Dungeon of Rikka

Dungeon of Rikka

Fun, challenging and addictive roguelike (with permadeath!). The graphics are very simple and might put off a little, but the interface is easy to understand, and with 4 classes, procedurally generated dungeons, items that change effect at every playthrough (so you have to take a risk and test them first), plus an unlockable dungeon (that I have yet to beat–I liked the way the player is given the hint to unlock it), it has a good replay value. The game can be a bit difficult at first, but once you get the hang of it, as long as you don’t rush it, things go far more smoothly. A bit buggy at times, but as it can be seen from the news section, the dev has been very active fixing eventual things that pop up. I bought the game while on sale, but I’d say it’s worth it even full price.

Real player with 41.2 hrs in game


Read More: Best Roguelite Turn-Based Tactics Games.


Wow, I got this in the Lunar Sale cos it was only 71p but I did not expect this to be so addictive.

Its very much an indie dungeon crawler turn based game with procedural dungeons but once it hooks you you wont want to stop playing.

Best 71p I ever spent. !

P.S Even at the full price of £4.79 its an absolute steal.

Just buy it dude.

Real player with 13.8 hrs in game

Dungeon of Rikka on Steam

Hyper Dungeon Crawler

Hyper Dungeon Crawler

This is the groundwork for a really nice little game, and I did quite enjoy it for what it was, which is why I give this a positive review, but it is rather rough around the edges. Some things that would need to be ironed out before I can really recommend it:

  • The inventory limitations are quite frustrating without adding much depth to the game itself, and with a full inventory you can’t even dig through walls properly which makes this extra infuriating. The many different foodstuffs especially seem to be just designed to clog up your inventory.

Real player with 3.9 hrs in game


Read More: Best Roguelite Turn-Based Tactics Games.


Fun little game. Fairly challenging. My only gripe is that some stuff isn’t explained. I see things that I feel like I should be able to interact with but I can’t.

Real player with 2.4 hrs in game

Hyper Dungeon Crawler on Steam

Living the Nightmare

Living the Nightmare

no horror, not enough blood, not disgusting at all.

it is something like small version of turnbased crimson land.

if you are not into modern graphics and stuff and you are in search for some 30 minutes single session of killing monsters roguelite - it is for you.

advice: turn off ingame music and play some black/grind/funeral of your own collection.

EDIT: vote for game to be more disgusting! (and more stuff).

EDIT: ok, it is not a great-great-great game, also it has frustrating/gamebreaking bugs. but it is sure playable and i just want to support devs a little with positive review. still recommend, yeah!!!

Real player with 16.7 hrs in game


Read More: Best Roguelite Dungeon Crawler Games.


Afar as game that try to somehow fit in the rouge like genre this is one of the more interesting. The tutorial level goes by fast and unfortunately you can’t go back ( at least I don’t know how. ) I like the hex format and overall style of the game , The combat is fitting for what they are trying to do. The only thing that really irritates me is the height thing. Its a pretty addicting little game. I am sure there are those who have ignited all of the shrines but that is not me as of yet. Its fairly cheap price wise so if you like rouge type games and horror definitely pick this up,

Real player with 8.6 hrs in game

Living the Nightmare on Steam

One Way Heroics

One Way Heroics

It’s been a while since I’ve played the base game, so this review might contain some bits from the DLC.

First of all, this game is a relatively simple roguelike with a twist: the world is constantly being consumed from the left, forcing the player to continue moving to the right. The base objective for winning is to defeat the Demon Lord, who will generally pop up to fight you after certain amounts of time has elapsed and retreat in a bit if neither is dead. There’s a couple of other winning conditions available, but it’s definitely a spoiler. The Plus DLC adds some alternate campaigns to fighting the Demon Lord, which increases the winning conditions even more.

Real player with 428.1 hrs in game

So, I bought this game a long time ago thinking it was going to be a game where I ran in one direction trying to stay alive.

I was not disappointed in the slightest.

One-way Heroics offers some of the dumbest, funniest, and rediculous gameplay I have ever seen from a rouge-like game.

Slight spoilers below, you have been warned

-Hey, I know you’re new, but you’re supposed to save the world from the left side of the screen since this is sidescrolling and all, and for some reason the left side of the screen is eating everything. GOOD LUCK!

Real player with 147.2 hrs in game

One Way Heroics on Steam

Torgar’s Quest

Torgar’s Quest

The game has nice classic feel to it., it’s old school hack and slash, but with tactics. The graphics ar simple and funny and the spoken commentary is dwarfish-hammy. The masonry is amazing, of course.

Real player with 143.9 hrs in game

What’s the best way to start an adventure to find 7 shards that will grant Torgar the ultimate power? Armed with nothing but clean underwear and a lunch, of course!

This is a rogue-like dungeon crawl, questing ever downward in search of the seven shards. It has three difficulty levels, and anyone with a decent sense for this type of game will probably win in “Normal” mode after a handful of games. Hard mode is considerably more difficult, and nightmare mode is just that - swarms of baddies following you through the dungeon and trying to trap you in corners.

Real player with 63.0 hrs in game

Torgar's Quest on Steam

Dungeon Limbus

Dungeon Limbus

Rogue-lite port from Nintendo Switch, that gets better the longer you play it.

My only complaint is you cannot return to a previous floor from your saved game.

Real player with 21.1 hrs in game

This was a hard one to rate. Some of the fundamentals are really good here. Enemies have different ways of moving and reacting to the player, which is nice. Gear drops seem decent enough. Graphics are pleasing and music and sound effects are passable.

Yet…if there’s magic, I had yet to find it after getting to the dessert section. Perhaps it unlocks, as every time you get to town you pull a few cards that let you do things like cook or upgrade if you have the gold. Maybe you unlock magic later? Regardless, there do not appear to be classes, and combat does not vary on repeated deaths.

Real player with 1.0 hrs in game

Dungeon Limbus on Steam

Nova-111

Nova-111

I think this is possibly the most underrated game in my Steam library. The gimmick of fusing turn-based and real time play is an excellent one, and I think they did a really good job of exploring ways to mix the two.

Often it can be played akin to a turn based dungeon crawler, but the enemies, bullets and environmental hazards that move in real time add a bit of pressure and force you to move quickly. It’s not dissimilar to Crypt of the NecroDancer in that sense; enemies have attack patterns that aren’t too hard to learn, but the gimmick means you can’t always take your time and can be forced into mistakes. The time pressure is lower here though and combat is quite tactical as you use the environment or other enemies' attacks against your foes. Individual enemies are easy to handle once you know how, but in varied combinations they’re more interesting to fight.

Real player with 16.0 hrs in game

Very cool game. At first it felt like a Roguelike, a beautiful one I most add. Mixes turn based with real time mechanics. Your in some kind of cybernetic world and you meet characters on your journey. There’s also exploration which you find hidden chambers and try to find new powers.

As you play new mechanics appear. Which later on you start to remember section you could get to before but with theses new power you earn, you can now get to new places.

The levels aren’t random generated, there’s no perma-death, so it’s not what I thought it was, a roguelike. Almost all deterministic which makes it more of a puzzle-like but you have mechanics that makes it tactical like unit dodging, lasers, time shifting, grid jump, etc… I love how you dodge and the unit’s mouth that snaps at you and misses, so cool. But still it does look like a roguelike so it should appeal to some roguelike fans. Let’s call it a roguelite, which has some roguelike elements.

Real player with 11.6 hrs in game

Nova-111 on Steam

Rogue’s Tale

Rogue’s Tale

I am shocked by the amount of negative reviews.

This game is challenging and unforgiving, but I would definitely not call it unfair or RNG pure. It simply has a steep learning curve and is especially punishing for new players. Once the mechanics are known, it becomes very possible to migitate the risks. 9 out of 10 times death occurs, it is the players mistake. When I started to play on server, I lost all my heritages and had to build my heritages from scratch. It didn’t take me near as long to get the essentials as for my first time.

Real player with 1767.1 hrs in game

I got this game for two fiddy during the last sale and was like “am I going to play this? Probably not but I’ll have more than three dollars of regret if I don’t pick it up”. I started playing it one night because I just wanted to get it out of my head. I played it, I was frustrated by it, and slightly intrigued. The next day, I played it a little more and read the website to get some of the inner workings of the mechanics. The next day, I played it basically all damn day long. Now I’m hooked.

What is this game? I’m so glad you asked, incredibly pliable hypothetical reader. It’s a roguelike. You take one (or later, two) actions per turn. Then everything else gets a turn. A large amount of the game is driven by luck, and permadeath, and unlocking things that will make your characters stronger forever…starting after your next death. It follows in the vein of Nethack, Dungeons of Dredmor, TOME, and ADOM. You will die. You will die a shit ton. People will describe it as a terrible game for masochists, because it makes them feel good for beating it. I’m old enough to know that any game is really just a matter of time and motivation, and whether it’s hardcore roguelikes, or bullet hell shooters, there ain’t nothing to it but time and dedication to a meaningless diversion. Play it because it’s fun, or don’t if it’s not.

Real player with 569.8 hrs in game

Rogue's Tale on Steam

Get Ogre It

Get Ogre It

cute aesthetics, cool music and great gameplay that makes it kind of a puzzle game, also has great value for its price.

i liked it a lot and recommend anyone to try it

Real player with 10.7 hrs in game

Challenging roguelike with a non combat twist. Always had to stay focused or i’ll get stabbed

Real player with 3.4 hrs in game

Get Ogre It on Steam

CELLAR | Rags and Knife

CELLAR | Rags and Knife

This is an odd little roguelike. It’s a very zoomed in map that is on screen and the aesthetic is very lofi pixelart with letters for the monsters. It’s kind of ASCII plus but barely plus. There’s some cool music that sounds like it came from a niche 1970s horror film.

I’m not sure how much procedural generation there is in the levels. There seems at least to be several set areas like the start and an area later with a fight in progress before you get there.

There’s different weapons to pick up and armour- just one armour for the whole body like “hoody” or “rags”. The weapons break. When you kill stuff you get xp and when you level up you can pick one of two skills.

Real player with 0.7 hrs in game

As far as weird games goes it definitely up there. It’s very simple and easy to play,

Real player with 0.4 hrs in game

CELLAR | Rags and Knife on Steam