STRAFE: Gold Edition
An Explanation of Poor User Reviews & Full Review
To be blunt, STRAFE made a mistake. Consumers are not obligated to do their own research before purchasing a product (even though it’s healthy practice to do so…) and therefore, when the product is not shown as immediately advertised, or not as expected, consumers have the entitlement and power to provide negative feedback.
STRAFE is not a classic first person shooter. It is a rogue-lite shooter with randomly generated levels which arc and piece together into a complete narrative that is inspired by classic first person shooters. And, as much as I loved Pixel Titan’s marketing for this game, I don’t believe it was made very clear from advertisement alone what this game really was, and it shows.
– Real player with 29.4 hrs in game
Read More: Best Roguelite Difficult Games.
Target Audience: Those Desperate for old style Doom FPS speed and don’t care about variety
Summary:
Strafe feels like it was made by people who looked at the idea of an FPS game with roguelite elements through a pair of binoculars. On the surface, there’s some basic concepts that are present and makes it feel like it’s firmly in the genre. However, on closer inspection, you realize that the game is held together by tape. That’s because while there’s several mechanics that the game puts into place: many of them don’t work well with one another. In fact, the whole game feels like it’s missing an overall vision when it comes down to it.
– Real player with 26.1 hrs in game
Ziggurat
General info
~Genre: First-person fantasy shooter, Dungeon crawler, Rogue-like
~Number of players: 1
~Replay value: high
~Steam achievements: available
~Trading cards: available
Strong points
+Overload of nostalgia
Ziggurat combines the action elements of a modern shooter with the fantasy characteristics of classic first-person titles such as Hexen and Heretic. Who needs modern warfare when you can obliterate your opponents with cryo wands, electric staves, death magic, and porcupine bombs?
– Real player with 52.5 hrs in game
Read More: Best Roguelite Procedural Generation Games.
I always liked carrots. Until I played Ziggurat that is.
Game overview
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Genre (tags): Rogue-lite, FPS, action, magic
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Avg length: ∞ (or ~1 hour for a run)
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Developer: Milkstone Studios
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Publisher: Milkstone studios
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Release Date: October 2014 (pc), 2015 (consoles)
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Platform: pc, ps4, Xbox One
** pros and="" cons="" /pros **
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Overall fun and thrilling experience
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Lots of replayability
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Neat soundtrack
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Appealing art style
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Save & quit in the middle of a run
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Great price!
– Real player with 37.1 hrs in game
B67
Welcome to B67
What is your job: get to the 67th floor
Sounds easy, right? Well, there is a good houndreds of enemies in your way, counting in bosses.
Asside from cheesy bit, the game is good, a bit rough around the edges in few parts, but still really good.
I personally kinda like the system of “leveling up” your knowledge of a weapon by using it. It’s not something robust, don’t expect attachments, the lvl up let’s you have more bullets in the magazine, some weapons really need to be well leveled to be usefull on later stages.
– Real player with 13.1 hrs in game
Read More: Best Roguelite Perma Death Games.
I would recommend this game if you enjoy playing top down shooters.
Compared to other games in this price-range, it has a good amount of game play, has some interesting game mechanics and I found it was challenging and addictive. You can expect to die many times before completing, but with each respawn you retain your upgrades, so each playthrough becomes a bit easier.
The graphics are in a pixelated “retro” style, so if you like high end graphics this may not be for you. There is also no difficulty setting, and it is challenging, so if you enjoy very easy shooter games this may also not be for you.
– Real player with 8.1 hrs in game
Fire Sale
Fire Sale is a rogue-like fps where you blast your way through rooms full of enemies and unlock all kinds of upgrades, all for the sake of clocking out and going home. Every run is different with a procedurally generated map, and with four different weapons that each have four different upgrade modes, you’ll have plenty of tools to get the job done.
Features:
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Procedurally generated levels to offer a different experience each time you play.
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Four different weapons that each have their own unique upgrades to offer new ways to fight.
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Mod rewards at the end of each room that let you hit harder and faster to blast your way home in style!
Rogue Aces Deluxe
Only just started playing, but loving it so far. Mostly because it’s a lot of fun, but a little bit because of the nods to Skystrike ;) (a game I wrote many many years ago on the ST). If I were writing Skystrike again nowadays, I’d be pinching lots of stuff from Rogue Aces as it’s an absolute belter :)
Rogue Aces is a properly difficult game, but you learn a lot in the early part of the game from your mistakes and immediately dive straight back in for another bash at it.
– Real player with 7.5 hrs in game
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Review by Sven Evil - Steam’s best local 4-player curator!
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Are you in the mood for some good old fashioned arcade fun? Then Rogue Aces is the right game for you. It comes with a single player campaign with random, short missions and three multiplayer modes for up to 4 local players.
In the single player camapign (additional campaign and arcade modes can be unlocked) you start your fighter plane from an aircraft carrier and fly missions against the enemy. The mission objectives, given to you by your funny commanding officer, are very simple and consist of destroying enemy planes, airships, ships, buildings, soldiers or vehicles. It is also possible to capture enemy airfields. A good pilot can return to the base after a minute in many missions, others take a bit longer. When you are damaged or out of ammo or fuel - just land on the carrier or your land base to repair and refuel. You improve your plane over the course of the campaign, for example with more bombs or tighter turns.
– Real player with 6.3 hrs in game
Rogue Shooter: The FPS Roguelike
Edit as of 2015: The author has stopped all development on the game. The late game-breaking bug persists, some people still report a memory leak, and there’s no news in sight. If the game is available for 75% off or more I might recommend it as it is interesting, but since it IS broken, I wouldn’t suggest anyone try to play it and expect to finish the levels. Unlocks and the game itself still plays fine until level ~90 or so (explicitly when a weapon goes from level 50 to 51, they do no damage)
– Real player with 21.6 hrs in game
So, originally, I wasnt going to recommend this game. I tried it, liked it, bought it… but there was no save function.
That, however has been added in, removing the one and only real problem I had with this game. And that’s great, because I really like this one alot.
This game is exactly what the title says: A combination of an FPS and a Roguelike. When it says “FPS”, it generally means those done in the Doom/Duke3D/Wolfenstein style… older FPS games where the combat was fast, you had to actually dodge enemy projectiles (no cover systems here!), and there were maze-like levels to explore full of goodies to pick up, and a large variety of unique enemies.
– Real player with 9.6 hrs in game
GoNNER
GoNNER is a game I give a very qualified reccomendation. It’s yet another indie-procedurally generated-permadeath-sidescrolling-action-platformer with a quirky artstyle. The saturation of these sorts of games in recent years has become tiring, and while GoNNER has some differentiating elements, it falls into a lot of the same pitfalls other games of the genre do. It’s an enjoyable game, but it still has a lot of room for improvement.
GoNNER has a very simple premise. Run, jump, shoot and use items to get to the end of the level. Every 4 levels there’s a boss, beat the boss to continue to the next world. Lose and you have to start the run all over. Starting a run you essentially choose a “loadout” of a Mask (which serves as your health pool and gives you passive bonuses like a third jump or reduced cooldowns), a weapon, and an item that can be used on a cooldown to give you more ammo or give you temporary invincibility. Anytime you take damage your stuff drops and you enter a state where you are invincible and sort of flop around so you can try and get your stuff back. Since your Mask acts as your health bar, getting hit without it is an instant kill. Other masks, items and weapons will appear the levels and at stores where you can pay gylphs to buy new items, ammo, health and other useful things. Gylphs are currency found in some hidden areas, but are primarily aquired by comboing, every 5 enemies killed within a short period of time gets you a gylph and the more you combo the more gylphs you get. Gylphs are also used to revive you if you die, the cost increasing as you get further into the game as well as with each revival.
– Real player with 21.1 hrs in game
Be careful not to lose your head too many times in this game, ;] especially by the unique art design.
GoNNER is a tough procedurally generated rouge-lite side-scroller platformer with shooting in mind. The game manages to combine all of its genres flawlessly with fluid and pleasant movement mechanics with a unique art style being the top of the cherry here. Recently (December 2018) the game even had its first DLC which is for free on top of that - BlüEBERRY EdiTION 2 years after the game first launched.
– Real player with 14.2 hrs in game
Rogue Star Rescue
Rogue Star Rescue is a fun top down twin stick shooter that really shines when it comes to multiplayer. There are a variety of guns, each with a fairly unique feel, to find and use to blast through the levels. The main story mode features a variety of levels connected in a branching map (think Starfox 64). Each different path has a potential way to reach one of the 32 different endings. This coupled with the randomized room layouts, guns, and items gives Rogue Star Rescue a fair bit of replay-ability. The core gameplay loop is fun, and there are multiple higher difficulties where enemies are more numerous to keep things from feeling too easy. There is a whole trap system, but that only comes into play during boss battles at the end of each stage. There is a wave survival mode focused around those boss rooms if you want to focus on the tower defense aspect of the game.
– Real player with 88.7 hrs in game
This is a great multiplayer game. I had plenty of fun with friends on this one. It can be challenging but not alright unforgiving. A good game to pickup for professionals looking for a slightly more relaxed time and some laughs, or for a new player to this genre to pick up this style of game.
There is multiple routes, a few characters, unlockables, and difficulty selector for one to want to replay the game multiple times. There was some quirky moments like somehow I’m inside a room and my friend will teleport into the room and land right into enemy fire, or on rare occasions where the door won’t open for them at all causing me to have to clear the room by self. Overall, no too devastating bugs that is a deal breaker. I am sure they will be smoothed out over time.
– Real player with 41.5 hrs in game
Tasty Arena
Gameplay
Survival mode
The main mode : Choose your arsenal from a multitude of weapons, then go into battle through different destinations.
Worlds are divided into several zones : the arenas.
In these arenas, you have to survive against ennemies until a boss appear, which allows you to move on to the next arena until you reach the final boss.
Challenge mode
Select a challenge from a list, which will teleport you into a small arena where you will have to brave this challenge.
A 3 star score will define your success.
Content
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- 20 weapons to discover, more incoming !
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many ennemies to face
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many bosses to fight
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4 worlds to visit
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Many weapons to unlock
Unlock new weapons by completing challenges or discovering secrets. Unlocked weapons can be selected before starting.
Find Special Weapons: These are very powerful weapons with limited ammos, use them wisely !
Many enemies to face
You will face different enemies who have specific abilities.
Some are more dangerous than others…
Different destinations
Play in multiple worlds : Each world has its own boss and secret to discover and weapons to find.
CYBERUSH
I’m not quite sure what to say about ‘CYBERUSH’, it’s a manga style shooter that is very light on just about everything. You get to pick a choice of 3 weapons which are sword, gun and shotgun and you kill enemies with them then goto the lift up to the next level which seems to be a constant rotation of about 5 office style layouts. From its annoying music to the basic graphics this game is as low quality as they come, but the biggest issue is that it doesn’t really have playability to back it up. Even the money I collected in the game seemed to be for nothing. This is certainly not something I would recommend for £7.19, but if some issues get fixed it might be worth a quid or two. https://youtu.be/httvkuexin4
– Real player with 0.5 hrs in game