Abyss Odyssey

Abyss Odyssey

score: 2.5/5

tl;dr: clunky combat married with splendid art direction and severe lack of content

| difficulty: | 3/5 | time to finish: | 5-10h |

| fun-factor: | 3/5 | presentation: | 3.5/5 |

achievements

| difficulty: | 3.5/5 | time to 100%: | 20h+ |

| DLC: | - | multiplayer: | Online Champion |

| date-based: | - | glitched: | - |

Real player with 27.9 hrs in game


Read More: Best Roguevania Action Roguelike Games.


I’d like to break the game down for you in this review. I’m gonna talk about the combat mechanics, the visuals, and the various features that make it stand out as a platformer/fighting game. When reading about this game you see it compared to Super Smash Brothers, Dark Souls, ect. The truth is that with its combined features, Abyss Odyssey does not at all play like any of the games anyone is comparing it to. So, in an effort to give you a realistic perspective of what you can expect in this game, lets get started.

Real player with 25.9 hrs in game

Abyss Odyssey on Steam

Dungeon Warriors

Dungeon Warriors

“Dungeon Warriors” is a barrage shooting game, he will grow with your continuous exploration. In randomly generated levels, you can collect precious loot, discover hidden secrets, challenge enemies of various difficulty, and Chat with cute businessmen and shopkeepers and buy powerful items to gain an advantage. Here, the only thing you have to do is to grow stronger and survive.

#### we are sorry to tell you guys that we descide to delay our game because we still need time to modfiy and improve our game. Of course, We promise not later than September. thanks for all you guys love our game.

At this develop stage the game is not very complete, See the following sections for existing functions

Game monster

1. Red zombie: move randomly, accelerate after finding a character

2. Green zombies: move randomly, speed up after finding characters, random attack power

3. Skeletons with guns: randomly launch 1-3 bullets at the character

4. Skeletons holding swords: randomly launch 1-3 swords at the characters

5. Skeleton Bomb Monster: Randomly launch 1-3 bombs at the character

6. Blue standing pile: launch bullets in all directions

7. Golden Bird: The bullet rotates as the character moves

8. King Kong Robot: Explore by you

Game highlights

1. Weather system

2. Lighting system

3. Random weapons

4. Random map

5. Random monster

6. Random attribute bonus

7. Permanently save and upgrade skills or attributes after each level challenge is successful

8. Monster pathfinding function


Read More: Best Roguevania Roguelike Games.


Dungeon Warriors on Steam

Abalyte

Abalyte

This is a wonderful game, its small but tough.

Info I have discovered via playing, beyond this point.

If you don’t mind game overs, a terrific amount of game overs, then its the right game for you. You can get pretty far, and have great runs at the Three collection levels and Three boss levels (1). There are a great many weapons to discover (2) as you battle vicious creatures (3).

(1) (a) SlimeBall (HP 50) ; It releases hordes of Slimes and punches you for a cross map knock-back and deals 5 damage.

Real player with 84.3 hrs in game


Read More: Best Roguevania Action Roguelike Games.


EDIT:

The devs seem to be listening to the community really well. Lots of improvements have happend, the sarcastic remarks are gone, the tree is possible and theres some actual progression to look forward to and plenty in game where you can see that effort is being made.

This game went from a disaster with no real direction to a playable and enjoyable experience

For a free game id give it 7/10 now. Once we see more levels in play, more weapons to choose from, more stats or even spells i think this’ll be a decent semi-rouge like. Id like to see more chances for healing, more combat than just watch the enemies drop and fight carefully. The bigger maps before were nice, but i think a healthy medium would be perfect.

Real player with 3.0 hrs in game

Abalyte on Steam

Rift Keeper

Rift Keeper

I really enjoyed this game. For 2,50€ I got a lot out of it.

I like the simplicity of it and that you don’t even need any items to beat all the stages if you get good enough.

The music is so damn good, I wish the levels would be longer.

The problem with this game tho: It gets to easy if you get good at it.

On my first runs, I didn’t get very far (stage ~5). Then I kinda got the hang of it and got to stage 15 easily. After I really got the hang of it I proceded to kill the two new bosses easily and went to stage 57 without problems.

Real player with 8.1 hrs in game

OVERVIEW

I saw footage of this game over a year ago and was hopeful what it could turn out to be. I saw it on sale a few weeks ago and hoped it had progressed so I picked it up. Unfortunately I didn’t find it to have made much development. Overall, the experience has been slightly lacking, but I think that the game could be salvaged.

PROS

  • Music is pretty cool

  • There is an Aesthetic that I like, but it needs developed

  • Easy to pick up, within an hour of playing I already felt in tune with the system

Real player with 2.9 hrs in game

Rift Keeper on Steam

Rising Hell

Rising Hell

If you’re browsing reviews and trying to figure out if this game is worth your time and money then here is a quick answer for you: YES. It’s a must have game for anyone who enjoys action packed platformers!

What attracted me when I first saw this game was its overall concept. I will keep it simple for you: you control a demonic creature who’s mission is to escape Hell. And you gotta love the devs take on Hell in this game. It’s basically a vertical tower-like place which you have to ascend in order to make your way out of this demons infested nightmare. Pretty creative in my opinion. So I guess that makes it a vertical action platformer where you fight through hordes of demons trying to ascend higher and higher.

Real player with 115.2 hrs in game

I’ve been eyeing this game for a while, waiting for it to enter full 1.0 release. I bought it immediately, and so far, I am so, so impressed.

The core controls are simple: you have your attack, you have your jump (which doubles as a cool aerial finisher), and you have your i-frame dash. It’s simple, but it works; movement and attacking is buttery smooth, and opens up the real core of the game: the platforming and movement. The platforming and environmental design is simply wonderful. You’ll be double-jumping and wall-clinging around as you endlessly climb upwards, using enemies to bolster your height as you dodge saw blades, spikes, and burrowing thorns. As a huge platforming fan, I’m very pleased to see it have such a strong place in the core game design, especially on special zones like the Slaughter Spire, which has you rushing upwards using enemies as platforms while a row of saws rises quickly beneath you. It’s challenging, it’s frenetic, and, most importantly, it’s a ton of fun. It’s also worth mentioning the aesthetic is great, too - backgrounds, enemies, and traps are very detailed without becoming cluttered or unclear.

Real player with 8.9 hrs in game

Rising Hell on Steam

A Robot Named Fight!

A Robot Named Fight!

There are a bunch of titles out there that throw around the words “metroidvania”, “roguelike/lite”, and “procedurally generated” while trying to appeal to the people who grew up on SNES, TG-16 and Genesis classics with pixelized 8/16 bit graphics, but so few are able to pull them off and still manage to hold its own identity in the way A Robot Named Fight does.

When first hearing about the game, I was skeptical in the way anyone should be when someone starts throwing around those aforementioned terms as buzz words; especially with how a lot of the Metroidvania style games out there seem to lean much heavier on the “vania” side of the fence. As a big lover of Super Metroid and the almost 16-bit action adventure exploration perfection it brought to the table all of those years ago being a bastion of non-linarity and mechanics driving gameplay, I have long awaited something that would scratch that itch in the same way.

Real player with 156.8 hrs in game

A Robot Named Fight is a smooth translation of the 2D-era Metroids into a roguelike format. I’m not really sure why there aren’t more games like it, in fact.

On a world of machines whose gods have long since departed for parts unknown, a catastrophic attack by a moon-sized abomination of meat and teeth has brought robot civilization to its knees. The only hope to defeat the moon and its fleshy minions is, well, a robot quite literally named Fight, who must descend into the forgotten catacombs beneath the surface world and retrieve artifacts of war to have a chance of success.

Real player with 43.1 hrs in game

A Robot Named Fight! on Steam

Aura of Worlds

Aura of Worlds

I have been playing video games all my life, throughout the 80’s and 90’s the video arcade was my second home.

Playing Aura of World brought back a lot of memories from those times. It is a game that is reminiscent of many games from the golden age of video arcades. Games like Rygar, Black Tiger, Ghosts n Goblins, Wonderboy and others.

This game does not tell an epic saga and it doesn’t have AAA graphics, BUT what it does have is engaging gameplay, great mechanics and features and the sounds, music and effects all combine to make a game that is engaging, fun and easy to get into. Also it does not require a huge investment of time, the Rogue-Like nature of the game means you can play for 10 minutes and put it down, then come back to it later for a slightly different adventure. Play a different way, use different gear, get further and further every time you play.

Real player with 12.7 hrs in game

I will try to review this game from a Game Developer point of view and from a 40 years old player that has grown up playing arcades and early computer/console games.

GAME DEVELOPER POINT OF VIEW

I develop video games and being part of many communities I have noticed this game and its progress through the time. Its many features and approach to solving the same problem has caught my interest and pushed me to purchase it to investigate more.

I usually don’t develop platform games, actually, they aren’t even my favourite kind of games to play, aside for a few exceptions. However, I work also as a freelancer and there are many potential customers requiring a platform game. To me, this game is a great source of ideas that are well blended together.

Real player with 10.4 hrs in game

Aura of Worlds on Steam

Mezmeratu

Mezmeratu

like Celery Emblem’s other games, this one’s completely insane. sort of like how Primus made each album sound more like the negative feedback from the last one, many of the levels are based around something people tend not to like in platformers, such as upside down controls, ice physics, auto-scrollers, etc. occasionally the rogue level generation will spit some areas out that take a really long time to get through with no challenge.

but that all contributes to the magic of it. the art and the music and everything is so off the wall surreal and the level design almost feels like a parody of video games and it builds to this overwhelming, eerie atmosphere. ONLY Celery Emblem could have made this game and i think it’s really special.

Real player with 5.8 hrs in game

Extremely difficult but great visuals and music, super punishing but surprisingly fair, expect to replay things a lot as you get better.

Real player with 3.4 hrs in game

Mezmeratu on Steam

SuperEpic: The Entertainment War

SuperEpic: The Entertainment War


[url] Please see my curator page for more games that are worth your time [/url]

Approximate amount of time to 100%: around 30h (12-15 for the main campaign and the same amount of time for RC Rogue)

Estimated achievement difficulty: 6/10

Minimum number of playthroughs needed: 1 time the main story, a lot of times the rogue mode

Has it been in a bundle: No

Is there a good guide available: No

Real player with 43.8 hrs in game

I think I like the idea of a game making a commentary on microtransactions and DLC far more than I think anyone can ever pull it off. I want to really like this game; it’s got a good aesthetic, and it’s solidly built. I don’t believe I’ve encountered any bugs in my nine hours of playing the game, which is better than 99% of everything else I’ve ever played.

That being said, it’s got some real problems. I first really came to terms with this when I got to the security area, Section Five, when you get the Parkor Boots (aka the wall jump). I only had three stamina at the time, because it was only useful for the dash move, and it regenerates quickly enough that I didn’t see much reason to prioritize getting more stamina over making sure my attacks dealt enough damage. But these boots, see, take two stamina points per wall jump. I couldn’t get anywhere with one wall jump, and even after I had another point in stamina, then I learned that most of the time, the move was finicky at best, and at worst, I would end up activating a slow descent with the Helium Tank instead, which took up a point of stamina itself. Sometimes, this move was required after a wall jump in order to get to the other wall to jump again, because there’s very little repel from the wall you jumped from, but too much to just use the same wall again without blowing through all your stamina immediately. So in order to actually get anywhere, I had to have at least six stamina. The game came to an abrupt halt as I had to then go and find enough coins for such a thing, and then track down the merchant character, rinse and repeat each time I realized I still didn’t have enough to get up the wall I needed to bypass.

Real player with 22.4 hrs in game

SuperEpic: The Entertainment War on Steam

Ghost 1.0

Ghost 1.0

Game Overview

Ghost 1.0 is an indie metroidvania that is set on a sci-fi world where robots and machinery are becoming a trend to humanity, whatever the purpose for them may be.

You play as “Ghost”, a digital ghost who performs mercenary work and was hired by two genius hackers in their attempt to uncover the secrets behind the success of the Nakamura Corporation with their robots. Your mission is to infiltrate the Nakamura Space Station and steal their Artificial Intelligence algorithms.

Real player with 50.8 hrs in game

Ghost 1.0 is one of the best modern Metroidvanias you can buy and definitely sits alongside Axiom Verge as a standout of the recently quite crowded genre. Unlike Axiom Verge however which follows the formula to the letter Ghost 1.0 finds its own way and throughout the course of the game constantly throws in surprises and breaks conventions that really make it stand out.

The premise of Ghost 1.0 sees 2 hackers hire a mysterious agent (you) in order to infiltrate the Nakamura Space station in order to learn its secrets. Ghost is an agent capable of taking on the form of an electronic ghost and taking over Androids at will allowing you to control your main android body or a number of other androids around the station and it is this mechanic that really shines through as the game’s unique selling point.

Real player with 46.5 hrs in game

Ghost 1.0 on Steam