Puff Puff The Magic Pipe
Pretty fun game with a lot of potential. Can’t wait to see how it turns out later in development.
– Real player with 1.3 hrs in game
Read More: Best Roguelite 3D Platformer Games.
Pretty Dope
– Real player with 0.2 hrs in game
Rocket Cave Adventure
Brand new adventures
Explore procedurally generated levels every time you start a run! With each area bigger and stranger than the last, you’ll have to pay attention to your surroundings to survive!
Physics-based movement
Playing this game is more than just running and jumping! Movement is feel-based in Rocket Cave Adventure- you’ll have to master the controls and weight of each vehicle to be able to traverse deeper and deeper into the caves.
Randomized skill tree
Throughout each run, you will be given a skill tree that will be populated with different skills each time you play! However, you won’t know the skills you are given until you unlock them by collecting enough XP from enemies- so don’t rush too fast through the levels.
Meta progression
Gather gold throughout your runs and spend it on long-term upgrades back at the starting hub. Upgrade your starting health or increase the size of the skill tree for your runs!
Read More: Best Roguelite Procedural Generation Games.
Bad Pad
A very nice hard-yet-fair platformer with tight and responsive controls. Overall a very polished game with an amusing story, great art and sound track.
Some levels were pretty brutal but were made more forgiving with the many save locations. I played through on the easiest difficulty level and found it to be a quite a challenge. It’s not rage quit inducing although some levels I found myself attempting many times before finishing them and the satisfaction of completion was gratifying.
Total playthrough to beat the final boss was around 20 hours. Someone with more experience with hard platformers (and better coordination) could do it in a lot less time.
– Real player with 64.0 hrs in game
Read More: Best Roguelite Side Scroller Games.
One of the key recommendation for this game is:
If you’re stuck, or encounter a bug, or found anything unreasonable, you can expect to get reply from the developer very fast (less than 24 hrs in my case).
Now, talk about the game:
The good part is that the game is actually a bit different than what you will expect. There are certainly some differences compare to other platforming/metroid game (unfortunately I can’t go into much details without spoiling it).
However, before you buy it, be warned that the game is actually far more challenging that what it looks like. There are more than just metroid/platforming level. At later end of the game the level is not only very long without much saves in between but also get very very challenging.
– Real player with 15.3 hrs in game
The Mole Men
The Mole Men is a very addictive 2D action game up to 4 players and you should buy it !
Here’s why :
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The rogue lite aspect of the game gives the player many possibilities, as there are many equipments and skills available for the character. There are also many differents missions like rescuing a NPC or finding and destroying computer servers. Some of the missions unlock new classes to the character that change the way they will be played. The replay value is great !
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Its gameplay needs practice first but when mastered, it gives the player the feeling of accomplishment as they will kill group of enemies without taking damage and will successfully avoid lava by using the rope. With this fast-paced gameplay, it has great tools to be a speedrun potential game.
– Real player with 29.0 hrs in game
I love the sound design since I’m “old”, the gameplay is something I didn’t know I was craving since broforce, keep kicking ass Devs, this is a gem!
– Real player with 11.2 hrs in game
Vapormaze
Vapormaze can be rough around the edges but overall it is a great game and even greater rouge-like. I feel as though the game has a high-ish skill ceiling, as certain mechanics, movement, and gunplay are hard to nail down at first. However, if you continue playing you’ll find that the mechanics become second nature and are fun to use. The game also exceeds aesthetically, as the world and the music are quite unique and different to many other games I have played. The atmosphere of this game is probably its greatest achievement. There are certain mechanics that can be a bit finicky or sometimes annoying, but overall the game is a relaxing and fun experience. I would recommend this game to anyone who is into other rouge-like titles (although I will say this game is a tad bit overpriced, maybe wait for a sale).
– Real player with 26.4 hrs in game
Do you love the OG FPS roguelite HEAVY BULLETS? Do you love the dulcet tones of WINDOWS96?
I do! So I had to pick it up!
TLDR is that I recommend it if you like the aesthetic,and are ok with a work in progress. Otherwise you might find this frustrating.
There are definitely bugs and control issues. But there is also an undeniable quality and craft present as well. I think the good out weights the bad, and the bad will probably get fixed
-STRAY THOUGHTS (can’t really say PROS or CONS just yet)
– Real player with 4.9 hrs in game
Moustache Mountain
A short and succint platforming game. Lovely pixel art and that is to be commended on. You are navigating a character that is burly + presumably has muscular legs that can propel him very far, but runs a 15 min mile. He is faster jumping/hopping than running…
Things that may aggravate you 1) having to restart from the very beginning after 3 mustaches are lost. Perhaps at say level 6, a check point, then level 12 another one? 2) Smoother/more reactive wall jumping. The concept of wall jumping is great as it offers more flexibility and variable game play into a platforming game. But when you wall jump in this game, you almost have to button mash to jump off the wall before you slide off the wall (because you slide very fast - gravity!) and into your most likely death. So it becomes less focusing on how to wall jump to a specific location, but more button mash and hope you make it after that. Although, enough gameplay, this should be remedied. 3) No way to replenish a lost mustache. I finished it with only one lost at the last level, but for the less capable gamer, having a way to replenish a lot life due to a learning mistake or mis-jump later on in the game would be nice. Granted, continuously play throughs will get you used to each map and you will be able to finish the game easily in the end.
– Real player with 9.6 hrs in game
I love to support indie developers, and so I pick up a lot of their games. Moustache Mountain is an example of this, and I tried really hard to like it. I really did. But even at a low price, the flaws in this game far outweigh the positives.
Now, let me be fair up front and say that I’m not a big platformer guy. I know, that spells bias right there, but I can get on board if there are some interesting mechanics. And that’s the problem here – the mechanics are just boring. One can argue that this is intended to be an NES-throwback, retro experience, but I more get the feel that the game is being limited by either the developer’s experience level or a game builder platform used to create it. In any case, while the levels are “randomized” (they’re not randomly generated, but merely picked at random from a pre-selected set), none of them are very interesting, and you beat the game if you get past level 15. I found a lot of the challenges to be cheaply frustrating, like having to jump around a ledge/overhang while you’re trying to bounce up the wall. Maybe my lack of platforming prowess is what was holding me back, but I usually had to try 10-12 times to complete this manuever, only to die on some spike once I got past it, and then start over from the beginning of the level again.
– Real player with 7.3 hrs in game
Nary
Looking though my library one day, I realize I have a huge backlog that I need to go though.
So from
https://www.howlongtobeatsteam.com/#/auth/76561198089299679
I sorted my games for which game I can finish fastest. IT’s not always accurate but it did help me go though many games.
On that website Nary was listed to be completed for 0.5 hours. So I installed the game and gave it a try.
I was tricked! This Nary is a certain sonic hedgehog in fox custom. You are an ever running fox that need to jump and kill enemy will try not getting killed by walls and enemies. The game is lighting fast and extremly hard to play. Even on the easiest difficulty it took me many many tries to final complete it the first time.
– Real player with 12.1 hrs in game
Quite a good game. Good engaging gameplay, great music. Doesn’t waste much time and gets in to the gameplay right away. Short and hard but also rewarding and fun. Ending ham-fisted “story” was pretty funny, reminded me of final fantasy 1. Whatever crap controls the other comments talk about has been patched and it controls great. For the extra game modes, a decent few were pretty crap but most were fun options to play with. I don’t know why there’s any other bird choices besides glitch though, aka 420mlg rainbow bird. For two dollars I definitely enjoyed my time with this game and would recommend it.
– Real player with 6.9 hrs in game
Betrayer: Curse of the Spine
Okay, let me start out by saying that i actually REALLY LIKE this game. I played through the demo multiple times since hearing about it a couple of months ago, and was excited when it came out 3 days ago and have been playing it as much as i can since. But with all of that being said…this game definitely has some bugs/issues & and is SO CLOSE to being absolutely great…that i hate having anything negative to say about it in this “review” for it.
First things first: PLAY THE DEMO (which is actually pretty long) BEFORE BUYING THIS GAME.
– Real player with 34.1 hrs in game
a game, it good
– Real player with 12.6 hrs in game
Joe and the Gun
The best game! Its game is top!
– Real player with 1.0 hrs in game
EA ;(
– Real player with 1.0 hrs in game
I wanna be The Cat
So I played this game already almost 20 hours and got 12/25 achievements. Here are my thoughts:
At the moment this game consists of two different modes: 100 lives singleplayer and online racing.
First the singleplayer:
Based on the sentence: ‘A cat has nine lives’ Nemega added 91 and lets you beat a randomly chosen set of levels in multiple worlds.
Between the levels you can find chests and shops with items which you can buy with ingame currency. Also at a certain point in the world and at the end there are bosses. They are funny parodies of bosses which are popular in the I wanna be the guy fanbase.
– Real player with 232.8 hrs in game
Never thought I’d live to see the day we’ll get a commercial fangame on Steam. And boy, am I glad it’s actually a good one.
I Wanna Be the Cat is a procedually generated precision platformer, in which you make your way through separate rooms and bosses, while being able to purchase upgrades that will help lowering the overall difficulty.
Every time you run out of lives you’ll get separate currency based on how many rooms cleared relative to the difficulty you played on.
This currency allows to purchase permanent passive (perks) and active items upgrades, so technically you’ll have a slightly easier time every new run.
– Real player with 30.2 hrs in game