Chambers of Devious Design

Chambers of Devious Design

“Build me a lair… And it better be devious!”

The evil mastermind is in need of a lair suited to his devious demeanor. Can you come up with a fiendishly creative design to bury your competition?

Each room type comes with a unique effect that is boosted when the room is placed next to supporting room types. Try to come up with an optimal design that unleashes the full potential of your rooms!

Your opponent shouldn’t have started building so close to you… Teach them a lesson by planting a room full of dynamite next to their control room! Or maybe you should shoot at them with a cannon instead?

“No, no, NO! This will not do. We need to have a puppy jail! What do you mean “why”? Because we’re EVIL, duh!"

The evil mastermind knows exactly what he wants… And usually, it’s the complete opposite of what he wanted 5 minutes ago. If the boss wants his bedroom next to a snake pit, it’s best to follow along.


Read More: Best Roguelite Turn-Based Tactics Games.


Chambers of Devious Design on Steam

Hell Loop

Hell Loop

Enjoyable.

Pros:

  • It’s fun to find effective strategies.

  • The “no escape” mode is very challenging and fun.

Cons:

  • Your trap choices can make some playthroughs on higher difficulty impossible.

  • Difficulty levels are hidden in main menu.

Real player with 5.5 hrs in game


Read More: Best Roguelite Tower Defense Games.


The game is pretty great as a tower defense + strategy game. The drawings are perfect and looks pretty great for your eyes, you can’t wait that much from a platformer. However sinners can scream and that would make you feel like you’re a real Evil LMAO. However, traps are pretty enough to kill all the sinners. I had one problem with achievements. I tried many things to solve it but I didn’t had achievements while I was completing them. Contacted developer about that and he said yeah there can be a bug about achievements which will be solved %100.

Real player with 2.5 hrs in game

Hell Loop on Steam

Altwaldheim: Town in Turmoil

Altwaldheim: Town in Turmoil

Simple game. Yet rng, 5 factions, random events, riddles make it complex with deep strategy element.

I love city builders and making units in general. Game is very challenging I’ve played 17.5 hours a few days into purchasing and even though made it to final boss twice i still have not beat the game yet. Addictive game play and replay value is high.

Key to starting is focus on 1. gold 2. food 3. wood. i do not make any units until i’m attacked at the start. when i am attacked I focus on making a few units ie 20 archers maybe 10 thugs 10 militia then attack the small camps ie peasant militia and archer camps. make iron and stone mine and the remaining buidings. pick one faction to focus on and maybe have a subfaction as 2nd ary. for me i choose military and later capitalists. but there are relion freethinkers and nature ie guardians.

Real player with 20.1 hrs in game


Read More: Best Roguelite Management Games.


Ok folks,

I’ve been playing games from a very young age. This game will work for you if you like a chill relaxed management game that will challenge you.

Graphics are minimalist but it doesn’t matter.

I recommend the game because the developers did a really really good job in pulling this together in a way that it will keep you entertained while really focusing on you management and decision skills.

Well done, it’s a buy.

Real player with 10.8 hrs in game

Altwaldheim: Town in Turmoil on Steam

Derelict Void

Derelict Void

If there’s one thing that makes you keep coming back to a game, it’s the perfect balance between ease of progression and the odd moment where all hell breaks loose and you gotta strive to survive. That’s exactly what Derelict Void is!

PROS

Good graphics and animations

Not too much clutter on the screen

Lots of choices and you know that you’re either going to die a valiant death or live to see another day

Learning curve is rewarding (more often than not)

The hydroponics area has some good stuff in it wink

Real player with 26.4 hrs in game

Derelict Void is certainly a game that will likely draw comparison to a variety of other titles. The game is apparently inspired by Frostpunk - though in my mind one could likely also see some draw for this game from the likes of Out There: Omega Edition for the emphasis on collection of resources and technologies, Cultist Simulator for its mix of real-time with pause turn based gameplay, and of course FTL: Faster Than Light for text based events. Chief to all these games though is that is all about survival in a hostile environment.

Real player with 16.2 hrs in game

Derelict Void on Steam

Genesis Alpha One Deluxe Edition

Genesis Alpha One Deluxe Edition

This game feels more like a concept in progress rather than a finished product. I have to state this one thing before I start saying anything else. The concept is great, too. But the game-play feels lackluster without more content to flesh out the existing gameplay.

You will spend about 80% of the time mining resources on planets and salvaging resources with a tractor beam while fighting aliens whether you do it yourself or send your clones to do it. The available resources are incredibly limiting and often infuriating in how little is available for what you need despite entire planets that realistically would have more than just the one patch of resources you could collect.

Real player with 87.1 hrs in game

Genesis Alpha One Deluxe Edition Review

A strange and unique experience awaits…

Some key points that this game offers:

  1. New Game Plus

  2. Multiple Endings

  3. Sandbox experience

Gameplay & Controls:

The controls for the game are fair and easy enough to make use of. The game handles pretty decently as well. Whether you are on a planet fighting off attackers or crawling through your shafts clearing out infestations.

Combat is pretty average, to be honest, and not that well balanced either. Your favourite weapon will be the pistol since it doesn’t run out of ammo and is far easier to make use of. The game is a mixture of ship building, exploration and simulation elements. As you explore planets and debris, you upgrade your ship to accommodate more crew members and gain access to newer technologies to make surviving easier. You don’t really manage your crew, they go about their own thing, food, water, and all those needs are non-existent, which is a let-down.

Real player with 66.7 hrs in game

Genesis Alpha One Deluxe Edition on Steam

Longphort

Longphort

Frequently crashes, couldn’t make it past the first raid.

Real player with 0.1 hrs in game

Longphort on Steam

The Last Spell

The Last Spell

A fun and addictive game that’s essentially tower defense with elements of party management/rpg, town/resource/strategic management, and enjoyable “rogue-like-lite-whatever” persistent unlocks over time. Maybe even a dash of almost RTS with how worker management flows.

The gameplay loop itself is simple - defend your little “city” against hordes of monsters by night, build/develop base/heroes/etc by day - repeat til you fail or win - earn unlocks to get stronger for the next time - and repeat.

Real player with 136.8 hrs in game

It has been a long while since I enjoyed game this much straight on launch, last game I sank this many hours in on launch was Trails of Cold Steel IV on PS4 launch even if it is ‘just’ early access game right now there already is plenty to play and explore, in the roughly 10 hours so far I already unlocked good chunk of upgrades… And I barely made dent in the actual % of them

There are some weapons that are very obviously superior to others, at least that’s how I feel personally so far, like Spears and Daggers are ridiculously OP if you can grab bit of mana regen or in case of dagger/hand crossbows getting few multihits in, poison dagger toss is strong enough to hold a side on their own for first 4-5 nights which I think is silly (But I don’t say this cause I think it should be nerfed mind you, I actually think it is good thing that there are simply weapons that are better, while other have a nieche they can fulfill, like I personally don’t think Hammer is too good in general, but the aoe stun is good for stalling, it won’t work long term though unless you heavily spec into that kind of playstyle with your hero)

Real player with 75.5 hrs in game

The Last Spell on Steam

城塞騎士/Jousai-kishi

城塞騎士/Jousai-kishi

Build blocks to defend the castle from monsters!

The knight is left behind in an empty castle.

But, no problem! The knight has infinity weapons and the ability to build blocks instantly.

Defeat monsters!

Graphics are illustrated in an 80’s video game.

3 different heroes, 3 difficulties, and ascension levels are available.

Relics and blocks make mild factor of chance.

Total playtime is expected 3 hours for all complete.

Update info:

11/2020 HARD and V-HARD become easier.

城塞騎士/Jousai-kishi on Steam

FrankenStorm TD: Prologue

FrankenStorm TD: Prologue

A solid tower defense, reminiscent of the Warcraft III tower defenses it was inspired by. Its strength is in its simplicity. A lot of tower defense games try to go wide, giving players many options of towers while restricting their ability to influence placement and mob flow. This game does the opposite by restricting you to one tower type. It lowers your immediate ability to change your damage types/styles, but allows for larges mazes and clever placement.

As you continue playing, you can collect power-ups that will allow you to shape your game-play even more. The towers are all still the same tower, but you can add attack speed, damage, give the ability to stun, or insta-kill low-health enemies, etc. to them. Every power-up comes with a penalty, that makes the strategy involved more complex, modifying all of your enemy’s abilities at the same time as it modifies all your towers.

Real player with 56.9 hrs in game

I have to think the devs like Path of Exile because the way you “gear up” has so much in common. Everything you find has an upside and a downside. There are uniques that are build enabling, but total garbage if you don’t build for them. There is a specific range for the rolls that a unique can get. There is stuff that has great synergy together (For example, if you stack the increased chance that the enemy procs some special ability, then there is no big downside to grabbing more of that. But the downside that you are completely prevented from getting even 2% of something like enemy dodge chance because 2% dodge X 200% increased chance chance equals insta-death. They also both have the concept of “increased” and “more”. (i.e. you can get 5% increased damage or 5 more damage.) They also both have tooltips that show your basic damage oputput without revealing any useful information without you doing math. (i.e the tooltip will show your crit chance and it will show your percentage increase that random events proc. But it will not show your ACTUAL crit chance after it has been modified by your chance chance.)

Real player with 45.1 hrs in game

FrankenStorm TD: Prologue on Steam

Relentless: Ranger

Relentless: Ranger

Relentless: Ranger is a fantasy side scrolling rogue-lite RPG. Slash, shoot, sneak, die, and repeat as the next strider to brave the impossible mission. Each ranger lives once. Once he dies, you must select another to attempt the quest.

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EXCEPTIONAL SOUL-LIKE COMBAT

Bows, swords, and spells. Use a variety of weapons and magic to overcome your opposition in tough but fair combat. Beware that brainless button mashing will get you nowhere fast. You must also utilize dodges, jumps, and impeccable timing if you hope to survive.

THE TICKING CLOCK

In a land where evil reigns, not only are the odds stacked heavily against you, you must complete the quest in a limited time. With each passing day a ranger spends, the Dark becomes more powerful until the challenge becomes inevitably insurmountable. Will you spend extra time to heal in town? Or will you trudge on to save time and hope you get lucky?

RANGER SUPERPOWERS

Nine disciplines to train from Archery to Beastmastery to Acrobatics. Combined with inherent talents and flaws, each ranger will play differently. Perhaps you will pick a Legolas-like archer of death who can plow through levels through sheer arrow power? Or select one who relies more on stealth and magic? Or another who relies on the aid of forest animals?

SURVIVAL MANAGEMENT

Rescue villagers, find artifacts, or just invest money in the town. You will be rewarded with better weapons, more potions, and beds with less fleas. Help make the town a better place and the mission less unreasonable, if not for you, at least for your successors.

CHOOSE YOUR OWN PATH

Choices matter in addition to the procedural generation of fate. Each ranger will encounter different people and situations during his quest. Depending on your choices, his subsequent path will be altered, taking him to new locations, dangers, and treasures. Although all seek the Seed, no ranger will travel the same path.

Relentless: Ranger on Steam