Nongunz: Doppelganger Edition
Nongunz at first just looks like your everyday shooty-platformer-roguelike but… it does very interesting and unique things that change the usual dynamics for these games, e.g. it uses some kind of idle economy that lets you buy stuff before starting a run based on the amount of prisoners you have liberated on previous attempts or it lets you bail out in the middle of a run while keeping the items you’ve found so you can start over with them, encouraging farming…
It gets weirder though and the more you look at it the weirder stuff you are going to find, especially since it’s intentionally very obscure and it takes time to decypher some of the stuff that is going on. I think it’s definitely worth a shot if someone is interested in how this kind of mash-up can affect a pretty known genre like the roguelike and it definitely becomes its own thing with these additions. I enjoyed it a lot.
– Real player with 46.5 hrs in game
Read More: Best Roguevania Action Roguelike Games.
Nongunz: Doppelganger Edition released recently, and I wanted to post a positive review about it. I dont actually have much more to say other than I feel like this version is more fine tuned than the original in a few different ways. The game seems at least a little bit more accessible, even if this new version does have a bit more bugs than the original release.
The things id like to point out specifically in why I like the game are mostly style choices, sound and visual design seemed dark and unique at the time, and very minimal game systems in play made for a unique experience for this indie title when it first released years ago.
– Real player with 29.2 hrs in game
Red Bit Ninja
–-Update—
6/11/2015
Cards are finally enabled for this game and there are 8 [out of 15 for the badge] of them to collect. I’ve played the game and did not enjoy it. Now I can leave the game open to get the 8 card drops.
–-Update—
Steam store page lists Steam Trading Cards. No card drops after 8 hours. Something is obviously broken or the game was published claiming to have a feature it clearly doesn’t
– Real player with 13.3 hrs in game
Read More: Best Roguevania 2D Platformer Games.
A lot of the previous reviewers' gripes have been addressed. The windowed mode thing and the tutorial thing. My xbox 360 controller works fine with the game.
Unfortunately that leaves me to gripe about the actual gameplay. Not feeling it. Sorry, but it’s floaty garbage. It is what I imagine homemade soap would be like if you never made soap before. Not really enjoyable.
– Real player with 9.7 hrs in game
An Amazing Wizard
Gameplay
What do you get when you combine a roguelite with metroidvania? A RogueVania!
Explore procedurally generated levels with over 250 Artifacts, more than 100 Spells and dozens of Magic Weapons to unlock and use. After every death you’ll respawn in one of the four nature-inspired magicial worlds.
Story
A bad Necromancer has placed you in his Magic Realm. Because of that few Magic Hands started to follow you. They are able to cast powerful spells. Find items to make them stronger and free yourself!
Key Features:
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Procedurally generated world - Explore a unique world every time you play.
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5 Nonlinear Levels - Only 5 levels? Yes, but each time you die you’ll respawn in one of the four nature-inspired worlds and face other enemies based on current biome.
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Few Difficulty Levels - Every time you kill the end boss, you’ll gain possibility to change the difficulty level and face stronger foes.
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Many Bosses - After every level you’ll have to face a merciless boss.
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Action RogueVania - This means permanent deaths where you lose every item you’ve found, but there are some permanent upgrades available.
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A lot of Secrets and Mysteries to discover - No spoilers!
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250+ Unique Artifacts - Every artifact has it’s special use. A lot of them change your Basic Spell behaviour or add special abilities. Literally countless combinations.
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100+ Spells - Cast Fire Balls or Tornados, Summon Creatures, Slow Time, Create Gravity Zones and many, many more…
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Dozens of Magic Weapons - Use one of many Magic Weapons to help you survive!
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Dozens of Upgrades - Upgrade your starting items or statistics. Add more elements to the world, increase your chance for finding better items and many more!
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Hours of fun - This one depends on your skill. Something about 30-60 hours or even more.
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Multiple Save slots
Read More: Best Roguevania Action Roguelike Games.
TOKOYO: The Tower of Perpetuity
Very good daily run roguelite tower climber. The lack of a primary attack and reliance on a single slow-recharge bomb makes the entire thing feel a lot more like a danmaku game than a platformer. Characters are pretty diverse and have completely different styles of bomb attack which leads to needing to play them in completely different ways. Using the foxgirl you need to hold back and allow the missiles to home, while the maid boy (cute) needs to get very close and whack into enemies. Powerups being random and tied to player corpses makes each run feel just unique enough to make you change up your playstyle, but the powerups are weak enough that succeeding in a run still feels like a test of skill instead of luck.
– Real player with 24.6 hrs in game
even though it’s in early access game you can still enjoy what the game offers! the gameplay is very fun even without a “normal attack” as you journey through the tower you learn you use your skill better and find better items to assist you.
the graphics are amazing and the pixel art style just has a unique charm that just makes everything so cute! the game reminds me of older arcade games I used to play
the game easily worth $10 and can offer tons of fun.
the social features are very fun and I hope that they get expanded on more!
– Real player with 16.9 hrs in game
SHIRO
“Boot Successful."
Awoken by a quake of unknown origin, a lone android opens her eyes in the depths of a top-secret laboratory. Why is it so empty? Why are these doors… locked? The silence is… deafening.
SH1-R0 follows a rogue android through the story of her two-sided conflict caused by the mistakes of an eons-dead alien race, and the ambitions of humans that are on the verge of repeating them.
As a highly advanced combat android, string together earth-shaking combos to crush waves of enemies while you explore labyrinthine high-security facilities all over Earth… and from beyond the stars.
Your combat abilities are unimpeded by the length of your weapon. Pick your fighting style and bring enemies down to your own turf or take the fight to them!
Unlock advanced movement abilities to reach new areas, and blaze through familiar ones with blinding speed. Dash, climb, crawl, and wall-jump, your exploration arsenal is fully-loaded.
Explore mazelike laboratories, high-tech military posts, and ocean-borne floating utopias with sprawling pathways, doors, and puzzles. The map doesn’t tell the full story!
Features:
High-Speed Combat – Take on entire battalions of enemy soldiers and alien defense mechanica with lightning-fast movement abilities and fluid combat abilities. Frame-perfect controls offer simple-to-learn, difficult-to-master combat that is satisfying to both genre-newcomers and veterans alike. Find your playstyle amongst a variety of weapons and combos!
Hand-Crafted Pixel Art World – From desolated laboratories to alien military space stations, every pixel of the environment is hand-crafted to bring SH1-R0’s immersive storyline to life.
Full Orchestral Original Soundtrack – The entirely original soundtrack brings the epic proportions of SH1-R0’s story full-circle, bringing a new level of immersion to the environment and action.
Highly-Developed Character Cast – Meet a broad cast of characters both friend and foe, and sometimes in between. Keep your wits about you, not everyone has you in their best interests.
Plague Breaker
Was addicted after 5 minutes. Beat the game on hard with all characters and I don’t normally play these types of games but this was fun attempting to unlock as much as possible. Don’t pass this up if you enjoy rougelike games.
– Real player with 24.1 hrs in game
Plague Breaker is a really cool roguelike game based on games like castlevania. It’s got a cool class system that I enjoyed, item pickups similar to Issac, and level and item randomizations. It’s a pretty fun game and even has co-op. A few of the class choices can be traps that don’t work well if you aren’t paying attention to the items you have or don’t have likely access too based on your difficulty, but as long as you avoid that, most play styles you choose can adapt fairly well.
I requested this game on keymailer because it looked awesome and it was.
– Real player with 22.5 hrs in game
CreatorCrate
This game has incredible movement with a super fun momentum based physics system and I absolutely love it. It has been incredibly satisfying to improve at this game and experiment with all the various items and techniques as well as game modes. The base game is not overly difficult so it’s fairly easy to get in to and there are quite a few compelling alternate game modes.
I give this game a huge recommend and I believe it deserves way more attention than what it has gotten. If you are into movement games, roguelites or platformers of any kind creatorcrate highly worth checking out.
– Real player with 16.0 hrs in game
Tons of fun! Its a creative platforming game with a fairly open world to play in with a fun storyline so far!
– Real player with 13.9 hrs in game
Rising Hell
If you’re browsing reviews and trying to figure out if this game is worth your time and money then here is a quick answer for you: YES. It’s a must have game for anyone who enjoys action packed platformers!
What attracted me when I first saw this game was its overall concept. I will keep it simple for you: you control a demonic creature who’s mission is to escape Hell. And you gotta love the devs take on Hell in this game. It’s basically a vertical tower-like place which you have to ascend in order to make your way out of this demons infested nightmare. Pretty creative in my opinion. So I guess that makes it a vertical action platformer where you fight through hordes of demons trying to ascend higher and higher.
– Real player with 115.2 hrs in game
I’ve been eyeing this game for a while, waiting for it to enter full 1.0 release. I bought it immediately, and so far, I am so, so impressed.
The core controls are simple: you have your attack, you have your jump (which doubles as a cool aerial finisher), and you have your i-frame dash. It’s simple, but it works; movement and attacking is buttery smooth, and opens up the real core of the game: the platforming and movement. The platforming and environmental design is simply wonderful. You’ll be double-jumping and wall-clinging around as you endlessly climb upwards, using enemies to bolster your height as you dodge saw blades, spikes, and burrowing thorns. As a huge platforming fan, I’m very pleased to see it have such a strong place in the core game design, especially on special zones like the Slaughter Spire, which has you rushing upwards using enemies as platforms while a row of saws rises quickly beneath you. It’s challenging, it’s frenetic, and, most importantly, it’s a ton of fun. It’s also worth mentioning the aesthetic is great, too - backgrounds, enemies, and traps are very detailed without becoming cluttered or unclear.
– Real player with 8.9 hrs in game
Sundered®: Eldritch Edition
After a few day’s worth of playtime on this game, I feel like I’d like to toss in my two cents on it. By two cents, I should clarify that I mean many paragraphs. this review will not be short, and I apologise. Sundered, on the whole, is a good game. There are several elements that merit critique in my eyes, though they didn’t detract from the game so much as to merit a negative review. With that out of the way, let’s dive in to some thoughts and ramblings.
Firstly, I should say also that this game has quickly become one of my all time favorites. The atmosphere, the artwork, the enemy design and storytelling all are favorites of mine, and I think they’re exceedingly clever and engaging. However, even when you take away my biased opinions, the game stands up to scrutiny, with well designed gameplay and mechanics (as well as story and the other previously mentioned aspects).
– Real player with 82.7 hrs in game
Well, you can tell by my hours of gameplay that I really enjoyed this game and got the most out of it, even the bad out of it.
The harshness of the reviews left me really unsure, in the first few minutes, no matter how much I was enjoying, the game design made me fear for what people have said, so let me clarify a few things.
TL:DR
Great game, very challenging, beautiful animation, exploration is rewarded, so is proper strategy (Change your routes and upgrade luck early, please). The randomness is not unfair, it is not unfair, your skills matter. Bosses are great, minibosses often suck. The major flaw is making the “good” path so poor, but the rest is brillant. If you want to have 1 run and the best experience, I’d say “Put the hardest difficulty and fully embrace”
– Real player with 58.2 hrs in game
GetsuFumaDen: Undying Moon
So, my first thought about this game was: “Hold up, Konami’s making games again?!”
Second thought was: “….and it’s a niche title and NOT a more recognised name.”
Third thought was: “…. and sh!t, it’s quite good! Even for early access! You guys OK down there at Konami HQ? Just that you’re acting like…… well NOT Konami.”
…In all seriousness though, taking the rogue-like approach to a metroidvania title is an interesting spin, and fundamentally, it works well. Gameplay leans heavily towards being more tactical and methodical than it does being stylish and fast. And since you have limited ways of healing, you’re forced to consider how best to dispatch your enemies while taking as few hits as possible. It’s not quite dark souls, just enough to keep you thinking.
– Real player with 74.7 hrs in game
Writing this review while playing the v0.4.10 update (Nov. 4th 2021), and the game is in Early Access so take the review with a grain of salt upon further updates. I like this game and can’t wait to see how it evolves but at this stage I do not recommend anyone buying it right now, wait until it is fleshed out and hopefully perfected.
PROS:
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Beautiful artstyle, boss intros are honestly to die for and sometimes have me rewatching em cause they are so pretty.
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Good music that is nice but doesn’t get stuck n your head in a grating way.
– Real player with 69.8 hrs in game