Oneiro

Oneiro

Disclaimer: My actual play time is about 15 hours and I have only seen half the game. Yes it’s difficult but in a great way.

Oneiro is perhaps the very definition of “greater than the sum of its parts.” On the surface, it may look like something you’ve seen or played before, but underneath… Ah… Underneath…

There is something beautiful to the “nightmare” of the labyrinth: a transcendent quality to the game wherein its dimensions coalesce into something more. You might say, “What TF is this dude on?” Well sit down and let me tell it to ya mostly straight because this game hooked my apathetic @ss like a grappling hook in a flying spear.

Real player with 45.1 hrs in game


Read More: Best Roguelite Strategy Games.


Oneiro is a first-person roguelike action RPG featuring rock-solid gameplay, dead-serious challenge, and a shocking amount of extremely clever and effective design decisions. It’s honestly one of the best games I’ve played in years. If you love roguelikes, King’s Field, Morrowind, or just good action games, at this price it’s an absolute must-buy.

Its core combat is fundamentally well-designed because all damage can be avoided through skill, although doing so is easier said than done. There are several weapon types, each of which features primary and alternate (usually charge-up) attacks. Special mention goes to the default fist weapon, which has several alternate attacks depending on when you right-click during your auto-combo.

Real player with 35.6 hrs in game

Oneiro on Steam

PositronX

PositronX

This is my favorite FPS roguelite so far compared to Immortal Redneck, Strafe, or City of Brass. It kind of reminds me of Synthetik (another amazing recent game that no one knows) but in FPP instead of top-down. It already features a bunch of cool upgrades, abilities, and weapons and the movement in 3D is really nice. The ability to double jump and jump/strafe off the walls to avoid enemies is especially nice in the larger, more vertically oriented rooms that I would like to see more of.

All weapons are decently punchy, and they each have their own play style. Every one has a standard and alternate fire which adds some extra spice to the playstyle, because you’ll only be using 1-2 weapons per stage in the beginning. For example, the basic pistol ricochets with alternate fire, while shotgun shoots a long distance slug. They’re mostly projectile based, too, so the skill floor is higher than most.

Real player with 101.3 hrs in game


Read More: Best Roguelite Replay Value Games.


Dammit, I want, I need, I crave some action. Got to be FPS, no more of that top down aRPG stuff. Done Diablo to hell, tired of complex Deus Ex, System Shock, Bioshock, Thief, Dishonored gaming. Even Dying Light has too many damn buttons. Something I can pick up and play after work, for either a short or long session.

I want some arcade like action. I don’t need no fricking doors. No more Elder Scrolls lockpicking. I want action.

I also want cool stuff. Like Liquid Nitrogen cool stuff. You know. What you don’t know? What is wrong with you young whippersnappers?! Ook, I’ll tell you what you want.

Real player with 90.6 hrs in game

PositronX on Steam

Airlock Arena

Airlock Arena

Become the ultimate cargo smuggler

Welcome to the thrilling and dangerous occupation of galactic cargo smuggling. In Airlock Arena, you are responsible for procuring, protecting, transporting, and ultimately delivering precious cargo to the far reaches of space. Avoid the Authorities, look for opportunities, and ultimately make a profit while bringing much needed supplies to colonies cut off by the ravages of galactic civil war. The chance to make a fortune is real, but the odds of dying are even higher. This is no game for the weak.

Game Features

  • Highly strategic 2-D action “rogue-like-like” gameplay on spaceships and planets for endless hours of replayability.

  • Simulated vacuum physics! Smugglers quickly learn that air can be their best friend or their worst enemy.

  • Randomly generated destructible/repairable ships. Each playthrough requires different strategies to accommodate different ship layouts.

  • Tons of random event combinations to challenge your skills and decision-making abilities while under pressure.

  • Work together to restart broken ship systems such as engines, blast doors, and artificial gravity generators, when they inevitably fail.

  • Single player and Cooperative contracts both locally and online, so you can play together on the couch, or across the net. Die alone, or die alongside your friends in a universe full of unknown terrors.

  • Unique items, including the blaster, repair gun, grapple beam, and jet pack to help deal with the dangers of space in whatever way you see fit.

  • Financial decision making. Do you use those credits to help make the mission more forgiving, or hold on to them to go for a high score?

  • Unexpected cargo. Space is full of all kinds of trash and treasures. Sometimes the best cargo is what you find along the way! Take a perilous spacewalk and see if you can’t reel some of it in!

  • Biomatter absorbing respawn platforms. Get the lifeless corpse of one of your friends back to a respawn platform, and see them spring back to life, ready to die once more!

  • Increasingly difficult contracts to keep even skilled players on their toes. You’ll be yelling at Airlock Arena for hours to come.

  • Competitive deathmatch and capture the cargo modes to test your mastery of the game mechanics against your friends.

  • A super-secret ending that only the most observant players will find! Don’t tell anyone… it’s a secret!


Read More: Best Roguelite PvE Games.


Airlock Arena on Steam

Dr Iwan: Evolution

Dr Iwan: Evolution

This is a game about a man being lost in valley after aircraft accident and seeking his friend. And he realizes that everything is unusual around him.

PROGRAMMED GENERATION JOURNEY

All the sites that you will reach, all the enemies that you will meet, and all the abilities that you will obtain are programmed generation. Every journey is a new journey.

BUILD YOUR CHARACTER

  • 7 unique Main Abilities

During your journey you will obtain about 10 unique main abilities. You character can choose one of them.

  • Over 40 Sub Abilities

Augment your main ability builds with a diverse array of over 40 unique Sub Abilities.

  • Same Source As Your Enemies

You and your enemies share same ability system.

BUILD YOUR BOSS

Every time when you end your game, your current character will become final boss in your new plus game. Challenge, defeat the boss that you created and make your character become stronger one.

About Developer

This is a indie game of which system, music and art are created by only one guy.

Dr Iwan: Evolution on Steam

EatWell

EatWell

Like people say, the gameplay is a weird adaptation of pacman. The engaging mechanic is build up a combo of “dots” (think PAC-MAN 256). Once a certain number of dots in a row is achieved, a random power will drop. Those powers take the form of the roguelike comparison, like Binding of Isaac- random, unlockable new ones, odd effects, some good and some bad. It’s hard to make progress, and it’s a bit too punishing with little reward/incentive. But I find myself keep playing it. Maybe it hits that line of just simple enough to play with just enough complexity in its mechanics

Real player with 8.8 hrs in game

So it’s like PAC-MAN mixed with Isaac, mixed with the aesthetic of Downwell, and I love it for all of those reasons, and more.

I’ve not played as much as I’d like to because in all fairness, it doesn’t play well (or at least for me) on a keyboard, and my 360 pad just died. I will however be picking it up and delving deeper when I recieve a new pad.

Don’t be fooled by it looking pretty basic, it’s incredibly hard (as it should be) and rather than you feeling cheated, you’re more likely to want to just keep trying and persevering with it. At least that’s how I feel about it. Oh and things do get more colourful the further you go.

Real player with 2.3 hrs in game

EatWell on Steam

March of the Living

March of the Living

TL:DR at the end, scored 10 / 10 as of 20th April 2016

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  • Genre - A 2D roguelike-like such as FTL and Convoy, this time in a zombie postapocalypse. It manages to capture the desperation of such event through excellent writing and a well balanced challenge, as players need to guide their survivors on a journey in a search for a safe haven while trying to prevent them from starving to death, becoming infected or getting killed by either zombies or humans.

Real player with 14.1 hrs in game

March of the Living

is an isometric 2d game similar in presentation to Death Road to Canada (although much slower in pace) and other such pixelated roguelikes. I’d had it sitting in my library for a while and decided to play it on a whim. It was decent. I wouldn’t call it great, although I imagine it WOULD be great as a mobile title. No idea if that statement is actually true or not, but the game is well suited to that format. But…it was also well suited to this one.

Story

The story is more or less the same ultimate goal of getting to the city of Wellston on the coast and on a ship getting ready to set sail with whatever survivors were able to get to the safe zone at the docks. The specifics of the story vary based on which character you play, but all in all, those little snippets of story are more like splashes of color than any sort of painting. Still, it helps to keep the game fresh.

Real player with 12.3 hrs in game

March of the Living on Steam

Red Mercenary

Red Mercenary

Good game, but crashes

Real player with 25.0 hrs in game

This is a very fun little roguelite with a ton of replayability. It is similar to games such as risk of rain and synthetik in style.

Shrines, pets, and tons of fun items to collect each run make a return here.

There are so very few roguelites with online multiplayer support and this game although simple, is very fun. This game should have more players. For a game with a single dev it is very well executed.

The dev is very responsive to feedback. There are still some bugs mostly in multiplayer that can cause a crash atm. I recommend joining the discord and posting and issues or feedback there. Several times when we posted issues the dev responded immediately and within minutes had found the bug and fixed it and then uploaded an update to the game.

Real player with 23.9 hrs in game

Red Mercenary on Steam

Skyward Descent

Skyward Descent

A really compelling game, I started it up to see what the deal was and immediately lost half an hour to it.

Real player with 25.2 hrs in game

The game is very easy to pick up and play, and for the most part the gameplay is easy to understand. There are a few things that are frustrating to me playing this game, though.

After defeating a boss, if you haven’t taken any damage, you get an option to shuffle around some of your stats. I’ve gotten options like “+30 HP & -30 HP” multiple times, which is incredibly frustrating because it makes one of your options useless. There is another power up called “Lucky Items” that is supposed to give you more stat boosts in the game, but I never noticed any difference when I got it.

Real player with 4.3 hrs in game

Skyward Descent on Steam

The Tower of Worth

The Tower of Worth

A bit rough around the edges but still worth a try.

Real player with 7.5 hrs in game

this was a whim buy. not really optimal for keyboard and mouse. game starts of with arrow keys to move and not working with aswd like most games. the cool downs for attacks feel too long i feel like im just using my basic attack most of the time. you do need to doge and block or you will get killed.

its alright for the price recommend getting on sale

Real player with 0.3 hrs in game

The Tower of Worth on Steam

Unexplored 2: The Wayfarer’s Legacy

Unexplored 2: The Wayfarer’s Legacy

Procedural roguelite RPG in a vast world

Unexplored 2 creates a vast, rich fantasy world for you to discover. It has a cool twist on permadeath: your character may die, but the world might persist. The game is an ambitious, procedural action-RPG without grind, xp, or gold. Instead the story is all about your choices and their consequences as history unfolds.

As the titular Wayfarer you take on the quest to destroy the Staff of Yendor, for which you’ll have to traverse your world. Along the way you’ll meet tribes, encounter magical creatures and explore ancient ruins to discover mythical weapons and historic items.

When you die…

The game is challenging and you will die often. You may make a wrong choice, take on one too many creatures, or forget to stock up on food before traveling a desert. Whatever the reason, when your character dies, they’re gone. No autosaving or quickloading.

However, you can choose to continue your adventures with a new character in the same world, a few years later. Your new character will witness the result of the choices your previous adventurer made. You can leave items in a safe spot, ready for your next Wayfarer to pick up and use.

The world ends

You can try to fulfill your quest to destroy the Staff of Yendor with consecutive Wayfarers in the same world. However, when you die during your final mission, your world ends. Permanently.

So, make sure you are prepared well and know everything there is to know about the last and most dangerous part of your adventure.

When you fail, that world vanishes. The only thing left to do is to generate a whole new world with its own history, and begin the quest anew.

Key features

  • Radical content generation: Ludomotion’s radical approach to content generation creates many layers of unique content, every time a new world is generated.

  • Generative storytelling: Though every Wayfarer’s ultimate goal may be similar, every hero will have their own world, story, and encounters.

  • Systemic depth: The game features many systems and you will discover something new every time you play, even after hundreds of hours of gameplay.

  • Legacy system: Actions of your past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give your successive adventurers greater hopes of completing their quest.

  • Permadeath in a persistent world: When your hero dies, they stay dead. But you can choose to return to the same world with a new Wayfarer. Or, if you prefer, begin a new adventure in a completely unexplored world.

  • Unique presentation: The worlds in Unexplored 2 are presented in a unique and beautiful art style, beyond what is conventionally expected from a generative game. A stylish lighting system sets the mood and adapts to the time of day and local weather conditions.

  • Orchestral adaptive soundtrack: Your adventure is accompanied by an orchestral, original soundtrack which reacts to the action and decisions you make as a player.

Unexplored 2: The Wayfarer's Legacy on Steam