Geometric Feel the Beats
Loved the game! Remembers me of Space Invaders, but at the same time its quite different (in a great way). I’ve been playing for hours, the music is great and the game has a good pacing. Hope the developers make some sort of player for the musics within the game, it would be awesome. I certainly recommend this game!
– Real player with 4.7 hrs in game
Read More: Best Rhythm Casual Games.
Have you ever wondered what would be the mashup of Space Invaders with Tron’s neon lights and some well chosen music to spice it?
That would be Geometric Feel the Beats!
And knowing that the game hasn’t a game over is a relief! Because you can just relax destroying the amount of geometric figures that appears on the screen, with a mix of trying to maintain the score multiplier and raise your ranking! =]
Oh! That’s not all!
The released coop mode is a lot of fun! I enjoyed tracing an strategy with a friend to try to maximize our score! xD
– Real player with 3.7 hrs in game
One More Line
This nice game follows the known pattern - easy to learn, hard to master!
It presents a great colorful main screen and even at a first glance it seems all quite well-made for being a indie game.
It also features a customization section and multiplayer, which is always nice if they’re playable and well-realized.
The core of the game is a one-button, fast-paced action timing game: you’ll play in a vertical scenario as a colorful line and you’ll come across lots of different objects - you’ll have to hold space in order to link to them, and they’ll make you endlessly run into a circle orbit around them.
– Real player with 116.6 hrs in game
Read More: Best Rhythm Fast-Paced Games.
This is a fairly fun game which would normally get my positive recommendation if it wasn’t for some game breaking bug/issues
It’s a simple one-button game, an endless runner. where you keep moving forwards, try to avoid obstacles and stay in the main path by clinging on to these obstacles, rotating around them until you release the button which will propel you towards the desired direction.
The graphics are simplistic and charming with a few choices for the main “blob”, music is fitting if not a little repetitive after a while and the whole production/programming is spot on, but for the next couple of issues..
– Real player with 9.4 hrs in game
Open Hexagon
this game SUCKSin fact its so bad, i ended up playing it for hours0/69 bad game, too addicting :c edit: actual review though, this game is great, the simple fact vee decided to pick himself/herself/themselves back up is kinda motivating in a way, not so much for me, but it really does show that death iisnt always perm!chapter 1: gameplayfeels good! certainly plays well, however the gameplay on this game in terms of levels is… impossible, because levels are user created and more are always coming, but in terms of vee’s own creations, they are pretty bad… in terms of showing complex ideas, HOWEVER vee’s level’s are amazing in another way, showing… how the game works no shit, its great though, the first 5 levels are simply just getting harder, more patterns more rotation speed, all that, but then the game’s first pack will start showing what the fuck is possible, from octagons.. TO CIRCLES, to spirals! the second pack is a little rough, lucky thanks to the discord im aware its getting balance changes, but for now its kinda rough, its mostly just going through differgent ideas, nothing muchchapter 2: stylei love the style of this game, im always a huge fan of ridiculously simple styles, and this pretty much hits that exactly, the hexagon in the centre, the arrow, the walls, and the background, thats all you need for the open hexagon style, not to mention the ability to spawn custom walls or use accel walls to create covers that further enhance the already exist style of the game, of course thats not for everyone, its a preference for me to love simple shapes on the screen, its fun either way, not to mention the 3D layers in each style, and the ability to pretty much use those 3d layers to their LIMITS, like making the 3d effect visible, but the actual layer invisible, and making that layer move up and down, the posibilities are ENDLESSchapter 3: user created levelsoh did i mention that this game allows you to make YOUR OWN LEVLE? yeah i kinda do that, at the time of writing this my next pack is pretty big, all by myself, it takes a bit of coding knowledge though, but once you have the basics its super fun to just change shit, and replay your own level, however this isnt about my levels, the community of this game has made plenty of packs, back in version 2.0… no one used 2.0 and stuck with 1.92, and there were.. well a lot of packs by people, so many amazing ideas by such amazing people, most of the really well known ideas originated from the packs of exschwasion, who created levels like distraction, the fisrt level- or atleast first really well known level to contain walls covering your view, the existence of FRACTALS was made in 1.92, and brought to 2.0 thanks to.. well my own garbage can coming soon, sadly this was also the time vee dropped the game, but they came back, and glad they did!chapter 4: problemsthis game may be good, but it aint without its flaws, the obvious lack of a menu is one of those, but thats bound to be fixed later on, theres also the whole problem of having lost 1.92, which as i said was used most often for a while, and thus we lost so many good packs, like somename by alpha, or sensationality by metrono ivernan, and 2.0 packs from the non steam version also have some problems, tho are easier to port, the big problem here is that we had like 200 packs… and now we have 20, quite a difference, at a sudden point in time, however packs are still being made, who knows what the fuck could happen! the fact that custom walls are so changable can give way too… honestly too many ideas! chapter 5: welcome back vee!no seriously, welcome back! how’s it been? hope ya’v been doin well :DDDthanks if you read this, i doubt you will, just wanted to give a more realistic take o n the game, hope yall have a great day
– Real player with 549.0 hrs in game
Read More: Best Rhythm Difficult Games.
A deceptively small price for a game so great.
There are only but a few games that I wish I knew how many hours I actually spent playing them.
This is one of those games XD
A gem that has been just out of the public’s eye has miraculously found it’s way to steam!
And this is no mere port mind you.
Vittorio Romeo has pleasantly surprised fans of the game like myself with not just the inclusion of long-been Beta content to the base game but optimized it beyond even the original’s performance.
– Real player with 35.5 hrs in game
SEQUENCE STORM
Highly recommend that you give it a try. It’s got a high skill-ceiling (See: My time.) with an array of helpful options/tools to get you to those extreme charts. The editor takes a bit of time to learn (I’d say 5 to 10 hours to get the hang of it.), but has a fast workflow once you figure things out.
More than anything, I think this game has potential. Just sticking with the game for ~3 quarters of a year, I’ve seen the game change a lot, and for the better too. Despite being a single developer, they often work on the game and is very responsive to the (rather small) community. A new note-type (something you don’t see often in rhythm games), camera effects, a ton of world customization options in the editor, and many other things were added since I’ve started playing. It’s incredibly impressive and I hope it pays off.
– Real player with 849.5 hrs in game
Intro
Let me start by saying that you should get this game. It’s fun, challenging, and offers lots of replayability. The tracks are your standard-fare EDM by largely unknown artists. They’re all pretty good (as are the beatmaps) and with the Workshop the track selection is only bound to improve. It’s F2P so there’s really no excuse not to try it out.
The Gameplay
Overall, the gameplay is incredibly fun. It’s similar to Amplitude’s but with a lot more inputs (9) and from what I can tell it’s almost a carbon copy of Sound Vortex. So if those games are your thing, this probably will be, too. Most of the beatmaps are stellar and really fun to play, with many complex and interesting patterns.
– Real player with 258.0 hrs in game
Timo’s Adventures
The game is very dynamic, great art and with the humour being a nice touch. You would need to react fast on certain areas. I wish the player had more lives, coz those finish pretty quickly. I liked the idea of switching the character against fire, jungle and water. The game is very easy to pick up and play, though you would be challenged if you want to progress further.
– Real player with 2.2 hrs in game
Full playthrough of NORMAL because I am A lettuce an Absolute Lettuce… here!:
Review:
This game is really fun I enjoy rhythm games even though I’m trash at them, if you like hard rhythm games you will definitely like this. The power downs ESPECIALLY the inverted control one is actually satan and overkill. The dialogue is pretty dope especially when the narrator is constantly making fun of you for sucking at the game. It has a leaderboard as well, even though as per usual I think there’s already people who have used programs to cheat it or the best rhythm game players in the world have already hit all the levels and perfected/near perfected them. I wish there were more normal levels for casual players/songs to play through and the the music is alright nothing super revolutionary, but it’s not bad or annoying.
– Real player with 0.8 hrs in game
BlasterBeat
This is an outstanding game in its type - the world’s first online rhythm shooter.
Two different game genres have been combined in one game, resulting in a vibrant gameplay where music sets the rules. It’s an exciting shooter, really enjoyable to play alone or with your friends and practicing your sense of rhythm.
The DNA of the game is rhythm
- Damage can only be dealt in game markers that depend on the track
Fight in PvP mode
- Create or join the play session and show what you can do in battles against other players
Set records in PvE mode
- Play solo or with friends, trying to shoot maximum points on targets
Unique abilities and weapons
- Choose a combination of abilities and weapons to suit your style of play
A variety of music
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Choose songs with different genres, create your own playlist for the game
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Tracks of varying difficulty will allow to play both beginners and fans of rhythm games
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Import your tracks and customize music marker maps
Chasing the wind
A and D control left and right direction
W and S control up and down direction
Fly through a series of challenging and difficult levels, but if you touch anything, You will lose HP !
The game has a day and night system and a variety of different skins!
Chasing the wind is a casual level game and parkour game, accompanied by laid-back music, constantly flight forward. Faced with various obstacles, you need to consider the way to pass the game skillfully or flexibly. Of course, smooth levels are the fun of this game.
TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!
It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable
Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game
Messy calibration system
Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.
– Real player with 54.9 hrs in game
“Easy to Learn, Hard to Master” game.
First of all, I love the art style!
There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies).
The music is also brilliant!
Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level. BTW, you also can add in your own songs.
– Real player with 13.6 hrs in game
Lynium
Not a game I play a lot of by any means, but it’s a nice game to play every once in a while to relax when I need a break from playing other games.
Lately I’ve found myself enjoying a lot of rhythm games like Muse Dash, Osu and a few others. I’ve found myself enjoying this game the most though, as I’ve been opening it up almost every day and playing a little bit here and there. I’m not good at rhythm games by any means but I still enjoy them.
Lynium has a Learning curve, and compared to other rhythm games, it’s a bit different considering it’s still new and in early access but very enjoyable. The initial controls for the game are a bit awkward at first but I was able to change them to be more comfortable for myself. I haven’t tried the multiplayer or making a beatmap yet but the game feels nice. Like a fully finished game!
– Real player with 21.9 hrs in game
I stumbled across lynium when i was looking for a new rhythm game to play. I was definitely sceptical at first, however i’m really glad i got it.
I find the game really throws you in at the deep end, it gives you a quick tutorial saying to just press buttons and then you start. The controls are quite challenging to get used to, however easy to pick up with practise. I’ve really enjoyed progressing from not being able to hit a double note to getting pretty good scores in the matter of hours and i’ve been hooked on it since download.
– Real player with 9.2 hrs in game
Rhythm Race
I found amusing.
It has an interesting variety of music and refers to a mixture of traditional rhythmic games + neon cars
Waiting for more content.
– Real player with 11.7 hrs in game
I’ll be honest, this game is very difficult for me in normal mode, my fingers are very slow! Now the game proposal is great!
The game is well polished, small adjustments are needed, but it has good potential!
– Real player with 2.1 hrs in game