Heartbeat: Regret
I would not recommend this game as a horror game. I feel like it has a lot of potential as a horror game but due to the frustration of movement. The game losses any sort of suspense and is replaced by frustration. Some people have mentioned that the lack of a tutorial was an added challenge; I didn’t find this to be true for myself. However I did find a lot of difficultly reading the text. As well as finding the tempo for the movement difficult especially at slower tempos.
The text being hard to read is not a huge problem as the text is read out loud and I got used to it over time. Though for people that are better at spelling than me I’m sure this is even less of an issue if it is an issue at all. Though for the issue of movement the tempo is very hard to find. I died severely times just trying to move around the areas and spent a bunch of time sitting in one spot just waiting for the heartbeat to go down. This made it very frustrating when most of my time is either spent sitting around waiting to be able to move without dying or trying to get back to a point that was right before I got killed just to march into death again. For as long as it takes to move around the areas you just lose anything that makes it scary. Honestly the most scary thing about it was how I was about to pick up my keyboard and chuck it across the room in frustration.
– Real player with 1.2 hrs in game
Read More: Best Rhythm Horror Games.
An extremely unique idea! Never thought I would have typing horror and rythm in the same game! I love it! A little bit of trouble with instructions and knowing what to a couple times, but the incredible sound design makes up for it. I’ll be playing this for a while I can already tell
– Real player with 1.1 hrs in game
Expand
Disclaimer: A review key was provided by the studio.
ESPRESSO REVIEW
Not a meditative, relaxing game as I assumed, but more a good reflex dodge em up with great rotational labyrinths to escape from. The remaining impression of rotating, expanding and collapsing levels will stick with you after you are done.
PROS
Intricate mazes to figure out
Monochromatic layout is a gorgeous modern art experience
Not as easy as you would expect
Music is a very nice low key electronic soundtrack that is well composed
– Real player with 11.8 hrs in game
Read More: Best Rhythm Minimalist Games.
Follow me, says the game with a chime.
A week ago, I received an email from Expand developer Chris Johnson inviting me to play the game ahead of release. Since it was a game I was already interested in, I jumped at the opportunity.
Chris describes the game as a “meditative exploration through shifting circular labyrinths”. It is a game that I find hard to frame my thoughts on - Chris' words are certainly accurate, but the game has another quality to it that’s a little more difficult to define.
– Real player with 9.3 hrs in game
140
Most Recommended Game in My Library!
This is a beautiful beat platformer that sat in my library uninstalled for 3 years, now… I feel like a complete idiot. After completing Mirror Level 4 I can say that this game is just downright amazing. Levels that move and change to a beat and rhythm. Time your jumps and movement per the rhythm and move with solid tight controls. There is one issue with this game but it doesn’t crop up until the very end of the game so unless you’re a completionist this may seem like a perfect game in the end.
– Real player with 23.9 hrs in game
Read More: Best Rhythm Indie Games.
TLDR
| Enjoyment |
★★☆☆☆
|
| 100% Difficulty |
★★★★☆
|
Experience
You may notice there are contradictory comments from different players talking about this game being either too easy or too challenging - that’s because this game has 3 “normal” stages and 3 “mirror” stages; the normal stages are littered with lots of save points while the mirror ones are the same levels with all the save points ripped away, essentially a 1-life mode. Usually, the normal part can be blasted through in no more than 2 hours, and then you’ll be presented with the ending sequence. If you’re not paying attention to the game’s “menu” afterward - or if you’re not interested in the mirror stages challenge at all - you’re seriously missing out. The 1-life nature of the challenge will force you to sync your mind with the rhythms, and that’s when the true nature of this game really shines.
– Real player with 11.9 hrs in game
Hepta Beats
I really liked this game, it challenges me to improve my rhythm. I loved the musics! they make the experience more immersive ! Recommend!
– Real player with 4.5 hrs in game
Hepta Beats looks like a fusion with Geometry Dash and Celeste, but it doesn’t make me want to destroy my keyboard.
Really cool levels, good soundtrack. the last level is awesome, make me want to jump from the chair all the time
have a lot of fun playing it, and is just 2,99, worth it alot
– Real player with 1.9 hrs in game
Neon Beats
To put it plainly: I love this game so much. As a person who likes electonic music, the music for each level is excellent (level 2 is my favorite so far- the multiple beat drops are amazing). The controls are very simple, just left, right, and jump. I love the addition of the music notes on each level which, though they are not required, enhance the song with every one you get. Each one adds a new instrument/beat, which is plenty motivation for me to search for them.
The levels are a good difficulty, as well. You die like 50 times on your first playthrough of the later levels, but once you have figured out the map a bit more they become very fun to play through just to hear the songs. Dying only sets you back a few seconds in the song, and is not shoved in your face at all. You simply disappear and reappear, no flashing lights or harsh sounds. If only a soundtrack were released! The songs are around 2.5-3.5 minutes long when you go through them quickly, so if you just want to pop on real fast to play a level you totally can.
– Real player with 17.4 hrs in game
I’m not a big fan of 2D games, but this one right here, a masterpiece 3 , but there is some things i would like to recommend the developpers to focus on :
1- Add more free levels , I know you guys have 2 dlc for 1.99$ but still it’s not enough even if you buy the dlc.
2- Let the community create levels and share them in the workshop ,so other players will be able to download them and play them.
3- Add a multiplayer option, as an example 4 players party and the first one to arrive is the one who wins.
– Real player with 6.5 hrs in game
Run Turn Die
Some might complain that this game is too hard, but it can be super addicting for those who like rythm games of any kind. Yes, the graphics are simple, there is no combat, and no story or real point, BUT I think it’s a super fun game to play when you’re in between games. Overall, yes it can be difficult, but really fun.
– Real player with 27.8 hrs in game
amazing game recommend to all who like platformer games!
good fun could do with some better music that is more entertaining!
9/10 is my rating.
A small video: https://www.youtube.com/watch?v=aOKBgkgcAAc&feature=youtu.be
gets harder vastly. is not easy. very entertaining.
– Real player with 8.4 hrs in game
Teenage Blob
Hello there Ladies and Gentlemen. My name is Mitch Larson, and I’m here to tell you about An awesome game called Teenage Blob.
This Game is brilliant. Let’s talk about it. The controls are fairly simple. you just use keyboard arrow keys and space bar etc. The controls are smooth. And the gameplay is really fun. There’s a lot of different minigames and there’s a lot of achievements for this game too.
Music gets a 10 out of 10 because the music in this game is absolutely stellar. Seriously, completely awesome music. Written and played by the SuperWeaks.
– Real player with 8.8 hrs in game
Finally, a game I can play as a blob.
Honestly, I never got to go to a concert. I know, lame, but I can’t help that my family couldn’t afford concert tickets back then anyway. The one concert I was actually able to attend actually got canceled at the last minute (totally not still salty). And now when we’re better off now, I live in a town where nothing happens and if I do want to attend something I’ll have to travel a long distance to just get there (my dreams of going to anime/gaming conventions are crushed). Well, if I was never able to go to a concert, I might as well go to one in a game.
– Real player with 4.0 hrs in game
Sayonara Wild Hearts
This game touched me in a way no other game did before. The gorgeous visuals and the best ost I ever heard, paired with a compelling and subtle narrative, and gameplay that is simple but engaging turns It into an experience that transcends the limitations of its own media.
The only downside this game has is that its visuals, despite being one of Its strongest points also limits its acessibility. My girlfriend is photosensitive and this game is not easy on her eyes, which is a shame, since I wish she could experience Sayonara wild hearts as well.
– Real player with 13.8 hrs in game
If you haven’t played Sayonara Wild Hearts you should be in jail.
– Real player with 4.3 hrs in game
Starstruck: Hands of Time
Play guitar in an interactive rock opera
Play guitar in musical story segments, with a catchy soundtrack featuring live instruments and singing by Elsie Lovelock (Hazbin Hotel). If you still have your Guitar Hero or Rock Band guitar controller, dust it off, because this game supports it!
Destroy the world as a giant human hand
Demolish houses, solve puzzles, and open new paths for other characters as a giant hand. Unleash your destructive potential using hammers, screwdrivers, and more.
A strange game set in a miniature world
Save the future by exploring the strange diorama world of 20XX. Meet weirdly cute characters and unravel the mystery of how their little lives are connected to the end of mankind.
No rhythm? No problem
If you want to experience the music and story without the stresses of rhythm gameplay, you can enable “Autoplay” in the options menu. When Autoplay is enabled, the rhythm gameplay sections will play themselves.
Features
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Explore three intertwined adventures set in a charming diorama world, switching characters to solve puzzles and change the future.
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Play guitar and dodge attacks to an original soundtrack in catchy musical story segments.
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Destroy the world as a giant human hand in hectic action-puzzle gameplay. (By the way, you can also customize the hand’s size and skin color.)
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Extensive controller support allows you to play with your keyboard, Xbox controller, PS4 controller, Switch Pro Controller, or even guitar controller! You can also remap controls as you wish for the rhythm gameplay.
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Adjust the difficulty level between “Normal” and “Master” mode for the rhythm gameplay to suit your style, or just sit back and watch with “Autoplay” mode.
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Original soundtrack by acclaimed composer Andrew Allanson features live instruments and vocals spanning many genres.
Sentris
Sentris is definitely worth looking into if you have any interest in creating music. It reminds me of my days playing with software such as FruityLoops, but puts its own unique spin on things. I’ve enjoyed playing through the provided songs and am starting to create my own unique setups (as well as attempting to emulate some more widely-known music too).
“What is Sentris in 2 Minutes?” Video:
http://steamcommunity.com/sharedfiles/filedetails/?id=502221656
Overall the game is a lot of fun, and quite a versatile tool once you get to grips with it. That said, there are a few features I would love to see implemented going forward. Primarily these are just additional expansions for added versatility when creating songs. It would be great to be able to select notes outside the standard scale that I choose, and to apply effects (such as reverb or echo) to specific instruments during remix.
– Real player with 7.6 hrs in game
I played an early version of this game at PAX last year and could not get my head around it. I dropped blocks haphazardly in to a wheel, not understanding what I was supposed to be doing and not enjoying the sounds I was creating. I walked away feeling embarrassed that I had failed to ‘get’ Sentris.
The tutorial in the release version immediately got me on the right track and removed my doubts about this game. Within five minutes I was creating funky loops that went beyond the tunes the game was feeding me and I felt the thrill of composition that I know the designer was aiming to inspire. There is a real satisfaction in building loops layer by layer and it is especially cool to see how the sound evolves as later layers start to push earlier ones out of the loop. The way the progression of songs helps you learn what the game has to offer in terms of depth is almost perfectly executed, the only thing that I struggled a little to figure out was how to change octaves in freestyle mode (you have to climb or descend the scale to reach the octave you want to play in).
– Real player with 5.0 hrs in game