My life as an archeologist
Every run will help you go further in the archeological treasure hunt, in this clicker roguelite blending the simple mindless entertainment of the clicker with the ever-renewing fun choices of a roguelite, where every single decision can help you reach the final boss or hasten your demise.
With 60+ types of equipment and 60+ fully animated monsters to loot them from, you will be able to mold your character as you choose by improving a wide array of stats and gaining unique abilities!
Every single boss you slay, up to 10 per run, will let you choose one artefact from a pool of three. These artefacts will help specialize your character as you wish, by giving her attacks a chance to do explosive damage, allowing you to stop time, gain a ferocious turtle buddy, or a healing fairy to help you to deal just a bit more damage before you die.
Three classes to choose from every run:
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The bulky zoologist: This heavy hitter knows the enemy’s weak point and specializes in deadly poison and survivability!
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The cunning ethnologist: This ancient technology specialist knows how to maximize her results when using long forgotten machinery and managing her own energy to do it again, and again!
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The never-alone theologist: Why attack enemies on your own when you can call on ancient spirits to do your dirty work faster while you relax?
Finally, even dying is not the end of the world! Every monster you kill during your run advances your research, and with enough coins you can even acquire some of their powers!
Read More: Best Roguelite Idler Games.
Increlution
This game saved my life.
I am 35.
My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old.
When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiraling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand… my working hand… my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide.
– Real player with 370.6 hrs in game
Read More: Best Roguelite Idler Games.
Despite the 157 hours listed, I probably only played for about 90 or 100 hours with the game on in background for the rest. That said, those 90-100 hours were some of the smoothest I’ve ever experienced in an idle game. This is where the game really shines–there are few of the hard bottlenecks or annoying babysitting due to huge exponential growth other games in the genre tend to have.
Similar to Idle Loops and Your Chronicle, etc., you can queue processes for your player who will perform them–bars fill up and unlock new processes and flavor text in the form of unobtrusive story content. The handful of forks in the game are interesting and keep the gameplay (that is, the metagame) fresh, as different forks will be more useful at different stages of your character’s skillset progression.
– Real player with 165.9 hrs in game
Dark Zone Defense
This game is amazon, good feedback , hit , sound. levels are challenge, boss are dangerous, every time I died and retry, different enemy combination appear, different weapon skill ability combination, make a lot of fun, many surprise! I would like a big yes!
– Real player with 14.0 hrs in game
Read More: Best Roguelite Arena Shooter Games.
A difficult and addicting game!
I’ve been playing this game for about 5 hours now.
It’s really fun and it hooks you right away~
– Real player with 5.3 hrs in game
DarkFighter
The game is fun but you get all your items by mid chapter 2 and from that point it’s just about repeating the same combo over and over and over again. I got bored of it by chapter 4 but according to the steam page there is a total of 7 chapters which I find to be a bit strange because I have already nearly maxed out my character.
– Real player with 4.2 hrs in game
Not a bad little time waster, everything works fine and fair character builds. The movement maps are hexes that have creatures to battle to get to portals for next tile set. Using back stab tactics when moving to enter a fight is good tactics, and decent skills are available and planing attacks in battle can be fun.
– Real player with 1.8 hrs in game
XANARTHRAXIA
Overall:
Funny indie game with nice retro graphic and sound.
Game process:
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You need to pick a glyph with similar picture that showed to you
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There are time limit to choose the right glyph.
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Every level time limit become smaller.
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If you choose right glyph - you hit monsters, if not - monsters hit you.
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Sometimes you get a level-up and boost some of your skills (HP, Attack, etc)
You can beat the game for 1 - 2 hours.
After you beat the game - you can play Hardcore mode.
That’s all!
– Real player with 2.6 hrs in game
I picked up this game because I was drawn to the art, which is terrific, and the simple gameplay. The gameplay turns out to be even simpler than I thought, but it’s strangely compelling and surprisingly addictive. Most will find it way too simple, but if you spend time with it, you appreciate the subtle intensity and challenge.
You’re simply clicking on the symbol presented above, but there’s really more to it than that. It’s not about reflexes and skill, it’s about maintaining focus. The length of your run depends on how long you can remain focused. So in that way it’s quite challenging to go for long runs. Even though it demands concentration, you kind of get into a trance-like groove with it. Again, oddly addictive.
– Real player with 2.1 hrs in game
Let’s Journey
[url] Please see my curator page for more games that are well worth your time[/url]
Approximate amount of time to 100%: 70h+
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Has it been in a bundle: No
Is there a good guide available: No, but you don’t need a guide
How many people have completed this game at the time I’m writing this review: 1 on Astats
– Real player with 75.4 hrs in game
Follow our curator for similar games
https://store.steampowered.com/curator/35180752-3-point-play/
Casual idle clicker + game modes + replayability = Enjoy killing mobs, looting, learning skills and unlocking chests. Choose from 12 classes with different +/- attributes to your style. Train pets.
– Real player with 69.1 hrs in game
《Curse of disaster spirit : Anecdotes of mansion》
This game is a simple text adventure game. You need to experience various events and survive in the ghost house. The key factors for survival depend on your various decisions including: attribute growth, exploration routes, use of props, time control, etc.
After going through the difficulties, you can explore the truth of the ghost house, but maybe you can find different stories and surprises when you play for the second time.
The recommended resolution for this game is: 3840×2160 and 1920×1080
**Please note: The game only supports windowed full screen for better resolution performance
Please note: It is recommended not to buy this product for portrait resolution, as it may affect the game screen**
====Recently updated====
2020/08/13 Fixed the problem that some story lines could not continue to progress
2020/08/13 A simple version have launched to make it easier for players to pass levels and understand the plot
Cook Dungeon
Honestly I love this game. Most people are blasting it for stolen are and what not but its cheap and the devs listen to the community. This game has amazing speed running potential with all of the glitches in it. I find myself coming back for more and I really enjoy the time playing this game. Some of the bugs can get annoying at times but seeing how the devs are actually working on making the game better I would say that they will not be around for long. I do feel like the game needs a tutorial or something to help you understand what you are doing but some people like having to figure that out. With 21 hours in this game I cant recommend this game enough and I feel like this game can really go somewhere in the future.
– Real player with 21.6 hrs in game
This game is a zero. I played it and thought it was fun at first. I thought there might be a trick to the “cooking”, but after extensive testing it seems to be random. I thought maybe you could infinitely clear the dungeon and get stronger… But no. Maybe encounter cool and interesting enemies… Also no… Also they STOLE PIXEL ART FROM OTHER GAMES!!! Namely POKEMON. Which is wrong… for a little more info read on.
If you beat the main “BOSS” but don’t save the princess eventually the game will lock you in an inescapable room.
– Real player with 2.3 hrs in game
Bounty Below
this is true that for a lot ,the action rpg dungeon thing is not playable.
but about the clicker thing that’s very enjoyable more than 220hours done
and i have a lot to do still !
William cheek (the developer) probably have found a way that suit him.
i love the game,the style,the colours,how it is done.
i will probably “wait and see” the futur work of this studio
that was lola from south korea 3
– Real player with 285.1 hrs in game
Remove the achievement for 200 levels of dungeon crawling, no one wants to do that… if anyone has or bothers to in the future, I feel really bad for them. I will not be bothering. The ridiculously long wait time, while the game is running, after level 160+ is criminal, especially after having sunk a straight week and half of vigilant attention. I see no reason to trade off from ore gains, etc, to forge bonuses, I tried on one ascension to bother with forge upgrades and it was mega-depressing. remove these stupid unit items that do nothing, like EVERY MAGIC UNIT ITEM… Do you want to upgrade the bonuses granted by use of the staves, wands, books power/patience/whatever? NO! I DO NOT! I WANT TO GET TO LEVEL 170, THANK YOU! I want to be DONE already, thank you! Sitting around the Octillion-Nonillion ranges, 165+ Level, all Units sitting between 300 highest to 110 Lowest (‘Shapes of Damage - Units’ the last five possible units, all over 100, with tems, etc…) Do something to fix this and I will change my review.
– Real player with 183.1 hrs in game
Candy land
Candy Land is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple “memory” card matching game. Phoenixx Games have a nasty track history of ripping off GameMaker Studio templates as cheap cash grabs on Steam, just like this one.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
– Real player with 0.1 hrs in game