Space Channel 5 VR Kinda Funky News Flash!
It’s quite a literal nostalgia trip, but a criminally short one. I cleared the story in 42 minutes.
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Updated review after I nearly 100%ed the game:
It feels quite nice to dance alongside Ulala and hear her talk to me, and also to
! high-five Jaguar and Pudding near the end. The dance moves are also abundant in variety, going way beyond just directions and “chu"s. A few example unique commands include “barrier”, “nyan”, about 10 different “pose"s, and of course “Toyota” and “Honda”. Even the same command - such as “left” - can require a different action depending on whether you are dancing or dodging enemy fire. This means you have to use both visual and acoustic memory to get everything right. The dance battles are paced pretty well, with frequent but short breaks to ensure the player never gets too tired.
– Real player with 4.7 hrs in game
Read More: Best Rhythm Female Protagonist Games.
this game alone makes the hundreds of dollars it takes to get VR worth it. High-5ing Ulala after all the adventures we had been on is one of the happiest happiest moments in my life playing games. the music is every bit as great as the originals but still feels fresh. the english voice acting isn’t the greatest but i wouldn’t want it any other way, and even if i did there’s an option to switch to japanese. this game is going down as one of my favorite games of all time.
edit: after coming down from the high i can recognize this doesn’t really have much for people who aren’t fans of the space channel 5 already, and i wish it was a lot longer. not perfect but for what it is it’s incredible
– Real player with 2.9 hrs in game
Think_
Think_ as a game is pretty mediocre. Although the game does have a few slightly relatable emotional moments, it lacks in it in lack of gameplay, it’s price (it should be worth a dollar or two or nothing at all), the abyssmal sprite work, glitches, and just in general play value or replayability. The game can be beaten in probably half an hour and is not worth the price it has. After being beaten, the game seems to leave you in a soft lock which leaves you with no way to play the game. The game lacks charm and all and all, the only thing I enjoyed in it was the music, when it wasn’t blasting my ears out of course. 2/10, would not recommend.
– Real player with 1.9 hrs in game
Read More: Best Rhythm Emotional Games.
I’m a sucker for short games with bad graphics, what can I say? The music is pretty good too. Only complaint is that the game doesn’t allow you to play it for a second time. I wanna see what happens if I name my character Paul :(. I don’t see an issue with the price, I just wanted to get rid of some money ngl.
– Real player with 0.8 hrs in game
SEN: Seven Eight Nine
another would-be-great game ruined by thinking players have all the time (and willingness) in the world to replay half the puzzles to get back to the point where they stopped (or had to stop) last time. if your trailer says 100+ puzzles, let me select them individually, not just 21 packs of 6 or so that have to be done in one go. or at the very least save my progress on the current level so I can continue there next time and/or try another unlocked level in the meantime. the game wouldn’t be any easier, only less tedious and frustrating.
– Real player with 6.9 hrs in game
Read More: Best Rhythm Education Games.
This is a different type of puzzle game where you have to intuitively learn the rules through playing. I’ve not played anything like this before, but it is kind of a mix of sudoku and path games. Very intriguing and it can get quite difficult. I spent almost 2 hours trying to find the solution to the last puzzle (which I did -YAY!) and just a few seconds on some of the earlier puzzles. The concept seems simple at first, but it gets more complex as you move to higher levels. I couldn’t really describe the rules to you, but I know what they are intuitively, LOL.
– Real player with 6.3 hrs in game
Upgrade VR
I really liked Upgrade VR. Four awesome tests that improve my speed and memory skills. It’s great that there is a mobile application where I can track statistics.
Yes, I know that it’s early access, but in the next updates, I would like to see more tests for the training with my friends, synchronize my data activity with Apple Health, and also I want to see this application on Oculus Quest 2.
Pros:
-Good tests training reaction speed and memory.
-Beautiful VFX of holograms.
-Interesting gameplay mechanics.
– Real player with 0.5 hrs in game
If you like the idea of brain training and also extending that to reflexes and hand/eye coordination, this will probably look interesting to you. Unfortunately it’s not for me and here’s why:
First thing you’re greeted with is a screen telling you to download some random app on your phone so you can get a sync code. Uh, no thanks buddy. I’ve got enough spies on my phone trying to track my every move (and probably succeeding more often than not despite my best efforts). I don’t need another, and why does it have to be a phone app? Other programs let you use a throwaway email to register an account, but not here.
– Real player with 0.3 hrs in game
Open Hexagon
this game SUCKSin fact its so bad, i ended up playing it for hours0/69 bad game, too addicting :c edit: actual review though, this game is great, the simple fact vee decided to pick himself/herself/themselves back up is kinda motivating in a way, not so much for me, but it really does show that death iisnt always perm!chapter 1: gameplayfeels good! certainly plays well, however the gameplay on this game in terms of levels is… impossible, because levels are user created and more are always coming, but in terms of vee’s own creations, they are pretty bad… in terms of showing complex ideas, HOWEVER vee’s level’s are amazing in another way, showing… how the game works no shit, its great though, the first 5 levels are simply just getting harder, more patterns more rotation speed, all that, but then the game’s first pack will start showing what the fuck is possible, from octagons.. TO CIRCLES, to spirals! the second pack is a little rough, lucky thanks to the discord im aware its getting balance changes, but for now its kinda rough, its mostly just going through differgent ideas, nothing muchchapter 2: stylei love the style of this game, im always a huge fan of ridiculously simple styles, and this pretty much hits that exactly, the hexagon in the centre, the arrow, the walls, and the background, thats all you need for the open hexagon style, not to mention the ability to spawn custom walls or use accel walls to create covers that further enhance the already exist style of the game, of course thats not for everyone, its a preference for me to love simple shapes on the screen, its fun either way, not to mention the 3D layers in each style, and the ability to pretty much use those 3d layers to their LIMITS, like making the 3d effect visible, but the actual layer invisible, and making that layer move up and down, the posibilities are ENDLESSchapter 3: user created levelsoh did i mention that this game allows you to make YOUR OWN LEVLE? yeah i kinda do that, at the time of writing this my next pack is pretty big, all by myself, it takes a bit of coding knowledge though, but once you have the basics its super fun to just change shit, and replay your own level, however this isnt about my levels, the community of this game has made plenty of packs, back in version 2.0… no one used 2.0 and stuck with 1.92, and there were.. well a lot of packs by people, so many amazing ideas by such amazing people, most of the really well known ideas originated from the packs of exschwasion, who created levels like distraction, the fisrt level- or atleast first really well known level to contain walls covering your view, the existence of FRACTALS was made in 1.92, and brought to 2.0 thanks to.. well my own garbage can coming soon, sadly this was also the time vee dropped the game, but they came back, and glad they did!chapter 4: problemsthis game may be good, but it aint without its flaws, the obvious lack of a menu is one of those, but thats bound to be fixed later on, theres also the whole problem of having lost 1.92, which as i said was used most often for a while, and thus we lost so many good packs, like somename by alpha, or sensationality by metrono ivernan, and 2.0 packs from the non steam version also have some problems, tho are easier to port, the big problem here is that we had like 200 packs… and now we have 20, quite a difference, at a sudden point in time, however packs are still being made, who knows what the fuck could happen! the fact that custom walls are so changable can give way too… honestly too many ideas! chapter 5: welcome back vee!no seriously, welcome back! how’s it been? hope ya’v been doin well :DDDthanks if you read this, i doubt you will, just wanted to give a more realistic take o n the game, hope yall have a great day
– Real player with 549.0 hrs in game
A deceptively small price for a game so great.
There are only but a few games that I wish I knew how many hours I actually spent playing them.
This is one of those games XD
A gem that has been just out of the public’s eye has miraculously found it’s way to steam!
And this is no mere port mind you.
Vittorio Romeo has pleasantly surprised fans of the game like myself with not just the inclusion of long-been Beta content to the base game but optimized it beyond even the original’s performance.
– Real player with 35.5 hrs in game
Salsa-Virtual
Experienced on the Oculus Rift with Touch Controllers.
Full roomscale setup is recommended. Wish I could have tested this out with Vive Trackers to see if the feet move well with those.
So these are real dance lessons where you learn some salsa basics and then more advanced moves. You start out almost painfully slow. The tutorial is just you marching and then testing your balance. You can choose an avatar as well as his or her clothes. You have lots of options, in fact, I kept clicking randomly and never saw a repeat. The instructors change outfits with each lesson.
– Real player with 1.6 hrs in game
looks like it should be a room in VRchat not good enough to be its own game. great idea and you can probably learn something from it but the execution is very bad. It’s not just the sloppy amateur looking graphics. Even the lessons are painful to sit through because the interface is clunky and lacking features.
– Real player with 0.2 hrs in game
F.I.S.H.
It’s good! It’s fun, charming, and pretty funny. The core game play is challenging but very satisfying, the music is catchy and spaghetti night was just something else.
The game can sometimes be a bit unfair with at times with its unpredictable cues. Levels like “Um…”, “1 Tuna” and “Quiet!” are funny, but they’re not much more than silly jokes and are the weakest part of this game.
That’s where my complaints about the game end though, as this game really shines with the really good levels it has, that thankfully make up the majority of the package. Highlights include “Exit 404”, “Onion Canion”, “Swordfish-Sailfish Speedway”, “Barra2da”, “Starfish” and the new extra level “Spaghetti Speedway” which features vocals.
– Real player with 37.3 hrs in game
Amateur reviewer.
From the composer of such albums as Garlic Elevator, Fish Factory, and [CLASSIFIED], as well as a great surreal meme artist, this game is about as much as I expected from such a person. The moment I launched the game I just wanted to sit around and vibe for hours to the title screen music. All the tracks from 01-13 (level 13 I’m stuck on, but believe me, the title sums it up quite well. No further spoilers!) are also amazing. The timing of the fish is enough to make me want to take a moment sometimes, but hey, isn’t that like all rhythm games?
– Real player with 8.3 hrs in game
Spinodrum
Authentic game - really like playing a drum set on your keyboard. You have the ability to customize backgrounds, import music, and just spend time smashing out drum beats. Lots of fun! thanks devs :)
– Real player with 5.3 hrs in game
best game
– Real player with 0.5 hrs in game
Beat the Beat Up!
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https://www.youtube.com/watch?v=_rqJcAX7pNc
– Real player with 1.3 hrs in game
Simple games like this could be a lot worse but this one has a good feel to it. It’s another fitness game too.
– Real player with 0.3 hrs in game
BeatBeat
I received the full game for free through the “beat BeatBeat” Promo where if you beat the level “do my thing” on suffer you where given a free copy of the game (though you can not get it for free anymore but I bileave there will be future promotions, join the discord for more info), and I have, and will continue to, thoroughly enjoy it.
This game is difficult and doesn’t scale to well between the Resolve to Suffer difficulties (hard and super-hard), so be prepared. There is currently a level creating system were you can use your own music, create a level, and share it to steam for others to play. The level editor currently is pretty decent but I have not tested it out since any updates.
– Real player with 86.0 hrs in game
This game is actually incredibly fun, I highly recommend buying this game and supporting the people behind this because I can easily see this becoming the next big rhythm game.
– Real player with 5.3 hrs in game