SEN: Seven Eight Nine

SEN: Seven Eight Nine

another would-be-great game ruined by thinking players have all the time (and willingness) in the world to replay half the puzzles to get back to the point where they stopped (or had to stop) last time. if your trailer says 100+ puzzles, let me select them individually, not just 21 packs of 6 or so that have to be done in one go. or at the very least save my progress on the current level so I can continue there next time and/or try another unlocked level in the meantime. the game wouldn’t be any easier, only less tedious and frustrating.

Real player with 6.9 hrs in game


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This is a different type of puzzle game where you have to intuitively learn the rules through playing. I’ve not played anything like this before, but it is kind of a mix of sudoku and path games. Very intriguing and it can get quite difficult. I spent almost 2 hours trying to find the solution to the last puzzle (which I did -YAY!) and just a few seconds on some of the earlier puzzles. The concept seems simple at first, but it gets more complex as you move to higher levels. I couldn’t really describe the rules to you, but I know what they are intuitively, LOL.

Real player with 6.3 hrs in game

SEN: Seven Eight Nine on Steam

Open Hexagon

Open Hexagon

this game SUCKSin fact its so bad, i ended up playing it for hours0/69 bad game, too addicting :c edit: actual review though, this game is great, the simple fact vee decided to pick himself/herself/themselves back up is kinda motivating in a way, not so much for me, but it really does show that death iisnt always perm!chapter 1: gameplayfeels good! certainly plays well, however the gameplay on this game in terms of levels is… impossible, because levels are user created and more are always coming, but in terms of vee’s own creations, they are pretty bad… in terms of showing complex ideas, HOWEVER vee’s level’s are amazing in another way, showing… how the game works no shit, its great though, the first 5 levels are simply just getting harder, more patterns more rotation speed, all that, but then the game’s first pack will start showing what the fuck is possible, from octagons.. TO CIRCLES, to spirals! the second pack is a little rough, lucky thanks to the discord im aware its getting balance changes, but for now its kinda rough, its mostly just going through differgent ideas, nothing muchchapter 2: stylei love the style of this game, im always a huge fan of ridiculously simple styles, and this pretty much hits that exactly, the hexagon in the centre, the arrow, the walls, and the background, thats all you need for the open hexagon style, not to mention the ability to spawn custom walls or use accel walls to create covers that further enhance the already exist style of the game, of course thats not for everyone, its a preference for me to love simple shapes on the screen, its fun either way, not to mention the 3D layers in each style, and the ability to pretty much use those 3d layers to their LIMITS, like making the 3d effect visible, but the actual layer invisible, and making that layer move up and down, the posibilities are ENDLESSchapter 3: user created levelsoh did i mention that this game allows you to make YOUR OWN LEVLE? yeah i kinda do that, at the time of writing this my next pack is pretty big, all by myself, it takes a bit of coding knowledge though, but once you have the basics its super fun to just change shit, and replay your own level, however this isnt about my levels, the community of this game has made plenty of packs, back in version 2.0… no one used 2.0 and stuck with 1.92, and there were.. well a lot of packs by people, so many amazing ideas by such amazing people, most of the really well known ideas originated from the packs of exschwasion, who created levels like distraction, the fisrt level- or atleast first really well known level to contain walls covering your view, the existence of FRACTALS was made in 1.92, and brought to 2.0 thanks to.. well my own garbage can coming soon, sadly this was also the time vee dropped the game, but they came back, and glad they did!chapter 4: problemsthis game may be good, but it aint without its flaws, the obvious lack of a menu is one of those, but thats bound to be fixed later on, theres also the whole problem of having lost 1.92, which as i said was used most often for a while, and thus we lost so many good packs, like somename by alpha, or sensationality by metrono ivernan, and 2.0 packs from the non steam version also have some problems, tho are easier to port, the big problem here is that we had like 200 packs… and now we have 20, quite a difference, at a sudden point in time, however packs are still being made, who knows what the fuck could happen! the fact that custom walls are so changable can give way too… honestly too many ideas! chapter 5: welcome back vee!no seriously, welcome back! how’s it been? hope ya’v been doin well :DDDthanks if you read this, i doubt you will, just wanted to give a more realistic take o n the game, hope yall have a great day

Real player with 549.0 hrs in game


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A deceptively small price for a game so great.

There are only but a few games that I wish I knew how many hours I actually spent playing them.

This is one of those games XD

A gem that has been just out of the public’s eye has miraculously found it’s way to steam!

And this is no mere port mind you.

Vittorio Romeo has pleasantly surprised fans of the game like myself with not just the inclusion of long-been Beta content to the base game but optimized it beyond even the original’s performance.

Real player with 35.5 hrs in game

Open Hexagon on Steam