Loopindex

Loopindex

good game, fun boss

Real player with 41.4 hrs in game


Read More: Best Robots Local Co-Op Games.


Fun little puzzle game with good music, mechanics and levels

Real player with 1.7 hrs in game

Loopindex on Steam

Neon Noodles - Cyberpunk Kitchen Automation

Neon Noodles - Cyberpunk Kitchen Automation

So much that I like about this game. I liked the idea of Overcooked, but it was always too frantic for me and in Neon Noodles I like taking time to plan and be an efficient chef. Designing the layout and instructions is intuitive and works well even with a controller. The UI is clean and clearly communicates, while still looking really good. Building something that works first, and then optimizing it based on the 3 categories (roughly space, time, and complexity) adds additional challenges. It makes me want to cook all of these delicious recipes.

Real player with 13.3 hrs in game


Read More: Best Robots Cyberpunk Games.


Selecting to play a new game from the main menu screen will take you to the level screen. Choosing to continue a previous game from the main menu will take you to the game level you’re currently on. On the first level Sliced Avocado, you’ll be welcomed to Neon Noodles! From here you’ll continue an existing program and be instructed on what to do. You will also get more information as you progress through the levels.

Real player with 10.9 hrs in game

Neon Noodles - Cyberpunk Kitchen Automation on Steam

METALWORKING

METALWORKING

I genuinely have no idea what to do in this game due to a lack of in-game tutorial outside of the standard directions and so on. Even the first level I couldn’t figure out what to do with the power box above the door because it just expects you to figure out everything yourself. If there would be an instruction guide patched into the game, it would have potential, but as of its current state, I cannot see myself playing this again.

Real player with 0.2 hrs in game


Read More: Best Robots Realistic Games.


METALWORKING on Steam

Automatrons

Automatrons

Automatrons Story

Over time, machines learned and became, not only intelligent, but self aware! Over a 100 years of evolution has passed by, now machines are here to conquer the world of humans. And you are there to make it happen!

Game Features

  • Real world levels - The Automatrons maps are build following the real landscape as reference, for this first version you will play in 3 different countries.

  • Level based progression - With an initial of 30 levels you will unlock levels, turrets, skins and abilities. There will be more levels with more rewards!

  • Skin customization - Choose between 7 different skins for your turret, more 7 skins to your cursor and 2 skins for the spaceship. Much more will come in the next versions.

  • Turrets - With more than 15 turret types you can build your perfect strategy to conquer the world and beat your enemy.

Maps

We are looking forward to know where in the world you want to play.

Automatrons on Steam

RoboWarehouse

RoboWarehouse

RoboWarehouse is a business simulation game in which you take on the role of your companies CEO. They’re a genius and have invented fully autonomous Robots and now you’re tasked with utilising these Robots to take your company from the humble beginnings of a garage to a multi-national powerhouse; rising above all the competition!

Features

  • Build your own factory

  • Research new Robot types

  • Put your robots to work in many different ways to create multiple revenue streams

  • Upgrade your Robots to complete tasks quicker

  • Utilise the research and development department to replace even more humans with autonomous Robot workers

  • Invest your profits into the stock market to diversify further

  • Buy out the competition and replace their human workforce with autonomous Robots

  • Buy every company and have a complete monopoly on Human spending

RoboWarehouse on Steam

Bots Are Stupid

Bots Are Stupid

A 2D game where you try to maneuver robots through different platforming levels. It sets itself apart from conventional platformers by offering an alternative, more precise way of user input. Instead of directly controlling the character’s movement, the player has to write a set of simple instructions telling his robot what to do. The bot will then follow those instructions precisely and maybe (or maybe not) finish the level.

Beginner-friendly

The commands for the robots are designed to be as simple as possible in order to make the game accessible to anyone. This means that you are not required to have any prior programming/tech knowledge to be able to “program” the bots. The game might also have an educational value by introducing players to the very basics of scripting/programming in a playful way.

Features

  • 18 uniquely challenging Platformer Levels

  • Ultra-precise control by writing instructions

  • Grappling hook, Speed boosters, Conveyor belts

  • Level Editor + Level Sharing

  • Global Leaderboards of each level’s best scripts

  • Infinite supply of bots!

Bots Are Stupid on Steam

Assignment 42

Assignment 42

Very delicious robot game where you navigate between rooms and use robots to solve problems. For some reason at level three it didn’t run for me. But as I try to point out in many of my reviews. I has potato.

Real player with 4.6 hrs in game

Great game controlling your robot. And evacuating hostage.

Real player with 3.2 hrs in game

Assignment 42 on Steam

Craftica

Craftica

Craftica: Building Your Wonderland

Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.

Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.

Deformable Voxel and Subvoxels

In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.

The voxels and subvoxels are deformable, and can be made more round or less round by hammer tools.

The support of deformable voxels and subvoxels in Craftica makes it possible to create much smoother objects in this game than in other voxel-based sandbox games.

Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.

As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.

In Craftica, subvoxels are also used to smooth the procedurally generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.

Smart Placement of Blocks and Items

Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.

Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.

In-Scene Crafting

Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.

Device Items

Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.

Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges.

(See the documentation included in the game for more information)

Village

In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.

The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.

The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.

Trade

When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.

Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.

Survival

In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!

Model Importing

In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.

The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:

Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:

Craftica on Steam

GLADIABOTS - AI Combat Arena

GLADIABOTS - AI Combat Arena

This is a superb, unique game that deserves to be even more popular than it already is.

The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.

The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.

Real player with 478.5 hrs in game

In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.

There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).

Real player with 364.7 hrs in game

GLADIABOTS - AI Combat Arena on Steam

JUNKPUNK

JUNKPUNK

Very fun finished it a bit fast but it’s early access so that’s understandable (Suggestion) need tools upgrade, a way to block the weather from blowing through structures walls, Lighting types, more building shapes, large ceiling and floor tiles placement, double stairs for a 2nd floor access, better placement snapping for building, rotation & raising/lowering of foundation tiles, keybinding access, body upgrades like a bigger backpack & foot jets, a items list for tracking builds, a auto-reset camera position to move cam freely, and a way to repair and use the crashed spaceship, a upgrade to breakdown all of the giant metal structures laying around the region & more quest.

Real player with 32.2 hrs in game

Junkpunk is a good game with a lot of future potential. At the current price it is easily a good value and a lot of fun. I have spent the last 8 hours playing and it is only day one. Yes, I am aware that means I have no life, lol. In this 8 hour play through, I have had zero crashes, 7 hours I had a buddy connected to me and I was the host with only 1 single disconnect. I have come across no bugs, glitches, or any major concerns.

With all the positives, there are a few things I would like to see but are mostly small complaints:

Real player with 22.6 hrs in game

JUNKPUNK on Steam