Fech The Ferret - a colorful parkour adventure
Fech is a pink ferret who enjoys running around and discovering new places. Lead him in his first adventure in the region of Marmocle, he’ll meet friendly animals to help out.
Inspired by high speed platformers and EDM, this colorful game will captivate you with its unique soundtrack and sense of flow. The gameplay takes place in interconnected zones, kind of like big thematic levels, but naturally jointed to shape up a small but nuanced open world. Inside these zones the player can parkour to try reach the end as quickly as possible by discovering new high-skill routes, or rather choose to take on the nearby challenges, such as ones posed by other animals and rhythm arae: these are temple-like cave levels entirely focused on rhythmic challenges while still adhering to the racing and platforming roots of the game.
Fech The Ferret especially caters to those who gotta go fast and would rather climb walls than do precise platforming, but you can also enjoy it at your own pace and explore this rich world in search of secrets, or perhaps chat with some Marmocleans.
The story starts as Fech gets woken up from a peaceful sleep by an earthquake. He hasn’t gotten to Marmocle by accident, but he knows barely anything about this land. Bothered, clueless and with a runny nose, he runs away from the forest and its evil pollen in search for answers and other animals. He will soon find one who will not leave his side, but we have yet to decide whether this peculiar round bird is a bliss or a menace for him.
Read More: Best Rhythm Cute Games.
SpermDash精疲力尽
SpermDash is one of the better sperm simulators out on he markets right now. Graphics are solid, game play lacks some stuff but I hope its gonna be updated soon so I can keep improving at the game and keep holding the world record (massive flex). I would recommend the game
– Real player with 1.3 hrs in game
Read More: Best Rhythm Casual Games.
Fun, educational, great for the whole family to learn. Vaginal discharge is a little too strong and deserves a balance change.
– Real player with 0.6 hrs in game
Speed Stars
10/10 game what can I say. I am addicted and the game really is harder than it looks. If you’re competitive and love track & field this is the perfect game for you.
– Real player with 7.7 hrs in game
Read More: Best Rhythm Sports Games.
Brought back my Track n Field PTSD from High School.
– Real player with 3.2 hrs in game
AFTERGRINDER
AFTERGRINDER is an intense speedrunning platformer in which you need to avoid obstacles, collect stars and race to finish to beat a level.
Pros:
-Immensly fun, the speed of the game and the obstacles placed your way gradually increase as you progress, leaving you with an ever increasing challenge
-The colour scheme and music suit the game and flow of the game perfectly, adding great immersion to your experience
-Controls are easy to grasp, and responsive
-It has trading cards and Steam Achievements
– Real player with 8.9 hrs in game
First impression: wow I dig the artstyle and music.
Then comes the “story” text that makes up a story about why the protagonist has to go to the end of the stages, the moment after it tells you that it says “what are you waiting for, no seriously there is no story the whole point of this game is to make you rage”… Sigh. Those are contradicting sentences and it’s not generally a good idea to tell your consumers that the point of your game is to make them rage when you pay for a video game.
So I go about the first 5 level and think alright this game has a few things that could be improved upon but so far it’s good enough for what I paid (got it in a bundle) then comes level 6 of world 1 and they introduce a pink line. The goal of the game is to gravity shift through obstacles and this pink line acts as a floor or ceilling depending on where you shift from. The thing is that you have to press up or down again on the line and it would have made sense to just pass through once you input that command but instead, you just flip on it and have to press it again to pass through. That is a design flaw in my oppinion because after like 5 minute of gameplay you changed the rules where I had to input 1 command to dodge and incomming obstacle (well from 0 to 1) and made it that it became 0-3 commands per obstacle. In a runner, this is too much information that has to be made every 2 seconds and makes the game unplayable, I would have to do the whole stage per section while dying endlessly to learn the layout of the stage and execute the commands accordingly. And that is within 5 minute of gameplay, if it would be the last mechanic to learn it would have been fair but the second mechanic? Nah. There is plenty of better game in the genre, that doesn’t use unfair or poorly designed mechanics to “make you rage”. Save your money.
– Real player with 4.2 hrs in game
Rhythm Rush!
I love rhythm based gameplay, but this is not rhythmic at all, it’s a shitty janky rail shooter!
The movement left to right is smooth enough
Jumping while moving straight is smooth enough
The wall hugging/jumping is totally fucked
The shooting is totally fucked, I thought it was being caused by some mouse gesture software I usually use, but nope, just the game. You can shoot once fine, usually, but to shoot multiple times it says to hold the button down, and then you just get a completely random rate of fire, if it repeats at all.
– Real player with 6.2 hrs in game
what starts just as another runner game appears to have much more deeper concept behind:
so first about the game - you run avoiding bigger obstacles and shooting lighter obstacles, this is already enough for the game, and there are a lot of similar games in steam, but:
first - wall jumps. this is already a thing that is not usual for most runner games.
second: different visual modes. developer could definitely make 6 different games with these different modes, but he made one, with all in one.
third: difficulties - its not that often met in quite simple ranner games.
– Real player with 5.8 hrs in game
Melody’s Escape
Melody’s Escape is a deceptively simple yet challenging obstacle-based rhythm game with a lot of potential versatility in playstyle. While still in Early Access, it has almost no technical errors and the developer is extremely active, so I would recommend it to people who enjoy rhythm games, especially people who are looking for a different type of procedurally-generated music gameplay. I am terrible at obstacle running games, but I have never ever found the platforming element of this game to be obtrusive or overwhelming because it integrates so well with the beat and feels so smooth on a sensory level.
– Real player with 99.8 hrs in game
Summary
Melody’s Escape best represents rhythm synthesizer that generates various movement keys depending on the theme and digital nature of your favorite songs. The environment is always altered between each song you choose so everything is fairly different and randomized. As such since this is a rhythm game, a lot of gameplay is created based on the music’s movement. Some parts of a song can jump from being very fast paced to having a sudden drop in movement.
Gameplay
– Real player with 44.8 hrs in game
Super Marble Brothers
Good online co-op, a bit short.
– Real player with 0.7 hrs in game
No cap, this game is the worst marble game I have ever played in my 23 years of living on this planet. Like, bruh, you can’t even control your balls in the air like come on brehg. I can make better levels on a TI-84.
– Real player with 0.6 hrs in game
Gates of Mirnah
Gates of Mirnah is an upcoming story-driven sci-fi action adventure game powered by the Unreal Engine and will be available for PC and console. The energy-based combat system of Gates of Mirnah guarantees fun, action and variety. Use your parkour movements and solve tricky platform puzzles to reach hidden places. Unlock new abilities by solving beautiful music puzzles. Experience a meaningful story of friendship, betrayal and hope. Explore the mysterious world of the alien starfarers called the Strangers far away in space. Our game combines these different elements into a completely new gaming experience.
The world of Mirnah
Features
Story Driven: Gates of Mirnah has an interwoven story with several intertwined storylines. Some examples: the lost team, the mysterious Strangers, hostile creatures and the fate of mankind.
Combat
Many different encounters ensure that you get your daily dose of fast paced real time combat. Manage your energy, shoot projectiles, shockwaves, dodge projectiles and use energy shields to protect you from harm. Defend your self with a energy staff or other melee weapons.
SoundVision
It’s an ability of one of our main characters Lucy. SoundVision is about perceiving the game world with active and passive echolocation. The player should be able to feel a little like Chirrut Îmwe from Rogue One or Zatoichi the blind swordsman through SoundVision.
Parkour
Use wallrunning, climbing and many more parcour moves to explore the challenging environment.
Exploration
Find lots of different hidden spots with treasures, story bits and trophies.
Puzzles
Solve various tricky puzzles. Use your reflexes, logic and rhythm. Learn to use the powerful glyphs and symbols of the Strangers to control their advanced technology.
Ships over Mirnah
ERSATZ
Summary:
Recommended if you are a masochist like me.
Details:
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Insanely difficult, but very rewarding once you understand a segment and can execute it without major errors.
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Chill music, and objects that move with the beat, makes it easy to get in the flow.
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Pleasant to look at
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Unique and fun bossfights (except the first one, fuck that flower)
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Multiple Unlockable Playstyles
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Liberal use of Checkpoints
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Colors sometimes make it hard to see tiny bullets
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Crashed once
~ Perfect for speedrunning. It’s easy to get high in the leaderboards because nobody plays the game (seriously, people come play this game)
– Real player with 185.9 hrs in game
Ersatz is a reflex oriented platformer with a heavy emphasis on speedruns. It is not a particularly punishing game because it has an abundance of checkpoints. About 80 percent of the features like extra modes require you to speedrun certain parts to unlock. So you do need at least some level of competent reflexes to get the full experience. As you can see I dropped 24+ hours into the game and I still have things to do. There are 3 regular modes that change mechanics, journey mode, and infinite mode. If you like that kind of gameplay where you have to learn the layout of the level it has a lot of replay value. As far as music and aesthetic part go I absolutely love it. I think for some $9 may seem a lot of a speedrun game but the price is well justified with content.
– Real player with 38.4 hrs in game
Reflection
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Platformer — various jump pads, platforms and portals will lead you to your goal
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Maximum immersion — music and visuals resonate with your actions
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A colorful world — a cycle of day and night, clouds floating across the sky, an endless ocean and vivid effects
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No pressure — play at your own pace
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A bit of a mystery — what is this place talking about and what kind of Tower is it?