Nocturne: Prelude
I rather enjoyed this game, for many reasons, and would recommend it to anyone who would enjoy the following:
-The character you play as, while it is a set character, is very androgynous, allowing you to play as any gender you want. You can also change the name of your character to whatever you want.
-The setup of the game (there’s a main storyline, but free exploration is encouraged), art, and catchy music reminded me of Legends of Zelda: A Link to the Past, which was a wonderful game.
-It’s free!
– Real player with 8.4 hrs in game
Read More: Best Rhythm 2D Games.
I have never played a single rhythm game before, so I review this as an absolute beginner.
- Gameplay
The easy mode is perfectly suited for those who’ve never played a rhythm game before. It’s pretty standard rhythm gameplay with some rpg elements mixed in to spruce it up a bit. I really like the fact that if you’re struggling with a fight, you can look around to see if there’s some better equipment laying around.
There’s random encounters which I’m usually not a big fan of, but it makes sense for an RPG. These random encounters though are great because they let you, you know, play the rhythm part of the game!
– Real player with 4.5 hrs in game
Kawaii Deathu Desu
Kawaii Deathu Desu is basically the sum of its parts. It is about as straight foward as a game can get. If there is an enemy to the left, attack left. If there is an enemy to the right, attack right. It really is as simple as that. There has been a lot of comparisons to One Finger Death Punch and I can understand where people are coming from but there is one crucial difference: One Finger Death Punch (OFDP) insists that you don’t button mash. You won’t directly lose if you do, but you will be made vulnerable, and will likely die as a result. It will also damage your score at the end of the level. Kawaii Death Desu does not have such scruples. For this game you will have to break out the old crack hands and go to town as you mash left and right slaughtering thousands before you.
– Real player with 31.1 hrs in game
Read More: Best Rhythm Hack and Slash Games.
I was expecting something that required a bit of reaction and thinking, like One Finger Death Punch, but instead I found this game to be nothing but mashing. You can beat anything by just killing your fingers.
Then I figured “if it’s so mindless, I might as well put up a macro recording to play the game for me.” So I did. That was a lot more interesting. I actually got quite a kick out of figuring out some kinks that a macro recorder has.
So after one day and one night just letting this fancy screensaver play itself, I got every character unlocked and maxed, and I have zero interest in doing anything with them because the game has no challenge in it. If you have working fingers, you’ll beat it. This isn’t the same as simple being fun, One Finger Death Punch was simple and that was a lot of fun because it bothered to require at least some kind of brain chemistry and had variation. A small child might see the amusement in this thing on a cellphone, that’s who I’d recommend it to.
– Real player with 19.0 hrs in game
Nocturne
Nocturne
The digital afterlife survived humanity’s extinction.
Nocturne completes the full story that began with Nocturne: Prelude.
-
Meet a cast of unique characters who’ll challenge what it means to be alive.
-
Explore a vast and beautiful pixel art world.
-
Master an entirely skill based rhythm combat system.
-
Fierce battles with unexpected twists.
-
Challenge your highscores in Arcade mode.
-
Multiple difficulty modes suitable for beginners and veterans of the rhythm genre.
-
Original soundtrack composed with a mix of digital and live performances.
-
Befriend a giant orange fish.
Read More: Best Rhythm 2D Games.
Beatdown Brawler
Interesting idea but mediocre delivery. Controls are imprecise and ruin the experience. The Stages are simple. You beat some generic enemies and then fight a boss who is basically the same as the generic enemies but with way more health. The traps are kinda just there. Sometime you can get the enemies to get hit by them. Which is a good thing cause they run away and try to get behind you too much. And you have no kind of AOE attack. You get what you pay for. It is early access so maybe there will be some small improvements.
– Real player with 1.5 hrs in game
It says controller support, but it’s not responding in the game. Which is annoying, because the mouse control system is terrible as I prefer controllers for action gaming. At times, the system even stops responding to any and all input when using the mouse… for no reason.
Not sure I like the “lock on” system for targetting. Get a couple people and they always get behind you, especially with random spawn points (not to mention some of the maps are no larger than a walk-in closet). You can’t attack the one your locked on because they run away, allowing easier access for their friends to attack you from behind. Even on the easiest setting, it’s almost impossible to win consistently.
– Real player with 1.3 hrs in game
Traffic Command: Reborn
Traffic Command Reborn - Take command of the traffic in the streets, redirecting cars, and telling them when it is okay to stop, and when it is okay to go. One big game of Red light green light keeps you on your feet in this addicting traffic driving game.
The game contains:
-
nice music,
-
nice graphics
Reworked the mechanics of machine behavior, and added new levels.
The goal of the game is to score as many points as possible in a round, and avoid an accident on the road.
Take on the challenge, adjust traffic lights, control the traffic situation!
Slash or Die
I gotta say, I really like this game. You control one of three characters (warrior, berserker and mage, although you have to complete the first boss to unlock the berserker and the second and third to unlock the mage), each with different mechanics,
stats and upgrades. Using just the mouse you can maneuver your hero and perform an attack, which costs mana, to kill enemies that keep spawning. The enemy diversity is good, each one with different attack types and harder enemies appear as you progress through the story.
– Real player with 19.9 hrs in game
This is a very disappointing game, can’t say it’s THAT bad, you decide:
+The one and only plus - battle mechanics - 1st time I’ve seen it in indiegala minigame made by the same person I guess, and what can I say - there it was WAY better - to move around you click left MB, to dash and kill you click right MB - now about the problems of the game
-You can’t dash while moving - you have to release LMB if you want to click RMB - like, what’s the problem? When a lot of enemies around you even the slight stop can kill you.
– Real player with 17.6 hrs in game
Spell Beats
Fun game, definetly worth it’s price.
It’s definetly rough around the edges, and it’s pretty hard to pick up in the first hour or something, but the core gameplay loop is something you won’t find anywhere else.
For the developer, I’ll leave you are more detailed commentary with some technical stuff in your discord
– Real player with 1.8 hrs in game
BlasterBeat
This is an outstanding game in its type - the world’s first online rhythm shooter.
Two different game genres have been combined in one game, resulting in a vibrant gameplay where music sets the rules. It’s an exciting shooter, really enjoyable to play alone or with your friends and practicing your sense of rhythm.
The DNA of the game is rhythm
- Damage can only be dealt in game markers that depend on the track
Fight in PvP mode
- Create or join the play session and show what you can do in battles against other players
Set records in PvE mode
- Play solo or with friends, trying to shoot maximum points on targets
Unique abilities and weapons
- Choose a combination of abilities and weapons to suit your style of play
A variety of music
-
Choose songs with different genres, create your own playlist for the game
-
Tracks of varying difficulty will allow to play both beginners and fans of rhythm games
-
Import your tracks and customize music marker maps
Beat the Beat Up!
|
⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ I Set The Sea On Fire - Tastes Like Funk ♫⠀⠀⠀⠀
───────⚪───────────────────────────────────
⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐ |
https://www.youtube.com/watch?v=_rqJcAX7pNc
– Real player with 1.3 hrs in game
Simple games like this could be a lot worse but this one has a good feel to it. It’s another fitness game too.
– Real player with 0.3 hrs in game
Rhythm Knights
This being Dallen’s first rhythm game I’m actually quite pleased with how good it is. At launch this game had some problems, it seems like they’ve been fixed as of latest patch. There is a slight desync issue with a few tracks where the song and the button prompts don’t line up and the song ends before the notes do.
The ost is full of bangers. 7/10
– Real player with 10.6 hrs in game
it’s rating time
story
i mean you had to make something up for this, better than fnf’s story
story isnt the reason you got this game
graphics
rhythm knights sprites look nice! the enemy sprites could use some work.
final boss sprite is good
backgrounds are okay, some good some bad
⬜⬜⬜⬜⬜⬛⬛⬛⬛⬛ 5/10
audio (VERY SUBJECTIVE: JUST BECAUSE I SAY SOMETHING DOESN’T MEAN YOU HAVE TO HAVE THE SAME OPINION)
audio is HUGE for a game like this
main menu - 7.5/10 music does what its supposed to do, hype you up and it fits the theme of the game
– Real player with 2.0 hrs in game