Shuttlecock-H: Covered Rematch
This version of Shuttlecock-H contains 21 completely new levels and is suitable for players of all ages. Collect hearts while avoiding bullets, lasers and other spacecrafts.
Features
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fast Bullet Hell gameplay with simple controls
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challenging level of difficulty
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new levels to beat
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this time, suitable for all ages
Also, as known from the original Shuttlecock-H:
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company of three cute girls
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japanese voice acting
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adrenaline pumping soundtrack
Read More: Best Romance Action Games.
Best Friend Forever
Note: I updated this review after completing the game.
The Good:
This goes without saying but the dogs in this game are just so lovely. Best Friend Forever does a great job of combining the dating sim/visual novel elements with caring and training your dog. Having them be on screen at all times for you to interact with while out and about in the city is one of the standout features in the game, and makes me very thankful to be playing on a touchscreen laptop as the patting mini-feature translates really well to touchscreen input. The art for the dogs and the date options are a lovely soft 2D style. And the cast of characters includes tonnes of diversity, so hopefully there will be a love interest for everyone.
– Real player with 8.4 hrs in game
Read More: Best Romance Visual Novel Games.
Best Friend Forever is a cute, relaxing game that I really liked, but it has some issues that make me a bit hesitant to recommend it.
Let’s start with the positives. Best Friend Forever is a super cute, wholesome game that I can genuinely say I enjoyed playing. The art is delightful; each one of the dogs is absolutely lovable, and the human characters all have personality and appeal. The backgrounds are very well-done, though at one point I did find myself wishing there were more variants. Overall, though, it’s a treat for the eyes. I didn’t even mind the loading screens because they were just that cute. It’s very pretty, you get the point.
– Real player with 7.7 hrs in game
Cracks
Cracks is a single player side-scrolling platformer following the couple Liam and Lana, as they navigate the highs, lows and struggles of their relationship. Their relationship is part of the game, where their level of cooperation depends on how connected they are. Join them on their adventures and learn how you can overcome the biggest obstacles as a team, whether it’s dealing with overbearing store clerks, or finding seats together on the tube. Experience the joy of doing even the most mundane chores together, and grieve with them when their arguments turn ugly and they are unable to work together on the smallest task.
Read More: Best Romance Hand-drawn Games.
WitchSpring3 Re:Fine - The Story of Eirudy -
A 6-10 hours game where you play as a nameless witch raised by her grandmother living in a secluded forest, One day you find a cute boar and chase after it to mofu mofu it and the story begins…
Gameplay wise, everything is simplistic. No inventory management; no nonsense, just a game where you can fully engross into the story.
Grandmother’s letter makes me cry so badly. whyyy…
One of the games where I don’t turn off in-game music because it’s that good.
Try out the sequel 1,2,4 on app store probably if you haven’t!
– Real player with 518.1 hrs in game
Good
(I need WitchSpring4 on PC version !!!!!)
– Real player with 17.6 hrs in game
A Musical Story
A Musical Story is a rhythm game set against a 70s backdrop. Explore the memories of Gabriel, a young man trying to come to terms with his situation through the connections to his musical memory. Each correctly played melody opens a new chapter into Gabriel’s past, bringing him closer to the truth.
Key Features
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Rekindle Gabriel’s memories with rhythmic button presses in time with the music
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Storytelling without words – discover Gabriel’s journey through music and visuals alone
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Gabriel’s story comes to life through a beautifully crafted art style
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A unique original soundtrack featuring 26 songs
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Play every song perfectly to unlock a hidden chapter
A Musical Story is the debut game from independent French developer, Glee-Cheese Studio. They are: Charles Bardin (Game Design + Music), Maxime Constantinian (Programmer), Valentin Ducloux (Music + Integration), Alexandre Rey (Artistic Direction).
Along the Edge
Foreword:
A few hours ago a friend of mine logged to tell me about this visual novel. I checked the game title, I never heard of it. I checked the development company, I never heard of them. I looked at the trailer, and the art style intrigued me enough to try it out.
Along the Edge is a visual novel that tells the story of a Ph.D. student that due to certain circumstances is forced to give up on her research and move from the city to a town. It is a fairly interesting story of self-discovery, of family grudges - possible ways to solve them (Stabby! Stabby! Or other more boring venues of conflict resolution…) and between scientific reasoning and the occult.
– Real player with 14.6 hrs in game
So Along the Edge is interesting but the characters fall a bit flat and I don’t really find the romances compelling. The art style is nice and you are capable of taking many branching paths. One of the things that I find interesting is that you can take the skeptical route and never see confirmation of anything occult or magic. You get different' alignment choices but none are considered evil or good inherently, which is a nice detail. However the “60 endings” is misleading. In a way, yes, you do get that many but it plays it off like they are all very different. They are not. There’s only a handful of majorly different endings and then the DETAILS of each of those major endings can be varied. But they are not full stop completely different, most of those details are easily forgettable and not very impactful.
– Real player with 11.6 hrs in game
Reina and Jericho
Caught unprepared and unarmed, Reina must find a way to rescue a prisoner and break out of the underground fortress they are both trapped within. Carrying a powerful artifact she didn’t know existed, she must master its abilities and defeat the evil tyrant standing before her freedom before it’s too late.
Find powerful artifacts through exploration or by defeating adversaries. Travel back through time to previously impassable obstacles and overcome them with the knowledge and abilities Reina has acquired. Create the perfect chain of cause and effect. Find a Way.
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Explore multiple environments, time-travel, and the impact different choices have on the future
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Solve time-bending puzzles that rely on the player’s ability to manipulate cause and effect
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Fast-paced melee combat that allows for expressive play by combining Reina’s diverse combat abilities
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Exciting platforming action
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A touching story about love, loss, and finding the strength to push forward
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Player-influenced story developments, a built-in randomizer, and speedrun mode provide endless replayability
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Original piano-driven soundtrack with acoustic and synthetic instruments
Slow living with Princess
As a big fan of adventure and fantasy games. anime, and web/light novels, this game is totally my wet dream lol and no, I have neither read the novel nor watched the anime, and I haven’t finished the entire story YET ;) wink
With a bit of isekai vibe (I don’t even know why I get it from this game), you start your new life in game as a adventure and a drug dealer or a pharmacist as a kids friendly term. Though you can pretty much sell everything and anything in your apothecary, like sometimes your customers will come and rob you off the egg you’ve been saving to make eggs and bacon…
– Real player with 61.8 hrs in game
Huge fan of the manga and now the anime. Very fun RPG that is reminiscent of Harvest Moon or Stardew Valley. You gather herbs and other resources as well as fight monsters in dungeons in order to obtain supplies for crafting and potion making which you will need to sell in the character’s personal store.
For an early access game, there is a LOT of content. Took me 27 Hours to complete all available main quests and side quests. Was also able to complete a majority of the wishlists for the other characters with the exception of some items which are too rare to obtain. Also only missing 1 achievement, but I did not want to grind a few more hours when I essentially finished all the available storyline quests.
– Real player with 27.1 hrs in game
Nyaa-kuza!!
The UI, level hub, and main menu art assets are absolutely gorgeous, and it seems like there’s a lot of content to play through. There are a ton of different characters in the dialogue sequences but I don’t think it gets to the point of being overwhelming. I also really enjoy certain aspects of the combat, like choosing between different kinds of weapons (including a catzooka??!), and the falling clothesline; I hope there’s more interactive environments like that. It’s so obvious that hours and hours of love went into the making of this game.
– Real player with 1.4 hrs in game
I love the art style of the menu and character portraits as well as the music, however the sprites for the fight section just don’t really match everything else. In fight segments, I found you can easily just push against enemies and swing your katana at them which prevents them from attacking back. The boss fights however gave a better fight.
Personally, I think it would work better with a non pixel-like look for the fight segments and change the fights to just boss fights, each with their own moveset as even on Hard, the regular enemies were no threat at all.
– Real player with 0.7 hrs in game
Star Sky 3
This would be my favortie of all three. Done in the same style as the first two, Star Sky 3 takes things a step further, complacating ‘the journey’. I enjoyed it.
– Real player with 3.1 hrs in game
Nice finish to the trilogy. Not as spectacular or intuitive as the first and smaller than the second but nonetheless a pleasant game to puzzle through.
– Real player with 2.6 hrs in game