TRANSFORMERS: BATTLEGROUNDS
very much a “my first xcom game” featuring turn based rpg, great gun fire, fun abilities that are simple and it works and for the most part looks good doing it.
safe for kids
some fun with friends
– Real player with 34.7 hrs in game
Read More: Best Robots Local Co-Op Games.
I’m not a fan of the cartoon that this game is based on since I grew up in the 90s and loved the original series but despite that this game has a fun little story and the game play had some fun and unique strategy elements. I wouldn’t buy this game unless it was on sale since it was short and left me wanting more or at least for a campaign where you play as Decepticons, but maybe one day they will add DLC.
– Real player with 18.3 hrs in game
Void Marauders
Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.
FEATURES:
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Manage a ship and its crew. Recruit soldiers from different classes and species.
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Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.
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Play a procedural campaign for great replayability.
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Loot and pillage enemy ships and installations.
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Trade your loot and buy new equipment and upgrades.
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Manage the loyalty of your crew and hunt down any deserters and traitors.
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Fight Dynamic Rivals: enemies that win reputation for defeating your men or even traitors that will challenge you across the campaign.
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Find and capture the legendary ship The Omen to become ruler of the sector.
Read More: Best Robots Tactical Games.
Armed Emeth
Fun linear story driven metal max like game with golems instead of tanks.
– Real player with 18.6 hrs in game
Read More: Best Robots Turn-Based Combat Games.
This plays a lot like an old SNES RPG called Metal Max Returns, but you have golems instead of tanks. It also has different options for the the golems like the items that grant access to certain skills. Instead of needing a more powerful engine, you need a more powerful core that can handle more energy (“Edea”) but the upgrades you apply come at a cost to the Edea levels (which also serve as your HP), so there’s a limit to how strong you can make your golem depending on the core you put into it.
– Real player with 1.1 hrs in game
Ground Breakers
This is a really cool game with a bunch of issues, but still really worth the money. I think it really deserves more attention than its getting.
The Good.
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cute graphics
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the units you play with are really different and really encourage you to use different play styles
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3 games in one, and each game type lets you earn different types of resources (money, parts, and chips
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the campaign mode is pretty much a full game all by itself, with both a strategy map and tactical maps whenever there is a fight
– Real player with 45.2 hrs in game
TL;DR: If you can overlook the unpolished UX, you’ll get a great game for your money.
This game is very “indie.” By that I mean it definitely lacks a lot of the polish that big-name funding provides. There are copious grammatical errors, although little typos, which leads me to believe it’s more of a translation issue than a proof-reading one. However, everything is understandable, it’s just occasionally a wonky read. Other than that and the unintuitive HUDs, the balance of the game and some of the mechanics feel a bit odd, especially with the multiplayer aspect. I don’t think this could ever have a robust competitive player-base, but it might be enjoyable to play with a friend from time to time.
– Real player with 37.5 hrs in game
HexLab
So… what exactly is Hexlab?
Well, it’s a bit of an odd game with an odd premise. Drone controlled hexagons squishing other hexagons? I can’t say I’ve heard of that before. But odd doesn’t necessarily mean bad.
Pros:
-Very laid back and relaxed (personally found it good for unfrying my brain after a couple hours of Factorio)
-Multiple unit types and drone commanders, which allows for lots of different strategies
-Rewards intelligent gameplay
-A lot like chess, easy to learn
Cons:
-Campaign is only 19 levels (I finished it in under an hour)
– Real player with 4.7 hrs in game
HexLab is similar to chess or checkers in the Sci-Fi setting, where the difference in the heights of the playing field is used.
An unusual project with its deep atmosphere. The game has some kind of its own attractive magic. Music and graphics are chosen perfectly, ideally emphasizing unhurried meditative gameplay.
Game mechanics is unusual, I have not yet met such games. I like that the developer is trying to come up with something new, unique and original.
The game is difficult, requiring thinking over each turn. On the playing field are hexes of the opponent and the player, which he buys before the match.
– Real player with 4.1 hrs in game
Augmented Future
The concept was intriguing, but I didn’t like the pseudo real-time combat. The timers are way too fast: there’s almost no time to click (much less think).
The interface is clunky: lots of waiting for text or buttons to load, for instance. I did play around with the settings and improved the speed as best I could, but waiting for components to load in such a minimalistic interface just feels bad.
There were also some basic bugs, like superimposed buttons.
Bottom line for me: if I’m going to play a game that ditches graphics for the sake of gameplay, I want the interface to be very good, and not something I feel like I’m fighting.
– Real player with 0.5 hrs in game
Endhall
Endhall’s description - a ‘byte-sized roguelike’ - encompasses exactly what this game is.
It easily serves as a stepping stone for those unfamiliar with the genre, whilst still being enjoyable for those who are well-versed in it. The learning curve is not steep, but the game does a fine job of making you reflect on what you could have done better. It took me about 40 or so minutes to beat the game, which is completely fair given the price. A run consists of beating 9 stages, and a successful run could end up being about 15 or so minutes.
– Real player with 18.2 hrs in game
Endhall is a turn based rogue like puzzle, with retro graphics and atmospheric chiptune inspired music.
The game in itself is quite simple (but there is no help, so I will describe it here): you play a robot fighting against other robots, you have 8 “health points” (labelled “energy meter”) and 4 “action points” (labelled “CPUs”). The action points are used to perform actions (like attacking, moving, etc.), and refill every turn; while health points decrease by various amounts when hit, or by one after the end of every turn (to prevent the player from camping) and are replenished by one for every ennemy death.
– Real player with 15.6 hrs in game
Mecha Tactics
a complex mechanics driven hidden gem 3
– Real player with 0.4 hrs in game
Only played a few minutes
I like the 4x game with Mecha idea,
but it needs a Tutorial of some sort
I have know clue whats going on
or how to play I know this game has potential
but in think it needs to go back in the oven for a bit.
Any ways not bad for less than the cost of a cup coffee
– Real player with 0.2 hrs in game
BATTLETECH
Comined with the Roguetech mod its Battletech Tabletop at its best.
Vehicles, LAM Mechs, all (?) equipment thinkable.
The Vanilla Game is nothing compared to this mod.
– Real player with 1632.7 hrs in game
Great game. The vanilla game is too easy for multiple playthroughs but there are several great mods to expand and better balance the game.
I prefer Battletech Advanced 3062 but there is also Roguetech (which is a bit too complicated for my tastes).
– Real player with 352.8 hrs in game
Bionic Dues
Basically, Bionic Dues is a rogue-like mix of rpg/strategy dungeon crawler with hi-tech setting, where you fighting ever growing hordes of killing droids with your own droid. War of the machines, basic “save the humanity from annihilation” stuff - that’s all you’ll ever catch about story. You can think of it as of another small thing for touchpads, but no, it’s not that simple. Actually, it is like an iceberg, where major part of the game is hiding beneath the surface. And yeah, if you’re looking for light walk with painless achievements - that’s a very wrong game for you! While its quite easy to catch an opening pattern, farther you go - more skill and luck you need. On Every Turn.
– Real player with 79.0 hrs in game
Bionic Dues is one of Arcen’s many cross-genere forays into the gaming market, this time coming up with a rather compelling turn based roguelike hybrid. Bionic Dues is what you’d get if you crossed a traditional Roguelike with FTL and then baked in the theme of Mechwarrior. What comes out is a mixture of RPG-like progression and turnbased tactics layered ontop of a strategy meta-game that provides a high level of replayability between campaigns.
In Bionic Dues you command a ‘team’ of four Exos (mechs), each with their own weaponry systems and specializations that can be further customized by acquiring loot from winning missions or finding/hacking chests. The caveat to this ‘team’ is that you can only pilot one of your Exos at a time, but can switch between them at any time during the missions.
– Real player with 67.0 hrs in game