Grandpurrents
All is well for Grandma and Grandpa, they live happily in their little cottage with their 15 cats. Until one day, a strange force appears and steals their beloved cats, and teleporting them to vast worlds. Nothing will stop Grandma and Grandpa from going out against all the odds and saving all of their cats.
Features
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Pixel art dungeon
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Two playable characters
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5 unique dungeons each with its own boss
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Save cats to gain bonuses for future runs (e.g +2 damage & +20% speed)
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8 unique passive to change up your run
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Dynamic music
Upcoming changes
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More SFX for enemies and abilities
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Third character (name TBD)
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Mutators to further challenge yourself
Read More: Best Roguelite Perma Death Games.
FoxPaww: a furry breakout-lite adventure
I like this game; it’s furry and has different themes. I can recommend it. -^.^- UWU!
– Real player with 5.9 hrs in game
Read More: Best Roguelite Nonlinear Games.
This game is tough at times, but it’s fun! I would say that it’s a mix between pinball and Pong. I did notice that sometimes I will jump to some other part of the map, I don’t know if that’s a mechanic that I’m not aware of or if it’s a bug. It’s the type of game that you learn it by playing it, and it’s really easy to pick up. This is a great game for all ages.
– Real player with 0.6 hrs in game
LeHweng LeHweng
If you want some fast,funny, puzzle. Play this game B)
– Real player with 0.2 hrs in game
Read More: Best Roguelite Destruction Games.
I wanna be The Cat
So I played this game already almost 20 hours and got 12/25 achievements. Here are my thoughts:
At the moment this game consists of two different modes: 100 lives singleplayer and online racing.
First the singleplayer:
Based on the sentence: ‘A cat has nine lives’ Nemega added 91 and lets you beat a randomly chosen set of levels in multiple worlds.
Between the levels you can find chests and shops with items which you can buy with ingame currency. Also at a certain point in the world and at the end there are bosses. They are funny parodies of bosses which are popular in the I wanna be the guy fanbase.
– Real player with 232.8 hrs in game
Never thought I’d live to see the day we’ll get a commercial fangame on Steam. And boy, am I glad it’s actually a good one.
I Wanna Be the Cat is a procedually generated precision platformer, in which you make your way through separate rooms and bosses, while being able to purchase upgrades that will help lowering the overall difficulty.
Every time you run out of lives you’ll get separate currency based on how many rooms cleared relative to the difficulty you played on.
This currency allows to purchase permanent passive (perks) and active items upgrades, so technically you’ll have a slightly easier time every new run.
– Real player with 30.2 hrs in game
Flame Over
In this game you play the worst firefighter in the world. The gameplay is awful, everything about this game is terrible. Its a simple idea but with so little polish it still feels like an alpha build. Oddly this game is a port from the Vita so one would think it would be a finished or better product for PC but its actually worse. This game once it got greenlit literally became abandonware the next day with the devs vanishing never to return to the community or fix any of the issues of the game.
– Real player with 20.6 hrs in game
Let’s just get this out of the way right now: I love this game.
There is something about roguelikes that I love. Except almost all of them try to be copycat versions of another game. Rarely does a game try to actually do something unique! So what makes Flame Over so different? Is it because you’re slogging through a dungeon/space station fighting enemies, drinking potions that you aren’t sure could kill you? No. Nothing like that. You’re fighting an enemy. That enemy is fire. Electrical fires and regular fires. There are flame overs as well as fire that spit out embers which can set other things alight!
– Real player with 18.6 hrs in game
Tallowmere 2: Curse of the Kittens
THIS IS THE BEST. GAME. EVER. No hyperbole, no exaggeration, no lie. I would have said that for Developer Chris McFarland’s first Tallowmere, where I have over 1300 hours playing, by far the most of the nearly 2000 Games I own on Steam…but his Tallowmere 2 scratched every itch for a second game I didn’t even realize I itched for. Not only masterful, and a perfect improvement on the Original, IMHO, but you get to a point where you can play reflexively; eliminates stress, pain and any downfall while making for a challenging, exhilarating second outing. Pandemic? Tallowmere 2. Bonkers US Election? Tallowmere 2. Worst Year ever? Best Game ever. I’d gained 200 hours playing the Tallowmere 2 Demo, prior to the long-awaited E.A. Release Dec. 4th…and it STILL feels like new. I suppose it could be worse that the biggest shining, glowing Event of the Year is the release of a Game, rather than some personal accomplishment…but then…this Game really is THAT good! Too bad I couldn’t Nominate THIS game a week prior to its' release. IT’S. REALLY. THAT. GOOD. (UPDATE- NOV 2021- I DID NOMINATE THIS GAME FOR 2021 GAME OF THE YEAR!! So, I DID get my chance to Nominate what I STILL adamantly maintain is the BEST. GAME. EVER.!!!! My play-time since I wrote this review should speak for itself, too :) I hope y’all have found as much enjoyment with Tallowmere 2 as I have :) )
– Real player with 283.7 hrs in game
I’ve wrenched myself away from Tallowmere 2: Curse of the Kittens in order to proclaim it a bloody triumph. “Wrenched” is both completely honest & a total lie: I’d’ve played for another three hours straight with nary a pause for any reason – mind-blowing sex included – if I’d not been brutally murdered the second I thought, “I am now an unstoppable god.”
I’m already itching to duel katanas again, so I’ll make this as quick as I am in bed & hopefully return for a more thorough review at a later date. Suffice it (for now) to say that fans of clever quick roguelikes are in for a treat. Fans of beautiful pixel art are also in for a treat. Fans of violence & gore are similarly in for a chunky, oozing treat.
– Real player with 112.3 hrs in game
Atomicrops
Note: Despite my hours I have seen quite a bit of this game already. This is because I played a lot of the Limited Thyme Preview, so I would say that I have to say here is just. Atomicrops: Stardew Meets Gungeon But Falls a Bit ShortSoundtrack…………………………………………………………………………..⭐⭐⭐⭐/☆ (4/5)- This game has an awesome soundtrack that fits into its theme quite nicely. It’s quirky, lively, and a bit silly, which suits the game well. Only complaint is that there’s few songs. Graphics…………………………………………………………………………………⭐⭐⭐/☆☆ (3.5/5)- Good graphics for sure, but not as good as EtGs or Stardews. Boss sprites and character portraits look quite detailed though. Atmosphere/Mood…………………………………………………………………⭐⭐⭐⭐/☆ (4/5)- A cultative combination of the music, bosses, crop animations, and more, the game accomplishes it’s mood quite well. Gameplay……………………………………………………………………………..⭐⭐⭐/☆☆ (3/5)- The game is a bit repetitive, and doesn’t have all the best permanent content. More on that later. Potential Time Investment…………………………………………………………..⭐⭐⭐/☆☆ (3/5)- Due to the lack of permanent content, and an issue with keeping players completely engaged, time invested will likely be a bit shorter than other roguelites. Price……………………………………………………………………………….⭐⭐⭐/☆☆ (3.5/5)- The price is probably a bit too high for this game. It is best to buy it on sale. Lacking of Bugs…………………………………………………………………⭐⭐⭐⭐/☆ (4.5/5)- I have found only one bug playing this game, though it’s hard to say if it’s a bug or an intentional feature. Overall Star Verdict*…………………………………………………………….🌟🌟🌟/☆☆ (25.5/35)- At its core, the game is a lot about management, where two interesting concepts have been combined in a way that is a bit short of being perfect. *Overall Star Verdict is calculated by finding the mean of the seven different categories; that is, adding them all up and dividing them by the amount (7) to calculate the Verdict. Generally, the initial Verdict will be rounded up for the final one.A lot of people want to say that this game is “Stardew meets Gungeon.” In part that is true, but definitely not completely. And not necessarily for the better. This game is a bit short of being a perfect combination of those games. Farming is definitely a major portion of this game, and for the most part it’s not bad. The player has to till the ground, plant the seeds, and water them, simple stuff. But the game takes it a bit further than that. Plants can be fertilized to increase their value. Fertilizer is dropped from enemies, tying in the farming with the combat a bit. In addition, if crops are
! planted in a 2x2 square and fertilized, they will merge into one large crop. These large crops are worth considerable more than their smaller counterparts. This is a fitting mechanic because it encourages players to think about how they arrange their crops, instead of just mindlessly planting them everywhere. The action is a bit short of being up there with the greats. Lots of the time it’s somewhat repetitive, and unfortunately this doesn’t just apply to the farming aspect. There is little enemy variety, and several of the enemies are just enhanced versions of weaker ones. However, some of the enemies that there are have interesting attack patterns, which spice things up a bit. This issue also applies to the seasons as well. There’s four main seasons, and one final season. Each main season lasts three days, and features one boss at the very end. Every night the player will face a siege of mutant animals trying to eat the player’s crops. The difficulty of this siege ramps up nicely as the game progresses, and rarely feels unfair. In fact, at the beginning, it is actually quite easy. Very few enemies appear, and those that do have very little health. In addition, during the first year enemy bullets move insanely slow. But more on that later. Unfortunately, there is only one boss per season, which makes the fights feel a bit less unique. Once the player actually manages through the first four seasons they will go into the
! Nuclear Winter. This season is different from any other. It is entirely at night, and features only a single day. During this the player will be fighting off against the
! Corpse-a-copia, a giant head composed of various fruits and vegetables. This boss fight is actually very unique, because unlike most enemies it cannot be damaged through usual means. Instead, the player must
! farm and harvest crops to damage it.. This boss fight is executed in a way that perfectly combines both the fighting and farming aspects of the game, and is definitely one of the highlights. I mentioned how easy the first year of the game is. While that is still true, that does change later on. After beating the game once in the current year the player will be able to access the next year. There is not much difference between years, other than difficulty. As the years increase so do enemy bullet speeds, enemy attack speeds, enemy health, etc. Think of it as the Summoning Stones from UnderMine. There are some rewards for completing higher years, though they may not be enough to keep players engaged. The only rewards are
! some new characters and bachelors/bachelorettes. The marriage portion of this game isn’t exactly what it might seem like at first. It centers around roses, a rare crop that have a few, valuable uses, including dating. Dating one of the characters really just comes down to what they are offering at the time for the player’s roses. This makes it feel less like a relationship and more like a bartering system. In addition, besides from character portraits, none of the characters are interesting in the slightest. They have very little personality or story of any kind. This game has a beast of a soundtrack. The songs capture the feeling very well in the majority of the scenarios. My personal favorite is the boss theme of Summer. The graphics in this game are good too. Some sprites look a bit flat, especially with character and enemy sprites. This is heavily contradicted by the greatly detailed nature of the crops and boss sprites. There are some features that the game is missing and feels a bit unfinished because of it. Keep in mind these are from what I know and have experienced. First of all, there seems to be no almanac of any sort to keep track of the different crops. This makes it difficult to know which crops are more valuable than others, and as such makes it hard to prioritize which ones to grow. In addition, there’s no way to keep track of all the different items either, unless the player actively sees them or has them on them. Second, the game does not have an on-screen map. There is one in the inventory menu, but it’s quite small and not that helpful. Because of this, it’s easy to get lost at the start of the game. There’s also some areas that are just empty, with nothing in them at all. This is very apparent towards the ends of each biome. There’s also very few achievements in this game, and I don’t really see why that is. Hopefully more will be added in the future. So, for the most part, I do enjoy this game a fair bit. However, if you want to play a true roguelite, go play Enter the Gungeon or UnderMine. If you’re coming here purely for the farming, go play Stardew Valley instead. This game is not the best example of either of those two genres.
– Real player with 267.2 hrs in game
Target Audience: Roguelite fans wanting something a bit different, and want something to put a lot of time in.
Summary:
Atomicrops is one of those games that’s the definition of a solid purchase. You’re not going to feel bad about the 15 dollars spent here as you will get a fun return on investment here, something that you’ll play for hours at a time (hell even with leaving the game on, notice the hours played here). Will the game be something that will revolutionize the genre or will stick with you 10-15 years down the road? Not right now no, I do believe that is possible with tweaks here and there it could be, but it’s a game that has a couple of “yeah, but”s about it that won’t put it in the elite. That definitely doesn’t mean it’s not worth the money.
– Real player with 142.3 hrs in game
Spirits of Carter Mansion
The idea for the game was good, execution not so much. The directions were really confusing (North, South, East, and West instead of Left, Right, Up/Down Stairs, Down the Hall, etc.) and there seemed to be no rhyme or reason to it. I felt like I’d be upstairs and then the next thing I know I’m staring down the basement stairs somehow. This wouldn’t be too bad if there weren’t so many different directions to go in. I feel like if I really wanted to try to figure it out I’d have to take a pen and paper and physically draw a map, and it’s just not effort I’m willing to put in. The way the game is laid out makes the layout of the mansion really unclear. When I downloaded this I was looking for something fun and a little challenging to play through, but instead it feels like I got something that was going to require a lot of work. If you’re into that sort of thing I think you’ll like this game, but if you are like me and are just looking for a game to casually play, maybe try something else.
– Real player with 0.7 hrs in game
The idea of this game is pretty alright but i think the execution just made the game all too confusing, the hand is a little unnecessary and it doesn’t really add anything to the gameplay. The directions you can go in should be labeled as left right etc.. or the actual action you are performing like: “go up the stairs” “go down the hall” “go into the room on the left” and once you know the locations it can be instead of “go to the room on the left” it can say “go into the pool room”.
The game seemed interesting enough we just got really lost and it took away from the fun of the game especially since the same image is used for multiple different rooms.
– Real player with 0.5 hrs in game
Whisker Squadron
Engage in epic aerial combat with your feline pilot of choice! This is Olivia, and her secondary attack is a volley of lock-on missiles:
Take on a series of epic, procedurally-generated boss fights!
Fight your way through dynamic worlds in a mission that’s unique every time you play it
Whisker Squadron is brought to you by the team who made Race The Sun. We are building on that game’s technology to combine silky smooth, immersive flight with roguelike elements, to create an experience that’s unlike anything on the market today. If you liked Starfox, you’ll love the character banter and playful story. If you liked Race The Sun, you’ll feel right at home with the forward-moving action and smooth controls. If you liked tactical roguelikes such as FTL or Slay The Spire, you’re going to love the special events between worlds and tactical upgrade choices.
Key Features
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Procedurally generated, rogue-like mission structure that’s unique every time you play
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Incredibly dynamic procedurally-generated bosses that make for intense climax to every mission
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Choose your pilots from a cast of 4 feline heroes
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Daily challenges and leaderboards