WizardPunk
Had a good time, reminded me of Custom Robo quite a bit which I loved as a kid. I didn’t play with anybody, because it’s not online multi, which kinda sucks. But the single player had a lot to do. The guilds are a bit awkward to get through, but playing with a full build on day 6 was pretty sweet, lots of things to think about, pretty complex. Looking forward to future patches!
– Real player with 3.4 hrs in game
Read More: Best Roguelite Magic Games.
Fast, fun, satisfying fighting game that incorporates a nice blend of different character progression elements. It’s quick to learn but difficult to master and there’s plenty to experiment with. I’m partial to Ignissa but Vito is a close runner up. Looking forward to future updates!
– Real player with 2.2 hrs in game
Finding A Prince: The Game
Thoroughly enjoyable game! The characters are cute and have their own distinct personalities. The script is simple and has silly quips. There are several different enemies to learn the moves and patterns to, and a handful of different path combinations. I’m eager to see what more can be added as this game progresses! Highly recommend if you enjoy turn-based RPGs with lots of different items and events to unlock and discover
– Real player with 16.4 hrs in game
Read More: Best Roguelite LGBTQ Games.
This game was an absolute treat! cute art, amazing music and amusing dialogue, absolutely enjoyed it!
– Real player with 12.1 hrs in game
Touhou Endless Dream
A word from Endless Dream’s ever-busy English translator
A well designed game and worth recommending.
I always thought that the Touhou fandom needs more fan-games that are just plain relaxing and satisfying to play, due to the original games' admittedly, hard difficulty.
Roguelike is Endless Dream’s main selling point, and it really got it right. the game itself is, great ( although I’m not the one to say since I’ve played only a little and just watched my friends play). As a person who has followed along the patches, I do think that the game is being polished more and more. Plus, it’s Touhou, how could you hate Touhou?
– Real player with 87.3 hrs in game
Read More: Best Roguelite Female Protagonist Games.
Really fun Roguelike Bullet Hell.
Can’t comment much on it, start yourself a run, kill various object shaped enemies along the way, collect yourself some money, get equips to boost your stats and face the Bosses (if not rushing you can fight up to 4).
Think first before going into the next area making sure the darkness doesn’t reach you, get yourself some permanent upgrades after the run and try to unlock more characters to play as.
The game is fairly hard on higher difficulties and pretty cozy tbh.
– Real player with 46.6 hrs in game
Knight VS Giant : The Broken Excalibur
Camelot was destroyed, by the Giants. You, an unknown knight, just revived by Merlin, The Wizard. Merlin gives you an important task: Restore the Kingdom of Camelot and defeat the Giants. The only weapon you have, a broken Excalibur.
Knight vs Giant is an Action RPG with rogue-lite elements that combine Kingdom Restoration with Procedural Dungeon.
#### KINGDOM RESTORATION
While exploring the dungeon, always look out for others in need. They will help you rebuild the kingdom, or even better, help you power up. Some of them may have a special quest for you and offer handsome rewards in return
#### KNIGHT OF THE ROUND
Yes, you hear that correctly. Your Excalibur may be broken, Knight of the Round may be all dead, but not their power. Borrow their power, and store them in your Excalibur.
#### POWER SYNERGY
Choose the right blessing for your sword, some of them will have a synergy activated, and give you extra power for your adventure
#### ENEMY LEVELING
Your enemy also leveling up to match your skill. So, say no more to boring hack and slash games.
#### REALLY BIG BOSSES
Have you been bored fighting normal size enemies? Don’t fret, the big bosses here is so massive that they can break you with only a few punch.
Knight vs Giant is developed by Gambir Studio. We plan to release it in 2022 for PC and Mac, and hopefully on another platform as well.
Remember to follow us on social media :
See you soon, Knights!!!!
Lifing
This game is an incredibly unique and complex roguelite deck builder. It does however have a few flaws right now, but despite that I still think it’s a solid game.
The lack of a tutorial for mechanics as well as there being no reference for what card symbols do/mean (there’s a tooltip when scrolling over a card but it only explains the first symbol) makes it very hard to get into.
Jumping from island to island feels fun, but the fights themselves could use some tweaking. So far there’s no way to tell where enemies or resources will spawn on an island. You can bounce to the next island and have no energy/draw resources spawn near you (energy is needed to play cards and you don’t draw cards naturally), which can end your run if your deck isn’t ready to deal with that. I’ve also had my farthest run ended instantly because I hopped onto a new island and the enemy guardian spawned directly next to me and was able to one shot my guardian (which is a game over), no way to survive at all for my guardian.
– Real player with 9.7 hrs in game
Short version; it’s not done. In theory the mechanics and assets are there for a game. Sadly it fails at a basic level. As in I don’t know how someone put in so much work, but ever actually got it working.
– Real player with 0.8 hrs in game
Meteorfall: Krumit’s Tale
(Note: I betatested the mobile version and the Varfa DLC, which I recieved for free. Take that into account as you read this review.)
Meteorfall: Krumit’s Tale is a deckbuilding rougelike tile game in the same universe as Meteorfall: Journeys. In the game, your deck of tiles is shuffled in with a bunch of enemies. You have to kill the enemies to get your stuff back. Your ultimate goal is to kill all the enemies in a dungeon using the tiles that are in it.
There are 5 characters, which all play wildly differently. Bruno is built to survive long combats with armor and direct damage. Greybeard can blow up enemies without even entering combat with them, but has difficulty dealing with enemies in combat. Mischief has a lot of positioning wackyness, requiring that enemies are alone in their row before you can do substantial damage. Muldorf is your resident necromancer, summoning minions to fight for him. Rose is… uh… Rose.
– Real player with 129.1 hrs in game
Overview
Meteorfall: Krumit’s Tale is a fiendish card/puzzle game with a distinctive art style, character traits, potions, abilities, equipment, and lots of memorable enemies.
The Good
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Game-changing traits
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Unique playable characters
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Meaningful choices
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Sessions lasting 20-40 minutes
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Replayability (randomly generated)
– Real player with 74.3 hrs in game
TAD: That Alien Dude
Great Speedgame!!
– Real player with 16.4 hrs in game
Fantastic experience. Great gameplay combined with awe-inspiring voice acting and minimalistic graphics clash together in this magnum opis of a game. On the outside TAD appears to be your ordinary AAA gaming experience, but upon closer inspection the game can be compared to a regular “Clockwork Orange” or “Gone with the Wind” in terms of sheer storytelling and eye candy. TAD: That Alien Dude defines what it means to be a gamer, games like this are what keep me from abandoning the gaming community entirely. The lack of tutorials give the gamer a more cut-throght experience, similar to cup-bread or dark shoals. Minimalistic graphics allow the gamer to focus more upon the machanics then the graphics
– Real player with 1.6 hrs in game
Hypersensitive Bob
At first I was going to return the game as I didn’t enjoy it but once you learn how to calculate depth in game and get used to the speed and movements of your character and the enemies the game is very good.
It has a lot of different upgrades that you can buy between rounds. Your character may start being slow but it will get as fast shooting, moving or killing as you want (if you get enough vaccine in the level).
Each time you beat the game you unlock new upgrades that will be available the next time you play. There are 3 different characters, each one with different stats for a different approach to the game (slow and powerful, fast but not much power or balanced),
– Real player with 9.7 hrs in game
A Casual Rogue-like Action Adeventure
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Visually the game looks great, I really enjoyed the graphic style
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The gameplay is a bit slow-paced but fun and works well.
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The upgrade system is great, at the end of each stage you get to invest your earnings into an upgrade of your choice which can dramatically improve your chances of getting further in the game. (you want to balance between damage, movement, and health/defense)
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Very Binding of Isaac “feeling” although a bit easier and requires a lot less knowledge of the game (as in you don’t need to look up wiki guides to get through this game)
– Real player with 8.9 hrs in game
ToeJam & Earl: Back in the Groove!
A Funky Fourth Installment & A Best-Of The Previous Three
Some of the Good
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Remarkable Replay-Value.
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Age-Proven Local Multiplayer.
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Stable Cross-Region Multiplayer.
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A Variety of unlockable features including characters and power-ups.
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Highly Approachable Difficulty.
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Loyal development team addressing bugs & updates.
Some of the Bad
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Low Online Population.
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Chat Requires Keyboard while most comfortable play is through Gamepad/Controller, requiring the use of both.
– Real player with 103.7 hrs in game
ToeJam and Earl: Back In The Groove is a wonderful and super fun game and amazing for multiplayer co-op. This is a remake of the original in terms of gameplay but with extra content and a new story, new characters and new presents. There are lots of new earthlings as well and some new world types (biomes?).
First Impressions / Gameplay Video
– Follow My Steam Curator Here –
This game is as close to being as good as the original as you can get while coming up just shy of it. I think the thing I found that I liked the least were the new sound effects. It took a while to figure it out but I think if I was able to use the original sound effects in the new game I would enjoy the experience more. The sound effects from new content however are no issue, but all the new versions of the old sound effects are not as good.
– Real player with 38.1 hrs in game
EvolveLabOnline
Evolve Lab is an online multiplayer game in which you try to descend as deep as possible into the depths of an unknown planet.
In each stage you will fight against creatures that were created by other players and if you win you can improve the programming of your creature until you are the first player to reach a new record depth!
Whenever a creature loses, the creature stays at the current depth and becomes an opponent for the next players.
So over time the waters of this planet will be filled with all kinds of different creatures and it will get harder and harder to be the first player to reach a new depth.