The Dungeon Beneath
The Dungeon Beneath is a very addictive tactical rogue-like auto battler where you pick your party of up to five and battle your way through three floors with bosses on each to finally reach a final boss. You may purchase equipment for every member of your team as you level them up from the store as well as or change members of your team to build the strongest combination possible to win the game.(You only level each character up three times so that is a max of three pieces of equipment per team member) You start out with a hero character who can’t be changed out and one random character as well as two followers who cannot be leveled up and can only carry one piece of equipment. The followers are kinda like place holders until you earn the money to hire more if you so desire.There is also a random room perk given at the start with your hero. Additional room perks can be chosen every time you beat one of the three bosses, so if you reach the final big boss you end up with a total of 4 room perks. They can be something like all humans on team get 1 health or all elves get three speed for example. You get a choice on starting hero’s or you can choose random hero which will give you a random one. Overall I really enjoy" The Dungeon Beneath" very much and would definitely recommend this game to anyone who is looking for a fun and challenging experience. It is very addictive and well maintained by active and caring developers.
– Real player with 153.3 hrs in game
Read More: Best Roguelite Tactical RPG Games.
TL;DR: If you are looking for “deep strategy”, look elsewhere, but if you like slot machines, this is one.
Winning in this game relies entirely on the RNG handing you the right combination of characters that will achieve one of the 2 synergies required in the late game. (The 2 synergies are “doom build” and “hope build”)
Every other mechanic besides these 2 synergies are chaff/filler due to their lack of power and lack of relevant constituent units. Similarly, every unit that does not facilitate either doom or hope build are a waste of space, which encompasses the entire archer class with a single late game exception (i.e.: Lyra, a hope-based damage dealer archer). The archer class is also made worse by the fact that having any archer in your party adds archer-specific gear to your loot pool, making it harder to get the other OP items.
– Real player with 127.3 hrs in game
Need More Troops
This game is like an indie version of “King’s bounty” minus story and budget, plus random map generation, rogue-lite elements, and auto battles. Enjoying it so far.
– Real player with 14.3 hrs in game
Read More: Best Roguelite Idler Games.
Very good game of HOMM stripped of all that fiddly tactical combat nonsense. Actually, I like the tactical combat nonsense, but this game does retain some of it. What I never liked was running around collecting my troops from their spawn points and this game does away with that entirely.
The tactics remains as you really do need to consider your enemies' disposition as well as your own. You don’t need to shuffle your units around too much (those stupid archers are the problem), but switching between their skills is very critical. I made one mistake this last game and it cost me dearly. However, I had time to come back and regroup. I still may have lost if the final troops had been a different composition. As it were, they completely played into the strengths, of both my leader and remaining troops.
– Real player with 8.7 hrs in game
Two Die
This is such an awesome addicting and rewarding strategy game! It has good old school 8 bit graphics, similar to fire emblem with a dungeons and dragons feel at its core giving a more personal character experience.
My favorite aspect of the game is once you clear a level you can either pick from three items that either give a stat bonus, new attacks, or fully heal. This gives you the ability to make very diverse character builds, while also adding an edge of difficulty since you cannot heal if you decide to improve your characters build after each level.
– Real player with 10.4 hrs in game
Read More: Best Roguelite CRPG Games.
Very nice!
– Real player with 3.3 hrs in game
Endhall
Endhall’s description - a ‘byte-sized roguelike’ - encompasses exactly what this game is.
It easily serves as a stepping stone for those unfamiliar with the genre, whilst still being enjoyable for those who are well-versed in it. The learning curve is not steep, but the game does a fine job of making you reflect on what you could have done better. It took me about 40 or so minutes to beat the game, which is completely fair given the price. A run consists of beating 9 stages, and a successful run could end up being about 15 or so minutes.
– Real player with 18.2 hrs in game
Endhall is a turn based rogue like puzzle, with retro graphics and atmospheric chiptune inspired music.
The game in itself is quite simple (but there is no help, so I will describe it here): you play a robot fighting against other robots, you have 8 “health points” (labelled “energy meter”) and 4 “action points” (labelled “CPUs”). The action points are used to perform actions (like attacking, moving, etc.), and refill every turn; while health points decrease by various amounts when hit, or by one after the end of every turn (to prevent the player from camping) and are replenished by one for every ennemy death.
– Real player with 15.6 hrs in game
Chambers of Devious Design
“Build me a lair… And it better be devious!”
The evil mastermind is in need of a lair suited to his devious demeanor. Can you come up with a fiendishly creative design to bury your competition?
Each room type comes with a unique effect that is boosted when the room is placed next to supporting room types. Try to come up with an optimal design that unleashes the full potential of your rooms!
Your opponent shouldn’t have started building so close to you… Teach them a lesson by planting a room full of dynamite next to their control room! Or maybe you should shoot at them with a cannon instead?
“No, no, NO! This will not do. We need to have a puppy jail! What do you mean “why”? Because we’re EVIL, duh!"
The evil mastermind knows exactly what he wants… And usually, it’s the complete opposite of what he wanted 5 minutes ago. If the boss wants his bedroom next to a snake pit, it’s best to follow along.
Dungeon Deathball
Fun tactics game. It plays like into-the-breach-lite.
What this game does better than into the breach:
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Every turn is more connected. Enemies can only move a small amount and won’t jump across the map and target something else unlike ITB.
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Enemies can be manipulated easily; A big part of mastering the game involves manipulating enemies which is really fun
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The orange monsters and goalies chases the ball
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Cyan monsters that chases players.
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You can stand in an enemies attack range to make them attack you the next turn
– Real player with 102.7 hrs in game
Quick note: My actual playtime at the time of writing this is closer to 8-10 hours, as I’ve been playing it since the first public demo on itch, months before Early Access release.
Dungeon Deathball is a compact, turn-based strategy game, in part inspired by Into the Breach - it shows you exactly what enemies are going to do next turn and also allows you to turn them against each other by pushing them around. Unlike ItB, it’s a very easy game to pick up and play a quick round or two while on a short break.
– Real player with 45.2 hrs in game
Dungeon of Rikka
Fun, challenging and addictive roguelike (with permadeath!). The graphics are very simple and might put off a little, but the interface is easy to understand, and with 4 classes, procedurally generated dungeons, items that change effect at every playthrough (so you have to take a risk and test them first), plus an unlockable dungeon (that I have yet to beat–I liked the way the player is given the hint to unlock it), it has a good replay value. The game can be a bit difficult at first, but once you get the hang of it, as long as you don’t rush it, things go far more smoothly. A bit buggy at times, but as it can be seen from the news section, the dev has been very active fixing eventual things that pop up. I bought the game while on sale, but I’d say it’s worth it even full price.
– Real player with 41.2 hrs in game
Wow, I got this in the Lunar Sale cos it was only 71p but I did not expect this to be so addictive.
Its very much an indie dungeon crawler turn based game with procedural dungeons but once it hooks you you wont want to stop playing.
Best 71p I ever spent. !
P.S Even at the full price of £4.79 its an absolute steal.
Just buy it dude.
– Real player with 13.8 hrs in game
Dunnigan’s Trail
You’re a merchant looking to strike it rich. Lead a wagon of hired swords on a trail of danger and hijinks that’s a different experience every time. Defend your wares in turn-based tactical battles in this choose your own adventure fantasy roguelite. Make decisions, manage resources, and survive!
Features:
Never the same trail: navigate the generated trail and manage your party through a variety of biomes. Each biome has its own unique encounters and enemies;
Heated turn-based battles: defend the wagon from a variety of threats in complex turn-based tactical battles on procedurally generated battlefields. Take control of your hired swords to strike down your foes or run when you are outmatched;
Decide your own fate: and the fates of your companions. Make tough decisions in choose your own adventure events that have lasting impact on your journey. Options and results vary depending on your companions and biome;
Manage your party: of generated characters and recruit more along the trail. Equip them with your exotic wares to give them an edge or save the items to unlock elite classes;
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Grim Tranquility
EARTH IS DEAD. THE STARS AWAIT.
After centuries of environmental exploitation, the Earth is all but destroyed… its resources depleted… its climate uninhabitable. Humankind has used the last available resources to search for a home in a new world that may be harsher than even Earth was.
Grim Tranquility is a sci-fi-themed roguelite, tactics-based RPG where you explore alien worlds and battle vicious enemies in your quest to establish the first human settlement in space. Will humanity finally learn from their past mistakes or are they doomed to repeat the avoidable tragedies of their ancestors?
Key Features
Master The Alien Battlefield: Leap into battle utilizing proven tactical RPG mechanics to strategize movement, capture map objectives, and unleash special attacks on hostile alien enemies.
Fight The Power: Rebel against a corrupt empire and take out selfish leaders in high-stakes boss fights - or replace them.
Build Your Own Team: Every run choose a team from 3 original classes.
Gain Political Benefits: Secure valuable buff effects for your party by bribing alien officials - or just take them by force in the roguelite cycle.
Experience A Different Battle Every Time: Procedurally generated levels deliver a different tactical challenge in every playthrough.
Take on Side Quests: Even heroes need side gigs! Take on Moonlight Missions to earn money, weapons, and to learn more about the people who need your help.
Enjoy Heroic Voices: Feel the diverse characters come to life through renowned vocal talents including Steve Blum (Shazam!, Mortal Kombat series), Ray Chase (Final Fantasy XIV, Evangelion, Nier: Automata), Misty Lee (Star Wars Jedi: Fallen Order, Just Cause 4), Darin De Paul (Mortal Kombat Legend: Scorpion’s Revenge, The Outer Worlds), and Alexandra Gray (Empire, Transparent).
Monster Train
I guess hours played should really say what I think about this game.
I have a very specific morning routine. I wake up, start making coffee, brush my teeth and have a smoke. When coffee is finished I sit down and slowly wake up to a game or two of Monster train before starting work. Sometimes I play a game of Slay the spire but since that takes about 30-45 seconds to start I tend to go for Monster train (500 hours of SLS on Gog).
This is the perfect timewaster. Easy to get into and all the different races have so much variability. And deckbuilding is my favorite boardgame game mode ever.
– Real player with 1233.5 hrs in game
Game is pretty fun. A bit more combo based than say Slay the Spire and a lot of luck can be needed on higher difficulties. That being said it is bright and fun and it’s enjoyable to take a train to hell.
– Real player with 300.1 hrs in game