Cubic Currency

Cubic Currency

A charming indie game with character. Hot take on capitalism

pros:

  • excellent worldbuilding

  • immersive experience: soundtrack, sound effects, and art are very well done

  • fun and nuanced gameplay that keeps you coming back

  • balances randomness and skill well

  • well planned achievements

cons:

  • seems a little too easy (i’ve won each of my first 3 runs without many difficulties) – let capitalism be more brutal! (or, have different difficulty settings–that’s probably a better way to do it)

  • as far as i can tell, there isn’t “save game” functionality? either that or it’s not intuitive how to use it. could be a nice thing to add

Real player with 4.7 hrs in game


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Full Disclosure. I bought this game at 90% off. It was less than a dollar, so at that price i really can’t complain for myself.

Now if you buy it at full price, it might be a little short for that price tag as I finished it in just over 3 hours. The game has enough elements to make some days/levels a bit intense, especially with the last character. Which is good because without the juggling of customers and the negative dice types, the game would be waaay too easy. And if you want to achievement hunt the game to 100% then you’ll probably get maybe an extra hour or two of gameplay.

Real player with 3.1 hrs in game

Cubic Currency on Steam

Heroes of Book & Paper

Heroes of Book & Paper

HB&P s an old-school RPG game that uses an 80s/90s style of design and concept. Your decisions will determine the ending of each adventure you take. Every story has different and random components. This means that the stories will vary from game to game.

Even though HB&P is an 80s/90s style game, we have taken the liberty of saving you from having to read the boring endless story paragraphs.

Here is how we begin. You, the player, will generate a character from a series of available classes which enters a medieval fantasy world. During the initial launch of the game, three classes will be available: Warrior, Sorcerer and Rogue. In addition to this, there are five more classes to chose from, such as, Paladin, Cleric, Bard and Necromancer.

This world is based on stories, and although in the beginning you will see only four stories available, the goal is to reach fifteen. These stories are completely replayable, since it’s based on player’s decisions, their character, their skills and objects. All of which can be modified. To add to this, all the stories have a procedural component that generates different places, characters, traps, combats, objects, etc. Even if you replay the same story with the same character. You will not play two identical adventures.

The adventures all have a certain level of difficulty, but they can be completed in the order you chose.

The character will be able to level up as he passes stories and earns experience points. So, in the next adventure your character will be stronger. There is no proper level system, so your character will improve the characteristics that you want, to the limit that you desire. This will allow you to configure your character to your liking. For example, it is possible to get a Warrior-Wizard if you manage to obtain enough value in a certain characteristic, and you find the appropriate spells or items.

Although there is a road map, this game is open to any suggestions from the players and the community in hopes of making improvements wherever needed.

As you progress in the game, new characters and stories will be added. The old stories that you have played will also receive new items and options as they appear in the game.

Thank you for reading. - HEROES OF BOOK & PAPER -


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Heroes of Book & Paper on Steam

Sigma Impact

Sigma Impact

It is actually a very nice game, once you get into it. Provides very fun gameplay with a beautiful soundtrack, and I like the fact that it has local co-op to make the game more fun and a bit easier with the extra help. The game has a lot of potential to improve and add new things in further updates. I would personally recommend a third player local co-op option, and I think some other people would too. Thou I do understand that it would have to squeeze the players health and weapon stamina bars, making them very small. Hopefully there is an alternative solution to this problem. My second suggestion is just to add some new enemies, and maybe a weapon too. But all in all, so far this has been an extremely fun game for me and my friends to play together, and I hope that there will be updates very soon:)

Real player with 42.0 hrs in game


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This game is very fun and hard to master but once you get the hang of it. The game somehow becomes even more challenging as you try to beat the it under 10 minutes I would recommend this to anyone who enjoys a casual play-through. I’m looking forwards to further development in the future.

Also…

Hehe mace go boom boom.

Real player with 30.9 hrs in game

Sigma Impact on Steam

We Need To Go Deeper

We Need To Go Deeper

1. Amazing soundtrack that fits the atmosphere of the game completely. Which counts for battle and management of the ship into starting and or in between a adventure.

2. Anything game-breaking is immediately fixed usually by the awesome developers who spend so much of their time burning their eyes on the screen just to hear everyones suggestions and reports out.

3. Active developers in the community speaking and having conversation with the community in which they take ideas on from. (not that they need to, they’re not obligated to always respond or do work for everyone)

Real player with 392.3 hrs in game

This game is so much fun. When you have even one other human to play it with, it is a comedy of errors as you try to manipulate your ship (which steers like a cow at the best of times, and a rock most of the time) into the depths of the Living Infinite, discovering all sorts of crazy new weapons and costumes along the way.

When you have even one other human.

It SAYS it’s playable single player, but that’s absolutely laughable. You can fill your submarine with a crew of bots that will nominally do things like slam their weakest wrenches against the holes in your ship or fire at every small enemy on your screen (even if it’s something you SHOULDN’T BE FIRING AT, like the totem that will spawn a ghost if you shoot at it but is perfectly safe if you steam gently past it)… but they won’t help you if you want a turn on the shooty shooty guns and want someone else to steer your yellow submarine. Nor will they help you bust through walls in your caving adventures if you happened to be holding an item that does not damage walls (like the chemistry set).

Real player with 214.0 hrs in game

We Need To Go Deeper on Steam

Bullet Grinder

Bullet Grinder

Dynamic game. As a child, I played such games. Something like mario, only you are armed and the game is more dynamic. The game is going in one breath. I really liked the game. I recommend the game to all my friends. Thanks to the developers, I plunged into childhood.

Real player with 6.6 hrs in game

A funny and very interesting 2-d platformer, where you will need to kill robot enemies throughout the game, try not to fall into traps and survive to the maximum. Finding the keys, we can open chests with unrealistically cool weapons, which will help our confrontation against these bastards.

Real player with 6.3 hrs in game

Bullet Grinder on Steam

Contract Work

Contract Work

Great retro arcade vibes!

Real player with 1.8 hrs in game

fun game with some cool surprises. lots of ways to customize it. love vaporizing robots 🤖

Real player with 0.7 hrs in game

Contract Work on Steam

DarkFighter

DarkFighter

The game is fun but you get all your items by mid chapter 2 and from that point it’s just about repeating the same combo over and over and over again. I got bored of it by chapter 4 but according to the steam page there is a total of 7 chapters which I find to be a bit strange because I have already nearly maxed out my character.

Real player with 4.2 hrs in game

Not a bad little time waster, everything works fine and fair character builds. The movement maps are hexes that have creatures to battle to get to portals for next tile set. Using back stab tactics when moving to enter a fight is good tactics, and decent skills are available and planing attacks in battle can be fun.

Real player with 1.8 hrs in game

DarkFighter on Steam

Gospel of Abaddon

Gospel of Abaddon

IN A WORD: MAYBE

IN A NUTSHELL:

WHAT TO EXPECT: More Roguelite than Roguelike. Difficult, very challenging. Top-down, action shooter. Plain 2D maps. Basic visuals and sound. Rudimentary gameplay. Limited, unvaried content. Designed for replayability. God and drug references themes. Enjoyable in short bursts. Single-player only.

ACHIEVEMENTS: VARIED. MOSTLY ORGANIC. SOME SKILL-BASED.

STATUS: JUST RELEASED.

WHO FOR/WHEN TO BUY: Only if you know what you are getting. I would wait for a good sale.

Real player with 9.5 hrs in game


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1)Story/Concept :

| Single Player | Casual | Action-Rogue-Lite |

| Top-Down | Shooter | No Campaign |

The game takes place during WWII and starts with an intro,showing us our main protagonist who was an american pastor.He explains us how they forced him to join the army and how one day,after discovering that “they” were hiding drugs,he decided to try them on himself.This resulted in hearing the God’s voice.God told him to kill everybody…although our protagonist wasn’t so sure about that,then God offered him the ultimate gift to convince him….The “Wh*re of Babylon”!Who could have resisted on that?

Real player with 8.1 hrs in game

Gospel of Abaddon on Steam

Infernal Racket

Infernal Racket

This game is just… fun! Makes me fell young again just smashing stuff. The random levels and upgrades/perks mean if you take the game too seriously you may have a bad time, but if you’re just looking for light, satisfying gameplay it’s really a gem of a game. A gem you can destroy for points!

I do have one wish: It’d be reallllllllllllllly nice if there was a way to quickly restart both during a game and when you die. You will die a lot.

Real player with 44.0 hrs in game

(To preface this, I did receive this game for free after having been one of the top testers for this game a couple years ago.)

Infernal Racket (formerly known as “Glass Breaker”) is a simple, lil' roguelike where you bomb about many different levels, vandalising much glassware and other such decor to find your way to the Legendary Diamond, all the while collecting admittedly basic but (usually) effective upgrades through levelling up and weaving between the platforms and bullet hell this game provides.

Real player with 9.6 hrs in game

Infernal Racket on Steam

Light&Dark

Light&Dark

What is this?

Light & Dark is a roguelike platformer. You play as Victoria Bloom, a young girl trapped in an old mansion afflicted by a mysterious darkness. You have to find your way through the dark and face the horrors inside, with only your flashlight to light your path.

The mansion is always covered in complete darkness and randomly generated so each play-through feels different and you never know what might be lurking behind the corner.

A lot of different light sources, tinkering modules and items are hidden throughout the mansion and help you along the way.

What do you do?

The main mechanic of the game is how you control and use light. Your light comes from several different sources. You have your flashlight as your main source of light but you can pick up several different sources such as matches, that you can throw at enemies, firecrackers, that clear darkness, lanterns that keep you safe…

With your light you can clear the darkness to uncover your surroundings, defeat enemies, collect resources, find hidden areas and more. You can also modify your flashlight with tinkering by finding modules that can increase range and radius or deal more damage to enemies.

Who is Victoria Bloom?

Victoria Bloom is, and has always been, a tinkerer. She always had a talent for taking things apart and putting them back together in new and interesting ways. She would spend most of her play time making her gizmos and thingamajigs. Her mother always says she got her quirky talent from her grandfather, the world famous inventor Percival Abernathy Bloom. The once famous inventor now lives in his Old Bloom Mansion on top of Pinewood Hill.

This is coincidentally, where our story begins. With our young Victoria visiting her grandfather at the Old Bloom Mansion on top of Pinewood hill, like she does every winter, only this time things seem different…

Light&Dark on Steam