Frederic: Resurrection of Music
I love this game. I keep coming back to it, because it has great gameplay. STEEP learning curve: the game expects you to master nine keyboard keys AND remember the rhythm of each song. But once you get it, the game is great fun. Solid cutscene animation and funny characters keeps the gameplay from getting dry. Works really well on ubuntu linux desktop versions. Also, be aware that there is a “Directors Version” on steam, sold separately, which seems to have additional features. I think it has some additional levels and multiplayer, but reviews say that the gameplay may not be as responsive. I decided on getting this version, and I would recommend others to do the same.
– Real player with 17.9 hrs in game
Read More: Best Rhythm Indie Games.
With over 230 compositions under his belt, Frederic Chopin was one of the world’s leading musicians in the 1800’s. He’s been referenced and even starred in multiple video games in the past, and Resurrection of Music is the latest in that trend. It’s probably the best fit, being a rhythm game full of imagination and heart. This is an easy recommendation to anyone who enjoys music.
In Frederic: RoM you play as Chopin himself, recently raised from the dead, and musically battle other musicians across the globe. Armed with nothing but a magical piano, it is up to you to show that you are still relevant in an age of Auto Tuners, Synthesizers, and Pro Tools.
– Real player with 10.4 hrs in game
Beatbuddy: Tale of the Guardians
Dance-eJay music ?
Pros
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some story (save the princess :D)
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nice art and animation
Cons
- framerate up to 800 really drives the gpu up and
consumes allot of power and no way to stop not even
from the nVidia control panel, awful
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clunky menu system
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beat based movement is way too annoying and cumbersome,
just leave me to go already, i have faster reactions
and button presses than this beat
- the constant zoom in and out
without player controlling it is horrible
- the scenery constantly getting in my way obstructing my vision,
– Real player with 12.5 hrs in game
Read More: Best Rhythm Indie Games.
I wouldn’t recommend this game even for the low price of 1,79€ as it’s priced during this steam sale (2017). I got this game in a humble bundle for years ago but couldn’t get myself to finish it until now for several reasons
Firstly, the good parts: The soundtrack. It’s excellent, no doubt about it. Also the game got some rather nice backgorunds and coloring for the most part, The humor kind of works for the most parts and the “sound” the characters does is charming. The story serves it’s purpose but not much beyond that. Everything else is a mess with this game.
– Real player with 8.5 hrs in game
Frederic: Evil Strikes Back
CONS:
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Impossibru achievement.
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Bindable keys are very limited (cannot bind numbers, colon, spacebar, etc..)
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Lack of option settings.
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Music is lengthier and has more depth in terms of variety of instruments and stuff but still melodies are not catchy enough compared to the previous game (pretty much they are all remixes of pop songs and one or two pieces of classical music.)
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Excessive parodies, some stereotypical jokes, and pop culture/internet memes are hardly funny.
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Game now depicts Chopin as a more idiotic and one-dimensional character (actually all characters are like that in this game.)
– Real player with 8.7 hrs in game
Read More: Best Rhythm Casual Games.
An interesting game, quite enjoyable. I recommend getting both in the bundle, don’t bother with this game alone considering the similar price. The gameplay is good, with a few new note types in this game. However, the entire style of the game shifted awkwardly. Visually it seems better, but Chopin is less charming and less developed as a character. He’s no longer a stranger in a new world, but more of a 80’s popstar working to save himself. More of the jokes go from awkwardly hilarious to groaningly memetic. Meanwhile, the voiceovers that could’ve started their own memes are notably toned down. It’s harder to tell that there are only a few voice actors in this version, but it’s less charming and natural.
– Real player with 8.3 hrs in game
WEJAM
Muisc
– Real player with 27.9 hrs in game
WEJAM brings the fun in making music by yourself, with a friend or even in a group. The tutorial is great and very easy to learn the game with ease and use any number of creative ways to Jam music together.
-it has a great variety of beats to choose & sounds
also great price with added feature incoming in the future
– Real player with 1.6 hrs in game
SOMOS
Even if the game has just been released , I was lucky enough to have played it at dream hack. And when I did, i was already addicted. The game has simple mechanics, but always keeps it intresting. Each level is different from the other in some way, which keeps you on your toes. As the game progresses, it get harder, but it just gets more fun. You start to adapt to different stages. Each stage mastered is a new weapon to the arsernal, allowing you to shoot down each part of the level with pure satisfaction. And every new high score is like a pat on the back. When you hear the sound that you beat your record, you don’t just stop and say “I’m finished”. Each time I heard the sound, I said “I’m not done yet”. I would deffinetly recommend this game, and I promise you, You won’t get bored.
– Real player with 6.5 hrs in game
SOMOS is a minimalist masterpiece. You’re tasked with moving a circle in the middle of the screen back and forth by clicking on the side it’s on, though the real challenge kicks in when enemies spawn from both sides, causing you to rapidly, yet strategically deal with them while your circle frantically weaves in and out of danger. There’s several levels that’ll spice up your circle-protecting endeavors with scenarios such as Superhot-esque movement (time moves only when you move), daunting bosses spewing out barrages of enemies, only seeing the half of the screen your circle’s on, etc. Some of the challenges are difficult, but it’s the fun kind of difficult, like something you’d feel in Super Hexagon, and the satisfaction of completing a level there feels just as great in SOMOS too. Come to think of it, I feel satisfaction just from gazing at the game’s snazzy color palettes and listening to its hypnotic background synths while miscellaneous sounds from (killing) enemies are played over it. This all reminds me of the Bit Generations/Art Style games (GBA, Nintnedo DSi, Wiiware) and with the easy to pick up, hard to master vibes I get while playing it, I’d say anyone that’s a fan of those games or likes arcade-style stuff would feel right at home with SOMOS.
– Real player with 5.2 hrs in game