Cardnarok: Raid with Gods

Cardnarok: Raid with Gods

Been looking around for some indie games and found this little gem. I love the theme and ideas behind this game especially with the choices of heroes from mythologies of all backgrounds.

The combat definitely requires strategical thinking, planning and careful calculation in order to level up fast and build decks that work with your team. At current state it’s quite playable and no bug that bricks the game experience.

The developers have been patching updates aggressively and that is a good sign.

Real player with 189.3 hrs in game


Read More: Best Roguelike Deckbuilder Unforgiving Games.


Interesting take on the genre

The core loop is:

  • a string of StS-like maps

  • connected by a monopoly/Game of the Goose-inspired overworld

  • coupled with Rogue-lite Metaprogression

The combat is pretty standard with the caveat of 3 characters (with somewhat varying abilities) in “tag-team”

The Deckbuilding part follow the newer trend and allow the player a high degree of control over the resulting deck

Overall the game could use more polish and some extra content, but it’s a solid buy if you’re a bored deckbuilder.

Real player with 27.6 hrs in game

Cardnarok: Raid with Gods on Steam

Chrono Ark

Chrono Ark

Definitely a game with balancing issues, some runs feel easy you can make it to the end without any issue. The abilities you draw end up being very useful and actually carry you through… then some runs every random mob will just one shot half your party. The game literally has random mobs that do more damage than any character can possibly have the max health of.

For instance a level 3 healer character in the second zone has roughly 27 hp. There is a chance you will fight a 3 mob battle that can do roughly 40 damage per turn. They may not do the damage abilities but if they do you’re just S.O.L. Its insanely frustrating that every single aspect of the game is random chance but you need all of them to work perfectly in your favor to stand any chance.

Real player with 111.8 hrs in game


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Chrono Ark is a roguelike deck builder with solid gameplay and pleasing visuals and audio.

You start out with a party of two that expands to four as you touch the campfires at the end of stages,

with each stage having interactables and non random encounters that you can fight for loot.

The game has plenty of replay value with the large roster of 14 playable characters (about half of them have to be unlocked), each having about 14 skills + too many equipment to count.

As a further boost, playing the game drops a resource that carries over into the hub that you can spend to unlock upgrades as well as equipment and skills.

Real player with 107.6 hrs in game

Chrono Ark on Steam

Malice & Greed

Malice & Greed

I’ve currently put around 200 hours into the alpha version of Malice while playtesting it before the early access launch, and it’s a MASSIVE recommendation. I feel like I’ve learned so much about the game, but that just makes me realise how much left there still is to discover.

Malice is quite a fresh take on the Roguelite genre with a progression system that surprisingly manages to sit in the middle of Hades & Dark Souls in a way that clicks. The number of possible builds with distinctly different playstyles is actually wild, and the emergent interactions scale in a way where there is always another thing to learn or consider, even if you think you’ve learned it all. Each time you have another ‘aha’ moment and understand how you can combine the systems together in a new way, the game reveals a whole new world of what you are able to do with those systems, things you would have never even considered but make so much sense once you know it’s possible.

Real player with 153.7 hrs in game


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You know how Early Access games usually build on top of itself like a tower but without expanding itself, so you generally want to wait until it’s actually full release so you don’t get bored or worse, done with the game completely? Somehow this game doesn’t feel like that. Each major update feels like its own little game, and replaying them doesn’t feel boring at all. It does help that if you don’t know what you’re doing you will get wrecked super hard, and even if you do know what’s going on you’re probably still going to get wrecked by some very poor decision-making.

Real player with 74.0 hrs in game

Malice & Greed on Steam