Echo of the Wilds

Echo of the Wilds

This review is based on v6 of the game.

Echo of the Wilds is a great little pixel art puzzle/survival game with a very involved developer.

I beat the game my first time in about 17 hours and completed all achievements after about 36 hours. I would say that there isn’t much replayability after getting all of the achievements and most people would be satisfied with just beating the game once (you could get all achievements in one playthrough, but it took me multiple playthroughs to figure out optional puzzles and to really get the mechanics of the game). It was definitely a worthwhile game for me and I did enjoy almost every minute of playing.

Real player with 37.3 hrs in game


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Exceeded my anticipation

I bought Echo of the Wilds on the morning of the 9th and “completed” it on the 11th, early evening (approx. 20 hours). I took only 3 breaks from the game, and two of them were against my will. I’m telling you this to give you an idea of how much I really enjoyed this game. Survival-puzzle game sums up EotW tidily, but it’s like nothing I’ve ever played before. There’s quite a bit going on - with three quarters resting solely in the player’s hands and the other quarter left to randomness and the seasons. Some players may feel overwhelmed in the beginning and give up. Just stick with it, it pays off.

Real player with 26.8 hrs in game

Echo of the Wilds on Steam

Home Safe and Silent

Home Safe and Silent

Home Safe and Silent is a survival game heavily inspired by popular zombie tabletop board games. You will play as the leader of a colony trying to survive the zombie apocalypse. Each day of the apocalypse you will allocate members of your colony to perform different tasks while also planning out your own route to scavenge for supplies. Each location you explore will have randomly generated rooms which you can rotate around to try and find helpful items for yourself and those you look after.

Key Features:

Search for hidden items in fully interactable rooms

Manage members of your colony by assigning them to different tasks

Fight off the dead by rolling different combat dice based on the weapons you equip

Make every move count!


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Home Safe and Silent on Steam

Overfall

Overfall

A game more than worth it’s money

I’ve owned overfall since it has released in early access and it hooked me straight away, Be under no illusions, the game is tough, You will die and you will have to start over, this is a rogue-like after all, but a very rewarding one at that.

With little introdution you are thrown into a world full of fantasy and myth, rich in different stories. On every island you go to you will encounter a little bit of a story, sometimes just a few lines of dialogue, sometimes a whole murder mystery. Most of these encounters are little self-contained stories, sometimes funny, sometimes serious. And often ending in a fight. What’s even better, many of them will only unfold the second, third or even fifth time you encounter them, as with playing other characters, your choices and options change.

Real player with 190.5 hrs in game


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Overfall is a fantasy turn-based rpg filled with tons of lite questing as you forge your own destiny by leading two heroes on a path to unite a single race of your choice torn by faction and conflict. Here are some of its most prominent features to give you the gist of it:

PROS:

*High replay value due to ton of unlockables from Classes, to Companions, to Trinkets, to Weapons, to new Skills/Spells.

*Neat turn-based battle featuring the usage of a 3 step action-point system consisting of Movement (Step 1), Utility (Step 2), and Attack (Step 3). This allows tons of combo and synergy between classes and companions!

Real player with 108.5 hrs in game

Overfall on Steam

Shortest Trip to Earth

Shortest Trip to Earth

My experience: I have beaten the game with every ship and on the hardest mode. Please note that my playtime doesn’t really reflect how much I played this game. I tend to leave whatever game I’m playing running when I’m AFK doing other things. That said, it probably would’ve taken at least 100 hours to accomplish what I have if Steam only counted when I was actually playing.

I’ve played some games which shared some attributes of this one but, really, not even FTL is all that close. You can move around much more than FTL. You’re not always running away - in fact, you’re running to the fight. The boarding mechanics are simpler here than FTL. The ship to ship combat and crew management is much more fleshed out here. I can’t think of any other games like this but, if you can, feel free to leave me a comment!

Real player with 256.8 hrs in game

I bought this game on sale. The game has interesting story elements that gets you eager to get to the next sector. At first I was enjoying the game and would recommend the game to any “FTL” lower. But after last 2 runs I would definetly woudn’t recoomended the game. I don’t know if this is because of patching or this is the game design to make you reply game more, the more you play and get better the enemies get more stronger. When I say “enemies are getting stronger” I don’t mean like smarter AI or new tactis, they are basically cheating with some creazy strong weapons while at same time ship repaiers are getting more expencive for you.

Real player with 88.1 hrs in game

Shortest Trip to Earth on Steam

March of the Living

March of the Living

TL:DR at the end, scored 10 / 10 as of 20th April 2016

Borba Recommends

Borba likes:

[olist]

  • Genre - A 2D roguelike-like such as FTL and Convoy, this time in a zombie postapocalypse. It manages to capture the desperation of such event through excellent writing and a well balanced challenge, as players need to guide their survivors on a journey in a search for a safe haven while trying to prevent them from starving to death, becoming infected or getting killed by either zombies or humans.

Real player with 14.1 hrs in game

March of the Living

is an isometric 2d game similar in presentation to Death Road to Canada (although much slower in pace) and other such pixelated roguelikes. I’d had it sitting in my library for a while and decided to play it on a whim. It was decent. I wouldn’t call it great, although I imagine it WOULD be great as a mobile title. No idea if that statement is actually true or not, but the game is well suited to that format. But…it was also well suited to this one.

Story

The story is more or less the same ultimate goal of getting to the city of Wellston on the coast and on a ship getting ready to set sail with whatever survivors were able to get to the safe zone at the docks. The specifics of the story vary based on which character you play, but all in all, those little snippets of story are more like splashes of color than any sort of painting. Still, it helps to keep the game fresh.

Real player with 12.3 hrs in game

March of the Living on Steam

Lethal Running

Lethal Running

Put it on your wishlist, and wait until the bugs are fixed.

There’s a solid game underneath here, but because the game is very tough, the bugs create a lot of frustration:

  • Sometimes, the UI just doesn’t work – buttons can’t be clicked, or it freezes. Especially in the crafting menus. I ran into at least 4 variations of this, including the screen being greyed out as though a system menu was up.

  • Sometimes, the game will crash upon retry or when changing sectors.

  • When you retry, or continue (e.g. after a crash), often your armor and scanner are unequipped, or the mods are, which easily goes unnoticed until you get one-shot by a hunter’s pistol.

Real player with 12.3 hrs in game

Writing in 10/29/2021 (DURING ALPHA) if you are reading this much later then the date of writing take everything wtih a grain of salt.

I hate to give this game a bad review as i anticipated since its prologue and the art style and atmosphere are on point, but this game feels far from a functional build.

Wile i understand this is an alpha version i think even that was kind of rushed, as the game braking bugs and glitches are only comparable to a Bethesda game, further more it the ui can be annoying particularly when repairing items, shopping, and some of the systems are really underdeveloped, for example if you are taking its from a physical resource like a tree or buying items with out having the appropriate inventory space they won’t drop down or tell you you are overburdened and can’t walk, they will instead disappear into nothingness.

Real player with 9.3 hrs in game

Lethal Running on Steam

Nyheim

Nyheim

Fun single player dice-based board game.

RNG can be brutal if you get unlucky, very strong early enemies can present unbeatable obstacles. Fortunately that doesn’t happen too often. Also food, which lets you reroll your dice, is scarce early on. These two factors may combine to make it seem more frustrating than it is.

You can mitigate these a few ways: you can tweak your starting character’s dice so they have more balanced results, you can rush your first 2 quests to get 2 more people (for more dice to roll), and you can spend a few early turns on a food-rich square to stock up. You can still end up totally screwed, in which case just chalk it up to bad luck and restart.

Real player with 30.8 hrs in game

Allright, this game is surprisingly great!

Its price may even be too low, although music and maybe graphics are not that great (but who cares about the latter when the gameplay is great)

The game is based around luck with dice. You can be against this kind of game, but in this game, I believe it works. I have played 2 games now and I even won the 2nd already. I must have had lots of luck or… In any case, I will certainly play again, I had great fun with this game and I got my money’s worth!

P.s. I bought this game after seeing that the developers added a release for Linux in less than two weeks after just one person asked for it. These devs are great and should be supported!

Real player with 18.1 hrs in game

Nyheim on Steam

The Last Stand: Aftermath

The Last Stand: Aftermath

Update: after finishing the game.

The story is on par with previous titles, simple, straighforward with a touch of mistery. I liked the way it ended.

Gameplay cicle is ok, and i believe that the game can be completed on an average of 30 hours of gameplay.

If you liked the other TLS games, this one is a refreshing take, and you can really see that it was indeed made by the original author of the previous titles, there are small details that give such a feeling, like the character visuals, gameplay mechanics from all previous games and the related story.

Real player with 36.7 hrs in game

So, finished the base game and unlocked the essentially Heat system from Hades, haven’t messed with it yet though. Game has its problems, but it’s got a solid foundation and is worth the chance if you’re into zombies and/or roguelikes.

E - The patch actually fixed quite a few of the issues I had, ended up finishing maxed out heat run and unlocking everything.

Pros -

There’s quite a bit to unlock via character progression with knowledge, or item spawns/things to start runs with with Supply points, always feels like you’re making some sort of progression.

Real player with 31.9 hrs in game

The Last Stand: Aftermath on Steam

Wanderlost

Wanderlost

GATHER, FARM, FISH, CRAFT, BUILD, TRAP, FORTIFY, EXPLORE and LOOT your way to post-apocalyptic domination

Thrust into the wilderness with little beyond the clothes on his back the player must navigate a hostile wilderness teeming with zombies and wildlife. Finding food, water, and shelter are three musts but can the player move beyond mere survival to sustainable living, safety, and even domination of their environment?

The world of Wanderlost is procedurally generated so the map can be infinitely explored, each new game is entirely unique, and around every corner are new and unexpected challenges

KEY FEATURES

Base Building

What might begin with crafted stick-fences surrounding a campfire for meager protection will ultimately progress to large, sprawling bases as the player amasses more and better resources. Fortify your position with metal walls or design a maze to take down Zombies without incurring any structural damage. Or focus on infrastructure, choosing to build wells, smokers, and root cellars over walls, turrets, and traps. And spend your down-time on cosmetic alterations, making a flower garden or creating the perfect base layout.

Looting & Exploration

With great risk comes great reward. There are 9 unique biomes in Wanderlost, each possessing unique dangers and useful resources. Venture to the rainforest for bamboo but don’t be ambushed by a jungle cat. Moving beyond the wilderness is risky but many items can only be found in the modern world. The abandoned structures, towns, and cities of old America have the highest zombie density but these modern structures may yield loot beyond what the wilderness can provide. As they say, guns and refrigerators don’t grow on trees.

Farming

Get to digging and cultivate the land around you. While you’re out foraging and hunting let mother nature put in some work growing your meals. Finding valuable seeds and crafting the tools to care for your growing garden will take time and dedication. It may take weeks for the fruits of your labor to be ready to harvest but the investment can provide a stockpile that will last you the winter.

Fish and Hunt

Catch yourself a meal and important resources to level up your survival. Keep warm with the hides you gather and craft fishing hooks and rods for bigger and better catches. Fishing can provide consistent food at a low risk but hunting can yield precious crafting resources like hides to survive the cold months.

Gathering

Spending time gathering resources like wood, ore, fiber, and so on provides the necessary materials to craft increasingly effective items, shelters, weapons, tools and more. Most resources require tools to harvest, be it an axe to chop down a tree, a shovel to dig up a plant, or a pickaxe to mine a rock. There are common resources like wood and stone but for more advanced crafting recipes you may have to scour the world for rare biomes and materials such as the bog providing vital peat and bog-iron. Diverse world biomes motivate exploration and can determine what makes a base location good or bad.

Combat

A lone zombie might be taken down with a club but greater numbers warrant more advanced equipment. Are you a stealthy sniper, picking off zombies one at a time with a bow before retreating? Or a katana-wielding madman capable of wading into the thick of the horde and coming out the sole survivor.

Crafting & Preparation

It’s important to make use of the downtime in between hunting and looting expeditions: crafting arrows, weaving cordage for building, fleshing hides for tanning, reloading your weapons, and more – preparation is vital to success.

Character Customization

While fighting zombies is necessary to survival, Wanderlost also has deep RPG mechanics providing the player with a wide variety of engaging feedback; with each zombie you kill, tool you craft, and tree you chop you inch closer to the next level up, the next attribute points, the next powerful perk for your build.

Wanderlost on Steam

Anima Forest

Anima Forest

at least it’s a good start. please keep improving it.

Real player with 3.4 hrs in game

This game is probably going to be really good when it is finished, So far, while the game is difficult, it is really fun. The art style and different enemies are very unique and are different from other survival games I have played. Now knowing that the game is still in early access, there are a few things I would change. First, adding wasd controls would make the game a lot easier to control. Secondly, I think the days should be longer. The amount of time in the day is not enough to make food, gather materials, and set up a wall. Overall though, for a dollar, this game is really good and I would recommend it for anyone who is looking for a unique survival game with a good challenge to it. (also if you like animals)

Real player with 3.0 hrs in game

Anima Forest on Steam