Geometry Arena
I’ll break this game up into a few sections. Those sections will be gameplay, proggression, and then specifics like graphics and sound design.
First off, the gameplay is pretty good for this title. I’ve played dozens of roguelikes from Hades to Nova Drift, and this game is up there in the quality of its mechanical execution. It’s not groundbreaking, as Nova Drift is a more polished experience overall, but this game compensates with its higher overall variety. That’s because this game incorporates 3 different systems for shaking up the gameplay - colors, roles, and skills.
– Real player with 196.7 hrs in game
Read More: Best Roguelite Replay Value Games.
After playing a lot more, and after numerous updates, I’ve decided to update my review
Ight my playtime went from 3.3h to 62.9h so yeah….
Graphics
☐ Amazing (+2)
☑ Beautiful (+1)
☐ Good (+0)
☐ Decent (-1)
☐ Bad (-2)
☐ Text (+0)
Gameplay
☐ Amazing (+2)
☑ Good (+1)
☐ Decent (+0)
☐ Meh (-1)
☐ Bad (-2)
☐ Tool (+0)
Audio
☐ Heavenly (+2)
☑ Very good (+1)
☐ Good (+0)
☐ Not too bad (-1)
☐ Bad (-2)
☐ Not noticeable (+0)
Audience
☑ Everyone
☐ Kids and up
– Real player with 65.2 hrs in game
Bad North: Jotunn Edition
I’ve heard some negative criticism and some positives about the game and I really want to voice my opinion on this game because I feel like the devs have something really REALLY special here, it’s absolutely worth your time even if you may not get a lot of mileage out of it.
Bad North is a deliberately paced game broken up in to two segments.
- The action phase of the game takes place on the many procedurally generated islands in the game, you choose which commanders to bring (this usually boils down to the same 4 commanders you’ve sunk all your coins in to, unless you’re going for a specific achievement) and then ships with various viking troops slowly sail towards the shores. There’s a big rock/paper/scissors element going on here where shields counter archers, archers counter unshielded units, and pikes counter… well everything without a bow lol. It’s really fun trying to defend all the buildings on each island. It’s worth noting, your mission on each island is merely surviving the onslaught of enemy troops. Keeping the buildings in tact is optional, although, you should strive to keep every building standing if you hope to get enough coin to upgrade all your units enough for the late game.
– Real player with 130.8 hrs in game
Read More: Best Roguelite Tower Defense Games.
A delightful roguelite real time tactics game.
What I enjoy about this game:
-
Cute graphics and sound effect.
-
Remarkable details. See this wonderful article from Rock Paper Shotgun for how the devs design their little soldiers in this game.
-
Very friendly to newbies in RTT games like me. It has only three unit classes and seven enemy types. How each unit class/enemy/trait/item/skill functions are mostly intuitive and easy to understand after seeing it once or twice in real action. Also, you deploy your units on a grid-based map and they plan the route and fight automatically. And the game even slows down time when you select a unit to give you more reflex time. You can almost play it as a turn-based strategy game.
– Real player with 43.7 hrs in game
Oneons: Prisoners
For more reviews like this please visit the curator group Indie Game Feedback
https://steamcommunity.com/groups/indie-game-feedback
A roguelite that plays with the concept of get to the final floor while maintaining a balance of health and energy.
What sets this game apart from others are the following
+It is very accessible on multiple devices (keyboard, mouse, touchscreen)
+Options for people who would like jumbo icons (visually impared)
+All assets are created by a single developer along with the level design
– Real player with 2.7 hrs in game
Read More: Best Roguelite Dungeon Crawler Games.
A very short but sweet game!
Gameplay is very fun! Managing your energy while trying to survive, killing enemies and finding the portals to the next levels as fast as you can. It’s beginner friendly, in the beginning and becomes more challenging as levels progress, but still fun!
The artstyle is pretty nice.
Overall, it’s really good and fun!
– Real player with 1.1 hrs in game
DroneGlitch
This is a nice procedural FPS! The particles are very good. The core feedback loop is stronger than I expected. Enemy attacks have a good bit of diversity that make them play well in different matchups against the player. This is a good foundation by the dev and I’m excited to see what they will do next!
– Real player with 1.9 hrs in game
Is a very good game if you want to just unplug the brain and shoot to pass 10/20 minutes, the fast paced movement and shooting make it really dynamic, in addition it is randomly generated so the positions of the weapons and the map are not always the same, increasing the replayability a little.
I recommend the purchase
– Real player with 0.3 hrs in game
Flame Keeper
As Ignis - piece of charcoal, bringed to life by magic spark from ancient flame, your destiny is bring back energy balance in land corrupted by evil creatures.
FIRECAMP
Source of light, heat and life. Hated by borned in shadows creatures. You must defend what’s left of it and restore it to its former glory.
ENERGY
The whole land is filled with same energy that fuels eternal fire. Find it and bring it back to the source. But be careful. This same energy keeps you alife, so don’t give all back, keep some for further adventures.
GAMEPLAY
Complete stages and collect shards that will make you stronger. Use them to upgrade your hero and create own unique build fitted to your playstyle.
FIGHT
While exploring world you will find different creatures. Some of them are more dangerous than other. Find their weakness and learn how to fight with them using different abilities.
Enjoy your stay in grim and dark world, where Ignis is trying to sustain the eternal fire.
Seek Etyliv
peeks at hours played and messages begging me to stop
Okay … it’s about time I tell you exactly what you’re getting here beyond the minimalistic puzzle dungeon crawling poem reader described on the store page. (that stuff is all pretty on point)
You are getting a game with roughly 60 individual puzzles using around 10 different mechanics.
Among them:
-
a clever set of rules for movement, pushing and smashing
-
skeleton and zombie enemies with differing behaviour
– Real player with 56.0 hrs in game
If you think you’re clever and want to challenge your wits then this game’s for you.
Don’t let its simple visuals fool you, the aesthetic and user interface are one of the most satisfying I’ve ever experienced. Both visual and audio design are very polished and made with clear intent.
It’s extremely fair when it comes to the challenge itself, when you fail you’ve got no one else but yourself to blame. Every puzzle can be solved by thoughtfully planning ahead.
The game may appear short at first, but the Dungeon of Karanos provides more than enough playtime if you make it your goal to unlock all the player icons and name letters.
– Real player with 8.4 hrs in game
Endhall
Endhall’s description - a ‘byte-sized roguelike’ - encompasses exactly what this game is.
It easily serves as a stepping stone for those unfamiliar with the genre, whilst still being enjoyable for those who are well-versed in it. The learning curve is not steep, but the game does a fine job of making you reflect on what you could have done better. It took me about 40 or so minutes to beat the game, which is completely fair given the price. A run consists of beating 9 stages, and a successful run could end up being about 15 or so minutes.
– Real player with 18.2 hrs in game
Endhall is a turn based rogue like puzzle, with retro graphics and atmospheric chiptune inspired music.
The game in itself is quite simple (but there is no help, so I will describe it here): you play a robot fighting against other robots, you have 8 “health points” (labelled “energy meter”) and 4 “action points” (labelled “CPUs”). The action points are used to perform actions (like attacking, moving, etc.), and refill every turn; while health points decrease by various amounts when hit, or by one after the end of every turn (to prevent the player from camping) and are replenished by one for every ennemy death.
– Real player with 15.6 hrs in game
Heroes of Book & Paper
HB&P s an old-school RPG game that uses an 80s/90s style of design and concept. Your decisions will determine the ending of each adventure you take. Every story has different and random components. This means that the stories will vary from game to game.
Even though HB&P is an 80s/90s style game, we have taken the liberty of saving you from having to read the boring endless story paragraphs.
Here is how we begin. You, the player, will generate a character from a series of available classes which enters a medieval fantasy world. During the initial launch of the game, three classes will be available: Warrior, Sorcerer and Rogue. In addition to this, there are five more classes to chose from, such as, Paladin, Cleric, Bard and Necromancer.
This world is based on stories, and although in the beginning you will see only four stories available, the goal is to reach fifteen. These stories are completely replayable, since it’s based on player’s decisions, their character, their skills and objects. All of which can be modified. To add to this, all the stories have a procedural component that generates different places, characters, traps, combats, objects, etc. Even if you replay the same story with the same character. You will not play two identical adventures.
The adventures all have a certain level of difficulty, but they can be completed in the order you chose.
The character will be able to level up as he passes stories and earns experience points. So, in the next adventure your character will be stronger. There is no proper level system, so your character will improve the characteristics that you want, to the limit that you desire. This will allow you to configure your character to your liking. For example, it is possible to get a Warrior-Wizard if you manage to obtain enough value in a certain characteristic, and you find the appropriate spells or items.
Although there is a road map, this game is open to any suggestions from the players and the community in hopes of making improvements wherever needed.
As you progress in the game, new characters and stories will be added. The old stories that you have played will also receive new items and options as they appear in the game.
Thank you for reading. - HEROES OF BOOK & PAPER -
Skyward Descent
A really compelling game, I started it up to see what the deal was and immediately lost half an hour to it.
– Real player with 25.2 hrs in game
The game is very easy to pick up and play, and for the most part the gameplay is easy to understand. There are a few things that are frustrating to me playing this game, though.
After defeating a boss, if you haven’t taken any damage, you get an option to shuffle around some of your stats. I’ve gotten options like “+30 HP & -30 HP” multiple times, which is incredibly frustrating because it makes one of your options useless. There is another power up called “Lucky Items” that is supposed to give you more stat boosts in the game, but I never noticed any difference when I got it.
– Real player with 4.3 hrs in game
Tetron
Super addicting. I wish there was a little more information on the ruins/lore.
– Real player with 6.1 hrs in game
Very good and fun game!
– Real player with 5.8 hrs in game