Rising Star 2
Overview
Let it be known that the developer specifically sought an opinion for Rising Star 2 from someone who enjoys simulation games and is a fan of Rock and/or Heavy Metal. Thankfully ReviewExperts has such an admin in ol' Il Pallino! There hasn’t been many games involving band management in the history of video games, but Rising Star 2 has something imperceptible that many great management sims lack. As expected, the player leads a band by designing the face and body of a musician, and once in game, recruits other band members, buys musical equipment, writes songs, and when enough material is had, the player goes about entering their band in “battle of the bands” competitions and finding gigs in dive bars as a supporting act. With enough popularity, the band can retain a manager who can perform a number of tasks, but the most important in the short term being to find gigs at larger venues, which increases band exposure, leading to more fans and more opportunities to sell merchandise. (Only managers can book shows at theaters and stadiums.) With enough grinding and traveling from city to city starting at the bottom, the player’s band can one day become mega-stars headlining in sold out stadiums.
– Real player with 324.8 hrs in game
Read More: Best Rock Music First-Person Games.
EDIT on 7/8/2021 after 2 likes
Originally, I wrote a review after about 50 hours. In a nutshell, I wrote that it would be a good manager if not for two major mistakes and a gameplay, that unnecessarily makes it too much of a timesink. Since I was ready to give up, I gave it a thumbs down.
Well, I didn’t give up and here we are, 60 hours or so later. I still think, that a single manual save spot in a game like this is unacceptable. I still think, that it is a cardinal design flaw, that the player cannot choose, which effects equipment is used. And I still think that the (in-game) daily routine could be handled better. However, what I came to realize is that the progression of one’s band gets faster, once one hits the mid-game. In fact, I very much appreciate it that there is a noticeable step in between game phases. One has to re-think and re-design strategies. This came as unexpectedly as the original realization that the game has a strong strategic element to begin with.
– Real player with 192.0 hrs in game
BOOMER SLAYERS
“The Boomer Slayers come to purge the world of filth and bring masculinity and brutality back to society”
BOOMER SLAYERS is an indie game by a single Russian developer. It is a mix of an old-school gameplay and modern-retro looks with boomer humor and some Slav jokes.
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Use your BADASS character to clear The Building by using brute force! Use your JUSTICE PUNSH to interact with enemies and environment.
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Eat NANO-FOOD to restore your health and try not to die in combat mayhem.
Play with your badass friends in local co-op mode!
Try to do your best not to die of laughter.
When you’re ready, switch from GAME JOURNALIST DIFFICULTY to NORMAL and test your might in a REAL CHALLENGE. Slay your enemies LIKE A BOSS!
(Some in-game jokes may be understandable only to native Russians)
Read More: Best Rock Music Difficult Games.
Rock n' Rush: Battle Racing
This is a simple racing/shooting hybrid based on classic games like Atari’s Badlands (arcade) and Super NES games RPM Racing (Radical Psycho Machines), Rock ‘N’ Roll Racing and, more recently, Death Rally that’s about finishing first while blowing up other racers.
There really isn’t too much content yet (only 4 tracks with some variations and 4 playable vehicles at the start) but it’s fun and-in single player mode-challenging, but it’s much more fun if you’ve got friends to play with. Not the kiddies though, as there is some NSFW language (occasional F-bombs). It looks good with a nice metal soundtrack and controls are surprisingly realistic, you can’t just go all out around corners or you might roll over, let alone go off track.
– Real player with 1.7 hrs in game
Read More: Best Rock Music Difficult Games.
It’s a nice game to play with friends… A lot of destruction lmao. Thumbs up!
– Real player with 0.3 hrs in game
Spinodrum
Authentic game - really like playing a drum set on your keyboard. You have the ability to customize backgrounds, import music, and just spend time smashing out drum beats. Lots of fun! thanks devs :)
– Real player with 5.3 hrs in game
best game
– Real player with 0.5 hrs in game
Space Elite Force II
I played the first one and had a lot of fun. This took everything I loved about the first (the power up system, full controller support, and fast paced shooter action) and just amped it and made it even smoother. The levels are less repetitive and the enemy patterns smarter. The garage system comes up after death rather than only after level complete so you can get through levels usually right away. The whole experience is just more fun and is a great addition to any game library! :3
– Real player with 5.3 hrs in game
Had a lot of fun with this one…it’s familiar territory once again but that’s a good thing.
Graphics are nicely done, a cool rock/electronic soundtrack, lots of good upgrades and achievements, leaderboards for all modes, co-op, extra modes like boss rush and arcade kept me coming back for more. I liked the smaller enclosed levels too (SO glad you don’t take damage if you hit a wall here too).
There’s a few things I’d like to see in future games in the series…more upgrades, larger/longer campaign, more fun achievements, levels where the whole thing is a boss, (like level 3 from R-type), trading cards, more varied bosses, this game has some enclosed levels which were fun and I’d like to see more of those too.
– Real player with 5.1 hrs in game