FoxPaww: a furry breakout-lite adventure
I like this game; it’s furry and has different themes. I can recommend it. -^.^- UWU!
– Real player with 5.9 hrs in game
Read More: Best Roguelite Nonlinear Games.
This game is tough at times, but it’s fun! I would say that it’s a mix between pinball and Pong. I did notice that sometimes I will jump to some other part of the map, I don’t know if that’s a mechanic that I’m not aware of or if it’s a bug. It’s the type of game that you learn it by playing it, and it’s really easy to pick up. This is a great game for all ages.
– Real player with 0.6 hrs in game
Hyperspace Dogfights
Updated Review:
Excellent game, 269 hours of playtime (with still more stuff to unlock and do; I only have 98% completion, with a new major update on the way (No Masters, that is)!), excellent potential for challenge runs, and, in my opinion, overall a nigh-flawless example of roguelikes.
By the way, here’s one tip that’s very helpful: If you’re being tracked by a homing missile, a square crosshair will follow you. If you jump while that crosshair is on an enemy, you’ll shift the missile lock to that enemy, thus causing it to seek out that enemy instead of you. Using that trick, you can avoid always needing the Flares active to shrug off missiles (For.. maybe 12 hours or so? I didn’t know that, and so I couldn’t drop Flares without dying, or play any other jet, and I’d frequently die because Flares ran out of charges. Then I saw a loading screen tip.)
– Real player with 420.6 hrs in game
Read More: Best Roguelite Sci-fi Games.
GENERAL OVERVIEW
Hyperspace Dogfights is a side scroller shooter set in an weird sci-fi setting with familiar tropes and wild cards. Requiring a decent bit of skill of both maneuverability skills to evade fire and using the capability to enter a controlled stall to dish fire at the enemies on your six or to shoot an enemy from where they least expect.
The game takes inspiration from games like Luftrausers but offers a completely different game experience with a level of progression through unlocks for later playthroughs such as new fighter choices with different starting gear or more gear unlocked to come by in later games.
– Real player with 162.8 hrs in game
Fantasy Town Regional Manager
This game was not what I was expecting. I thought it would be something like SimCity where you endlessly expand your town. But this game isn’t meant for you to build a long term town right out of the gate. You are expected to create a town, accomplish some small goals and quests, earn upgrade points and then - when your town crashes and burns - unlock some upgrades and start over again.
I’ve played for 16 hours and have yet to fully unlock all of the upgrades. I have unlocked all of the buildings and it is starting to get a little repetitive but I can see this as a fun game to come back to after a break and play a few rounds to pass the time.
– Real player with 16.4 hrs in game
Read More: Best Roguelite Funny Games.
Fun, engaging, eases you into some interesting complexities
I love how vibrant the game is, which is thanks to the music, the cute colours, the little people moving about the buildings, and the amount of story it’s able to fit in with the newspaper and your own gameplay.
That’s all drawn me in, but what’s kept me playing is seeing more new buildings appear, then deciding how their placement might affect the satisfaction of each class of adventurers. It starts off simple enough but when you’re ready, you’re able to introduce modifiers that impact the way you play even further.
– Real player with 15.3 hrs in game
Furcifer’s Fungeon
The underworld has a bad name. But it does not need to be that way! Who said eternal suffering can’t be fun?
Enjoy your time in the purgatory, in FURICFER’S FUNGEON. Instead of endless pain…
Dangererous danger zones mean danger. They look innocent and colorful, but they still hurt. Trust me, I tried.
Outmove cute badguys.
Cause destruction with your unique spells.
Cause even more destruction by combining them!
Dash out of danger.
Dash into danger.
Refresh your dash by finishing enemies.
??? Profit!
Dashing Fire
Finding the game very fun, i haven’t beaten it yet but i find the game tense and tight. The design is very thoughtful and encourages tactical decision making. Also the art of the game is very nice. The few things i have against the game is I fins it much too easy to buy shortcuts before you’ve been to an area, practically disincentives playing the game, the other thing is that after playing for a while some of the areas can get quite repetitive. Other than those small gripes the games is great and would definitely recommend to any fans of rogue likes.
– Real player with 13.4 hrs in game
This is such a cool little indie game! It’s so worth it! It’s basically a point and click rogue-like but it has way more depth to it then just that. There are 4 worlds for you to discover and traverse around, each with their own unique gameplay mechanic. In each world, there are 3 levels which once completed you will face one of three random bosses for that area. If you complete all 4 worlds, you fight the final boss to complete the story but there is so much replayability as you can earn currency to spend on lore and short-cuts.
– Real player with 9.5 hrs in game
Load Roll Die
Exciting and strategic dice combat!!! Its lots of fun discovering all the different ways you can combine different dice faces to create a unique battle plan. The dice and plentiful cardboard landscapes feel really physical and its satisfying rolling a bunch of dice at once and watching them pile up! Dice go brrrrrrrrrrrrr!
– Real player with 7.4 hrs in game
I was given this game for free a few days before the official launch, so my 2-ish hours are solely based on that build. No, I was not given compensation for playing the game and my review is unbiased.
Load Roll Die is a Roguelite Dicebuilder game, in which you move your little blob character through various randomized maps, fighting enemies and bosses, collecting different types of dice and powers for each die. It’s a very challenging game, but in a way I don’t think it really should be. Being a game revolving around dice, it’s reliance on RNG is almost absolute, with an almost healthy amount of strategy involved, given that you can create some interesting and powerful builds if you have the right powers and the correct dice, but it’s always a gamble to see what you loot from enemies, find in chests and buy from shops, which items are sometimes overly expensive for the small amount of currency you get overall. Enemies get from easy to hard really quickly as well, each one having their own specific builds that sometimes are perfected to do something specific, such as replicating dice, dealing a lot of poison damage, destroying a bunch of your own dice, etc, most of which are extremely reliable and non-RNG dependant, contrary to your shabby builds at those levels. Some other issues lie in QoL stuff, such as some powers being confusing to understand from their descriptions being vague or poorly explained, and how at the start of the game you can start off without any dice on accident, making you unable to advance.
– Real player with 2.2 hrs in game
Splinter Zone
Alright so I’m only an hour and a bit into this but
I have to write a review on this because the game needs them and first impressions are always important for getting a game.
Splinter Zone is almost what happens if you have Vlambeer remake Megaman 1-3.
Here’s what I mean by that:
If you have played Megaman’s 1 to 3, some of the level segments will feel VERY familiar. .So will some of the enemy behaviours. This is not a bad thing. It’s charmingly familiar.
The Vlambeer part comes in with this RIDICULOUSLY MEATY GUN NOISES and the OBLIGATORY SCREENSHAKE (which you can tone down if you wish in the settings). I cannot tell you how delicious the explosions are too, you have to see them for yourself.
– Real player with 23.0 hrs in game
I love this game. The controls are really on point. The shooting, especially when you’re on a higher level, is so much fun. There is so much variation in the construction of the worlds. I have to admit, that it’s not the easiest game I played so far but I love the challenge and it’s still fun because I’m getting better every time I play it.
The enemies seem to be easy targets most of the time but there are quite a few that can be really tedious. All the more fun when you’ve figured out their weak spot. The most interesting part about this game seems to be, that when you’re on a certain skill-level, you can pretty much go on forever. But I think, there’s more to it, than to just beat your own highscore over and over again. The story seems to be, that you can decide for yourself, if you wanna stay in this sourrounding of shoot, kill, die, repeat or if there’s a way out of it. I’ve yet to find this way, but I’m eager to progress towards this alternative goal.
– Real player with 10.8 hrs in game
Bullet Grinder
Dynamic game. As a child, I played such games. Something like mario, only you are armed and the game is more dynamic. The game is going in one breath. I really liked the game. I recommend the game to all my friends. Thanks to the developers, I plunged into childhood.
– Real player with 6.6 hrs in game
A funny and very interesting 2-d platformer, where you will need to kill robot enemies throughout the game, try not to fall into traps and survive to the maximum. Finding the keys, we can open chests with unrealistically cool weapons, which will help our confrontation against these bastards.
– Real player with 6.3 hrs in game
Demon’s Mirror
You’ve stumbled into a world filled with your worst nightmares. You’ve been here before, possibly thousands of times, and the journey ahead of you is going to take everything you have. Only you can bring balance to the chaos. Demon’s Mirror presents a fresh take on roguelike deck building by giving you an additional method to battle your opponents. Play powerful cards and create massive chains of tiles to sway the battle in your favor.
Use your deck of cards to battle foes
Chain tiles to attack, defend, and gain resources
Enemies can place tiles that will damage you
You can play cards or create chains to damage and destroy enemy tiles
What To Expect
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No playthrough is ever the same
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Fill your deck with the perfect set of cards to battle your opponent and manipulate the game board
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Match tiles to attack, defend, gain resources, as well as destroy enemy tiles
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Discover powerful artifacts that will give you exciting new powers
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Choose your own path to determine your own fate
If you took a roguelike deckbuilder and mashed it with a strategic puzzle battler you’d have Demon’s Mirror. This is NOT a cheap mobile game filled with IAP!
Can you survive a trip through the mirror?
GONNER2
If you like twin-stick shooters, Megaman x, or audiovisual, psychedelic, surreal hardcore games, then play & support this game.
Gonner2 by Art in Heart is a roguelike procedurally-generated twin-stick-shooter-platformer, featuring 360-degree aiming, melee combat options, + Megaman X-style wall kicking & dash movement/platforming.
I typically don’t get too far into procedurally-generated roguelikes much, preferring a deliberate, hand-crafted approach to game design. Yet, Gonner2 is one of my favorite games of all time (I’ve played mostly on Switch & GOG for pc btw) and has some of the best game-feel I’ve ever experienced in a videogame. These controls are fluid (i.e. jumping, bouncing from one enemy/ object to another), yet precise(movement/positioning, wall-kick-climbing, & dashing in any 360 degree direction) along with a double jump & full 360 degree aiming. Weapons pack a punch. Everything is well-animated in a functional aesthetic style.
– Real player with 34.2 hrs in game
Disclosure: I have received the game for free through a contest. With that said, this does not affect the review in any way and what I’m about to say are my own words and genuine feelings towards the game.
The TL;DR
…for those that don’t like light reading, or might be in a hurry. In-depth thoughts follow after.
The good stuff:
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Tight and responsive controls, regardless of control type.
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Ditto’s trademark unique, surrealistic art style that is well executed. Cutesy-grim, it just works.
– Real player with 19.1 hrs in game