DEEMO -Reborn-

DEEMO -Reborn-

DEEMO -Reborn- is a musical, beautiful & charming experience, in which it combines

rhythmic arcade-ish gameplay (hitting keys at the right time, in the same essence as OSU!mania/DJMax etc)

& solving clever and semi-demanding riddles/puzzles, so that you can unlock more songs to play, more areas to explore

& to progress the story further.

The Story is quite mystical & very emotional, with many but short cutscenes and a few dialogues that explains what’s going on. Voice over is only in Japanese (with english subtitles ofc)

Real player with 77.5 hrs in game


Read More: Best Rhythm Music Games.


I’m honestly so split with this port of the game. I feel like it’s a lot easier to play with keyboard, which is both good and bad. I’m glad it makes it more accessible to others, but now this is just like the NS port all over again. If you play on this version people are more likely to think you aren’t as skilled because now you can just hold SPACE and don’t have to wiggle joysticks.

Plus the fact that VK songs, Cytus 1 & 2, Egoist, AND Rayark 3 packs aren’t available is extremely disappointing. Because of the loss of almost 20 songs, the game feels a lot more empty and I’m just more tempted to boot my PS4 up to play Alone with you or Parousia.

Real player with 55.1 hrs in game

DEEMO -Reborn- on Steam

Mini Tone - Minimalist Puzzle

Mini Tone - Minimalist Puzzle

It has simple mechanics and a growing challenge with a well developed environment. I spent some pleasant hours and in some very challenging moments, it was this healing feeling my journey, well done! I hope to see more levels and more challenges and of course more achievements.

Real player with 47.7 hrs in game


Read More: Best Rhythm Abstract Games.


A minimalist puzzle game that comes with a really interesting proposal, mixing musical sounds with refraction of objects. When you complete a level, a melody is played and this is an amazing surprise addition, making the whole experience very satisfying! Recommended!

Real player with 5.5 hrs in game

Mini Tone - Minimalist Puzzle on Steam

LightBreak

LightBreak

                        

Description

LightBreak is an art-focused, narrative-driven musical game. Discover the story of Ava, a young traveler who has undertaken numerous adventures and now wishes to return home to recount her tales to her mother. Ava, however, has lost her voice, and due to her mother’s blindness, she cannot rely on visual storytelling. Ava’s one form of communication with her mother is the powerful musical instrument she wields.

The game features a unique gameplay, blending puzzle elements and music to create a dynamic music creation environment. In LightBreak, you control the Magical instrument that Ava is playing - to help her connect with her emotions and communicate her journey to her mother.

       

Main Features

  • A Novel Approach to Audio-driven Game Design

  • Interactive audio design by an award-winning composer

  • Storytelling game with themes of repair, family, communication, and good vs evil

  • Visual representations of Ava’s adventures

  • Stunning hand-drawn art

  • 3D modeling and animation

Gameplay

LightBreak’s main objective is to help Ava play the correct notes on her musical instrument so that she can describe her tales and reconnect with Mother after many years of separation.

The Gameplay is a novel narrative-driven fusion of Audio and puzzle elements. Each face of the magical instrument represents a “track” on the bigger mix. sometimes, your Instrument is out of tune, and you need to tune it to play the music correctly. Eventually, players will enter flow as they essentially create music by fixing up each track of the music. When they find the correct tune, the environment changes drastically as the instrument will render the music and show the visual representation of Ava’s memories connected to that song.

                                       


Read More: Best Rhythm Cute Games.


LightBreak on Steam

Neo-Zero

Neo-Zero

Neo-Zero is a role-playing game which takes place in a hi-tech, dystopian, computer-simulated world. Neo-Zero features highly unsafe lab tests (puzzles) and rhythmic battles against husky military recruits.

In the 1990s, a scientist created the Neo-Zero™ Simulation Software to simulate a real world with real people. Their intent was to perform experiments on these virtual people. Shockingly, the simulated world devolved into a dystopia controlled by a single, abusive government. The world had started to build an artificial intelligence that could break itself out of Neo-Zero, so the scientist shut the Neo-Zero project down.

… two decades later, the (now broke) scientist decided to sell Neo-Zero as a video game.

As you boot up your copy of Neo-Zero for the first time, you will be entered into the world that the scientist had shut down.

You play as Apollo, an aspiring junior scientist at Oxylabs who is forced to perform tests using Oxylabs’ Propulsion Gun Prototype. During a morning of testing, Apollo finds himself stuck in the middle of a sticky situation: a military-enforced shutdown of the unethical Oxylabs.

Aela serves as the overseer to your tests on the day of the Oxylabs shutdown. She assists you on the journey to escape the facilities and prevent the government from laying their hands on Oxylabs’ most powerful device: Project Foxtrot.

After Oxylabs researchers determined that their world had a 99% chance of being a computer simulation, they developed Project Foxtrot, an artificial intelligence designed to exploit a glitch in the simulation. However, leaving Foxtrot powered on for more than 5 minutes has resulted in the simulated world falling apart…

Ferdinand is a coworker who led Oxylabs' Project Foxtrot. He may have the solution to stopping Project Foxtrot from destroying the world.

Perhaps Bonnie can help you find Ferdinand. Bonnie is a young entrepreneur who runs a chemical factory and is ready to make the deal of a lifetime. Bonnie may not realize it, but she has a stronger connection to Ferdinand than she is aware of.

You meet many other scientists throughout the game. Some of them do not take their careers as seriously as you do.

Soldiers are trained to capture any scientists they come across. Like typical video-game grunts, these soldiers have disgusting personalities and a terrible sense of humour!

Brobots are friendly devices which can feed you with corny jokes in times of despair. However, their software is pretty fragile, so handle them with care!

??? ????? ?? ?????? ? ?????? ????????? ?? ??????? ??? ?? ?????? ?? ??????? ????? ?? ???????? ?????????? ??? ?????????? ?????? ? ??????? ?? ???????? ???? ????? ??????????

Battles: battles against enemies require you to press the WASD keys to deflect projectiles to the rhythm of the music.

Puzzles: you will encounter several puzzles that you must complete during your testing as an Oxylabs researcher. These puzzles feature bridges, locked doors, teleporters and the occasional riddle!

Money: you can spend the world currency, Jimmies, on snacks, lavish dining, as well as phone calls with your little brother Vlad.

As you struggle to escape Oxylabs and fight against the government, several characters develop along the way – including those that desire control over the artificial intelligence. Do you align yourself with or against the government? Can you save your family from impoverishment? Will you be able to stop the rogue intelligence from destroying the Neo-Zero simulation? That’s up to you to decide.

Neo-Zero on Steam

∀kashicforce

∀kashicforce

Best game u will ever played i playe 24hours of demo and playing the first relased version while it’s only Japan language u guys should try Very Recomended

Real player with 187.4 hrs in game

The game is world building and connected to its sequel Akashicverse Malicious Wake.

Story mode brings light into the darkness into what happens in the other games.

The game in itself seems complex at first, but when you spent a little time and play the mission mode you will learn how the game works. Mission mode also got some extra challenges for good players.

There is also a manual in both languages in the game folder. It can help you to understand how each character works.

Your goal is pretty much to beat the other player in puyu puyu smash bros with top music in the background and all the visual candy.

Real player with 36.8 hrs in game

∀kashicforce on Steam

Chime

Chime

Simply o-r-g-a-s-m-i-c²

–————————————

Yeah, I’m editing this because of Chime Sharp, the sequel. I prefer the first game because of For Silence that I discovered there.

Chime is a puzzle game where the music plays a role. Let me copy/paste what I’ve written for the sequel.

You have to cover a surface with blocks, so that a “quad” (generally when you have at least 3x3) can be formed and expanded. Once it’s over, the quad disappear during the next passage of the beat, letting parts of the blocks used on the grid. And after a moment, they’ll glow if unused and you’ll loose the multiplier and the unused stuff.

Real player with 64.0 hrs in game

in short: It’s good. Tetromino puzzler mixed with music mixed with a bit of Qix.

You place tetrominos on a grid to try and create quads, blobs that cover up part of the grid. Ideally, you want to cover as much of the level as possible, make as many quads as possible, etc. It works similarly in some ways to the old Atari classic Rampart–minus the whole Army/Castle minigame stuff, of course.

The neat variation is that there is a beatline sweeping left to right across the grid, which plays a basic music track (and they’re good–well known electronic artists like Moby and Philip Glass) but then layers elements into that track based on the position of your quads. So you might get an EDM track where vocal elements or percussion suddenly show up because you’ve created a quad in a new area. Pretty nifty.

Real player with 42.0 hrs in game

Chime on Steam

Groove Balls

Groove Balls

There are many VR rhythm exercise games out there - This one isn’t as flashy as most. Hit the ball with sticks or swords. Plus you can load in your own songs and it’ll detect rhythm.

https://www.youtube.com/watch?v=KroRJsYFMTQ&t=15s

Real player with 10.2 hrs in game

Ok so this game is a strange one though it is also growing on me. Once I figure out how to position myself and recenter my headset the game became amazing. Confusing in some parts, but it is a weird mix of games like BeatSaber but add’s in some bullet hell elements almost. Over all it is a pretty amazing game letting you play your own songs and each time you play it is different.

Check out a video of me playing it (not the best i know but hey i am working on it) https://youtu.be/-bIOfrJFFMA

Real player with 9.2 hrs in game

Groove Balls on Steam

Moxie’s Lemon

Moxie’s Lemon

Moxie’s Lemon is a short cinematic platformer about pettiness and frustration, in the style of 2000s-era Flash games. Using mouse, keyboard, or gamepad, help Moxie get her lemon and achieve ultimate satisfaction! The goal of this game is to surprise you, frustrate you, and make you laugh.

Features

  • Constant dumb surprises: Every screen has unique controls and objectives

  • Unexpected musical sequences: Action and music blend together in a horrifying blend of cartoon agony

  • Frustratingly obtuse controls: Laugh with surprise and cry with frustration as you try to figure out what is happening

  • Short and sweet: 15 weird minutes of your life that you’ll never get back

Moxie's Lemon on Steam

Path of Memory

Path of Memory

This game requires a lot of your brain. Very cool.

Real player with 1.7 hrs in game

Really great game and very fun, the musics are awesomes. Remminder me a little of the Donkey Kong 3 Crystal Puzzles. I always enjoy. I recommend this game, 60 levels it’s not easy to finish.

Real player with 0.7 hrs in game

Path of Memory on Steam

Ritum Bitum

Ritum Bitum

I like the aesthetic and visuals.But unfortunately cant really play the game being a slow typer (Which i wanted to improve with this game) and there being no difficult settings.

Real player with 0.3 hrs in game

This game has good core components. No songs to try on launch and in turn no “high scores” to care about. The game doesn’t do a good job of letting you know when you’ve hit for missing a note (think of guitar hero). The algorithm used to analyze the audio is fine, but some of them don’t make sense, and without a tracklist that has a curated ‘track’ that fits perfectly to the beat, just makes it feel a little less.

I like the core idea of the game as a very fast typer, but sometimes the letters are just random. Maybe converting them to words (as touch typing is really what people are doing) would make it easier to follow. That or moving away from the learning to type idea, and just sticking with home row or something for every letter.

Real player with 0.1 hrs in game

Ritum Bitum on Steam