Across the Obelisk
If you are input deck building games and would like to play with up to 3 friends then you will simply love this game. It is so varied in all runs we had ( 30) and it is still fun to experiment with new deck ideas, improve strategies and learn from each new weekly challenge.
– Real player with 199.9 hrs in game
This game is a great little deck building game with some RPG stuff thrown in. Don’t listen to the reviews that say you HAVE TO GRIND to beat it, I was able to beat it on my third run and that was just learning what the cards and debuffs/buffs do. Plus it has co-op!
– Real player with 176.9 hrs in game
Crash The Core
A wonderful little rogue lite and deck building game. The UI is fairly basic but the mechanics are great which is bigger deal to me than shiny UI. I like the monster art and it in just the few days I’ve been playing the publisher has updated it, and fixed some things/issues. I believe it is a tiny or even one person maker of the game. So given the great mechanics and publisher seems to be wanting to make improvements, IMO it is by far worth the price! I always want to support small/indie developers, and this game so far been great fun!
– Real player with 19.6 hrs in game
It’s nothing revolutionary, but it definitely has its heart in the right place. I had a good time playing, and especially enjoyed it considering the price. If you’re a fan of roguelike deckbuilders, this’ll familiar but fun. The Summon and Item system makes for some interesting synergies. Just be wary of some annoying bugs and balance issues, which may or may not get patched out by the time writing this. Again, nothing phenomenal but pretty alright considering it’s their first game.
– Real player with 9.0 hrs in game
HELLCARD
Hellcard is a cooperative roguelike deckbuilder that can be played in both Singleplayer and Multiplayer modes. The game takes place in the paper dungeons known from Book of Demons, but its main mechanics revolve around deckbuilding and fast-paced tactical turn-based card battles.
What makes HELLCARD unique and different from games such as Slay the Spire is that monster placement actually matters and can be used to your advantage.
In HELLCARD we’re planning to support co-op battles with up to three heroes facing Archdemon’s hordes. You’ll be able to descend into the dungeons solo, recruit computer-controlled companions or join your friends or strangers in their battles against the hordes of hell.
If the above features get you excited, be sure to wishlist the game now on Steam. Otherwise consider wishlisting anyway - who knows, maybe we will get you excited along the way!
About Return 2 Games series
Return 2 Games is a series of unique mid-core games inspired by the golden days of PC gaming. Each R2G title is a tribute to a single hit game from the ’90s: a reimagining of a single universal story for a brand-new audience, using modern means and innovative, often vastly simplified gameplay mechanics.
HELLCARD internally started as an idea for a new game mode inside Book of Demons (the first game in the R2G series), but we soon realized that it’s a much bigger design and that it should be executed as a separate stand-alone spin-off game. If you want to learn more about Return 2 Games or support us in the development of the series, visit the Supporter Pack store page. On release, HELLCARD will be a part of it.
https://store.steampowered.com/app/706770/Return_2_Games_Supporters_Pack/
Book of Demons, the first part in the series is already here, be sure to check it out as it includes a free demo.
https://store.steampowered.com/app/449960/Book_of_Demons/
Also, be sure to check out Book of Aliens, the second book in the series and a tribute to MicroProse’ UFO: Enemy Unknown that’s also in the works:
https://store.steampowered.com/app/1196230/Book_of_Aliens/
Read More: Best Roguelike Deckbuilder Isometric Games.
One Deck Dungeon
One Deck Dungeon is a lot of fun! You play an adventurer who decends into a dungeon made up of randomly drawn cards that you must overcome (or run away from). Fighting and disabling traps is resolved via dice rolls which are mitigated by your Skills. The number of dice is determined by your equipment. It’s a very clever and pretty game.
However, 13 hours in, I just stomped all the Fearless (hardest) mode dungeons with my Healing Spec Paladin. I mean, it wasn’t even close, even when she got completely unlucky. (for proof, feel free to check the screenshots on my profile) Perhaps Healadins are just overpowered once you know what’s going on.
– Real player with 69.0 hrs in game
One deck dungeon is a very faithful interpretation of the board game, and this translates into a very fun, albeit slightly repetitive experience.
At its heart, one deck dungeon is a simple dice game where you roll dice of 4 different colours in an attempt to overcome enemy encounters by using the dice to fill in the boxes on the enemy card. Dice can only be used to fill boxes of the same colour as the die and if the number on the die is higher than the value on the box. Any unfilled boxes then apply penalties in the form of damage or wasted time at the end of the round. At the end of each encounter you can then choose an additional die for future encounters, a skill which can be used to manipulate your dice in various ways, or experience towards your character level. This process then repeats until you eventually reach the boss or perish in the attempt.
– Real player with 62.6 hrs in game