Patch Quest

Patch Quest

THE GAME

Patch Quest is an amzing Roguevania that, as the name suggests, combines gameplay from the metroidvania and the roguelite genre. This is resembled by the overworld map being fixed, with shortcuts to unlock all around the world (and the world is pretty big, trust me) but the actual things that are on the map are random each time you start a run (monster encounters and terrain, basically). I adore this aspect as it allows for really fun and varied gameplay while still keeping some of the things that make the metroidvania games great. The game also has its roots in The Binding of Isaac and Enter the Gungeon, which is very noticable if you’ve played them before jumping into Patch Quest.

Real player with 140.0 hrs in game


Read More: Best Roguevania Procedural Generation Games.


9.5/10

Absolute Gem. I picked it up a few day ago and I keep playing it almost every night with my wife. We both love it.

Pros:

  • Your ride determines your skills and the fruits are your bullets.

! You can catch up to 5 pets that can let you ride on, or help you in fight.

  • It is so easy to pick up as what you have to do is just dodge, shot, occasional catch and use your skills.

  • There is a good and simple story.

  • The graphic is excellent. The pets and the backpack are so cute.

Real player with 13.2 hrs in game

Patch Quest on Steam

Aura of Worlds

Aura of Worlds

I have been playing video games all my life, throughout the 80’s and 90’s the video arcade was my second home.

Playing Aura of World brought back a lot of memories from those times. It is a game that is reminiscent of many games from the golden age of video arcades. Games like Rygar, Black Tiger, Ghosts n Goblins, Wonderboy and others.

This game does not tell an epic saga and it doesn’t have AAA graphics, BUT what it does have is engaging gameplay, great mechanics and features and the sounds, music and effects all combine to make a game that is engaging, fun and easy to get into. Also it does not require a huge investment of time, the Rogue-Like nature of the game means you can play for 10 minutes and put it down, then come back to it later for a slightly different adventure. Play a different way, use different gear, get further and further every time you play.

Real player with 12.7 hrs in game


Read More: Best Roguevania Action Roguelike Games.


I will try to review this game from a Game Developer point of view and from a 40 years old player that has grown up playing arcades and early computer/console games.

GAME DEVELOPER POINT OF VIEW

I develop video games and being part of many communities I have noticed this game and its progress through the time. Its many features and approach to solving the same problem has caught my interest and pushed me to purchase it to investigate more.

I usually don’t develop platform games, actually, they aren’t even my favourite kind of games to play, aside for a few exceptions. However, I work also as a freelancer and there are many potential customers requiring a platform game. To me, this game is a great source of ideas that are well blended together.

Real player with 10.4 hrs in game

Aura of Worlds on Steam

Rift Keeper

Rift Keeper

I really enjoyed this game. For 2,50€ I got a lot out of it.

I like the simplicity of it and that you don’t even need any items to beat all the stages if you get good enough.

The music is so damn good, I wish the levels would be longer.

The problem with this game tho: It gets to easy if you get good at it.

On my first runs, I didn’t get very far (stage ~5). Then I kinda got the hang of it and got to stage 15 easily. After I really got the hang of it I proceded to kill the two new bosses easily and went to stage 57 without problems.

Real player with 8.1 hrs in game


Read More: Best Roguevania Action Roguelike Games.


OVERVIEW

I saw footage of this game over a year ago and was hopeful what it could turn out to be. I saw it on sale a few weeks ago and hoped it had progressed so I picked it up. Unfortunately I didn’t find it to have made much development. Overall, the experience has been slightly lacking, but I think that the game could be salvaged.

PROS

  • Music is pretty cool

  • There is an Aesthetic that I like, but it needs developed

  • Easy to pick up, within an hour of playing I already felt in tune with the system

Real player with 2.9 hrs in game

Rift Keeper on Steam

Xenon Valkyrie

Xenon Valkyrie

I got Ending C (a bad one) and, after 22 hours, that’s good enough for me. I had originally thought I could put this in my “cleared” pile much sooner, but it turned out to be a bigger hurdle than I’d anticipated. And while I do genuinely enjoy the presentation and the tunes are great, the gameplay loop itself is not particularly varied or engaging. Luck also plays an annoyingly large role in determining a good run, as while you can use a VERY slowly accumulated currency to unlock powerful new weapons, it’s entirely up to chance whether those weapons will randomly turn up in a chest during a run. You might just find the same weapon you have equipped! There are also enemies who can catch you off-guard and ruin a run quickly, such as a jumping skull that explodes when it touches you, or a robot that fires explosive bullets that might send his body flying right into you.

Real player with 21.8 hrs in game

UPDATE! The dev has been listening to player feedback, and has pretty much fixed, repaired, optimized almost everythign we asked for!

Better sword attack range?

check

Hp in the levels themselves?

check

cheaper shops?

check.

And hes’s not done, this game is shaping up to be very very VERY good now.

check the review date for negative reviews, they mjight not be aware this dev is a hard worker!@

I was eagerly anticipating this game, at it’s current state. it’s alright. But I feel it needs a few things to make it really good and fun to play as well.

Real player with 10.8 hrs in game

Xenon Valkyrie on Steam

Rising Hell

Rising Hell

If you’re browsing reviews and trying to figure out if this game is worth your time and money then here is a quick answer for you: YES. It’s a must have game for anyone who enjoys action packed platformers!

What attracted me when I first saw this game was its overall concept. I will keep it simple for you: you control a demonic creature who’s mission is to escape Hell. And you gotta love the devs take on Hell in this game. It’s basically a vertical tower-like place which you have to ascend in order to make your way out of this demons infested nightmare. Pretty creative in my opinion. So I guess that makes it a vertical action platformer where you fight through hordes of demons trying to ascend higher and higher.

Real player with 115.2 hrs in game

I’ve been eyeing this game for a while, waiting for it to enter full 1.0 release. I bought it immediately, and so far, I am so, so impressed.

The core controls are simple: you have your attack, you have your jump (which doubles as a cool aerial finisher), and you have your i-frame dash. It’s simple, but it works; movement and attacking is buttery smooth, and opens up the real core of the game: the platforming and movement. The platforming and environmental design is simply wonderful. You’ll be double-jumping and wall-clinging around as you endlessly climb upwards, using enemies to bolster your height as you dodge saw blades, spikes, and burrowing thorns. As a huge platforming fan, I’m very pleased to see it have such a strong place in the core game design, especially on special zones like the Slaughter Spire, which has you rushing upwards using enemies as platforms while a row of saws rises quickly beneath you. It’s challenging, it’s frenetic, and, most importantly, it’s a ton of fun. It’s also worth mentioning the aesthetic is great, too - backgrounds, enemies, and traps are very detailed without becoming cluttered or unclear.

Real player with 8.9 hrs in game

Rising Hell on Steam

Vagante

Vagante

After a whole 1000 hours of playing this game, I think it’s time that I should write my thoughts about it. I’m gonna be listing some strengths and weaknesses of this game and the severity is determined by the amount of +’s or -’s, up to 3. I’ll state a solution for any problem I have if I can think of one. Also, spoiler warning. If you don’t want to get spoiled, just skip to the bottom of this review.

+++Nearly limitless replayability. I’ve managed to stick with this game for 1000 hours because it keeps putting me in unique scenarios, despite the level generation variety not being great. Not only are there a lot of builds but the gear is so random that you’ll be getting very different stat spreads and equipment perks to use at various points in the game.

Real player with 1053.4 hrs in game

This is a beautiful little game. It’s deceptively simple but almost impossible to master, and with enough complexity that it has extraordinary replayability. The different character classes are all unique with their own starting equipment, stats, and abilities, which allows for a wide variety of play styles. Want to run around all the enemies and attack from a distance? Be an acrobatic rogue and roll, jump, and climb around to your hearts content. Want to just brute force melee everything? Be a berserker wildling and solve all of your problems with fists. Finding a method that works for you is important because the game can be mind numbingly difficult.

Real player with 717.2 hrs in game

Vagante on Steam

Tower Hunter: Erza’s Trial

Tower Hunter: Erza’s Trial

A good game with broken mechanics.

Mostly simple, kill hordes of enemies and move forward. The game doesn’t really help with any direction on things that can be done, it’s mostly up to us which means a player can probably go through the entire game without knowing some very basics mechanics that can be done. There is hardly anything in the game to read or explore more on, sometimes even the minuscule help it offers will be hard to understand. One simply has to hope they understood the message it conveys.

Real player with 47.7 hrs in game

### ”A potential rogue-like metroidvania where the death is learning…“

Tower Hunter: Erza’s Trial is a mixture of metroidvania and rogue-like element developed by indie IceSea Team of two people. It adapts into side-scrolling game with the influence of soul-like mainstream. Yet still have some flaws and require polishing during Early Access (currently 3 playerable levels). It’s risk-reward fun for people who seek a challenge.

Story and Presentation

Set in the hybrid fantasy world with some modern tech elements, the world design is clean, well-produced texture, and colorful. You play as a young maiden named “Erza”who specialize in close combat and ice spells. She has to prove herself by conquering mysterious tower to prove hunter’s license and get rid of wedding plan. The story is simple and straightforward, but what lies on the top of tower is quite intriguing. You spend most of time chatting with Devil companion between the levels as I hope they develop relationship through the story.

Real player with 42.6 hrs in game

Tower Hunter: Erza's Trial on Steam

A Robot Named Fight!

A Robot Named Fight!

There are a bunch of titles out there that throw around the words “metroidvania”, “roguelike/lite”, and “procedurally generated” while trying to appeal to the people who grew up on SNES, TG-16 and Genesis classics with pixelized 8/16 bit graphics, but so few are able to pull them off and still manage to hold its own identity in the way A Robot Named Fight does.

When first hearing about the game, I was skeptical in the way anyone should be when someone starts throwing around those aforementioned terms as buzz words; especially with how a lot of the Metroidvania style games out there seem to lean much heavier on the “vania” side of the fence. As a big lover of Super Metroid and the almost 16-bit action adventure exploration perfection it brought to the table all of those years ago being a bastion of non-linarity and mechanics driving gameplay, I have long awaited something that would scratch that itch in the same way.

Real player with 156.8 hrs in game

A Robot Named Fight is a smooth translation of the 2D-era Metroids into a roguelike format. I’m not really sure why there aren’t more games like it, in fact.

On a world of machines whose gods have long since departed for parts unknown, a catastrophic attack by a moon-sized abomination of meat and teeth has brought robot civilization to its knees. The only hope to defeat the moon and its fleshy minions is, well, a robot quite literally named Fight, who must descend into the forgotten catacombs beneath the surface world and retrieve artifacts of war to have a chance of success.

Real player with 43.1 hrs in game

A Robot Named Fight! on Steam

An Amazing Wizard

An Amazing Wizard

Gameplay

What do you get when you combine a roguelite with metroidvania? A RogueVania!

Explore procedurally generated levels with over 250 Artifacts, more than 100 Spells and dozens of Magic Weapons to unlock and use. After every death you’ll respawn in one of the four nature-inspired magicial worlds.

Story

A bad Necromancer has placed you in his Magic Realm. Because of that few Magic Hands started to follow you. They are able to cast powerful spells. Find items to make them stronger and free yourself!

Key Features:

  • Procedurally generated world - Explore a unique world every time you play.

  • 5 Nonlinear Levels - Only 5 levels? Yes, but each time you die you’ll respawn in one of the four nature-inspired worlds and face other enemies based on current biome.

  • Few Difficulty Levels - Every time you kill the end boss, you’ll gain possibility to change the difficulty level and face stronger foes.

  • Many Bosses - After every level you’ll have to face a merciless boss.

  • Action RogueVania - This means permanent deaths where you lose every item you’ve found, but there are some permanent upgrades available.

  • A lot of Secrets and Mysteries to discover - No spoilers!

  • 250+ Unique Artifacts - Every artifact has it’s special use. A lot of them change your Basic Spell behaviour or add special abilities. Literally countless combinations.

  • 100+ Spells - Cast Fire Balls or Tornados, Summon Creatures, Slow Time, Create Gravity Zones and many, many more…

  • Dozens of Magic Weapons - Use one of many Magic Weapons to help you survive!

  • Dozens of Upgrades - Upgrade your starting items or statistics. Add more elements to the world, increase your chance for finding better items and many more!

  • Hours of fun - This one depends on your skill. Something about 30-60 hours or even more.

  • Multiple Save slots

An Amazing Wizard on Steam

Dungeon Warriors

Dungeon Warriors

“Dungeon Warriors” is a barrage shooting game, he will grow with your continuous exploration. In randomly generated levels, you can collect precious loot, discover hidden secrets, challenge enemies of various difficulty, and Chat with cute businessmen and shopkeepers and buy powerful items to gain an advantage. Here, the only thing you have to do is to grow stronger and survive.

#### we are sorry to tell you guys that we descide to delay our game because we still need time to modfiy and improve our game. Of course, We promise not later than September. thanks for all you guys love our game.

At this develop stage the game is not very complete, See the following sections for existing functions

Game monster

1. Red zombie: move randomly, accelerate after finding a character

2. Green zombies: move randomly, speed up after finding characters, random attack power

3. Skeletons with guns: randomly launch 1-3 bullets at the character

4. Skeletons holding swords: randomly launch 1-3 swords at the characters

5. Skeleton Bomb Monster: Randomly launch 1-3 bombs at the character

6. Blue standing pile: launch bullets in all directions

7. Golden Bird: The bullet rotates as the character moves

8. King Kong Robot: Explore by you

Game highlights

1. Weather system

2. Lighting system

3. Random weapons

4. Random map

5. Random monster

6. Random attribute bonus

7. Permanently save and upgrade skills or attributes after each level challenge is successful

8. Monster pathfinding function

Dungeon Warriors on Steam