SuperEpic: The Entertainment War
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Approximate amount of time to 100%: around 30h (12-15 for the main campaign and the same amount of time for RC Rogue)
Estimated achievement difficulty: 6/10
Minimum number of playthroughs needed: 1 time the main story, a lot of times the rogue mode
Has it been in a bundle: No
Is there a good guide available: No
– Real player with 43.8 hrs in game
Read More: Best Roguevania Action Roguelike Games.
I think I like the idea of a game making a commentary on microtransactions and DLC far more than I think anyone can ever pull it off. I want to really like this game; it’s got a good aesthetic, and it’s solidly built. I don’t believe I’ve encountered any bugs in my nine hours of playing the game, which is better than 99% of everything else I’ve ever played.
That being said, it’s got some real problems. I first really came to terms with this when I got to the security area, Section Five, when you get the Parkor Boots (aka the wall jump). I only had three stamina at the time, because it was only useful for the dash move, and it regenerates quickly enough that I didn’t see much reason to prioritize getting more stamina over making sure my attacks dealt enough damage. But these boots, see, take two stamina points per wall jump. I couldn’t get anywhere with one wall jump, and even after I had another point in stamina, then I learned that most of the time, the move was finicky at best, and at worst, I would end up activating a slow descent with the Helium Tank instead, which took up a point of stamina itself. Sometimes, this move was required after a wall jump in order to get to the other wall to jump again, because there’s very little repel from the wall you jumped from, but too much to just use the same wall again without blowing through all your stamina immediately. So in order to actually get anywhere, I had to have at least six stamina. The game came to an abrupt halt as I had to then go and find enough coins for such a thing, and then track down the merchant character, rinse and repeat each time I realized I still didn’t have enough to get up the wall I needed to bypass.
– Real player with 22.4 hrs in game
Aura of Worlds
I have been playing video games all my life, throughout the 80’s and 90’s the video arcade was my second home.
Playing Aura of World brought back a lot of memories from those times. It is a game that is reminiscent of many games from the golden age of video arcades. Games like Rygar, Black Tiger, Ghosts n Goblins, Wonderboy and others.
This game does not tell an epic saga and it doesn’t have AAA graphics, BUT what it does have is engaging gameplay, great mechanics and features and the sounds, music and effects all combine to make a game that is engaging, fun and easy to get into. Also it does not require a huge investment of time, the Rogue-Like nature of the game means you can play for 10 minutes and put it down, then come back to it later for a slightly different adventure. Play a different way, use different gear, get further and further every time you play.
– Real player with 12.7 hrs in game
Read More: Best Roguevania Action Roguelike Games.
I will try to review this game from a Game Developer point of view and from a 40 years old player that has grown up playing arcades and early computer/console games.
GAME DEVELOPER POINT OF VIEW
I develop video games and being part of many communities I have noticed this game and its progress through the time. Its many features and approach to solving the same problem has caught my interest and pushed me to purchase it to investigate more.
I usually don’t develop platform games, actually, they aren’t even my favourite kind of games to play, aside for a few exceptions. However, I work also as a freelancer and there are many potential customers requiring a platform game. To me, this game is a great source of ideas that are well blended together.
– Real player with 10.4 hrs in game
Ghost 1.0
Game Overview
Ghost 1.0 is an indie metroidvania that is set on a sci-fi world where robots and machinery are becoming a trend to humanity, whatever the purpose for them may be.
You play as “Ghost”, a digital ghost who performs mercenary work and was hired by two genius hackers in their attempt to uncover the secrets behind the success of the Nakamura Corporation with their robots. Your mission is to infiltrate the Nakamura Space Station and steal their Artificial Intelligence algorithms.
– Real player with 50.8 hrs in game
Read More: Best Roguevania Action Games.
Ghost 1.0 is one of the best modern Metroidvanias you can buy and definitely sits alongside Axiom Verge as a standout of the recently quite crowded genre. Unlike Axiom Verge however which follows the formula to the letter Ghost 1.0 finds its own way and throughout the course of the game constantly throws in surprises and breaks conventions that really make it stand out.
The premise of Ghost 1.0 sees 2 hackers hire a mysterious agent (you) in order to infiltrate the Nakamura Space station in order to learn its secrets. Ghost is an agent capable of taking on the form of an electronic ghost and taking over Androids at will allowing you to control your main android body or a number of other androids around the station and it is this mechanic that really shines through as the game’s unique selling point.
– Real player with 46.5 hrs in game
Shadow Killer
This game was pretty good. The mechanics worked and the levels were good too. There is a lot to keep track of in the player, dagger, and enemies. Sometimes the dagger would start in a direction that would instantly hit the player and there were some UI issues but I still think the game is pretty good.
– Real player with 0.1 hrs in game
Sundered®: Eldritch Edition
After a few day’s worth of playtime on this game, I feel like I’d like to toss in my two cents on it. By two cents, I should clarify that I mean many paragraphs. this review will not be short, and I apologise. Sundered, on the whole, is a good game. There are several elements that merit critique in my eyes, though they didn’t detract from the game so much as to merit a negative review. With that out of the way, let’s dive in to some thoughts and ramblings.
Firstly, I should say also that this game has quickly become one of my all time favorites. The atmosphere, the artwork, the enemy design and storytelling all are favorites of mine, and I think they’re exceedingly clever and engaging. However, even when you take away my biased opinions, the game stands up to scrutiny, with well designed gameplay and mechanics (as well as story and the other previously mentioned aspects).
– Real player with 82.7 hrs in game
Well, you can tell by my hours of gameplay that I really enjoyed this game and got the most out of it, even the bad out of it.
The harshness of the reviews left me really unsure, in the first few minutes, no matter how much I was enjoying, the game design made me fear for what people have said, so let me clarify a few things.
TL:DR
Great game, very challenging, beautiful animation, exploration is rewarded, so is proper strategy (Change your routes and upgrade luck early, please). The randomness is not unfair, it is not unfair, your skills matter. Bosses are great, minibosses often suck. The major flaw is making the “good” path so poor, but the rest is brillant. If you want to have 1 run and the best experience, I’d say “Put the hardest difficulty and fully embrace”
– Real player with 58.2 hrs in game
Rift Keeper
I really enjoyed this game. For 2,50€ I got a lot out of it.
I like the simplicity of it and that you don’t even need any items to beat all the stages if you get good enough.
The music is so damn good, I wish the levels would be longer.
The problem with this game tho: It gets to easy if you get good at it.
On my first runs, I didn’t get very far (stage ~5). Then I kinda got the hang of it and got to stage 15 easily. After I really got the hang of it I proceded to kill the two new bosses easily and went to stage 57 without problems.
– Real player with 8.1 hrs in game
OVERVIEW
I saw footage of this game over a year ago and was hopeful what it could turn out to be. I saw it on sale a few weeks ago and hoped it had progressed so I picked it up. Unfortunately I didn’t find it to have made much development. Overall, the experience has been slightly lacking, but I think that the game could be salvaged.
PROS
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Music is pretty cool
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There is an Aesthetic that I like, but it needs developed
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Easy to pick up, within an hour of playing I already felt in tune with the system
– Real player with 2.9 hrs in game
Rogue Legacy
I first played Rogue Legacy at a friend’s place, trading off the controller at each death. It wasn’t much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller… and I don’t even have any Xboxes. All this for this one game… and it was worth it.
Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will… a lot. Once you die, you will be brought to a selection of three heirs to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That’s all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just… well… neutral things… like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky… or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area… skills.
– Real player with 318.3 hrs in game
For context I played exclusively with a keyboard: Space to jump, ESDF for movement, W for right dash, R for left dash, J to attack, K for spells and I for class abilities. imo this is the best setup for non-controller players.
Rogue Legacy is Really Hard
My first life, I played as Sir Lee in the year 730 AD, and got through about 2 rooms before dying to a spinning picture frame. But ashes to ashes, dust to dust, and another life for the castle, and another, and another…
Each time I learned a little more about how to deal with enemies:
– Real player with 64.9 hrs in game
A Robot Named Fight!
There are a bunch of titles out there that throw around the words “metroidvania”, “roguelike/lite”, and “procedurally generated” while trying to appeal to the people who grew up on SNES, TG-16 and Genesis classics with pixelized 8/16 bit graphics, but so few are able to pull them off and still manage to hold its own identity in the way A Robot Named Fight does.
When first hearing about the game, I was skeptical in the way anyone should be when someone starts throwing around those aforementioned terms as buzz words; especially with how a lot of the Metroidvania style games out there seem to lean much heavier on the “vania” side of the fence. As a big lover of Super Metroid and the almost 16-bit action adventure exploration perfection it brought to the table all of those years ago being a bastion of non-linarity and mechanics driving gameplay, I have long awaited something that would scratch that itch in the same way.
– Real player with 156.8 hrs in game
A Robot Named Fight is a smooth translation of the 2D-era Metroids into a roguelike format. I’m not really sure why there aren’t more games like it, in fact.
On a world of machines whose gods have long since departed for parts unknown, a catastrophic attack by a moon-sized abomination of meat and teeth has brought robot civilization to its knees. The only hope to defeat the moon and its fleshy minions is, well, a robot quite literally named Fight, who must descend into the forgotten catacombs beneath the surface world and retrieve artifacts of war to have a chance of success.
– Real player with 43.1 hrs in game
Mezmeratu
like Celery Emblem’s other games, this one’s completely insane. sort of like how Primus made each album sound more like the negative feedback from the last one, many of the levels are based around something people tend not to like in platformers, such as upside down controls, ice physics, auto-scrollers, etc. occasionally the rogue level generation will spit some areas out that take a really long time to get through with no challenge.
but that all contributes to the magic of it. the art and the music and everything is so off the wall surreal and the level design almost feels like a parody of video games and it builds to this overwhelming, eerie atmosphere. ONLY Celery Emblem could have made this game and i think it’s really special.
– Real player with 5.8 hrs in game
Extremely difficult but great visuals and music, super punishing but surprisingly fair, expect to replay things a lot as you get better.
– Real player with 3.4 hrs in game
Weapon Hacker
I indicated as “received for free” even if I supported the create a while ago!
This game started as a web game then the programmer decided to make it a native application for performance reasons.
So, now it runs smoothly on top of being interesting.
This is a metroidvania that is randomized with a twist: items, rooms, enemies types within the room.
All enemies are recognizable and have specific patterns. That may make it looks easy: it’s not!
As of today, there is 3 distinct area in a run. A run is about 1h when you start to master the game. There is enough variety for replayability. Each area introduce new mechanics.
– Real player with 34.5 hrs in game
I’ve been playing this game since its previous incarnation, “Infinitroid”. It’s improved quite a bit since then as well.
Weapon Hacker is a charming-enough ‘metroidvania’ roguelike. Controls are responsive, the view is clear. Some of the enemies are kinda cute too (until you messily splorch’em), googly eye and all.
You play a bright yellow hazard suit (presumably with some kind of disposable employee or maybe clone in it) that has a gun. As inferred by the title, throughout your runs you find mods, batteries and additional weapon types, and can, in the weapon menu, make presets to swap between them (and eventually combine up to three weapons), freely installing as many mods as your batteries currently allow (these can be shared across all weapons at once, or set to an individual one). They don’t discharge, it’s just “mod space”/capacity.
– Real player with 25.5 hrs in game