Hand of Fate 2

Hand of Fate 2

Having not played the original, I didn’t know what to expect, but I have been pleasantly surprised. This game is equal parts choose your own adventure, collectible card game, tarot card game, The Price is Right prize game, and action RPG. And it all works together really well.

Each of the 20 or so scenarios will have an overarching story that is told through narration, text, and events occurring through randomly placed cards that the player traverses as a figurine. The player can select from their previously won cards before each scenario to choose the encounters, weapons/equipment, and fortunes they will face, in addition to cards unique to each scenario. Other cards and player companions will have their own stories that will be told over the course of many scenarios. The story itself is a meta game, as told by the narrator, known as the dealer. Your character plays the game of life and death against the dealer as the story unfolds.

Real player with 121.0 hrs in game


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_During your travels, you stumble upon somewhat unnecessary wall of text blocking your path. The scribble describes a sequel to a flawed game of age long forgotten. As you gaze through the text, you notice small ink marks both above and below it: “hrs on record”, “helpful” and “funny”. From the corner of your eyes you see a hooded figure to the left.

“You’re welcome to read it. But mind you, that’s just an opinion of mine,” a low humble voice echoes in your ears. The figure’s been watching you all this time._

Real player with 98.7 hrs in game

Hand of Fate 2 on Steam

Hand of Fate

Hand of Fate

What drew me towards this game was the aesthethics and atmosphere shown in the trailers, and I was not disappointed.

The game is presented as you, the protagonist, sitting across from the dealer, a mysterious hooded figure, to play game of cards.

Everything in the game has a representation as a playing card.

The playing field is a bunch of cards, laid out in small mazes.

Your equipment is made up of cards like weapons, helms, shields and a plethora of rings.

Your enemies are cards in 4 suites (dust, skulls, scales and plague), each of which is a theme (e.g. the card “2 of dust” is a pair of bandits).

Real player with 64.2 hrs in game


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I’m going to try and be as thorough as I can with this review. I’ve been playing the game since before it was released on steam. I think that now they’ve made it clear the game is almost finished I’m going to explain why this game is FAR from finished.

Let me start out by saying that I’m an old gamer, yeah an old guy still playing games. So, the definition of what was and what is now considered a ROGUE-like are two completely different animals. The old rogue-likes were fun games were you crawled a dungeon in search of treasure and weapons much like the new ones. After that the definition has changed. Old rogue-likes required you to use your wits to advance your character in such a way that you could accomplish your goals as long as you played your cards right “no pun intended”. The new rogue likes are a smorgasbord of take it up the proverbial gluteus without any way to counter/block/prepare or even chance your way out of a situation. This growing trend of masochistic (why people think it is) enjoyment has literally turned rogue like games that could have been great from games that lasted weeks, months, & years into ones that only last a few hours, days, or weeks. That’s if you’re willing to deal with them for that long.

Real player with 42.0 hrs in game

Hand of Fate on Steam

Overdungeon

Overdungeon

UPDATED AUGUST 2019. Since my original review, updates have still slowed, and the developers don’t always do a great job of communicating what they’ve updated, but they’ve made clear strides in adding content to the game and improving its balance.

You probably already know about what Overdungeon is from its store page, but just in case, this game is a roguelike deck-building game. Some have compared it to Slay the Spire, but it is different enough to be its own beast. You traverse through dungeon-style areas fighting enemies with the cards in your deck, acquiring power-up artifacts and encountering some “events” along the way. The gameplay is fast, furious and occasionally frustrating. The concept is great, and I enjoy the nature of the small, arena-style battles. Finding combinations of cards and relics that work feels satisfying and can provide quite a rush when it comes together.

Real player with 138.4 hrs in game


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was fun when it was release, since, no content, no update, game stand in beta for ever, and was abandoned

–-{Graphics}—

☐ You forget what reality is

☐ Beautiful

☐ Good

☑ Decent

☐ Bad

☐ Don‘t look too long at it

☐ MS-DOS

—{Gameplay}—

☐ Very good

☑ Good

☐ It‘s just gameplay

☐ Mehh

☐ Watch paint dry instead

☐ Just don’t

—{Audio}—

☐ Eargasm

☐ Very good

☑ Good

☐ Not too bad

☐ Bad

☐ I’m now deaf

—{Audience}—

☑ Kids

☑ Teens

☐ Adults

☐ All

—{PC Requirements}—

☐ Check if you can run paint

Real player with 115.7 hrs in game

Overdungeon on Steam

Book of Demons

Book of Demons

This game is a gem. I’d like to highly recommend it to any player who enjoys a mix of action, planning, and collecting.

What could make you love this game?

First of all, the art style. It catches the whole idea of it being a “book”. Well designed pop-up book graphics, both in the world, the character sheet and inventory (your card deck), as well as in the menus. And if you are a fan of Diablo I & II, you will notice that Thing Trunk got one important part – that made those titles stand out – just right: the lighting. Be it torches illuminating that tiny space just outside your radius of view, be it the ominous glow of a not-so-distant boss… it does a great deal to help you “feel” the dungeon. And of course: it pretty.

Real player with 159.5 hrs in game

Overview

Book of Demons is a hack & slash which pays homage to Diablo with a few twists - it is set in a paper-cut universe like in a pop-up book, and everything you can equip, use, do comes in the form of cards that you assemble into your loadout to conquer the said Paperverse. You start out with 3 card slots out of the maximum of 10 available. Card slots are unlocked using gold and cost incrementally more. As of the build I played (0.75.11062+), only the Warrior class is available. The other 2 classes - Mage and Rogue will be released at a later date according to the roadmap but apart from this the game is pretty complete for an Early Access game. The total of 32 cards in the Warrior’s arsenal are divided into Artifacts (equipment - e.g. weapons, armor, trinkets), Items (e.g. potions, bombs, town portal scroll) and Spells (e.g. Mighty Blow, Charge, Blade Storm). All Artifacts have a mana cost which effectively reduces your mana pool available for using Spells (Items have no mana cost). Leveling up allows you to increase your health or mana, which translates to taking more hits / casting more spells. You do not actually grow stronger by levelling up. Instead you increase in strength by discovering new cards or upgrading your existing cards using gold and runes you find.

Real player with 144.7 hrs in game

Book of Demons on Steam

IMC

IMC

A realtime, roguelike, card game. Traverse planets, build decks and earn riches while battling to the extraction point. Some will make it, most will die…

IMC on Steam

Monster Slayers

Monster Slayers

This game has more than what meets the eye. From the other reviews I am sure you have a good idea of what game this is, but I am here to talk about the depth of the gameplay. I know for a lot of card game fans and rogue-like gamers out there this is important.

The game can seem to get boring after you find yourself discovering everything. After you seen the cards, beat the boss, played the rogue class, farmed some items, maxed out talents, etc. But, you haven’t tried legendary mode. This is where the real game begins.

Real player with 112.3 hrs in game

This is a fantastic rogue-lite deck-building RPG.

The various classes are almost all very interesting, and often lead to varying play styles. The rogue-lite progress allows you to upgrade both individual classes in interesting ways (e.g. replace some crappy cards in the starting deck with one or another set of replacements), and generally upgrade all characters (e.g. make it more likely to get better loot at the end of combat).

The moment-to-moment gameplay is very solid. It’s got a good set of mechanics that allow for some strategy and making interesting choices during combat, and the enemies you face are playing by exaclty the same rules (albeit with very different decks).

Real player with 46.3 hrs in game

Monster Slayers on Steam

School of Magic Prologue

School of Magic Prologue

Very interesting i like how magic/cards works

Real player with 1.5 hrs in game

Hey Everyone, yeah i really liked the Artstyle of the Game. The Soundtrack is well executed. The Combination with the Skill / Spell Cards is pretty stunning. I played the Demo and want definitly see more, when the whole game is finished. People who are invested in Kill the Spire, will be entertained and others have a more easy way to get into that system with the Action RPG part.

Keep on the good Work developers,

sincerely

Rince

Real player with 1.2 hrs in game

School of Magic Prologue on Steam

Nadir - Prologue: Slay the Six

Nadir - Prologue: Slay the Six

Nadir - the point on the celestial sphere directly below an observer. It’s the direct opposite of the zenith… and your destination.

GAME DESCRIPTION: 🔥

Nadir - Prologue: Slay the Six is a free prologue to the dark deckbuilding roguelike adventure, with its artwork burning of infernal fire, and many extraordinary inspirations, the deepest of them coming straight from Dante’s Divine Comedy.

Control powerful, yet extremely blemished teams of characters, each representing one of the deadly sins. Fight using a plethora of unholy cards and try to escape the seemingly endless, multi-layered city.

TWIST ON A TURN SYSTEM 🔥

The Threat Counter shows how powerful the enemy’s attacks will become. There is no limit of played cards, but each of them adds points to the Threat Counter, so you’ll have to manage your risk-taking.

CHARACTER-BASED DECK BUILDING 🔥

Each character on your team contributes to your main deck; find synergies between each Sinner’s cards and build a dream (or nightmare) team.

CONTROL YOUR SINS 🔥

Every Sin has its own group of Sinners, shells that will bring its will to Nadir. As the sinners’ journey progresses, their power will grow, unlocking new abilities to fight even stronger threats. And if they shall fall, the abyss will produce more fools to try.

CHOOSE YOUR OWN APPROACH 🔥

Do you prefer raw damage or a more cunning way of poison? There is a multitude of different card effects to choose from. But remember that the enemy will attack you back, so you better look for cards that will decrease the Threat Counter.

CHALLENGING BOSSES 🔥

Each level of Nadir has its own Floor Guardian that you will have to defeat in order to go deeper into the city. But be careful, each of them has a unique ability!

REACH THE BOTTOM OF NADIR 🔥

This goal seems simple, but considering the characteristics of Sins, will they be able to divide the power between them?

A JOURNEY UNLIKE ANY OTHER 🔥

Watch your back on your way to the bottom of Nadir, taking time to admire its horrific look. It might feel familiar – from the wonders of the Divine Comedy, to desaturated aesthetics of Sin City, to the unforgettable design of Hellboy – yet not comfortable at all.

MODDING SUPPORT 🛠️

Devil’s in the detail and that’s why Nadir offers a built-in, extensive modding support for those who want to expand the world of Nadir and imprint their twisted fantasies onto every inch of the game.

Nadir - Prologue: Slay the Six on Steam

Fights in Tight Spaces

Fights in Tight Spaces

Always punch the shark.

I’ve been playing this game since the Prologue, and now that a 1.0 release is on the brink of the horizon, I feel compelled to try and convey the experiences I’ve had playing it.

The gameplay captivated me from day one - it was a great mix of positional and situational tactical battles with the additional layer of board-game-style deck management. There’s also some route-planning to consider, but it doesn’t weigh too heavily on the course of your runs - EXCEPT when tackling Daily Play for score maximization. A full run takes about an hour to complete, and you can finish the game much faster with experience.

Real player with 518.0 hrs in game

Basically, it’s the Elevator fight from Captain America: Winter Soldier. As a card game.

I generally hate card games. I also generally hate rogue-likes. So why have I played so much of this game? FiTS unexpectedly became a big favourite of mine because it actually alleviates a lot of my issues with both

Card games often feel abstract and inscrutable to me. But here the rules are clear and concise, and applied to a concept that you can visually see. You can make so many attacks or moves in a given turn (tied to your “momentum”), and heavier or more esoteric moves can take more time, allowing you to do less per turn.

Real player with 388.8 hrs in game

Fights in Tight Spaces on Steam

ROUNDS

ROUNDS

A brilliant game with friends. I must have played 200+ matches and no two have been the same. Great balancing system and a sprinkling of luck built-in to ensure matches are competitive while still giving the edge to the more skilled players.

Real player with 50.5 hrs in game

TLDR good game though modding makes it even better

Base game.

If i had to choose a game that i will play and is pvp 1v1 this is almost always one of the best choices to make.

This game has all of the greatness of stick fight but with little to none of the issues.

Simply put this game is pretty good by default.

Modded game.

Do you have slight issues with something then why not try playing without it.

Would like to try some thing wacky go for it.

Would you like picking 5 cards at the very start and at the end of EACH round you got it. (can get 25 cards in 1 match).

Real player with 33.0 hrs in game

ROUNDS on Steam