Rising Star 2
Overview
Let it be known that the developer specifically sought an opinion for Rising Star 2 from someone who enjoys simulation games and is a fan of Rock and/or Heavy Metal. Thankfully ReviewExperts has such an admin in ol' Il Pallino! There hasn’t been many games involving band management in the history of video games, but Rising Star 2 has something imperceptible that many great management sims lack. As expected, the player leads a band by designing the face and body of a musician, and once in game, recruits other band members, buys musical equipment, writes songs, and when enough material is had, the player goes about entering their band in “battle of the bands” competitions and finding gigs in dive bars as a supporting act. With enough popularity, the band can retain a manager who can perform a number of tasks, but the most important in the short term being to find gigs at larger venues, which increases band exposure, leading to more fans and more opportunities to sell merchandise. (Only managers can book shows at theaters and stadiums.) With enough grinding and traveling from city to city starting at the bottom, the player’s band can one day become mega-stars headlining in sold out stadiums.
– Real player with 324.8 hrs in game
Read More: Best Rock Music First-Person Games.
EDIT on 7/8/2021 after 2 likes
Originally, I wrote a review after about 50 hours. In a nutshell, I wrote that it would be a good manager if not for two major mistakes and a gameplay, that unnecessarily makes it too much of a timesink. Since I was ready to give up, I gave it a thumbs down.
Well, I didn’t give up and here we are, 60 hours or so later. I still think, that a single manual save spot in a game like this is unacceptable. I still think, that it is a cardinal design flaw, that the player cannot choose, which effects equipment is used. And I still think that the (in-game) daily routine could be handled better. However, what I came to realize is that the progression of one’s band gets faster, once one hits the mid-game. In fact, I very much appreciate it that there is a noticeable step in between game phases. One has to re-think and re-design strategies. This came as unexpectedly as the original realization that the game has a strong strategic element to begin with.
– Real player with 192.0 hrs in game
Spinodrum
Authentic game - really like playing a drum set on your keyboard. You have the ability to customize backgrounds, import music, and just spend time smashing out drum beats. Lots of fun! thanks devs :)
– Real player with 5.3 hrs in game
Read More: Best Rock Music Hand-drawn Games.
best game
– Real player with 0.5 hrs in game
Groove Gunner
Hey there fellow gamers, I’ve been playing VR rythm games for a while now after switching from Flatscreen Rythm and think I can give at least a somewhat informed recommendation for why GG is worth checking out.- So let’s Cut straight in;)
-So Whats the Game about?
In basic words it’s pretty much a cross between the two smaller VR rythmgames Audica and Synth riders, it’s shooting targets and catching incoming bullets. So yeah, obviously it’s inevitable for any VR Rythm game at this point to not have mechanics aligning with other predecessors of the genre but GG does this quite well and makes for a unique and definitely different experience. (And I will get to this in a bit but it’s EA so certainly the mechanics are a constant WIP and will get fletched out further).
– Real player with 136.5 hrs in game
Read More: Best Rock Music First-Person Games.
If you are looking for an extreme rhythm game challenge, this one is really well done! The scoring system scale down on a constant quite nicely from perfect timing or accurate shots, so there is a whole ton of room for self-improvement. The developers made tons of accessible options for better performance, or changing up the colors, effects, positioning of your hand and shields, brightness for specific assets, and are also very responsive to the community and bugfixes! This game does take alot of patience to get used to, and is not very casual friendly passed 3+ diffficulty (Sharpshooter), but heavily, heavily rewarding! Been playing it for months now, and its quite the mental satisfaction!
– Real player with 91.9 hrs in game
SnowRocket
SnowRocket is a single snowmobile race for the best time.
The track is tricky enough and will probably play against you.
Trees and animals, sharp turns and other obstacles.
Race for the best score with other players.
Show who is really the best here!
Currently only one racing track is available in the game.
The game in a prototype state now. There is still plenty of work ahead.
Feedback and review and suggestions from players will help determine the priorities for the development of the game.
OverShoot Battle Race
As a big fan of the original RRR I had to try this one out, and I have to say, it won’t let you down.
Overall the game is very well produced and for an early access game, I could only find very few minor issues that won’t reduce how much fun you will have.
The soundtrack is really good and the visuals are absolutely stunning, merging this kind of low poly style with flashy colors and visual effects definitely worked very well.
I only played alone but I assume it will be a blast playing online with my friends.
– Real player with 7.3 hrs in game
Amazing casual game. Looking at the screenshots one cant imagine how difficult it’s to steer the cars while avoiding get shot. Really addicting. Couldn’t find any bugs, showing how it’s very well done for an “early access”. I believe that is gonna be a great hit.
– Portuguese –
Jogo casual incrível. Olhando para as imagens, não dá para imaginar como é difícil dirigir os carros evitando levar um tiro. Muito viciante. Não foi possível encontrar nenhum bug, mostrando como é muito bem feito para um “acesso antecipado”. Eu acredito que vai ser um grande sucesso.
– Real player with 0.9 hrs in game