans lived and buy new gear and explore. This is to provide calmness in-between the fights.
modify your home. Buy objects in shops, display your armor, Add achievements on the wall, etc.
Read More: Best Rome Simulation Games.
Pax Romana: Romulus
Hello All, after playing the game for a few hours (44.5hrs) I feel I can give PAX an honest review. The game is in Early Access so content is limited but the story looks promising with many possible directions. Starting off you will struggle managing Energy & Hunger needed to perform actions. I found farming, cooking items into meals, and then selling end product enabled me to build coin to buy animals and other raw materials. Farming isn’t fast and takes time but I was able to grind through it. Early on you will want to focus on mining for Turquoise to then have turquoise crafted into rune stones. These then are used to activate the rune portals to traverse the map between the different towns. Harvest wood/stone in between your crops growing. There were some bugs with different features (crafting recipes/beehives) and the Devs responded fast to resolved them. Feedback on issues and ideas were warmly received. Many games I have played you read from other players how Devs don’t care about it’s community. Locus Ludus does at least hear you an have responded. Is PAX the greatest game you’ll ever play, maybe not. Could it use more content, yes! PAX is a game that won’t give you everything and will make you work for it. It is a struggle to start until you get a better understanding of how things work (Energy/Hunger management). Berry bushes & mushrooms found while you’re out collecting resources (wood/stone) was something i overlooked early on. Due to hunger consumption you might want to save those consumables for when you decide to go out resource collecting. Going into options and turning on “sprint always” might help speed things up as well. You don’t die if energy\hunger depletes, you just walk very slow. I found using hunger items food/potions at your homestead really isn’t needed. Yes, you will move slower but you’ll find farming & tending animals takes time which wastes\burns your hunger meter. Once your established you can then consume meals\wine you craft as you feel the need but always make sure to buy enough seeds or regents prior to the next harvest. Also, be sure to take into consideration the cost of materials versus the profit of the finished product. It’s not worth buying\growing something that gives 4 gold profit if something else that you can grow/craft gives you 14 gold profit. My basic strategy in playing is like so. Plant crops & manage animals, collect (Wood/stone), harvest crops you grow, craft items (Cook food from grown crops, craft wine & cloth, smelt ingots, collect honey), sell end product. After completing the stories quest chain sadly there is little left to do. I’m grinding out the achievements but past that I’m just waiting for more content, At it’s current state I would give PAX a 7 out of 10. PAX does have potential to grow into a really good game if the Devs stick with it.
– Real player with 46.3 hrs in game
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I really like the concept of this game and I think it can grow to become great. But the risk/reward aspect is broken. More importantly, the effort/reward aspect is broken. The game has a lot of potential. There are a lot of unnecessary actions/clicks forced on the player due to the limitations of gamemaker. This game does not reward ANY of the standard gamer types - Highly impatient, Impatient, Easy going, Lazy, Lazy as Fk. These types of games will succeed only if the game rewards all the gamer types in some way. It is possible to pull off but requires a lot of thought.
– Real player with 33.9 hrs in game
Glory of Rome
Cute little city builder. So far (scenario 6 complete) it has been pretty casual, a little slow at times. There are some speed adjustments, but everything still seems to go by very slowly. The quests that come along definitely help with cashflow for building and add a small amount of difficulty if you aren’t ready for what they throw at you.
The graphics are pretty cartoonish. The mechanics are straight-forward if you play a lot of these sort of sim games. (Banished, RimWorld, etc)
I dislike the one view camera. You can’t rotate at all. The play areas - even in sandbox - are prohibitively small. Buildings autoface pre-built roads with no option to change the orientation. However, the pips seem to walk through the walls anyhow so I guess it doesn’t matter a whole lot which way the building is facing.
– Real player with 13.7 hrs in game
Read More: Best Rome Building Games.
A nice and straight forward sim with pleasant graphics and good gameplay.
The Developer is quite responsive towards suggestions and feedback and has already confirmed there will be big future content updates which I’m looking forward to.
If you like Sim City, here is a roman-era version you should definitely check out.
– Real player with 7.4 hrs in game
CaesarIA
Not a bad concept for a city builder.
I’m enjoying it so far.
I will say tho.
The buildings need an area of effect highlight when positioning them.
Buildings can have a positive or negative effect on housing development.
Some have a blanket effect, others the effect is over multiple rings, or in the case like the Markets they need to be within range of functioning storeage buildings to be active themselves.
This isnt a bad thing but as the Market description implies, it both boosts and reduces housing while needing to be within range of buildings that reduce housing development. Neither effect is displayed so theres no ideal way of knowing if the storage is within range of the markets while being out of range of the housing.
– Real player with 11.5 hrs in game
I downloaded this because it’s getting harder and harder to find a good City Builder now a days. they are all becoming apps with pay to win, and they either focus all on economy, or all on combat and pvp. sometimes you just want to play alone, and not have to fork out money to make the play smooth. Warcraft, Starcraft, Age of empires, Ceasar, and a few others were great for this, it’s a dying breed of game it feels like for me.
anywho, I saw this ans was super excited. I played it immediatly. about 6 hours into my play time I ran into a few road blocks. some things weren’t working properly, and they littlerally haulted game progression. (example, being able to appease Ceaser’s requests was broken) among a few other things like crashes, and games not saving.
– Real player with 8.3 hrs in game
Shieldwall
Hello Nezon.
I really enjoy Shieldwall, And here are my ideas on some new things you could add:
2 new factions including Mesopotamia and Byzantium
2 new maps Thermopylae and The Coliseum like in Formata
The Archer unit like in Formata
The Cavalry unit ( the player could buy a horse themselves and this unit would be a lot of gold maybe 500 gold)
Unit Customization like in Formata
Naval Battles Where you could buy ships like in Formata
Siege Weapons such as Battering rams and Trebuchet
Mobile siege weapons (every siege unit would take more of the popularity for example if i have 20 men and i buy a siege weapon that would take up the other 5 population slots)
– Real player with 126.6 hrs in game
I am having a blast playing this game. It’s a great casual strategy game that has a lot of replay-ability. This game is one of those “easy to pick up, hard to master” games that I get a ton of enjoyment from.
Let’s talk about what the game does well: It’s simple, the controls are smooth, and it has great core mechanics that I’m interested in seeing how they develop.
How can it improve?
Faction Variation: I’d like to see different stats/buffs for the different “commanders” of the factions. Maybe 5% increase to missile damage, 3% reduction of unit cost, etc.
– Real player with 54.4 hrs in game
Centurion Rex
Centurion Rex is a strategy game set in an alternate history where the Meditterean region is ruled by a Roman-dinosaur-led republic. Few dare to oppose the hegemony of the reptilian republic. One such force is Shark Shogunate - a militaristic dictatorship from the Far East.
You can take control of either republican or shark forces and lead them to victory through superior leadership and tactics.
Gladia
This is not intermediate stage. This is concept stage. This is EXTREMELY overpriced. Feedback at this point is absurd as literally everything needs a ton of work.
– Real player with 2.9 hrs in game
Enough with the fucking BLABLABLA seriously it is worse than no voices also this game feels way to early for EA the only reason why I am not going to refund this is because it cost 50 cents plays awful awful hit detection avoid and wait for updates
– Real player with 0.2 hrs in game
Lyratha: Labyrinth - Survival - Escape
The start tutorial was a bit long, but after that it got funnier. The thing with alchemy is a nice approach, I’m excited to see what else will come.
– Real player with 2.6 hrs in game
Nice game. Epic soundtrack and great magical effect. Puzzle fun guaranteed.
– Real player with 1.6 hrs in game
Imperator: Rome
its good now, actually. i hope that someday they look back on this title and add some more content.
– Real player with 610.3 hrs in game
I spend few hours in this game and I’m glad that I bought it (but on bargin for ~20€). There is a lot more microeconmic mechanic than other games, like EU4 or Stellaris have, so it is even harder to maintain big empires (witch is good thing becouse big empires don’t last forever). Of course Imperator has some issues, but even EU4 after 8 years still has and it’s not like this bugs makes this game unplayable. I hope Paradox will realase new updates or DLCs soon (maybe after They realase Victoria 3) becouse this game have a lot of potencial.
– Real player with 449.0 hrs in game
Gladiator: about to die
It will take a bit of work to get the game to where it needs to be, but great potential and fun so far :)
– Real player with 1.3 hrs in game