Born of Fire
Nice game for an early access. It is playable although not release material yet.
It is quite similar to Slay The Spire, but adds the possibility to summon creatures and play PvP.
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Good graphics
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Free to play
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Easy to learn, mechanics are quite simple
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Looks quite repetitive in current state
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Still a lot of bugs
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Not much versatility right now in deck building, compared to Slay The Spire
For single player, deck thinning with armaments seems to be quite a strong strategy.
– Real player with 231.9 hrs in game
Coming from a competitive card game background, this game has a really solid foundation to be a great game. I could talk about how the game takes the elements of slay the spire and makes them better, i could also talk about the many unique interactions this game has to hold deep within the mechanics of the game. But most of all, the devs care. The devs seem to care what the players think of their game, are willing to push out fixes for their game ASAP. These are all reasons you should at least take an hour or two to learn the game and try it out.
– Real player with 123.9 hrs in game
Haxity
One of my least favorite card games coming games like Hearthstone, Magic, Slay the Spire, Gwent, etc etc. Very low impact on deck building. Fun concept of having dueling players build decks to play specifically against one other person in a draft duel but the mechanics of the game make 90% of matches a rock paper scissors match of do you get to play your cards or does your opponent get to play theirs. No matter how cool of a deck you can build, either you win because you just did damage and the other player didn’t get to do anything to make the match interesting or your that player who doesn’t get to play. The only “close matches” I’ve played were mirror-like matches where both players just punched each other until the one with initiative gets the killing blow. I believe the game is still being developed while I’m writing this review so I’m sure they’re still tweaking and I hope the experience gets better but unfortunately for me that would require completely abandoning several key mechanics that I believe they want to define the game.
– Real player with 73.8 hrs in game
🌎 Overview 🌏
A unique card-based rougelike RPG that has great presentation. The cyberpunk themes are strong, but the game still needs a bit of polish and more content to become possibly one of the greats.
Score is at the bottom of the review, while you are down there, leave a like if you liked this review!
– Real player with 15.1 hrs in game
ROUNDS
A brilliant game with friends. I must have played 200+ matches and no two have been the same. Great balancing system and a sprinkling of luck built-in to ensure matches are competitive while still giving the edge to the more skilled players.
– Real player with 50.5 hrs in game
Read More: Best Roguelike Deckbuilder Action Games.
TLDR good game though modding makes it even better
Base game.
If i had to choose a game that i will play and is pvp 1v1 this is almost always one of the best choices to make.
This game has all of the greatness of stick fight but with little to none of the issues.
Simply put this game is pretty good by default.
Modded game.
Do you have slight issues with something then why not try playing without it.
Would like to try some thing wacky go for it.
Would you like picking 5 cards at the very start and at the end of EACH round you got it. (can get 25 cards in 1 match).
– Real player with 33.0 hrs in game
Urban Cards
Well, I first wrote a semi joking review about how this game was sucking up all my time and you shouldn’t get the game unless you wanted to be sucked into it like crazy but now that I’ve spent even more time playing it and the recent update came out, I wanted to change this review to reflect a truly positive view of a game that I enjoy a lot.
I play a lot of roguelites, no game genre speaks to me more than one where I can sit down, start a new run from the beginning, and either lose or win it within the hour and still feel satisfied with myself, even wanting to start another run out right away.
– Real player with 68.0 hrs in game
–The game’s alright. Very uneven gameplay. If you lose on debt it will feel super-frustrating, there is only one card in the game that can regularly clear more than 1000 debt at a time and if you miss it you will lose. This happens too often to recommend the game.
–The music is pretty good. Production values are otherwise indy. The voice acting on the Gamer and Harbor characters is so annoying it’s better playing against them on mute.
–Debt is the worst thing about the game at present. About a third of my losses have ended on “I’ve only encountered 1 card that can reduce my debt, and the hacker boss gives me debt every turn, so I have X turns to draw Money Laundering before I lose” or “this enemy has 2 cards in his deck that can give me $600 debt, if he draws both of them before I draw Money Laundering, I lose.” I don’t think I’ve gotten past day 2 of any of the Oper playthroughs where I’ve failed to find Money Laundering. The debt that I pile up is mostly from uninteractive enemy effects (the hacker’s boss inflicts a passive $100 debt per turn, and some enemies have multiple copies of the ****ing card that gives the other player $600 debt to the enemy). If you have to lose on debt, at least it should be from a lending minion, those are interactive.
– Real player with 50.9 hrs in game
One Deck Dungeon
One Deck Dungeon is a lot of fun! You play an adventurer who decends into a dungeon made up of randomly drawn cards that you must overcome (or run away from). Fighting and disabling traps is resolved via dice rolls which are mitigated by your Skills. The number of dice is determined by your equipment. It’s a very clever and pretty game.
However, 13 hours in, I just stomped all the Fearless (hardest) mode dungeons with my Healing Spec Paladin. I mean, it wasn’t even close, even when she got completely unlucky. (for proof, feel free to check the screenshots on my profile) Perhaps Healadins are just overpowered once you know what’s going on.
– Real player with 69.0 hrs in game
One deck dungeon is a very faithful interpretation of the board game, and this translates into a very fun, albeit slightly repetitive experience.
At its heart, one deck dungeon is a simple dice game where you roll dice of 4 different colours in an attempt to overcome enemy encounters by using the dice to fill in the boxes on the enemy card. Dice can only be used to fill boxes of the same colour as the die and if the number on the die is higher than the value on the box. Any unfilled boxes then apply penalties in the form of damage or wasted time at the end of the round. At the end of each encounter you can then choose an additional die for future encounters, a skill which can be used to manipulate your dice in various ways, or experience towards your character level. This process then repeats until you eventually reach the boss or perish in the attempt.
– Real player with 62.6 hrs in game