The Guise
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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Is this game a masterpiece? The Guise is a new Metroidvania from Russia with a little boy who is stuck in the body of a monster as the main character. The whole thing is presented in a visual design that reminds me of kindergarten drawings. Or drawings of inmates from the madhouse. Somehow creepy. Could be interesting.
– Real player with 10.7 hrs in game
Read More: Best Roguevania Souls-like Games.
The game freezes a lot. I do not know if this game was rushed in order for this to be released. I am forced to exit the game when it freezes. and one of the quest is on an endless loop wherein you will need to kill all the mice on room in and endless loop. In order for me to recommend this game, I ask for the developer to release a patch to fix all the issues.
– Real player with 9.9 hrs in game
Thalassophobia
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Thalassophobia
A game that borrows inspiration from the roguelike and survival genre alike and puts you in an instant fight for survival against mysterious creatures, starvation, insanity and more.
Be prepared to fail over and over again while you keep learning how to keep a good balance of yours crews needs and safety.
– Real player with 4.0 hrs in game
Read More: Best Roguevania Lovecraftian Games.
I bought this to do a review of it for YT. Never before have I heard myself so depressed after a video. It isn’t from the melancholy of Lovecraftian literature either.
Gameplay:
Aesthetically it reminds me of retro-indie games. Pretty good in that regard. However I’m not a fan of the GUI trying to move out of the way while I’m attempting to use it (infuriating to say the least). It took me about 15 minutes to learn the mechanics and I’m still not sure I have all of it with an hour of playing. I got the furnace once, but I’ve not seen it since and died soon after, considering the game doesn’t teach you how to use it. I tend to succumb to sanity being exhausted, but it’s impossible to keep my crew sufficiently saturated and not crazy. Frankly it’s not fun for me to die and die again with little to no progress being made so I don’t want to play it anymore.
– Real player with 1.0 hrs in game
Mezmeratu
like Celery Emblem’s other games, this one’s completely insane. sort of like how Primus made each album sound more like the negative feedback from the last one, many of the levels are based around something people tend not to like in platformers, such as upside down controls, ice physics, auto-scrollers, etc. occasionally the rogue level generation will spit some areas out that take a really long time to get through with no challenge.
but that all contributes to the magic of it. the art and the music and everything is so off the wall surreal and the level design almost feels like a parody of video games and it builds to this overwhelming, eerie atmosphere. ONLY Celery Emblem could have made this game and i think it’s really special.
– Real player with 5.8 hrs in game
Read More: Best Roguevania Action Games.
Extremely difficult but great visuals and music, super punishing but surprisingly fair, expect to replay things a lot as you get better.
– Real player with 3.4 hrs in game
Sundered®: Eldritch Edition
After a few day’s worth of playtime on this game, I feel like I’d like to toss in my two cents on it. By two cents, I should clarify that I mean many paragraphs. this review will not be short, and I apologise. Sundered, on the whole, is a good game. There are several elements that merit critique in my eyes, though they didn’t detract from the game so much as to merit a negative review. With that out of the way, let’s dive in to some thoughts and ramblings.
Firstly, I should say also that this game has quickly become one of my all time favorites. The atmosphere, the artwork, the enemy design and storytelling all are favorites of mine, and I think they’re exceedingly clever and engaging. However, even when you take away my biased opinions, the game stands up to scrutiny, with well designed gameplay and mechanics (as well as story and the other previously mentioned aspects).
– Real player with 82.7 hrs in game
Well, you can tell by my hours of gameplay that I really enjoyed this game and got the most out of it, even the bad out of it.
The harshness of the reviews left me really unsure, in the first few minutes, no matter how much I was enjoying, the game design made me fear for what people have said, so let me clarify a few things.
TL:DR
Great game, very challenging, beautiful animation, exploration is rewarded, so is proper strategy (Change your routes and upgrade luck early, please). The randomness is not unfair, it is not unfair, your skills matter. Bosses are great, minibosses often suck. The major flaw is making the “good” path so poor, but the rest is brillant. If you want to have 1 run and the best experience, I’d say “Put the hardest difficulty and fully embrace”
– Real player with 58.2 hrs in game
Project Delta
Overview
Project Delta is a Metroid-like game which uses procedural generation inspired by Area and Item Randomizers of Retro Metroidvania titles.
The game will require you to choose what order you want to receive power ups in and generates a world which adheres to that order. Discover new map structures which require more and more powerups as you try to track down the powers of darkness which is trying to gain power over the multiverse.
Content
At this point the first 4 map structures are available on the base steam branch, the beginning of the midgame is available on the beta branch. After finishing the content in the base branch (around 1 hr play time), if you wish to continue playing switch to the demo branch (roughly 2 more hours of playtime).
Controls
At this point the game requires using the D-Pad for movement.
Face Buttons:
Left button = Shoot, Hold for Charge. Charge restores ammo and if your charge shot hits it heals.
Top Button = Bombs
Right button = Run. Pressing Right Button in air will result in a somersault which changes air physics and makes your collider smaller.
Bottom Button = Jump.
Shoulder:
Left Shoulder = Diagonal Aim. Press up or down while holding this to change if you’re aiming diagonal up or down.
Right Shoulder = Essence Arrows. If you have this powerup you can attach your bombs to your arrows by holding right shoulder. Consumes ammo
Quick Powerups Access:
Using a combination of your Left Analog and Right Analog you can change which powerups are active.
Left Analog Up = Movement Menu
Left Analog Left = Arrows Menu
Left Analog Down = Set Time Scale (requires powerup not currently in game)
Left Analog Right = Change essence practice (bomb type)
Last Farewell
[DEV] We’ve been working on Last Farewell for 2 years(as of writing this review)
I’m super proud of what we have so far and what we’ve managed to achieve in this little time as an Indie Studio, we obviously have a long way to go in terms of content(which is why we’re in Early Access) but the core is there and I’m excited to keep building this game with our community!
Would def recommend!
– Real player with 29.8 hrs in game
After months of delaying my own input, I am now finally satisfied with my current opinion on Last Farewell. This review in no way favours anyone in particular, and is entirely made upon my experience with the game.
At first, Last Farewell seemed like an impossible success. When it released on October 16, 2020 (early access*) I couldn’t play for more than 1 game without encountering a game breaking and even game ending bugs. It was not a fun experience. Aside from the bugs, the game overall just didn’t feel fun. I decided to play a few months after.
– Real player with 13.5 hrs in game
Outbreak: The Nightmare Chronicles
To describe this game, it is a tribute to survival horror games of old and plays similar to them, so just a bit of warning as to what you’re getting into. Having grown up with these types of games, I enjoyed the experience and would recommend this to others. As of my writing this, only the first episode has been released, so the review will cover that.
First, we need to talk about the camera. We have fixed camera angles that will move from one location to the next as you reach the edge of the screen, somewhat obscuring the room by giving you limited view, similar to older Resident Evil games before they went over-the-shoulder action. However, with the exception of only a couple rooms, the angles are very well placed to give you information about the room while not completely hiding an enemy within it. If you look around upon entering a room, there will be clues as to what lies in wait for you, so be aware that if you are the type of person who just rushes into everything, you may get worked over.
– Real player with 10.6 hrs in game
Outbreak: The Nightmare Chronicles is a pretty direct sequel to Outbreak: New Nightmare, which is a primarily multiplayer based game. Lydia - a character from said game - is the only playable character in Chronicles. Unlike the jump from Outbreak to Outbreak: New Nightmare, Chronicles is on the same general engine and plays out pretty much the same. So, if you enjoyed New Nightmare, chances are you’ll definitely enjoy this game, as it’s essentially a single player version of the multiplayer title.
– Real player with 4.5 hrs in game