TOKOYO: The Tower of Perpetuity

TOKOYO: The Tower of Perpetuity

Very good daily run roguelite tower climber. The lack of a primary attack and reliance on a single slow-recharge bomb makes the entire thing feel a lot more like a danmaku game than a platformer. Characters are pretty diverse and have completely different styles of bomb attack which leads to needing to play them in completely different ways. Using the foxgirl you need to hold back and allow the missiles to home, while the maid boy (cute) needs to get very close and whack into enemies. Powerups being random and tied to player corpses makes each run feel just unique enough to make you change up your playstyle, but the powerups are weak enough that succeeding in a run still feels like a test of skill instead of luck.

Real player with 24.6 hrs in game


Read More: Best Roguevania Action Roguelike Games.


even though it’s in early access game you can still enjoy what the game offers! the gameplay is very fun even without a “normal attack” as you journey through the tower you learn you use your skill better and find better items to assist you.

the graphics are amazing and the pixel art style just has a unique charm that just makes everything so cute! the game reminds me of older arcade games I used to play

the game easily worth $10 and can offer tons of fun.

the social features are very fun and I hope that they get expanded on more!

Real player with 16.9 hrs in game

TOKOYO: The Tower of Perpetuity on Steam

Plague Breaker

Plague Breaker

Was addicted after 5 minutes. Beat the game on hard with all characters and I don’t normally play these types of games but this was fun attempting to unlock as much as possible. Don’t pass this up if you enjoy rougelike games.

Real player with 24.1 hrs in game


Read More: Best Roguevania Action Roguelike Games.


Plague Breaker is a really cool roguelike game based on games like castlevania. It’s got a cool class system that I enjoyed, item pickups similar to Issac, and level and item randomizations. It’s a pretty fun game and even has co-op. A few of the class choices can be traps that don’t work well if you aren’t paying attention to the items you have or don’t have likely access too based on your difficulty, but as long as you avoid that, most play styles you choose can adapt fairly well.

I requested this game on keymailer because it looked awesome and it was.

Real player with 22.5 hrs in game

Plague Breaker on Steam

Betrayer: Curse of the Spine

Betrayer: Curse of the Spine

Okay, let me start out by saying that i actually REALLY LIKE this game. I played through the demo multiple times since hearing about it a couple of months ago, and was excited when it came out 3 days ago and have been playing it as much as i can since. But with all of that being said…this game definitely has some bugs/issues & and is SO CLOSE to being absolutely great…that i hate having anything negative to say about it in this “review” for it.

First things first: PLAY THE DEMO (which is actually pretty long) BEFORE BUYING THIS GAME.

Real player with 34.1 hrs in game


Read More: Best Roguevania Action Roguelike Games.


a game, it good

Real player with 12.6 hrs in game

Betrayer: Curse of the Spine on Steam

荣光的见证 Glory’s Witness

荣光的见证 Glory’s Witness

Overview

In this apocalypse, the artificial intelligence robot you play will encounter various organs and monsters, use the guns in your hand to defeat the powerful bosses, experience many challenges and finally come to the front of the “god”, with strength Witness the greatness of human civilization.

Game Features

Platform jumping, shooting through levels

Random cards with additional attributes

Boss battle, terrain challenge

Puzzle game, earn gold coins

荣光的见证 Glory's Witness on Steam

Taivas

Taivas

Lucky me gets to write the first review of Taivas, and it’s a dubious honour.

Taivas is an abandoned Early Access 2D retro pixel platformer/asset flip. It was created by flipping assets and a 2D platformer template from the godawful IFAction game construction kit. No professional effort was made in terms of game development, copying a template/using a game construction kit requires no talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers.

Real player with 0.3 hrs in game

Taivas on Steam

Abalyte

Abalyte

This is a wonderful game, its small but tough.

Info I have discovered via playing, beyond this point.

If you don’t mind game overs, a terrific amount of game overs, then its the right game for you. You can get pretty far, and have great runs at the Three collection levels and Three boss levels (1). There are a great many weapons to discover (2) as you battle vicious creatures (3).

(1) (a) SlimeBall (HP 50) ; It releases hordes of Slimes and punches you for a cross map knock-back and deals 5 damage.

Real player with 84.3 hrs in game

EDIT:

The devs seem to be listening to the community really well. Lots of improvements have happend, the sarcastic remarks are gone, the tree is possible and theres some actual progression to look forward to and plenty in game where you can see that effort is being made.

This game went from a disaster with no real direction to a playable and enjoyable experience

For a free game id give it 7/10 now. Once we see more levels in play, more weapons to choose from, more stats or even spells i think this’ll be a decent semi-rouge like. Id like to see more chances for healing, more combat than just watch the enemies drop and fight carefully. The bigger maps before were nice, but i think a healthy medium would be perfect.

Real player with 3.0 hrs in game

Abalyte on Steam

Dungeon Warriors

Dungeon Warriors

“Dungeon Warriors” is a barrage shooting game, he will grow with your continuous exploration. In randomly generated levels, you can collect precious loot, discover hidden secrets, challenge enemies of various difficulty, and Chat with cute businessmen and shopkeepers and buy powerful items to gain an advantage. Here, the only thing you have to do is to grow stronger and survive.

#### we are sorry to tell you guys that we descide to delay our game because we still need time to modfiy and improve our game. Of course, We promise not later than September. thanks for all you guys love our game.

At this develop stage the game is not very complete, See the following sections for existing functions

Game monster

1. Red zombie: move randomly, accelerate after finding a character

2. Green zombies: move randomly, speed up after finding characters, random attack power

3. Skeletons with guns: randomly launch 1-3 bullets at the character

4. Skeletons holding swords: randomly launch 1-3 swords at the characters

5. Skeleton Bomb Monster: Randomly launch 1-3 bombs at the character

6. Blue standing pile: launch bullets in all directions

7. Golden Bird: The bullet rotates as the character moves

8. King Kong Robot: Explore by you

Game highlights

1. Weather system

2. Lighting system

3. Random weapons

4. Random map

5. Random monster

6. Random attribute bonus

7. Permanently save and upgrade skills or attributes after each level challenge is successful

8. Monster pathfinding function

Dungeon Warriors on Steam

Project Dark Sky

Project Dark Sky

Maya wakes up in the least expected place, at the least expected time…and remembers nothing. She meets people who advise her, but their intentions seem to be different and contradictory. Whom to believe? Whose side should she be on? Is there only one and correct answer? All this seems to have something to do with the space station and the experiment called Project Dark Sky.

Game Features in Early Access:

  • first chapter of the story

  • Side-scrolling action

  • 2D controls

  • combo-based fighting system

  • exploration of world with the replayability of a rogue-lite

  • more YOU fight more skills YOU have

  • Secret rooms

  • Overcome fearsome enemies in a hostile environment - one type of enemys

  • 11 levels

  • 3 combos

‘Project dark sky’ is metroidvania with some side-scrolling beat ‘em up game elements about searching for an answer to the question of what is true and what is not. Our protagonist wakes up in some room with no memory of who she is and how she got there. The characters she meet are trying to answer these questions.

Project Dark Sky on Steam

The Portal Dimension - Bizarre Huntseeker

The Portal Dimension - Bizarre Huntseeker

「Run, Jump, Attack, Dash !」

“The portal Dimension” is a fast-paced 2D scrolling action game.

The variety of mysterious dimensional armies has released several bizarre creatures to attack the innocence from various worlds. The bunch of people, who suffered by those creatures have formed an investigation team to deal with the current situation ( Just to get rid off them anyway).

The characteristic of game

You can select one of the characters from the investigation team and start searching throughout the mysterious dimensional armies. ( Just to get rid off them anyway).

Every character has their own abilities, the way of attack, the sub-weapons and its retinue, etc to raise the excitement of playing.

The selection of numerous game modes

Rogue-lite Mode

Fighting through the stages/worlds randomly! You can experience the uncertainty for the incoming unknown stages in order to have some opportunity in meeting some surprises.

Classic Mode

It is a typical classic stages/worlds, which the bizarre creatures and armies are there for you.

Challenge Mode

It is for the advanced players. The stages/worlds will not be easy at all … but just to get rid off them anyway.

Special Mode will appear in some of the worlds for you to explore.

Classic Mode, Challenge Mode, Special Mode score system and saving function are still developing, haven’t released yet, but coming soon.

So, stay tuned to our news.

The story continues while the progress of the investigation team is moving on…

Is the investigation team really focusing on the investigation? Are they looking for something in the dimension?

What do those mysterious armies want?

The bizarre creatures seem can speak our languages……and they are trying to tell us something?

Our stage opened Rogue-lite for now only, and it does not contain stories.

Controller Support:

**#### Keyboard Configuration

Keyboard

← : Left Move

→ : Right Move

↑ : Entering to a stage

Q : Hold the button to adjust the viewer screen

D : Basic Attack, hold the button to attack constantly

S : Jump

A : Hold the button to accelerate

Enter: Main Menu option selected and press Enter button before entering next menu.

ESC: If you are in the selecting world room or in the selecting mode room, press ESC you can go back to “Main Menu”.

Wall Sliding: Jump to the wall, and then hold the key of “←” or “→” with the same direction as the wall, then the character will slide the wall slowly.

Wall climbing: Constantly press “Jump” button while sliding on the wall.

Joystick Support: PS4 DUALSHOCK 4 Controller

Direction Button ← : Left Move

Direction Button → : Right Move

Direction Button ↑ : Entering to a stage

L2 Button : Hold the button to adjust the viewer screen

Square Button : Basic Attack, hold the button to attack constantly

Cross Button : Jump

L1 Button : Hold the button to accelerate

Options Button : In Main Menu what you selected before pressing the Options button and then entering the next menu.

Share Button : If you are in the selecting world room or in the selecting mode room, press Share Button you can go back to “Main Menu”.

Joystick Support: XBox 360, XBox One Controller

Direction Button ← : Left Move

Direction Button → : Right Move

Direction Button ↑ : Entering to a stage

LT Button : Hold the button to adjust the viewer screen

Cross Button : Basic Attack, hold the button to attack constantly

A Button : Jump

LB Button : Hold the button to accelerate

Start Button : In Main Menu what you selected before pressing the Start button and then entering the next menu.

Back Button : If you are in the selecting world room or in the selecting mode room, press Back Button you can go back to “Main Menu”.

Actually, you can use a lot of different joysticks but must need the same as PS 4 or XBox One button position.

In our “Main Menu”, our “Option” button hasn’t finished yet, so it can’t be used.

Be caution here:

If you are playing in the stage room, you can’t leave because we are still developing our “Menu”.

We’ll soon keep updating more of new moves and abilities, which will lead to the change of key configuration, please refer to the updated information for more details.

And of course, our game will be updated every one to two weeks.

Please, stay tuned to our game content updates.**

The Portal Dimension - Bizarre Huntseeker on Steam

Rising Hell

Rising Hell

If you’re browsing reviews and trying to figure out if this game is worth your time and money then here is a quick answer for you: YES. It’s a must have game for anyone who enjoys action packed platformers!

What attracted me when I first saw this game was its overall concept. I will keep it simple for you: you control a demonic creature who’s mission is to escape Hell. And you gotta love the devs take on Hell in this game. It’s basically a vertical tower-like place which you have to ascend in order to make your way out of this demons infested nightmare. Pretty creative in my opinion. So I guess that makes it a vertical action platformer where you fight through hordes of demons trying to ascend higher and higher.

Real player with 115.2 hrs in game

I’ve been eyeing this game for a while, waiting for it to enter full 1.0 release. I bought it immediately, and so far, I am so, so impressed.

The core controls are simple: you have your attack, you have your jump (which doubles as a cool aerial finisher), and you have your i-frame dash. It’s simple, but it works; movement and attacking is buttery smooth, and opens up the real core of the game: the platforming and movement. The platforming and environmental design is simply wonderful. You’ll be double-jumping and wall-clinging around as you endlessly climb upwards, using enemies to bolster your height as you dodge saw blades, spikes, and burrowing thorns. As a huge platforming fan, I’m very pleased to see it have such a strong place in the core game design, especially on special zones like the Slaughter Spire, which has you rushing upwards using enemies as platforms while a row of saws rises quickly beneath you. It’s challenging, it’s frenetic, and, most importantly, it’s a ton of fun. It’s also worth mentioning the aesthetic is great, too - backgrounds, enemies, and traps are very detailed without becoming cluttered or unclear.

Real player with 8.9 hrs in game

Rising Hell on Steam