Beat Saber
Takes a while until it clicks and you enter a trance and beat that song that has taunted you for weeks. You can do an easy song and swing super hard or a tough song and enter max focus. Counts as exercise.
Extremely easy to mod with one click song downloads so make sure you get the custom songs as they play way better. If you’re only doing the default songs you’re barely playing.
– Real player with 242.0 hrs in game
Read More: Best Rhythm Music Games.
–-{ Graphics }—
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{ Gameplay }—
☑ Very good
☐ Good
☐ It’s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{ Audio }—
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{ Audience }—
☑ Kids
☑ Teens
☑ Adults
☐ Grandma
—{ PC Requirements }—
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{ Difficulty }—
– Real player with 85.7 hrs in game
Ragnarock
Ragnarock has the best tracks of any rhythm game and I’ve played almost all of them. It takes time learning to hit the drums and booster shields accurately and getting the timings right. It’s a simple concept, but hard to master. Completely skill based. The multiplayer races are super fun and as far as I know, unique to Ragnarock.
– Real player with 173.5 hrs in game
Read More: Best Rhythm Multiplayer Games.
The best multiplayer VR Rhythm game hands down, easily accessible to new players while offering great features for veterans, awesome soundtrack with support to import additional custom tracks.
Details for rhythm veterans; a faithful translation of a 4-lane VSRG into VR with tight timing windows and extremely competitive leaderboards even on lower difficulty songs. Highly customizable controls (angle/length/offset type settings for hammers), custom scroll speeds, practice mode with variable playback speed up to 120%.
– Real player with 61.9 hrs in game
Synth Riders
This is the rhythm game you want if you want to dance!
Line your hands up with the incoming target balls - as opposed to my other favorite VR rhythm game, there’s no need to strike them, it’s all about just being there at that time. There an option to enable the strike mechanic instead, but it really doesn’t work that well here, especially above the first difficulty setting or 2. Also on difficulty: there are 5 difficulties to choose from. From super-easy-going Beginner to flail-like-you’re-convulsing-from-a-seizure Master, there is room for everyone here. There is even the Spin-360 Degree mode available for every song for when you don’t want to just face forwards. If you’re looking to get down with friends or strangers online, there is multiplayer waiting for you.
– Real player with 71.5 hrs in game
Read More: Best Rhythm Music Games.
coming from expert mode on beatsaber, i actually found this game a challenge at first.. despite people claiming it was easier!
imo it wasnt (but synthriders is more fun imo)
i was soon playing expert after hard (with a little encouragement from friends)
and now around 20 hrs in have even managed to complete a few songs on “master” difficulty!
its got similar practice tools to beat saber, (speed up, slow down, section practice etc)
i personally think this game is better than beatsaber, despite me playing both frequently! sometimes in the same session.
– Real player with 52.8 hrs in game
Kongfusion
I purchased this game as soon as it was available in Steam, I had it on my Wishlist because I enjoy playing rhythm games. You will see red and blue and you will think, wait a second, this is familiar.. but actually it feels different from the beginning. Who doesn’t like to punch, slice and hit Kung fu masters? flying to you, running, trowing things at you and you need to dodge these beams that move in circular ways. The game starts with a tutorial and you have 3 songs with different backgrounds. Easy, medium and difficult mode, you need to finish the easy one to move to the next ones. I want to keep an eye on this game and be engaged with the dev team in Discord because I see a lot of potential. I already played 2.5 hours and it will be in my workout rotation. I expect to see more songs and more difficult levels in the future and why not custom songs for us to map! i recommend this game because I believe it will get better and better with time.
– Real player with 3.9 hrs in game
Do you like rhythm games? Buy this!
Do you like Pistol Whip? Buy this!
Kongfusion is kind of like a melee Pistol Whip. The game has you on rails and you battle alien ninjas to the tune of some really good beats. You have three weapons: fist, staff and a sword and shield. It isI so satisfying to punch or slice the ninjas!!!!!!!! It WILL give you a workout! Buy it. Buy a copy for a friend. Just a fantastic experience!
– Real player with 2.8 hrs in game
Beats Fever
A very polished VR-only rhythm game with some major flaws.
Good game. Not great but good. The devs do not appear to add to the game often and there are very few songs. I’ve made a comprehensive list of pros and cons.
Good features:
[olist]
- Snazzy UI with that classic stuck-in-a-computer feel, similar to Assassin’s Creed’s animus but not quite a rip-off of that.* Easily distinguished controller model. Easy to keep your controller in sight when there are many distractions.
– Real player with 12.9 hrs in game
Great little Rhythm game, with big potential for expansion
Beats Fever is a VR-based rhythm game where you catch “notes” in time with the music with your Vive controllers as they fly toward you. It’s not the type of rhythm game where you are playing the music, but rather it’s more like a dance game. (I.e. missing notes has no effect on the music).
I want to end the review on the high note that this game deserves, so let’s start with the things that need improvement:
- The menu interface is awkward and clunky. It looks decent enough, but it relies totally on waving your controller through buttons floating in front of you, which is very prone to accidentally hitting the wrong thing. Touching a button instantly counts as a press, so there is no leeway for mistakes. Also, navingating the song list is a little odd, as it shows 10 songs at a time, and you have to change between 2 “pages” to see all of them. It’s not too awful right now, but I can imagine it getting tedious as more songs get added.
– Real player with 3.4 hrs in game
Boom!VR
Never in my life did I think someone would create a VR game that simulates a psy-trance festival, but these devs did it.
Quite realistic and the music is excellent, if you like psy-trance. This game would be infinitely better if they can realise full multiplayer.
– Real player with 0.5 hrs in game
Groove Gunner
Hey there fellow gamers, I’ve been playing VR rythm games for a while now after switching from Flatscreen Rythm and think I can give at least a somewhat informed recommendation for why GG is worth checking out.- So let’s Cut straight in;)
-So Whats the Game about?
In basic words it’s pretty much a cross between the two smaller VR rythmgames Audica and Synth riders, it’s shooting targets and catching incoming bullets. So yeah, obviously it’s inevitable for any VR Rythm game at this point to not have mechanics aligning with other predecessors of the genre but GG does this quite well and makes for a unique and definitely different experience. (And I will get to this in a bit but it’s EA so certainly the mechanics are a constant WIP and will get fletched out further).
– Real player with 136.5 hrs in game
If you are looking for an extreme rhythm game challenge, this one is really well done! The scoring system scale down on a constant quite nicely from perfect timing or accurate shots, so there is a whole ton of room for self-improvement. The developers made tons of accessible options for better performance, or changing up the colors, effects, positioning of your hand and shields, brightness for specific assets, and are also very responsive to the community and bugfixes! This game does take alot of patience to get used to, and is not very casual friendly passed 3+ diffficulty (Sharpshooter), but heavily, heavily rewarding! Been playing it for months now, and its quite the mental satisfaction!
– Real player with 91.9 hrs in game
Holodance
I’ve tried a few of the popular VR rhythm games: Beat Saber, McOsu, Airtone, and Holodance
Music selection
Holodance and McOsu support osu! beatmaps, and Beat Saber has its own unofficial library of songs (requires a mod).
Only McOsu does not include any songs, and only Airtone does not support custom songs.
With Holodance, I usually used the ability to select a random song within a difficulty range.
Gameplay
With custom songs, Holodance provides three ways of hitting notes:
– Real player with 363.3 hrs in game
At 71 years old I’m quite certain most other players of this VR game are considerably younger than I am. I just started playing it yesterday. I’ve logged in 2.2 hours of play so far, gathered 10,200,000 points, and am enjoying it a lot. I exercise close to 3 hours a day, and this game will now add a bit more to that. Primarily arm exercise of course, but arms need exercise too.
This game is different in that you are not just hitting targets flying at you, you have to use your brain too. You need to quickly determine what type of target is coming and where you need to hit it, and then move your arm in the correct direction to capture that orb and get the points for it. Plus you have very little time to make these determinations.
– Real player with 46.1 hrs in game
Line Dance Virtual
Dance like you never have before! Line Dance Virtual transforms your gamespace into a stylish dance club, or honky-tonk, beach party & more! Twist, tap, and glide through 7 dances animated by the professional dancers featured in the Fear of Dancing film. Enjoyment not limited to Virtual world.
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Shuffid Couple
-
Electric Glide
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Soul Leader Boy
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Scoot Bootin' Boogie
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Copperhead Blvd
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Loosefoot
-
Woogle
You can now learn from home and join the dance party outside it! Compare to your local dance studio and you’ll realize you will save a ton of time and money (and heartbreak) while starting your new and legendary hobby.
Our professional teachers will explain how movements translate from your virtual to a real world experience. Pause. Slow down. Rewind. Practice. With a level dedicated to dance fundamentals, even those of us with two left feet can learn to check our balance, and get used to dancing in VR, so we can eventually do it in the real world.. and have fun!
Paradiddle
This is what other VR drumming apps should have been. I’ve tried a bunch of them and they all left me craving for a better option. This might me the one for me!
It is fully customizable:
- You can add the drums you want in the virtual space, resize them how you want and place them where you want! If you’re an experienced drummer you can recreate your own kit accurately, and if you’re a beginner and don’t know where to start you can use one of the presets or recreate very quickly your favourite drummer’s kit.
– Real player with 168.0 hrs in game
I just picked this up a couple days ago. Put in 3.4 hours so far and loving it. I’m a complete novice and while the game does not contain a tutorial itself it is still an amazing learning tool.
I used OVR Drop to bring in a youtube window to a show a beginner drum turorial to play along with - this works great! In a short amount of time I was able to learn a straight rock beat with high-hat, snare and base drum. It felt awesome.
Even though you don’t get the feedback of hitting a real surface, it still feels like you are playing the drums and certainly the timing and spacial aspects would transfer to real life. I’m looking forward to learning more and getting better.
– Real player with 49.0 hrs in game